Go ahead...change my mind.


Barbie_Ink

 

Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
Assassin's Shock at 38?

Pffffahahahahaha no.
Assassin's Shock at 47, here. It's really not that important for Elec/.

I'm a little more surprised by Danger Sense at 28, and some of the slotting choices.

Worth noting: Kuji-in Sha provides a Toxic Res bonus, and can be slotted with Resistance sets - including the Steadfast unique. You don't have to activate the power to get the defense bonus, either.


@SPTrashcan
Avatar by Toxic_Shia
Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs

 

Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
Assassin's Shock at 38?

Pffffahahahahaha no.
Quote:
Originally Posted by SpittingTrashcan View Post
Assassin's Shock at 47, here. It's really not that important for Elec/.
Yeah, I don't think it's that important for Kinetic Melee either. The 100% critical on Burst is too tempting most of the time anyhow. My current Stalker won't take AS till 38. I took it at 6 or 8 on my ElM Stalker and will respec out of it for i19 until down the road.


@Gilia1
I play heroes on Champion.
I play villains on Virtue.

 

Posted

I must say that I have never been able to get into stalkers. I played them during beta and I made some on release of CoV. The best thing about stalkers when they first came out was PVP IMO. They were just fun. For teams, basically they were useless. Stalkers really didn't bring a whole lot to a team and I'd much rather have had any other AT to replace one. So I deleted my stalkers.

A few issues later, stalkers got buffed. So, I was a little tempted and rolled a new one. It was better but still I wasn't feeling it. I am a scrapper person. Then....

Kinetic Melee was introduced so I went back for more(KIN/NIN)...but something was different...it was awesome! I have finally found a stalker that I enjoy playing and I have my highest stalker ever at 45. I rarely use AS with KIN unless I catch a straggler. It's build-up + burst and nearly everything is dead or pretty close to it. KIN has some pretty heaving hitting ST attacks so it's easy and quick to knock off everything else.

Playing stalkers is certainly different and you have to understand that to appreciate one. I am still not a scrapper but I am at least enjoying what I do now.


 

Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
Assassin's Shock at 38?

Pffffahahahahaha no.
Ya, didn't pay attention to when powers were picked when this guy posted his build, just that they were there. You can place whatever whenever you want, it's just an idea for a slotting scheme that works.


The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]

 

Posted

Willpower on Stalker is also very good. It's a bit different from Scrapper's version. Stalker's version can handle spike damage because of the single heal while Scrapper's version allows him to handle more mobs around him for high +regen.

Regeneration on Stalker is just not very good. It needs something more to back up that low HP cap.

I would go with Ninjitsu and Willpower for a "unique" Stalker experience.

Electricity Melee is great on Stalker. Good choice.

Edit: I know this is off-topic but I've been telling people who dislike Stalkers to try Bane instead because Bane has decent burst damage (no setup time), great buffs, debuffs and even aoe. You'll feel your Stalkerish-Bane offers way more to the team than your Stalker's damage.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
I know this is off-topic but I've been telling people who dislike Stalkers to try Bane instead because Bane has decent burst damage (no setup time), great buffs, debuffs and even aoe. You'll feel your Stalkerish-Bane offers way more to the team than your Stalker's damage.
Funny thing, my 50 bane was what made me want to make an elec/nin stalker, which I now enjoy much more.


The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]

 

Posted

Quote:
Originally Posted by Irish Fury View Post
So I have a level 28 Broadsword/Regen staker. I have grinded through 28 levels waiting to hit the sweet spot in the power set and came to the realization that stalkers are just no fun at all. I usually run him as a duo with another stalker buddy of mine, and when we first got our assassin's strike, we were super excited about the characters, but sense then, it's been kind of blah.

Then, I remembered from my brief foray in RV on my main, that a lot of people zone PvP with stalkers. So I ran over to Siren's Call to see what fun could be had there. After ganking a couple people from the shadows, I just felt cheap and dirty. Maybe this isn't the AT for me.

I write this post with one hand on the "delete" button for this toon. Can anyone give me a reason to keep grinding it out? Is there anything on the horizon that I should keep working toward? Or have I seen everything I need to see?
In all honesty my DM/Ninjitsu Stalker out performs my DM/Regen scrapper by leaps and bounds, I just think Regen is ill equipped on a Stalker.


 

Posted

This is what I'm running right now. It's set heavy, yes, but it's also ******* crazy.

Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Lightning Lagomorph: Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Ninjitsu
Power Pool: Fighting
Power Pool: Speed
Power Pool: Medicine
Power Pool: Leaping
Ancillary Pool: Weapon Mastery

Villain Profile:
Level 1: Havoc Punch

  • (A) Touch of Death - Accuracy/Damage
  • (27) Touch of Death - Damage/Endurance
  • (43) Touch of Death - Damage/Recharge
  • (43) Touch of Death - Accuracy/Damage/Endurance
  • (43) Touch of Death - Damage/Endurance/Recharge
  • (45) Touch of Death - Chance of Damage(Negative)
Level 1: Hide
  • (A) Karma - Knockback Protection
  • (3) Gift of the Ancients - Run Speed +7.5%
Level 2: Ninja Reflexes
  • (A) Luck of the Gambler - Recharge Speed
  • (3) Luck of the Gambler - Defense
  • (5) Luck of the Gambler - Defense/Endurance
Level 4: Danger Sense
  • (A) Luck of the Gambler - Recharge Speed
  • (5) Luck of the Gambler - Defense
  • (7) Luck of the Gambler - Defense/Endurance
Level 6: Assassin's Shock
  • (A) Mako's Bite - Accuracy/Damage
  • (7) Mako's Bite - Damage/Endurance
  • (9) Mako's Bite - Damage/Recharge
  • (9) Mako's Bite - Accuracy/Endurance/Recharge
  • (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (11) Mako's Bite - Chance of Damage(Lethal)
Level 8: Build Up
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (13) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 10: Boxing
  • (A) Hecatomb - Chance of Damage(Negative)
Level 12: Placate
  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO
  • (19) Recharge Reduction IO
Level 16: Kuji-In Rin
  • (A) Endurance Reduction IO
Level 18: Chain Induction
  • (A) Touch of Death - Accuracy/Damage
  • (21) Touch of Death - Damage/Endurance
  • (21) Touch of Death - Damage/Recharge
  • (23) Touch of Death - Accuracy/Damage/Endurance
  • (37) Touch of Death - Damage/Endurance/Recharge
  • (37) Touch of Death - Chance of Damage(Negative)
Level 20: Kuji-In Sha
  • (A) Miracle - Heal/Endurance/Recharge
  • (23) Harmonized Healing - Heal/Endurance/Recharge
  • (25) Numina's Convalescence - Heal/Endurance/Recharge
  • (25) Doctored Wounds - Heal/Endurance/Recharge
  • (46) Steadfast Protection - Knockback Protection
Level 22: Aid Other
  • (A) Empty
Level 24: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 26: Thunder Strike
  • (A) Multi Strike - Accuracy/Damage
  • (27) Multi Strike - Damage/Endurance
  • (29) Multi Strike - Damage/Recharge
  • (29) Multi Strike - Accuracy/Endurance
  • (31) Multi Strike - Accuracy/Damage/Endurance
  • (31) Multi Strike - Damage/Endurance/Recharge
Level 28: Aid Self
  • (A) Harmonized Healing - Heal/Endurance/Recharge
  • (31) Miracle - Heal/Endurance/Recharge
  • (33) Doctored Wounds - Heal/Endurance/Recharge
  • (33) Numina's Convalescence - Heal/Endurance/Recharge
  • (33) Interrupt Reduction IO
Level 30: Combat Jumping
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (37) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 32: Lightning Rod
  • (A) Obliteration - Damage
  • (34) Obliteration - Accuracy/Recharge
  • (34) Obliteration - Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (36) Obliteration - Chance for Smashing Damage
Level 35: Smoke Flash
  • (A) Accuracy IO
  • (39) Recharge Reduction IO
  • (39) Accuracy IO
  • (46) Recharge Reduction IO
  • (46) Recharge Reduction IO
Level 38: Blinding Powder
  • (A) Coercive Persuasion - Confused
  • (39) Coercive Persuasion - Confused/Recharge
  • (40) Coercive Persuasion - Accuracy/Confused/Recharge
  • (40) Coercive Persuasion - Accuracy/Recharge
  • (40) Coercive Persuasion - Confused/Endurance
  • (42) Coercive Persuasion - Contagious Confusion
Level 41: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense
Level 44: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (45) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (48) Winter's Gift - Slow Resistance (20%)
Level 47: Physical Perfection
  • (A) Performance Shifter - Chance for +End
Level 49: Kuji-In Retsu
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Assassination
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Miracle - +Recovery
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (48) Performance Shifter - EndMod/Recharge
  • (48) Performance Shifter - EndMod/Accuracy/Recharge
  • (50) Performance Shifter - EndMod
  • (50) Performance Shifter - EndMod/Accuracy
  • (50) Performance Shifter - Accuracy/Recharge
------------
Set Bonus Totals:
  • 20% DamageBuff(Smashing)
  • 20% DamageBuff(Lethal)
  • 20% DamageBuff(Fire)
  • 20% DamageBuff(Cold)
  • 20% DamageBuff(Energy)
  • 20% DamageBuff(Negative)
  • 20% DamageBuff(Toxic)
  • 20% DamageBuff(Psionic)
  • 10.81% Defense(Smashing)
  • 10.81% Defense(Lethal)
  • 8.625% Defense(Fire)
  • 8.625% Defense(Cold)
  • 9.875% Defense(Energy)
  • 9.875% Defense(Negative)
  • 3% Defense(Psionic)
  • 18.63% Defense(Melee)
  • 16.75% Defense(Ranged)
  • 14.25% Defense(AoE)
  • 4% Enhancement(Confused)
  • 45% Enhancement(RechargeTime)
  • 9% Enhancement(Accuracy)
  • 10% FlySpeed
  • 140.05 HP (11.63%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -16)
  • Knockup (Mag -16)
  • MezResist(Held) 8.8%
  • MezResist(Immobilize) 8.8%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 3.85%
  • 9% (0.15 End/sec) Recovery
  • 30% (1.508 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 0.945% Resistance(Fire)
  • 0.945% Resistance(Cold)
  • 17.5% RunSpeed



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Posted

Doublepost!

I know it may seem redundant to some folks to have taken the medicine pool on a /nin char, since Kuji-In Sha has a hefty (45% once enhanced) heal, but I've been in too many situations where having both has saved my tail. Maybe soloing +3/x8 Circle of Thorns with bosses turned on at a pace comparable to (if not equal to or better than) a brute isn't everybody's cup of tea (haven't tried +4 yet), but I did it by accident (had my diff setting for teams on) and tried it for a laugh. I died once or twice while getting the hang of things, but once I had down monitoring my health and cycling the heals as they were needed, I pretty much crushed all three missions of the Midnight Club on +3/x8 w/bosses and it was fun as hell. The /nin heal is saved for instances where highly accurate enemies are on me and I might get interrupted or need a larger heal bump, but otherwise I can pop off the medicine heal in most circumstances.

The AoE defense is a bit lacking, but the only time that's a huge deal is when already hidden, and the aoe defense from Hide is crazysauce anyway.

I have to echo what others have said in that Elec Melee for stalkers is awesome. The single target damage is a bit lacking on Scrappers and Brutes, but the ability to rip a chunk of HP off a boss with AS is just really nice.


 

Posted

Add me to the elec/nin love-fest that this thread has become. He is my latest project, and the combination has a lot of synergy. What I love about him is that he feels so "not-scrappery". He really doesn't have an attack-chain--it is completely dependent on the number of mobs, positioning of mobs, and how they can counter his attacks. He feels a lot more strategy based than a scrapper.

Here is my active build, and mine is almost done. Note that he is soft-capped to all positions, but mids won't necessarily show it, because it does not include the 1.88% that Hide grants when stealth suppresses during attack.

Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Shadow Charger: Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Ninjitsu
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Charged Brawl -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(34)
Level 1: Hide -- LkGmblr-Rchg+(A)
Level 2: Ninja Reflexes -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-Def(17), RedFtn-EndRdx(27), RedFtn-Def/EndRdx/Rchg(43)
Level 4: Danger Sense -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-EndRdx/Rchg(17), RedFtn-EndRdx(27), RedFtn-Def/EndRdx/Rchg(43), RedFtn-Def(45)
Level 6: Assassin's Shock -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(9), Mako-Dam%(34), Mako-Acc/Dmg/EndRdx/Rchg(37)
Level 8: Build Up -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(46)
Level 10: Jacobs Ladder -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(11), M'Strk-Dmg/Rchg(11), M'Strk-Acc/EndRdx(13), M'Strk-Acc/Dmg/EndRdx(25), M'Strk-Dmg/EndRdx/Rchg(25)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(45)
Level 14: Caltrops -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/Rng(31), Det'tn-Dmg/EndRdx(34), Det'tn-Dmg/Rchg(40), Det'tn-Acc/Dmg/EndRdx(45)
Level 16: Kuji-In Rin -- RechRdx-I(A)
Level 18: Chain Induction -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/EndRdx/Rchg(21), T'Death-Dmg/Rchg(29), T'Death-Dam%(37)
Level 20: Kick -- FrcFbk-Rechg%(A)
Level 22: Kuji-In Sha -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(23), Mrcl-Heal/Rchg(23), Mrcl-Heal/EndRdx/Rchg(31), Mrcl-Heal(39)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Super Speed -- Clrty-Stlth(A)
Level 28: Weave -- S'dpty-Def/EndRdx(A), S'dpty-EndRdx(29), S'dpty-Def(42), S'dpty-Def/Rchg(42), S'dpty-Def/EndRdx/Rchg(46)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(40)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(40)
Level 35: Thunder Strike -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(36), M'Strk-Dmg/Rchg(36), M'Strk-Acc/EndRdx(36), M'Strk-Dmg/EndRdx/Rchg(43)
Level 38: Blinding Powder -- CoPers-Conf(A), CoPers-Conf/Rchg(39), CoPers-Acc/Conf/Rchg(42), CoPers-Acc/Rchg(48), CoPers-Conf%(50)
Level 41: Combat Jumping -- Krma-ResKB(A)
Level 44: Maneuvers -- RedFtn-Def/EndRdx(A), LkGmblr-Def/EndRdx(46)
Level 47: Water Spout -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(50), Posi-Dam%(50)
Level 49: Smoke Flash -- Acc-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-EndRdx(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(15), EndMod-I(15)



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Some Established Villains:
Father McKenzie - Fire/Dark, Voltage Adapter - Elec/Nin
Some Established Heroes:
Sous Chef - DB/WP, Frost Advisory - Ice/Kin, Papa Xmas - Ice/FF, Bubbe - Sonic/Kin, Redeker Plan - Arch/Dev, Dr. Duplicitous - Ill/Kin

 

Posted

I did an ITF the other day where a stalker (yes, a STALKER) was out herding large groups of traitors into the battle with Rom so they could die via AoE as we killed him. I have to say I was amazed. I've never seen a stalker build before that could survive the alpha let alone survive to herd large groups in.

I'm kicking myself that I didn't note what primary/secondary she had.

In any case, my knock against every stalker I've ever made has been how squishy they are. I guess I'll have to take another look now that I've seen how tough they can be.


Zaphod's just this guy, you know.

 

Posted

Super Reflexes can provide herding capabilities quite easily. Spec your build right and you can have nearly perma-Elude which is the cream of the cookie butter.



As for Broadsword/Regen, personally I think the issue is Broadsword. And not just that but Lethal Damage in general which everything and their mothers pretty much has some moderate resistance to. Luckily I'm cranking through Accuracy boosting IO bonuses because those Rikti Drones used to annoy the hell out of my scrapper using BS. But I had that issue with my DB/SR stalker as well.

Regen as it is though is potent even for a stalker. The key is knowing what to trigger first to initiate "huddle mode". :P


 

Posted

Quote:
Originally Posted by Dr_Kit View Post
I did an ITF the other day where a stalker (yes, a STALKER) was out herding large groups of traitors into the battle with Rom so they could die via AoE as we killed him. I have to say I was amazed. I've never seen a stalker build before that could survive the alpha let alone survive to herd large groups in.

I'm kicking myself that I didn't note what primary/secondary she had.

In any case, my knock against every stalker I've ever made has been how squishy they are. I guess I'll have to take another look now that I've seen how tough they can be.
Kinetic and Energy