Hurray the alpha slot is here!!!


Alexandria2000

 

Posted

Here's a question, which would be best for /SR? It's for my main brute, a ss/sr, and I honestly have no clue what to pick.


Willpower has more passive regen than Regen does. Who thought that was a good idea?

Can we get a fix for Energy Melee instead of more new sets?

 

Posted

Quote:
Originally Posted by Gobbledygook View Post
Here's a question, which would be best for /SR? It's for my main brute, a ss/sr, and I honestly have no clue what to pick.
I went with Cardiac with my claw/SR. To be honest None of the enhancers seem to give that big of an impact, but cardiac seems like a perfect jack of all trades one. I mean, who doesn't love endurance reduction?


Characters!:
Pinny - Scrapper
Shadewing - Defender
@Pinny

 

Posted

Still have not figured out which one I will get first on my main. I have the same build except for adding stealth and manuvers for more defense. I have NO end issues now, with all three health procs and set bonuses. I also have dark consumption for rare occasions I run low. But with two new toggles running who knows. I also am only at 70% SL resists. and energy and elements so resist boosts would help some too. Maybe not much, but some.

Accuracy with defense boosts would be good. I have several defense powers that would all get alittle boost. I pretty much softcap in a crowd and get near 40% to most against even 1-2 targets. That could put me over the top but may not be needed. Is more accuracy needed. Maybe not, but might not hurt either.

The Damage is always welcome, but the defense debuff would only help melt armour, so do not know how good that would be. Now when we get the rarer ones, the Musclature Radial Paragon has mostly useful bonuses. ENd mod, to hit debuff (I am dark melee) and even run speed all help SOME.

SO I am just not sure what I want to do yet.


 

Posted

Quote:
Originally Posted by Werner View Post
They nerfed the ultra ambushing OMG dead mission? Nooooooooooooo!

Seriously, even dying in that mission was cool. Haven't run it on any of my survivability specialists. My leveling toons die on it regularly. My damage specialist survived by running like mad, and then being careful how many he pulled as he went back in.
Seriously, the first time I ran it and died horribly, came back and they were all clustered in the doorway so I couldn't see just how many spawns there were all standing on top of each other....so I used my usual default Charge In Screaming Maneuver....four +2 Gunslinger bosses, dead. Then I counted the Sappers swarming over my bullet-ridden MHI corpse. Five, five Sappers, ah ha ha. On x8, that's a lot of Malta.

Damn, now I'm getting all nostalgic and misty-eyed. And I never did manage to keep Frostfire alive until the end.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

I went spiritual. Broadsword can use all the recharge it can get.


Currently playing:
The Domestic: Broom/WP
Shadowhex: Dark Control/Dark Affinity
Defenestration Lass: Grav/Kin

"See, this is what happens when you have to shove all this stuff into your pockets: it's easy to misplace a suborbital warhead." -Arcanaville, on how crowded our power trays are getting lately

 

Posted

Quote:
Originally Posted by Shred_Monkey View Post
I'm curious about drop rates on shards. I have 2, so I know i've done everything needed to generate drops but I don't know when they dropped. After getting those 2 I went to the Storm Palace and lvl 50+ killed bosses and LTs for over an hour (I watched the last 3/4 of a movie at the same time). 0 drops. I kill fast, so that seems to me like I was either unlucky, or the shadow shard is outside of the effects of the well of furies.
Based on all the testing done, the drop rate approximates to these values.

minions: 1/1000 or about 0.1% (that's one tenth of one percent)

lieuts: 1/150 or about 0.66%

bosses: 1/50 or about 2%


Level 50 is a journey, not a destination.

Scrapper Issues List - Going Rogue Edition

 

Posted

Still needing my uncommon boost. Looks like LGTF and ITF tomorrow! Several times on different characters.

Quote:
Originally Posted by Iggy_Kamakaze View Post
Stupid work
I got four shard drops off that ITF. Maybe you and jshmoe not doing the arc got me a couple extras!


 

Posted

The difference between my Issue 18 build and my Issue 19 build with an Uncommon Alpha Boost is staggering. My stats are just insane, and I'm loving it!


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

I kinda wish Nerve was something other than accuracy. I mean, after 1-2 SOs in your attacks, you don't need any more accuracy. Especially people who take focused accuracy or have set bonuses with accuracy. You don't need more accuracy, yet the devs decided to give us more accuracy.

Wish it was something like defense buffs. But then again that's probably just because I'm a SR scrapper and would like to see a 33% defense buff boost <3


Characters!:
Pinny - Scrapper
Shadewing - Defender
@Pinny

 

Posted

Quote:
Originally Posted by Pinny View Post
I kinda wish Nerve was something other than accuracy. I mean, after 1-2 SOs in your attacks, you don't need any more accuracy. Especially people who take focused accuracy or have set bonuses with accuracy. You don't need more accuracy, yet the devs decided to give us more accuracy.

Wish it was something like defense buffs. But then again that's probably just because I'm a SR scrapper and would like to see a 33% defense buff boost <3
If you have a defense power slotted to 59% already...

Let's say Heightened Senses, for 15.5% Defense to F/C/E/N, and add in the boosts 20% Defense with 1/3 not being effected by ED, how much defense would you have after the fact?

Of course, I can just make it and look, but was curious if anyone knew now.

If it raises Defenses by 2%, I might find it worth it.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Got the common Cardiac last night.. Pretty easy too. Bought the G'Rai matter (I had already over 1000 Vanguard merits) and then went to do an ITF (for the Nictus Essence)... and during that tf I got enough drops to make the Hero 1 DNA sample. Presto!

Today bought my second G'Rai matter. And I still have some shards left from the ITF. So I will do a LGTF and most likely can build the uncommon directly after.

I find doing two tf's for two alpha boosts is easy... maybe too easy :S


ps... The Alpha slot boosts will work the best on things you are not the best in. As a boost to your weak side. As it is liek adding an extra enhance to all powers that can handle that enhance. If you are an almost capped defence toon... I should actualy take the damage resist. I went for Cardiac as I still have END probs in big battles and I grabbed three diff damage resist powers that each are not that good. But the Cardiac will add a good amound of ress to each of those powers. Adding up in the best numbers I could get from it. Oh.. and I use fear too.. and range is always good.


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Average - A new race of aliens arrives on Earth. And Vanguard has you investigate them!
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Posted

Quote:
Originally Posted by BrandX View Post
If you have a defense power slotted to 59% already...

Let's say Heightened Senses, for 15.5% Defense to F/C/E/N, and add in the boosts 20% Defense with 1/3 not being effected by ED, how much defense would you have after the fact?

Of course, I can just make it and look, but was curious if anyone knew now.

If it raises Defenses by 2%, I might find it worth it.
Ok I will attempt this for you. Got to use that Math Degree I paid so much for.

If you currently have 15.5% Defense to FCEN and 59% enhancement in it already that gives you around 24.65% Defense to FCEN.

Now WITH the Nerve Radial Boost. (Which is what I assume you want to slot)
If you are at 59% enhancement AFTER ED, then you definitely over 60% Pre-ED. 13.3% of the 20% Radial enhancement is under ED, which means you only get 15% of that, for a total of about 2% enhancement. (Still not defense). Then other 6.7% is post-ED. That is 8.7% Extra enhancement for a total of 59+8.7= 67.7%
67.7% enhancement of 15.5% is 26%

So it looks like About 1.35% increase to defense. Course that is just THAT power any other defense powers will be increased, and not counting the Accuracy bonueses.

Someone can check me to make sure I did that right. Hope it helps.


 

Posted

Quote:
Originally Posted by CaptSammy View Post
Ok I will attempt this for you. Got to use that Math Degree I paid so much for.

If you currently have 15.5% Defense to FCEN and 59% enhancement in it already that gives you around 24.65% Defense to FCEN.

Now WITH the Nerve Radial Boost. (Which is what I assume you want to slot)
If you are at 59% enhancement AFTER ED, then you definitely over 60% Pre-ED. 13.3% of the 20% Radial enhancement is under ED, which means you only get 15% of that, for a total of about 2% enhancement. (Still not defense). Then other 6.7% is post-ED. That is 8.7% Extra enhancement for a total of 59+8.7= 67.7%
67.7% enhancement of 15.5% is 26%

So it looks like About 1.35% increase to defense. Course that is just THAT power any other defense powers will be increased, and not counting the Accuracy bonueses.

Someone can check me to make sure I did that right. Hope it helps.
Hmmm...Spiritual is increasing my Health and Regen (underslotted Health and Fast Healing, with ED capped+ already in RTTC and HPT before the boost).

While my defense powers are at 59% on their own (HS, Manueavers, Weave) I do have two defense powers that arent (Hover and CJ), while none of my attacks are ED capped on ACC (59.62% - 62.19% ACC slotting...not counting set bonuses)...

I'll have to try Nerve out, see how it fairs for me

Thanks for the info


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

To be honest, I could get use out of the radial boost on all four trees on my main (DM/Inv Scrap) But that is a lot of time, especially when I have several other 50's and DOZENS of lower alts. All screaming for Playtime.

While he is my Main, my namesake character, my heart and joy, I never play him as much. I have a 50 fire/kin I use for pl'ing low alts up some (not as necessary with inherent fitness) and I do the lvl 50 TF's mostly with my Ill/Rad because they get picked up and are very useful.


 

Posted

I decided to Cardiac, after testing a couple in beta. The Cardiac Radial for my Inv, now I run all toggles plus tough, weave, and manevuers and my end bar does not suffer, took 3 TFs to get it but it was quick.


"Yes, winning all the time can be boring."
-Knight_Chill

"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."

-Spiritchaser speaking on Dom Revamp

 

Posted

Going to use the cardiac boost until I can get the uncommon nerve boost, and from there I'm going to test how much of a defense increase I get. If it's significant then I'll start using that, though I'd need some more +recov IOs in order to offset the endurance consumption of super reflexes + maneuvers/tactics


Characters!:
Pinny - Scrapper
Shadewing - Defender
@Pinny

 

Posted

In my pre-I19 build on my DM/INV I went with dark mastery and just had the hold (for sappers, but rarely used because no damage) and the dark blast for a little range (for runners, etc.)

With new powers to pick, I went with Blaze instead and got the hold (with minimal DOT damage so more useful), the blast, the Fireball (little AOE never hurt) and melt armour (aoe debuff is great) Also picked up manuvers and dropped Superjump (ninja run + inherent fitness FTW) and picked up stealth.

Was starting to have actual end usage. I was not running OUT, but actually down to half bar once but used dark consumption then. So im not worried. However, I turned off manuvers and stealth and end use was fine. not alot of defense out of it considering I was 40% Energy, 36% S/L defense with no one in range of invincibility without them. Might keep them for special situations when I need a tad extra defense, as stealth has some uses other than just as defense and manuvers can help the entire team. But I might look at taking something else if there is even anything else worth taking.

My thinking is I COULD go body mastery and get Phys perfection, but then lose ranged AOE, the debuff, and the hold all of which I find useful.


 

Posted

My upgrade path is basically this:

My goal is to get as much Heal/Rech as possible and since the Alpha slot only released as high as Uncommon, I went through the Radial branch first. When the Rare and Very Rare boosts are released, I will go through the other branch to get the Core Paragon.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it