Orange Drop Rate


Canine

 

Posted

I've noticed something wrong with the orange drop rate over the past few weeks. I usually do at least 1 ITF per day, and used to get at least 1 saleable orange recipe per run ( even if it was just a Posi's blast or something else in the 5-10 million range ). Lately, nothing. The orange drop rate seems to have been reduced to near zero.

Tried farming the wall in Cim for a couple hours with my shield scrap and plant troller yesterday. Zip.

Decided to pull my Fire/Kin out of mothballs this morning and run a few Battle Maiden maps just to see how many orange drops I could get. I cleared the map four times. Again, zip. Plenty of yellow drops, but that's about it.

Just wondering if anyone else had noticed the same thing? Are we now supposed to resort to ticket farming and/or hero merits to get our orange recipes now?


131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )

 

Posted

I've been running a fair bit of paper/scanner and tip missions, and my orange rate has actually been pretty decent, IMO. I can't quantify it in terms of drops/hour or anything without going back and data mining my chat logs, but it felt pretty reasonable. I haven't gotten that many good rares. But I got a LotG: Def/End (which I kept to use) and a couple of Sirocco's Dervish pieces (Acc/Dam and Dam/End). I also got an Impervious Skin mez resist drop while on a Synapse. All the rest was super junky - Sandman and Glimpse and stuff like that.

I'm guessing it's just random being random.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Eh, my set IO drops - orange or yellow - usually seem like they are horrid. Tons of temp powers, tons of standard IO, few others. Ok, I do seem to get a lot of Calibrated Accuracy.

These days it seems like I get more Pool Bs and Pool Cs from rolling Hero Merits. I'm sure that's largely perception from me discounting Ghost Widows, Glimpse of the Abyss, etc (actually, many of those drops were probably Pool Bs too). But dealing in Pool Cs seems so much more reliable these days.


Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level

 

Posted

About the only orange drops ive gotten lately are temps. lol.


 

Posted

Quote:
Originally Posted by eryq2 View Post
About the only orange drops ive gotten lately are temps. lol.
I'm right there with you. I did an ITF over the weekend and got two of the resucitators. Each time the notice came up I was all excited, "ooh, ooh what'd I get?" Bah. So sad.

then I do my patron arc and I get Sting of the Manticore and Trap of The Hunter. Both vendor trash.

I really wish they'd adjust the rates to favor combat recipes even more than they already did. Ah well, random is random.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Got three oranges in three missions tonight. >.>

They all sucked for profit purposes, though. Perfect Zinger proc, Expedient Reinforcement triple, Celerity: Endurance.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

I find that if I log out of ouroboros, I get more yellow and orange recipe drops during missions the next day. Whether these drops are profitable is a different matter.


 

Posted

See what happens when you complain about the drop rate of purples and PvP io's...


 

Posted

Quote:
Originally Posted by Hercules View Post
I've noticed something wrong with the orange drop rate over the past few weeks. I usually do at least 1 ITF per day, and used to get at least 1 saleable orange recipe per run ( even if it was just a Posi's blast or something else in the 5-10 million range ). Lately, nothing. The orange drop rate seems to have been reduced to near zero.
Actually, you have not "noticed" something. What you have is an "impression" based on the drops YOU have received. My drop rate has been just fine.

Short version: Random number generator is random.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Ironblade View Post
Actually, you have not "noticed" something. What you have is an "impression" based on the drops YOU have received. My drop rate has been just fine.

Short version: Random number generator is random.
Well, the "random" number generator still has not seen fit to drop any oranges today. Farmed the wall for a while and did both an ITF and LGTF. Still nothing. I'm convinced the drop rate has been decreased by the devs due to the introduction of hero merits.


131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )

 

Posted

That's a really silly thing to assume.

Did you read what any of the rest of us reported? I've gotten at least 10 orange drops (and I mean pool A, not pool B mission end drops) in the last week, playing a single-target character in door missions.

You're jumping to ridiculous conclusions based on your sample set.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Hercules View Post
Well, the "random" number generator still has not seen fit to drop any oranges today. Farmed the wall for a while and did both an ITF and LGTF. Still nothing. I'm convinced the drop rate has been decreased by the devs due to the introduction of hero merits.
If you want us to believe you, run DropStats and post the numbers. "Feelings" don't cut it when trying to figure out if a random event is happening as often as it should.


 

Posted

Well, since I'm at home today, what with work being closed, I wandered through 5 tips and an alignment mission set to +0/x2.

This is what Dropstats made of it:

Code:
----------------------------------------------------------
            Archie Gremlin's Drop Stats v0.5.2
            http://www.glasspaw.com/dropstats/
----------------------------------------------------------
Analysing C:/temp/dropstats/logs/chatlog 11-30-2010.txt

Defeats  Minion Lieut.   Boss Under.    Pet   Grey Unknown 
----------------------------------------------------------
    382     271     68     15      4     11      6       7
----------------------------------------------------------
7 rewarding mobs of unknown rank
  Doppelganger (1)
  Maelstrom (1)
  Mitilia Leader (1)
  Raserei Ubermenschen Oberst Gottliener (1)
  Rikti Soldier (3)

Drops         Total Common Uncommon   Rare Very Rare 
----------------------------------------------------
Pool A           11      6        4      0         1
Salvage          38     31        7      0
Inspirations     57     35       20      2
----------------------------------------------------

Other Drops 
----------------------------------------------------------------------
Inf. Rewards        376 (3,831,163 inf, 0 xp, 0 debt)
Vanguard Merits       9
Enhancements          8 single origin enhancements
Other                33
----------------------------------------------------------------------

Pool       Drop Rate         Range   Drops        Expected    Mobs 
-------------------------------------------------------------------------------
Pool A         2.43%   1.22%-4.31%      11            7-21     452 min. equiv.
  minion       3.32%   1.53%-6.21%       9            3-14     271 minions
  lieutenant   1.47%   0.04%-7.92%       1             1-8      68 LTs & snprs
  boss         6.67%  0.17%-31.95%       1             0-5      15 bosses & EBs
Salvage        8.57%  6.04%-11.72%      35           23-44     408 min. equiv.
  minion       7.75%  4.86%-11.60%      21           14-31     271 minions
  lieutenant  11.76%  5.22%-21.87%       8            4-14      68 LTs & snprs
  boss        40.00% 16.34%-67.71%       6             1-7      15 bosses & EBs
-------------------------------------------------------------------------------
(Table excludes mobs of unknown rank and their drops.)
(1 in 20 runs will be outside the expected range.)
Seems OK to me.

This:

Code:
11-30-2010 11:17:30 You received Ragnarok : Dam/Rech/Acc (Superior) (Recipe).
Didn't hurt much, either.


Warning:

The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.

 

Posted

Quote:
Originally Posted by Ironblade View Post
Actually, you have not "noticed" something. What you have is an "impression" based on the drops YOU have received. My drop rate has been just fine.

Short version: Random number generator is random.
Yeah, my orange drop rate seems normal, have been getting a couple every game session. Nothing worthwhile mind you, but they dropped.

About 6-8 weeks ago, I got 8 purples drops on my brute in less than 10 days. 3 dropped on one mission! They dropped solo, they dropped on teams. And they were all good ones, save one sleep one. My SG mates were getting rather annoyed with me. So, I should have assumed the devs cranked the drop rate on purples? No, the RNG was just working in my favor for a change. Since then, not one purple has dropped on any of my toons with no change in playstyle.

Random means random. It doesnt mean one drop every xxx amount of kills, it means each kill has a .xxx chance to drop something.


 

Posted

Quote:
Originally Posted by Hercules View Post
Well, the "random" number generator still has not seen fit to drop any oranges today. Farmed the wall for a while and did both an ITF and LGTF. Still nothing. I'm convinced the drop rate has been decreased by the devs due to the introduction of hero merits.
Are you seriously suggesting that they changed the drop rate FOR ONLY SOME PEOPLE? Because, as I and a few others have noted, our drops have been fine.


Paragon City Search And Rescue
The Mentor Project

 

Posted

If you're having trouble getting oranges to drop, you gotta stand under the tree and give it a swift kick. If that doesn't work, try shaking it. If still nothing, try again in a couple days, as the oranges are probably not ripe yet.


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)