Most Underrated Power?


Adeon Hawkwood

 

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Originally Posted by Cheeze_Head View Post
Off the top of my head I'd have to say gale. The smart people know how to use it amazingly well, and the stupid people essentially remove it from their trays.
Gale is a very good KB power. I'm not sure how "amazing" it is though. I really wish MORE people would remove it from their trays though. I've seen it used in some amazingly bad ways.

I'd sure love to see those smart people use it. Seriously, enlighten me.

@chaos nex

I think snow storm is underrated in both pve and pvp. Autohit massive slow and -recharge.


 

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Originally Posted by warden_de_dios View Post
Smoke Grenade


http://www.awarddriven.com/c/smoke.jpg

Let's say the goal is to click all 3 glowies without having to fight that mob. A stalker can't do it with Hide. Hide is going to suppress and that stalker is gonna get seen. A steath IO thrown into Superspeed isn't gonna get at all three glowies. That steath is going to suppress. That Master Illusionist is going want to know what you're doing in her boxes.

Smoke Grenade is going to add the value of a stealth IO to that mobs perception. Smoke Grenade brings an even level minions perception to 8ft. That allows access to all three glowies without the Master Illusionist knowing about it. Even if you don't have any stealth at all.
Group Invisibility would work just as well (better, in fact) in that situation. It will make you completely invisible to the group (instead of just letting you get close), it lasts twice as long, it lets you dance around more than just the one group, and it doesn't suppress.

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Originally Posted by MrLiberty View Post
Steamy Mist/Arctic Fog Yeah you see most players take it, but few really appreciate just how much it really does in the form of an AoE Buff. Its like if they gave maneuvers more defense, stealth for everyone including caster, resistance to fire/cold/energy (30% Slotted!) and slow protection.
Praise for Steamy Mist and Arctic Fog, but you ignore Shadow Fall? It's pretty similar to the other two:

Arctic Fog: 35ft stealth, 5% Melee/Ranged/AoE def, 20% Fire/Cold/Energy res, 60% Speed/Recharge res
Steamy Mist: 35ft stealth, 5% def(all), 20% Fire/Cold/Energy res, 216.25% Confuse res, -8.65 Confuse
Shadow Fall: 35ft stealth, 5% def(all), 20% Psionic/Energy/Negative res, 216.25% Fear res, -8.65 Fear

Arctic Fog doesn't grant full-spectrum defense, but the damage resistance it grants is commonly encountered and slows are more common than Confuse and Fear in PvE. Steamy Mist and Shadow Fall only differ by two damage types and the status effect; Shadow Fall has an advantage of granting Psionic resistance, which can be found fairly often, but resistance can be hard to come by.


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I can't believe I forgot Crowd Control.


 

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Originally Posted by Patteroast View Post
Yeah, knockback in general is also unfairly demonized.
It is just as often *fairly* demonized. Simple fact is that KB is usually a secondary effect on an attack power and while you always want the damage, sometimes you want the KB and sometimes you don't. KB fans like to claim it's all about skill, but if it's the skill to know when NOT to use a power then clearly KB has cost you the use of that power in that particular situation. Or at the very least some time spent positioning to reduce or remove the unwanted KB.

KB is a double-edged sword even in the best of hands. And it's usually not in the best of hands.


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Posted

Good point. I still think that the positives with knockback are usually completely ignored in favor of just drumming up its negatives, though. And it does have negatives. I'm just saying it has some positives, too.

A running theme with a lot of these is that they're either good powers that people generally don't know enough about, or they're powers that in the hands of a skilled player can be used to great advantage but in the hands of a poor player can cause problems. Knockbacks definitely fit into the latter category.


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Posted

Another vote for RotP. Its a key part of my Fire/Fire/Fire blaster's attack chain. Kill kill kill until I die, come back, kill some more.

Smoke is pretty unappreciated, since when it works right, nothing happens.

Too many Kin's don't appreciate the -regen in Transfusion, and how it can dramatically reduce the time of an AV battle, even if not one is hurt.

And I've noticed a trend lately of /dark masterminds not realize Howling Twilight is not just a rez, but a GROUP rez. More than a few times lately I've been on PuGs where half the team wipes, and we start talking in teamchat how AWESOME HT is and how it could rez all these folks. Meanwhile the one or two /dark MMs never seem to get the hint.
And its only with MMs. Corrs and Defs seem to know how to use their powers a bit better.


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Energy Punch ((the blaster version)the big orange numbers in total focus are very misleading).
Power Thrust (blasters again).
Siphon Power (as a debuff).
Glacial Shield (too many colds that only take the ice shield)
Screech (the -res lasts 12! seconds).


 

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Stygian Circle. The single most awesome power ever.


 

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Phase Shift on a /Regen scrapper or stalker in PvE.

It gives you valuable time to regen health or wait on a click heal to recharge whn taking lots of damage.

Added bonus: the pool it is in is one of few ways a /Regen can fit 5 LotGs into their build.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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Originally Posted by MaHaBone23 View Post
And I've noticed a trend lately of /dark masterminds not realize Howling Twilight is not just a rez, but a GROUP rez. More than a few times lately I've been on PuGs where half the team wipes, and we start talking in teamchat how AWESOME HT is and how it could rez all these folks. Meanwhile the one or two /dark MMs never seem to get the hint.
And its only with MMs. Corrs and Defs seem to know how to use their powers a bit better.
I think the problems may be that they think of it as a group rez, and not an awesome debuff/stun that happens to have a group rez as a side effect, along with the fact that since pets can't be rezed they think of it as not useful for them.


Quote:
Originally Posted by BackAlleyBrawler View Post
That...was a Herocon 09 exclusive easter egg. The powerset will not have doves associated with it.

Namely because you guys would want to color tint the damn doves, or make them hawks/ravens/flying sharks/etc and that's just a headache I do...not...want...to deal with.

 

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Arctic Fog: 35ft stealth, 5% Melee/Ranged/AoE def,
Artic Fog is Def to all, regardless of what City of Data says. I validated that from my combat attributes, Mids also reflects this.


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Must say Hover. Too many still think of it as the bad version from 5 issues ago. It has had many good buffs to it ^^.


 

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Originally Posted by _Zep_ View Post
Thunderclap. It gets dissed because it only stuns minions. That still means a whole lot of minions are stunned. It recharges very fast and can take some really spiffy IO's.
Especially agree on Thunderclap... Took it because of the awesome sound... Slotted with three acc. (the acc is low on this power).

It stunns over 80% of the mob you are hovering above. That has to count for something.


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Originally Posted by Shaya Sera View Post
Must say Hover.
A hearty thank you for saying something of Hover, so many people dislike it, but I value it on ranged characters simply because most critters cannot fly, and since most are melee-heavy, they can't smash the squishy Blaster's/Corruptor's/Dom's/Controller's face as easily or as quickly, and certainly not with the +def to all ((I think it's all, could be wrong))


 

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Quote:
Originally Posted by Come Undone View Post
I think the problems may be that they think of it as a group rez, and not an awesome debuff/stun that happens to have a group rez as a side effect, along with the fact that since pets can't be rezed they think of it as not useful for them.
Whahahaha... there are actually people thinking Howling Twilight is a bad power?!

Yes.. This is a mass debuff that has a group ress as side effect. I am always laughing my head off when I totally stun a whole mob (auto hit, no acc check) for over 18 seconds while my whole mob of zombies run in and kill them all.


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Posted

Quote:
Originally Posted by Jacinto View Post
A hearty thank you for saying something of Hover, so many people dislike it, but I value it on ranged characters simply because most critters cannot fly, and since most are melee-heavy, they can't smash the squishy Blaster's/Corruptor's/Dom's/Controller's face as easily or as quickly, and certainly not with the +def to all ((I think it's all, could be wrong))
My main hardly touches the ground.. Hover is ALWAYS on. No melee damage.. and great control to do things like Howling Twilight or Soul Tentacles. And then the added defence... and a place to slot a LotG 7.5% recharge in.


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Posted

Quote:
Originally Posted by _Brick_ View Post
Gale is a very good KB power. I'm not sure how "amazing" it is though. I really wish MORE people would remove it from their trays though. I've seen it used in some amazingly bad ways.

I'd sure love to see those smart people use it. Seriously, enlighten me.

@chaos nex

I think snow storm is underrated in both pve and pvp. Autohit massive slow and -recharge.
Can you say three minions constantly trying to get up while being forced in the corner of the room against the wall. With a brute or scrapper or a Lightning Storm next to them..?


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Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Praise for Steamy Mist and Arctic Fog, but you ignore Shadow Fall? It's pretty similar to the other two:

Arctic Fog: 35ft stealth, 5% Melee/Ranged/AoE def, 20% Fire/Cold/Energy res, 60% Speed/Recharge res
Steamy Mist: 35ft stealth, 5% def(all), 20% Fire/Cold/Energy res, 216.25% Confuse res, -8.65 Confuse
Shadow Fall: 35ft stealth, 5% def(all), 20% Psionic/Energy/Negative res, 216.25% Fear res, -8.65 Fear

Arctic Fog doesn't grant full-spectrum defense, but the damage resistance it grants is commonly encountered and slows are more common than Confuse and Fear in PvE. Steamy Mist and Shadow Fall only differ by two damage types and the status effect; Shadow Fall has an advantage of granting Psionic resistance, which can be found fairly often, but resistance can be hard to come by.
My WELLSLOTTED Shadow Fall gives enough Negative Energy ressistence to tank the Imperious TF. And Shadow Fall + Stealth IO makes me able to ghost very well too. Also... since I have Shadow Fall I havent been feared once in all those years).


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Posted

Everything under the category of "Stalker". :P


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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Hibernate in PvE, especially on a non-Tanker. Sure, it's a great "OH CRAP!" power, but have you ever tried using it to tank alpha-strikes, regardless of which AT you're on? Works great with Fly when the ceiling is large enough that you can safely fly over to about the middle of the mob, hit Hiber, and drop in for a visit and laugh at the attacks.


Also, Wormhole. Done right and the team may never notice you spamming it every time it's up.


 

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Originally Posted by MrLiberty View Post
2 X tornadoes out with dmg procs in them hitting foes that have -KB from an AoE Immob (AKA X/Storm Controllers) Makes hotfeet look kinda slow for damage, but requires you to have the survivability to always lead with an AoE Immob (Or they will scatter everything)
I can never get 2 X tornadoes out with my ice/storm controller. As soon as I launch the second one the first disappears so there's never more than one at a time.

Am I missing something?

(Note: and I TOTALLY agree about Steamy mist. Great power. Very underrated.)


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Siphon Power: a well-built kineticist can debuff an AV's damage by up to 75%, yet many suggest never slotting this sucker. Note to players: get this, slot for acc/recharge, spam it on AV's. Your team will take way less damage. (And a boost team damage too- don't forget this boosts around you, so it's good for buffing the ranged allies from safety.)

Siphon speed: it's an unresisted debuff. Again, in an AV/GM fight, this makes a lot of difference.

Soul transfer: a stun, heal, and endurance recovery tool...when your dark regeneration isn't up yet and you go down, this let's you get up in safety asap.

Assault: a damage boost to the whole team. I know, some swear by it. Too few take it. If you team a lot, and have a spare power, this is a great choice. If you have a teamful of assaults running, it's insane.

Mass hypnosis: Many skip this beauty in mind control. No aggro, long duration, perfect for delaying some additional foes whil you deal with others. Anytime you have a team that encounters a double spawn or ambush, this helps a lot.

Telekinesis: It's difficult to use, except in one instance: Archvillains. they generally can't be moved, so it's a ticking hold to help layer holds to keep them under when the triangles drop, or with multiple dominations up, to hold over the AV triangles.


 

Posted

Quote:
Originally Posted by Come Undone View Post
I think the problems may be that they think of it as a group rez, and not an awesome debuff/stun that happens to have a group rez as a side effect, along with the fact that since pets can't be rezed they think of it as not useful for them.
I think it may actually be the reverse. Since MMs tend to solo a lot and Howling Twilight doesn't rez pets, they may forget it is a rez since they're used to just stunning and debuffing with it.

Quote:
I can never get 2 X tornadoes out with my ice/storm controller. As soon as I launch the second one the first disappears so there's never more than one at a time.

Am I missing something?
You're missing some recharge. It sounds like you have just enough recharge to keep a tornado out but not enough to stack them. It takes some global recharge or Hasten to get multiple tornadoes going.

As far as underrated powers go, I'd have to agree with Hover. It's relatively cheap to run, has perfect control instead of drifting like Fly, provides some defense (and room for defense set IOs), and has -fly protection. There are several attacks that will knock you out of the air if you use Fly but won't if you use Hover, which is quite handy.

Another power I love but hear people talk badly about is Explosive Arrow. It's as fast as Fireball, does decent damage, and the knockback isn't really that strong so it doesn't usually scatter things too badly. I see a ton of Archery builds skip it, but Fistful + Explosive can deal a decent AoE hit on spawns when RoA is down, and if you time it right Explosive Arrow is good to finish off minions who barely survive RoA while staying back at long range.


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Hehe, Smoke Grenade was actually the first ever UBER power, wasn't it? The first guy to hit level 40 exploited it heavily. It had a decimal error making it 10 times stronger than it should have been.

Knockbacks are great as long as you don't play stupid. (And I'm talking about both the player with the power and the allies. You don't HAVE to chase down the mob that got tossed into the next spawn, you know.)

Sleeps are very strong, particularly in smaller groups of smart players.

Dimension Shift is probably the most underrated. That's even harder to use right but again, small groups and smart players can make it work quite well. Especially since we got the ability to change the effects.

(Wormhole? Who is rating Wormhole badly? That power has always been great, even when it was single target.)


 

Posted

Hmm. A few things I think deserve additional mentioning-

Mass Hypnosis. For reals, this power is amazing, so long as you know how people work. There are SO MANY maps where a second or third group of enemies is pretty much inevitable.. well, people tend to aim at the first thing they see. Let folks attack the visible group, Hypnosify the ones squinting at you from that side hallway.
Fighting rather high-level or high-defense foes? Mass Hypnosis gets even better. It has naturally high accuracy- if you open with this power, aiming at the back of the spawn, you can sleep a LOT of foes. Again, since the melee and ranged both will be AoEing the front of the spawn, they'll hit target or range caps without breaking too many sleeps, and there's a good chance any stray AoE's will still miss half the sleeping fools in the back. Very, VERY nice to have on a team with few debuffs.

Mesmerize: Particularly on a Dominator- Hits as hard and fast as a t1 straight-up attack power, has higher-than-normal accuracy, and the sleep, no matter how soon it gets broken, will detoggle the target.. Ruin Mages just aren't that scary. Also stops a boss from pummeling you or another squishy for a few precious seconds. Never underestimate the power of a solid spammable attack with a Mag 4 sleep attached.

Rise of the Phoenix. It needs to be said again: If you can't handle a group of foes, this will make you more than twice as strong to mow them down. If you make a mistake, this will make up for it and more. This is the only power that helps me remember to use Hasten, which I usually forget about and not bother with.
That bit about making you more than twice as strong: It lets you fight to your dying breath, the fullest extent of your power, then deals damage, stuns, and lets you fight back down to your dying breath AGAIN. Anyone who finds that to be not-useful is insane.