I've been inspired to make the push


Angelofvalor

 

Posted

So, having read another thread about getting characters to level 50, I have been inspired to finally stop my altitis and force myself to take a character to level 50. Since I don't know everything about the powersets, but I do know what I am looking for in a character, I figure I'll post what I'm looking for here and ask for advice on what powersets and Archetypes would be best for it.
-Primarily a support character, I like teaming way more than soloing, however...
-Able to solo decently for getting through cape/costume/tips/etc when I have to
-Has some sort of stealth so I can explore those high level zones I have never quite made it to
-Can heal myself
-Does NOT include buffs that have to be continuously reapplied to team members one at a time (Force Field, Thermal, etc.)

I'm thinking I should probably go with Defender or Mastermind. Controllers are amazing support and are WAY fun, but I have yet to be able to solo one... like at all, and it drives me crazy when all I want is my cape. Maybe Dark or Storm for the stealth? I dunno. Any suggestions?


 

Posted

I think you hit on two potential winners: dark and storm. You can add traps to that also. Secondaries that I would choose from are Rad blast, Dual Pistols, Sonic blast, and dark blast (especially on a trapper).

Looking at your requirements, dark has a good self heal, Storm does NOT in the storm set itself, but you could take medicine. Traps has a regeneration beacon, but not an actual heal per se. The debuffs from Storm and Traps but no heal never precluded my defenders from soloing.

Traps doesn't have stealth. You can pick up the run or jump stealth proc and pop them in sprit if you like. Traps is very gutsy. You eventually get seeker drones which are primarily a distraction while you set up your kill znne. Before that, with just a forcefield generator backing you up, your trapper marches in, points at all the foes, and announces this is the day you all get arrested, and then drops acid mortar and commences the beat down.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

I'd suggest either a Dark/Dark Defender or a Fire/Dark Corruptor. You'll have a great heal, strong debuffs that make you very useful on a team, and will be able to solo well enough to handle the occasional tip or cape mission. (Actually the Dark/Dark solos reasonably well, the Fire/Dark solos very well due to superior damage). Dark Miasma also has a stealth power you can combine with Super Speed or a stealth IO to become effectively invisible.

Another good option would be a Rad/Sonic Defender with Invisibility (or Stealth plus Super Speed or a stealth IO) from the Concealment pool. Rad/Sonic is one of the most powerful debuffers in the game and is great on teams, plus all those debuffs let you solo easily.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636

 

Posted

Fire/Dark Corrupter

  • Good on teams
  • Good solo
  • No buffs
  • Excellent PBAoE Heal
  • Solid ST & AoE Damage
  • Good Control Capability (for a corrupter)
  • Useful Pet
  • Stealth
  • Has all of it's primary debuffing tools by L20
  • Has 3 ST attacks and 3 AoE attacks by L18

There's more, but that should do.


 

Posted

Quote:
Originally Posted by Deus_Otiosus View Post
Fire/Dark Corrupter

  • Good on teams
  • Good solo
  • No buffs
  • Excellent PBAoE Heal
  • Solid ST & AoE Damage
  • Good Control Capability (for a corrupter)
  • Useful Pet
  • Stealth
  • Has all of it's primary debuffing tools by L20
  • Has 3 ST attacks and 3 AoE attacks by L18

There's more, but that should do.
Fire/Dark corruptor is a very good suggestion. This is my spin on it. You have a self heal, a very good single target attack, a ranged targetted AoE attack, a big tar patch for resistance debuff and slowing speed, with the rain of fire by level 6. These core powers alone with take your character a long, long way.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Hmmm interesting. I think it's obvious by what you are saying and looking over the powers that Dark Miasma has everything I want on it in a single set- team support, a stealth, and a heal. I have never played fire before because I much preferred to support a team than nuke and fire has no secondary effect. That being said, Dark Miasma by itself has enough team support that taking fire to get through those times when I am forced to solo is interesting.
If I reverse it and put it on a defender, what's a good secondary? I have heard Ice and Psychic are good choices because they do solid damage.


 

Posted

Quote:
Originally Posted by Veslin View Post
Hmmm interesting. I think it's obvious by what you are saying and looking over the powers that Dark Miasma has everything I want on it in a single set- team support, a stealth, and a heal. I have never played fire before because I much preferred to support a team than nuke and fire has no secondary effect. That being said, Dark Miasma by itself has enough team support that taking fire to get through those times when I am forced to solo is interesting.
If I reverse it and put it on a defender, what's a good secondary? I have heard Ice and Psychic are good choices because they do solid damage.
I heartily endorse Dark/Ice defenders. Specifically Ice Storm and Blizzard, the ice nuke, are targetted AoEs, which mean you can cast them from around corners - no line of sight, no immediate repercussions - AND the powers use BLASTER level strength damage. That's a big deal. The secondary effect is slow which stacks to a point with tar patch. You have the self-heal from dark miasma, you also get a nice single target hold in ice blast. This takes care of nasties like sky raider engineers, embalmed abominations, sappers, and other guys you want to take out of the fight right away.

I will add as a thought to chew on: Dark/dual pistols isn't shabby either.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

I am still trying to decide this one myself but it sounds like ill/rad would be great for you, I am remaking mine on virtue and going to see for myself but I made it pretty high level with him there and he has tools for just about anything pretty much feels any hole the group needs at anytime, the damage isnt bad for a controller either.

Takes a little while before you can solo well though, but leveling to 20s is easy.


 

Posted

Quote:
Originally Posted by Veslin View Post
Hmmm interesting. I think it's obvious by what you are saying and looking over the powers that Dark Miasma has everything I want on it in a single set- team support, a stealth, and a heal. I have never played fire before because I much preferred to support a team than nuke and fire has no secondary effect. That being said, Dark Miasma by itself has enough team support that taking fire to get through those times when I am forced to solo is interesting.
If I reverse it and put it on a defender, what's a good secondary? I have heard Ice and Psychic are good choices because they do solid damage.
If all you want is stealth and a heal, even a stalker can do that. And taking out bosses on the field easily is great team support IMO. I've had this team based stalker build for a while, check it out if you're intrigued enough by the idea:

Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Super Reflexes

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Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

I should probably tell you, that ill/rad gets heals and stealth, but so does dark/dark. But on ill/rad you get to debuff, you can be a blaster with your main pet and he blasts allot, you can tank with phantom army, you can do soft controls, and you can heal and casts am which is a speed buff. I think I am missing something here.


 

Posted

Quote:
Originally Posted by Angelofvalor View Post
I should probably tell you, that ill/rad gets heals and stealth, but so does dark/dark. But on ill/rad you get to debuff, you can be a blaster with your main pet and he blasts allot, you can tank with phantom army, you can do soft controls, and you can heal and casts am which is a speed buff. I think I am missing something here.
the Crowd Controll over Spectral terror and the group mezzed with empulse and flash


Helge corr lvl 50 rad/cold
Helge2 corr lvl 50 ice/rad
Techbothelge MM lvl 50 robo/dark
Helge Mauz def lvl 50 emp/ele
illuhelge troller lvl 50 illu/rad
Wiederbelebter helge nk lvl 50 bs/reg
Maennerschreack nightwidow lvl 44
Quantenjaeger ws lvl 3

 

Posted

I don't get it.


 

Posted

There are many builds that could work for this.

To give you a specific one that would meet all of your criteria though, consider a Mind/Radiation Controller, with Super Speed slotted with a Stealth IO. It has great support, a heal, good AoE mezzes, decent single target damage, and 5 total AoE mezzes of various kinds (6 if you take Choking Cloud, but I probably wouldn't). Because of the amazing AoE sleep power you can knock stuff out before it sees you, and set up your debuff toggles (and even throw out your AoE hold if you want) in total safety.

If Mind/Dark ever becomes possible that would go even higher on my list, but I'm not sure they're crazy enough to hand Dark to Controllers.


 

Posted

Quote:
Originally Posted by Veslin View Post
So, having read another thread about getting characters to level 50, I have been inspired to finally stop my altitis and force myself to take a character to level 50. Since I don't know everything about the powersets, but I do know what I am looking for in a character, I figure I'll post what I'm looking for here and ask for advice on what powersets and Archetypes would be best for it.
And I'm going to answer without reading any of the rest of the thread, probably repeating what several others have said.

Quote:
-Primarily a support character, I like teaming way more than soloing, however...
-Able to solo decently for getting through cape/costume/tips/etc when I have to
Controller or Mastermind. Both have the means to keep themselves alive solo (control and/or pets). So do defenders and corruptors.

Quote:
-Has some sort of stealth so I can explore those high level zones I have never quite made it to
Illusion control has two different options.

Quote:
-Can heal myself
Radiation Emission does that.

Quote:
-Does NOT include buffs that have to be continuously reapplied to team members one at a time (Force Field, Thermal, etc.)
Radiation Emission has no targeted ally buffs, except the rez.

Quote:
I'm thinking I should probably go with Defender or Mastermind. Controllers are amazing support and are WAY fun, but I have yet to be able to solo one... like at all, and it drives me crazy when all I want is my cape. Maybe Dark or Storm for the stealth? I dunno. Any suggestions?
Illusion has two good attacks plus Phantom Army fairly early, and Rad's debuffs, buffs and heal keep you upright. You can use an Invisibility power and let the pets do all your fighting, if you're patient, or jump in and help them out. And when you get your Phantasm, things get even better.

Even though you stated you don't want a troller, your list of wants screamed "ILL/RAD TROLLER!"


@Roderick

 

Posted

I'm going to second the suggestion for dark/dark defender. That was my first 50, and I chose the powersets for a lot of the same reasons you gave.

I'm not a longtime player who has played everything, but it's my favorite combination among those I've played. What pushes it over the top for me is that dark/dark has a lot of variety--kind of a defender/controller hybrid. It feels like you have more toys to play with.

(That being said, I myself want to try an ill/rad sometime...it sounds like a similar kind of fun.)


Quote of the moment: This, too, shall pass.
Justice superteamers: We have a website now, in case the forums get closed early. If you've ever run with us, come visit us again before the curtain falls. We're running bucket list characters--anything you've always wanted to play but never got around to.

 

Posted

Quote:
Originally Posted by Veslin View Post
Hmmm interesting. I think it's obvious by what you are saying and looking over the powers that Dark Miasma has everything I want on it in a single set- team support, a stealth, and a heal. I have never played fire before because I much preferred to support a team than nuke and fire has no secondary effect.
You're not nuking, you're removing threats before they cause more damage to the team by killing the threat outright.

Fire's secondary effect is more damage, with a set like Dark Miasma, the only thing you need is more damage.


Quote:
Originally Posted by Veslin View Post
That being said, Dark Miasma by itself has enough team support that taking fire to get through those times when I am forced to solo is interesting.
That's the main point really.

The first time you lay down a Tar Patch and then use Rain of Fire to melt stuff, it will all be clear.


Even on teams however, I find the killing potential of Fire more valuable than the secondary effects from other sets.

Playing a Fire/Dark corrupter, solo, you will never feel like you are "trying to get through tough times where you are forced to solo".

You will have the capability to take on large groups relatively early in your career, and kill them at a very good pace.

Your biggest enemy will be your own endurance bar.


 

Posted

Phantasm does damage to which is illusions main pet, anyways fire/dark is great from my understanding, if you really want the damage, ill/rad does good damage once you have slotted pa and phantasm.


 

Posted

Quote:
Originally Posted by Veslin View Post
Hmmm interesting. I think it's obvious by what you are saying and looking over the powers that Dark Miasma has everything I want on it in a single set- team support, a stealth, and a heal. I have never played fire before because I much preferred to support a team than nuke and fire has no secondary effect. That being said, Dark Miasma by itself has enough team support that taking fire to get through those times when I am forced to solo is interesting.
If I reverse it and put it on a defender, what's a good secondary? I have heard Ice and Psychic are good choices because they do solid damage.
If you want to play Defender, try Dark/Ice Blast. Ice Blast has very good slow/recharge debuffs and probably 2nd best range ST attack chain (behind Fire). Defender doesn't have fire blast.

But if I were you, I would go with Dark/Sonic blast. :P


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Disclaimer: I do not disagree with previous statements, just adding another option for consideration since nobody has mentioned it yet.

VEATs are good team support and hold thier own in a fight no problem. Crab even has a self heal for you.

My Crab with Both Assaults, Both Maneuvers and TT: Leadership is basicly a walking Empathy - Fortitude buff aura (look at the numbers, really close).

Crab has great AoE damage including a short cooldown and large radius resist debuff. Crab's two single target ranged attacks and its two cone AoE attacks can take Achilles' Heel for even more resist debuff as well.

Crab also comes with lots of defense (stupid easy to softcap all positions), a resist damage toggle and lots of mez protection (everything but KB).

Crab's only real weakness is it only does average single target damage.

If you are going to make the push to 50 on a first character, and don't want a Fire/Dark, I'd suggest a Crab Spider.


 

Posted

Quote:
Originally Posted by Veslin View Post
So, having read another thread about getting characters to level 50, I have been inspired to finally stop my altitis and force myself to take a character to level 50. Since I don't know everything about the powersets, but I do know what I am looking for in a character, I figure I'll post what I'm looking for here and ask for advice on what powersets and Archetypes would be best for it.
-Primarily a support character, I like teaming way more than soloing, however...
-Able to solo decently for getting through cape/costume/tips/etc when I have to
-Has some sort of stealth so I can explore those high level zones I have never quite made it to
-Can heal myself
-Does NOT include buffs that have to be continuously reapplied to team members one at a time (Force Field, Thermal, etc.)

I'm thinking I should probably go with Defender or Mastermind. Controllers are amazing support and are WAY fun, but I have yet to be able to solo one... like at all, and it drives me crazy when all I want is my cape. Maybe Dark or Storm for the stealth? I dunno. Any suggestions?
An Illusion/Radiation Controller fits every one of your factors. It is one of the easiest controllers to solo, and yet is always great on a team. It does good single target damage, which you can improve with the right strategy. It is one of the popular characters for good reason, because it can Blast/Control/Defend/Tank.

Take a look at my Illusion/Radiation guide, linked in my sig.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

I have actually tried an Illusion/Radiation controller a while back and hated it. The primary issue I had, if I recall correctly, was the lack of an immobilize to lock down my anchor. It drove me crazy. I tried an Earth/Radiation controller after that and loved it, but had to get help with my cape mission, as soloing with him was painful and slow.
It's possible a primary like Gravity would be a fine choice, with the concealment pool. With I19 fitness changes, I am VERY excited about the possibilities with taking pool powers like medicine and concealment to get abilities I would otherwise not be able to fit on a build, like a self-heal or invisibility.
Ironically, if I could actually force myself to make the push to 50, an Earth/Radiation controller would probably be best, with the concealment pool and nukes on the epic power pools. Only problem is, of course, I would not be very happy with the character until level 41, and that's probably not the best idea for my first level 50.


 

Posted

Quote:
Originally Posted by Veslin View Post
Ironically, if I could actually force myself to make the push to 50, an Earth/Radiation controller would probably be best, with the concealment pool and nukes on the epic power pools. Only problem is, of course, I would not be very happy with the character until level 41, and that's probably not the best idea for my first level 50.
That's part of why I usually recommend something like Fire/Dark Corrs.

Out of the ranged and support focused characters I've played, it was one the smoothest and most fun rides all the way to 50 - whether I was soloing or teamed (I prefer teams).

There was never any point in the character's career where I felt like I was trudging through, waiting to get a hold of key powers.

With i19, and inherent fitness, it will be even better as you can fit 3 more key powers in before L20.

I think at the least you should give it a try to L20 when i19 goes live, L1-20 doesn't take very long, and by L20 you will have a very good opinion on whether this powerset combination is for you or not.

Besides, what's one more alt for the pile.


 

Posted

Think of it this way, ill/rad is just more challenging to lay down your controls, you have to play it just right to always be able to control the flow of battle, yes they are softer controls but we get more tools, you probably did not play it high enough to truly see it's power lucky for me I was not aware of how other ats developed fast otherwise I would not have had the patience for it then.

Anyways if you really want to have a blast now dark/fire is the way to go, just pretend its not fire if you do not enjoy fire.


 

Posted

Quote:
Originally Posted by Angelofvalor View Post
Think of it this way, ill/rad is just more challenging to lay down your controls, you have to play it just right to always be able to control the flow of battle, yes they are softer controls but we get more tools, you probably did not play it high enough to truly see it's power lucky for me I was not aware of how other ats developed fast otherwise I would not have had the patience for it then.

Anyways if you really want to have a blast now dark/fire is the way to go, just pretend its not fire if you do not enjoy fire.
You can change the color of fire of course. You sound a bit offish on fire. Dark/ice nothing to ashamed of at all in the damage department, and your slow secondary effect is very noticeable.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.