Brute primaries


Airhammer

 

Posted

I have a few questions regarding Brutes. I have only one Brute over lvl 20. Although I like my current shield brute, I still have never felt the awesomeness with any Brute, that others feel about their Brutes.

1) How would you rate Brute primaries?

2) Do you think Brute primaries are slow? Or fast? Or somewhere between? Regarding playability (blasters are fast, controllers are slow).

3) What are some of your others thoughts about Brutes.

thanks for your input


 

Posted

1) Awesome. I don't like the lethal sets (battle axe, dual blades, claws) but that's pure personal preference. They're all awesome.

2) Faster than scrappers before 22. Same speed as scrappers afterwards. So however you rate scrappers in speed.

3) Brutes are the most fun AT in the game. Your mileage may vary... but if it does, a brute might SMASH you.


Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."

 

Posted

I don't have a lot of experience, but I have two brutes and love them both, KM/WP and SS/Inv. They are fast, sturdy, and just a joy to play. My Fire/Shield scrapper seems a bit faster, but nowhere near as much damage resistance yet. I'm not using numbers to back this up though; it's just my gut. My KM/WP is almost 48 because I enjoy playing her so much. Try Kin Melee or Super Strength. I think you'll like it.


 

Posted

Quote:
Originally Posted by Callie Sunshine View Post
My Fire/Shield scrapper seems a bit faster, but nowhere near as much damage resistance yet. I'm not using numbers to back this up though; it's just my gut.
Your FM/SD Scrapper has less hit points.

Outside of serious resistance buffing, that's the only functional difference in terms of resilience between an SD Scrapper or Brute.


 

Posted

All Brute primaries will arrest mobs quickly. Some have better AoE (Electric, Mace), some are good at both (Claws, Super Strength), and some excel at single targets (Dark Melee, Energy Melee).

The Brute is my favorite melee AT, because it has the capability to tank and control agro while achieving very high levels of damage.

Quote:
Originally Posted by Deus_Otiosus View Post

Outside of serious resistance buffing, that's the only functional difference in terms of resilience between an SD Scrapper or Brute.
Just to add, the HP cap also comes into play when OWtS is active. An IOd Brute can chase 3200 HP, while a Scrapper is pegged at 2400, which is a very significant difference for peak situations. My SD Brute has about 500 more HP than a hard capped Scrapper when OWtS is active.


 

Posted

Quote:
Originally Posted by JuliusSeizure View Post
Just to add, the HP cap also comes into play when OWtS is active. An IOd Brute can chase 3200 HP, while a Scrapper is pegged at 2400, which is a very significant difference for peak situations. My SD Brute has about 500 more HP than a hard capped Scrapper when OWtS is active.

If you don't mind posting it, I'd be very interested in seeing a Brute SD build with 2900 HP with OWTS activated.

AFAIK the only Brute secondary that can sit at the Brute HP cap is Invuln.


 

Posted

Well, it's not a complete build, but this has over 3k HP with OwtS active, and 2414 hp (6 over the scrapper cap) when OwtS is down.

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And one could easily make a good, functional build on this framework.


@Roderick

 

Posted

Quote:
Originally Posted by Deus_Otiosus View Post
AFAIK the only Brute secondary that can sit at the Brute HP cap is Invuln.
Stone as well.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by macskull View Post
Stone as well.
Good catch.


 

Posted

Quote:
Originally Posted by dragonslay View Post
I have a few questions regarding Brutes. I have only one Brute over lvl 20. Although I like my current shield brute, I still have never felt the awesomeness with any Brute, that others feel about their Brutes.

1) How would you rate Brute primaries?
Brute primaries are similar to scrapper primaries, except brute primary damage starts out much lower and builds up to scrapper levels. Top primarys:

1) Fire(exception to rule, can eventually do more than scrapper damage)
2) Claws
3) Axe/Mace

These are my preferences ranked from most damage to most mitigation. Yes, I skip SS because frankly, these ones are better.


Quote:
2) Do you think Brute primaries are slow? Or fast? Or somewhere between? Regarding playability (blasters are fast, controllers are slow).
Claws is very fast, axe/mace is quite slow, but that's by design: Claws is very little mitigation and tons of damage early. Axe/mace is quite good damage and will keep things off your back.

Brute fire melee is moderately fast, yet has no mitigation at all. But the damage, oh man, the damage.....


Quote:
3) What are some of your others thoughts about Brutes.

thanks for your input
Brutes were created when Statesman got a great idea to buff tanks, and then turned it into a full Archetype.

They've always felt....second rank to me. But that's just me.


 

Posted

Quote:
Originally Posted by Deus_Otiosus View Post
If you don't mind posting it, I'd be very interested in seeing a Brute SD build with 2900 HP with OWTS activated.

AFAIK the only Brute secondary that can sit at the Brute HP cap is Invuln.
Sure thing. Here's my current build, which makes some significant gains once Fitness becomes inherent. It has something like 2970 hp when OWtS is active.

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Posted

Quote:
Originally Posted by JuliusSeizure View Post
Sure thing. Here's my current build, which makes some significant gains once Fitness becomes inherent. It has something like 2970 hp when OWtS is active.

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Eeeeee-YIKES!

Nice build dude.

I've been eyeballing those Shield Walls myself, as an upgrade from LotG's four-slotted. I just can't get past my irritation at the the PVP only baloney (afk farm much?) to obtain them.

But wow, NICE build, that one is.

How would you alpha that? Musculature?


 

Posted

Quote:
Originally Posted by dragonslay View Post
I have a few questions regarding Brutes. I have only one Brute over lvl 20. Although I like my current shield brute, I still have never felt the awesomeness with any Brute, that others feel about their Brutes.

1) How would you rate Brute primaries?

2) Do you think Brute primaries are slow? Or fast? Or somewhere between? Regarding playability (blasters are fast, controllers are slow).

3) What are some of your others thoughts about Brutes.

thanks for your input
Just remember to slot Brute for -end (if you don't have sets). Let Fury increase your damage. I used to slot Brute for +acc, +damage just like most of my other melee toons but that's a big mistake. I only slot for +acc and +end before Single Origin and only one +damage after SO. The rest are ACC and END so I can continue SMASH.

Brute's new Fury makes me like Brute more. I used to hate Brute. I am still working on my first lvl 50 Brute (after having several lvl 50 Stalkers).


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by mauk2 View Post
Eeeeee-YIKES!
How would you alpha that? Musculature?
I'm leaning towards Cardiac or Spiritual actually. Spiritual would put me at the HP cap when OWtS is active and grant perma-Hasten. Cardiac would buff my resistance and pretty much allow me to never stop attacking.


 

Posted

Quote:
Originally Posted by JuliusSeizure View Post
Sure thing. Here's my current build, which makes some significant gains once Fitness becomes inherent. It has something like 2970 hp when OWtS is active.

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Interesting.

I don't think I would be willing to make the same choices for the extra HP, but no one can argue that 2900 HP with SoW as not being tremendously beefy.


 

Posted

Quote:
Originally Posted by dragonslay View Post
I have a few questions regarding Brutes. I have only one Brute over lvl 20. Although I like my current shield brute, I still have never felt the awesomeness with any Brute, that others feel about their Brutes.

1) How would you rate Brute primaries?

2) Do you think Brute primaries are slow? Or fast? Or somewhere between? Regarding playability (blasters are fast, controllers are slow).

3) What are some of your others thoughts about Brutes.

thanks for your input
are you referring to Brute primaries in general against other ATs? Or ranking them in preference? Anyways, to me at least, Brute Primaries are just the flavor added to a wonderful archetype. The decent damage dealing capability, the survivability, and the wonderful Fury inherent power add up to a very solid archetype, my favorite still after 2 1/2 years of Vet badges. As far as ranking Brute primaries, everyone has their favorites. My two best are definitely Super Strength and Dark Melee. Super Strength has the feel of Smash down pat. Dark Melee has a bunch of powerful tools in the kit so that it almost feels like cheating, as well as doing very respectable damage.

By slow or fast, do you mean killing potential? Scrappers edge out Brutes, and a well planned dominator does things that are obscene. I have heard tell of Tanks built to do damage that get kind of wicked. But in general, Brutes tend to fall at the bottom of the top 1/3 of damage dealers in the game. Call it Blaster, Dominator (heavily I/O'd), Scrapper, Corruptor, Brute as the top damage dealers, in that order, in my opinion. Dominators are weird, because without a lot of I/O love they are very sporadic in power, with I/Os they become some of the best in the game.

Here's the thing about brutes though. As I have heard said in these forums, Brutes are like a big ball rolling down hill. At the top of the hill, meh, put a rock under it, it stops. At the bottom of the hill it will go through a steel wall. With even standard Single Origin enhancers, properly built, a Brute will tear through content after their Fury bar pumps. They can do this solo, and when teaming (and properly buffed by teammates) they can tank for tough task forces. The trick to running a brute is to find this groove with your powersets. Build a brute that can maintain Fury, and never stop moving. Think "Juggernaut" from X-men. Once you get going, you are just insane. Starting from cold is the unfriendly place. There are tricks to jump starting your fury bar, and this will vary depending on your primary, secondary, tactical proclivity, etc. Also, every Brute defense set has an achille's heal. This is a group of enemies that use a certain attack type that your Brute struggles with. For instance, Invulnerability has no protection to Psi damage. Willpower does well against everything, but has an achille's heal of dealing with really big alpha strikes. Defense heavy sets like Energy tend to have a problem when the sheer number of enemies start stacking up. So, every Brute is different. What is the same is the engine. Dont think of them as Brutes, think of them as Fury machines. Get Fury, use Fury, Smash. If you can do that they will feel lightning "fast", even if they are technically not the fastest archetype in the game.


 

Posted

Ever since I got my first villain to 50 (dm/Inv brute).....I doubt I'll ever make another scrapper!!! Love the fury mechanic, vs unreliable criticals. Especially awesome from 1 to 22! Any combo is a breeze, I find! (to 22....after that their are some combos I dislike.)


 

Posted

Quote:
Originally Posted by Lascher View Post
Ever since I got my first villain to 50 (dm/Inv brute).....I doubt I'll ever make another scrapper!!! Love the fury mechanic, vs unreliable criticals. Especially awesome from 1 to 22! Any combo is a breeze, I find! (to 22....after that their are some combos I dislike.)
Agree.. really dont like scrappers very much. Prefer Brutes definitely.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

1) How would you rate Brute primaries?
-Depends on a few things. Do you prefer slow attacks that hit like a train, or fast attacks that hit quickly and continuously for less damage per hit. Since fury seems to be about 1/3rd your attacks, and 2/3rds enemy attacks at you, your fury isn't going to be too much worse either way once you have a good attack chain.

I have at least tried all the brute primaries, and my favorites (pre level 20) are in order:
-Dual Blades (beware though, you need to take most of the attacks from the set due to the combos)
-Stone Melee (slow, end heavy, massive hits are fun)
- Electric Melee (a full chain in 3 moves so i can take my defenses? yes please.)


2) Do you think Brute primaries are slow? Or fast? Or somewhere between? Regarding playability (blasters are fast, controllers are slow).
-Fast. They have to be to keep their fury up. I find that my brutes need more active playing than my blasters, so they feel faster. The blaster, I can just memorize the shot rotation, and change targets once in a while while watching TV. The brute needs my attention, but it's worth giving it, since I tend to be full of SMASH all the time.

3) What are some of your others thoughts about Brutes.
-This is what the melee sets should all be. Tough + damage = badass. It was stated somewhere once that the Villain ATs were designed for (or just better than) the Hero ATs for soloing, but without sacrificing their indivudual usefulness on teams, and nowhere is that more apparant than on a brute. Solo, it's tough to get your fury bar to full. Your health and your defense aren't terrrible (you're no tanker, but you're not squishy), but on a team, played right, you can carry the team due to your fury.