"But, What will it Cost, Man?"
Without data to back it up, I'm not very bullish on it. Even with good drops, unless your drops land on special "important" levels, there seems to be limited buying interest. Briefly, you're more likely to sell to a bargain hunter than to a "buy it nao" for recipes and crafted goods at odd-ball levels, which damages your earning potential.
|
My experience is that you *can* get a premium on some stuff, but it takes a lot longer to move. Most of your buyers at 'off brand' levels are bargain hunters who don't want to pay the going rate at level 50 or wherever. You will get folk who want lower level IOs for exemplaring or whatever, but there aren't as many of them so you need to be patient.
Not much point to it when you can just skip up to the level cap where the action is and sell 15-20 IOs in the time it'd take you to sell one at level 27 or whatever.
The exception being stuff like -KB ios and some procs, where a lot of people actively seek the lowest level they can get.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Procs are pretty decent at lower levels, and of course, everything sells better at multiples of 5.
Level 25 IOs sell to people who made 22 and are considering skipping SOs in favor of IOs. Level 30 sell to people who bought SOs at 22 and wanted to get all the use out of them they could. The other levels, not so great.
So I buy a lot of off-level stuff, but it takes a while.
I'm working on a quick and dirty parser that will give me my earnings info in a format I can plug into excel to create some quick bar charts of total earnings vs time interval. I'm taking a break for dinner and some errands, but I should have something graphical in the morning. I'll have info for today also. Today would screw up the whole-day rate predictions, because I was in game like eight hours or something crazy like that, but hopefully we can get some more specific info at a per-hour-played level from my graphs.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
It raises another interesting question (to me) in the context of minimum cost
picture. I think it's clear that once you hit L50, you're pretty much set if you put some additional playtime into the toon at that level. That was also true in the "Old Days" once you got over the L32-L37 "hump". The question it raises for me (and any potential guide I'd write) is, can you acquire sufficient funds, during the levelling process (ie. pre-L50) to move up to decent Frankenslotting (ie. that 50M-200M range) without having any marketting savvy or strategy? Prior to A-Merits, or very good luck with drops, or external help, I'd be inclined to say "probably not". We looked at L50 earning potential several times, and UberGuy's toon adds another anecdotal piece to support that, but I'm not sure anyone has put much analysis into the results for mid-range characters using the simple "play the game, sell your drops at the market" approach. I'm getting curious what the L25-L35 hourly income potential looks like. Regards, 4 |
I built 3 different toons (not frankenslotted) prior to my excursion into marketeering. The most expensive one was about 300 mil.
My most expensive build to date is a level locked 35 Dom from the contest I held. Hi AE earning potential from inf alone (to answer your question) is roughly 4 mil/ hour.
However...
There is only one thing required for anyone of this "dilemma" and its not knowledge - its patience. It (at least to me) becomes screamingly apparent who has played other "armor based" MMOs and who has mostly played CoH.
The jist I am getting from this thread is that people are bitchy because they can't be "done" with their build within a week of hitting 50. When applied to people who play other MMOs (WoW for a quick example) weeks to complete a toon is simply impossible. Months are more likely and depending on how quickly you can move through the latest content, it can literally take a year. Get unlucky with rolls and you can potentially have a character that is never "best in slot".
I used the 6 year old as an example to point out that your idea of trying to figure out how to educate the masses on how to get to these "basic levels" of inf so they can have "the best" available at each level is a fallacy. Fun can and should be had at every level. Inf is not required to have fun in this game unless having the best of the best all of the time is your thing. Then yes, you better figure out a way to support your habit.
You want to teach people something, teach them patience. If I can "magically" come up with 200 million 5 weeks into this game with 0 knowledge of this market system, and use that 200 million to fill all 96 slots in a way I found acceptable to me, then really there is no argument.
@4
In general we have usually come down on the same side of many arguments. Frankly, I'm a bit baffled why you seemed to lash out at me in both of my posts.
You can in fact slot nothing but what drops for you. I know a number of people who do this and they are perfectly content. Once again your fun =/= their fun.
Using a 6 year old to point just how easy this game really is was simply demonstrative. If I take his character at 50 and blow 5 bil on a build for him, do you think he will have more fun? Do you think he'll even notice?
@The rest of this forum - and this is a personal note.
I used to really enjoy the market forum as the people here were always polite and helpful. Even when people didn't agree, they still managed to have civilized conversations about issues and many people gleaned a lot of good information.
However, over the past 6 weeks or so, this forum has turned ugly. Instead of making compelling arguments, people resort to name calling. When someone supports someone else's idea, often the first person will tear the other person a new one for no apparent reason.
I played WoW for 5 years. During those 5 years the forums degraded into the following responses:
You're an idiot.
You really should just shoot yourself because you have no clue.
and the ever popular - You think differently than me, so I will create a wall of text insulting you, your family, your gender, your sexual preference, your pets, your favorite food, some random guy who I happened to see and I will explain to you in very specific terms that I am baffled by your ability to simply log on to this website, as your intelligence is lower than the mouse next to my keyboard.
I hated those forums and honestly dreaded going there asking for any answers unless it was an absolute last resort. Those forums continue to degrade to this very day.
This is where this forum is headed. I don't know if the Monitors have given up, or if they imply don't care any more. But when I can follow an entire 4 page thread that amounts to nothing more than "f' you, you're an idiot - no, f' you, you're an idiot" it really depresses me.
I've stayed out of this forum and intend to for the most part. I really have no desire to get into a pissing match with someone over a video game that ultimately doesn't mean anything.
Thank you all who have taught me something - both those I like, and those I dislike. I have still learned.
Good luck, and have fun.
- Misaligned
@Misaligned - Alright, I'm going to try to address this a bit. Please bear with me.
In general we have usually come down on the same side of many arguments. Frankly, I'm a bit baffled why you seemed to lash out at me in both of my posts. |
I disagree that I "lashed out" at you. I did outright call the plan ineffective
and impractical, and I was sarcastically derisive about the advice to play
like your 6 year old. That's a pretty thin stretch for "lashing out".
Basically, I feel that you are missing the entire point of the thread.
First, the thread is NOT about what any given player finds "fun" because
by and large, it isn't quantifiable. It IS about a measurable, minimum,
standard of performance for toons (SOs and Common IOs). It is about providing
quantifiable data on what cost expectation is for that performance, along
with (if I put it in a guide), simple marketing techniques to reach that level
of performance *without* counting on pure, blind luck, or potentially
needing to play below that performance level awhile because the "right
drop" hasn't occurred yet.
I played in the early days when stores weren't even marked on your map,
and you could only get certain SOs from them in any case, and what dropped
often wasn't usable or desired for the stage your character was at.
Maybe it's better these days, but it wasn't much fun then, and I would
not advocate it now either.
I can understand that your youngster is fine with that, which is great
actually, but I'm willing to also bet that the average player would not be
as thrilled about it.
Furthermore, there is no reason they should have to be either.
Sure, maybe you can slot absolutely nothing and be ok with it. Of course,
there are lot's of things you "can" do - PL in AE, RMT for inf, Level Pact or
get into an S/VG. All of those things could get you what you want, but
those aren't the point of what I'm looking at in this thread.
I was mulling around an idea for a guide that looks at the minimum cost picture for equipping a toon with a low-end SO build. |
interested in discussing.
I felt that your suggestion completely missed out on the thread's purpose.
Moving on to your general commentary...
I used to really enjoy the market forum as the people here were always polite and helpful. Even when people didn't agree, they still managed to have civilized conversations about issues and many people gleaned a lot of good information. However, over the past 6 weeks or so, this forum has turned ugly. |
lately (imho), as evidenced in more than 1000 posts in a couple threads
that should have been locked after the first page or two.
To be sure, having to contend with that level of pure ignorance has frazzled
more than a few tempers, mine included, and some of that frustration
probably bled into a few other posts along the way, like this one.
So, in the interest of the spirit of the Holiday Season, I'll offer an apology
for coming across too harshly in rejecting your suggestion, and I hope you'll
endeavor to simply see that it just doesn't fit in with the issue I'm trying to
address in the thread.
You want to teach people something, teach them patience. |
I'd be ecstatic if I could teach them that...
I'm afraid I'm likelier to have to settle for trying to teach them that they'll
need 10M-20M in a timely manner if they want to use SOs or common IOs
while leveling their toon. If they want better shinies than that, they'll have
much more consistent, and reliable success getting there if they develop
some simple marketeering skills sooner rather than later, instead of swallowing
verbatim the self-limiting foolishness that the market is nothing more than
a trap, controlled by a cabal of soul-sucking evil manipulators...
Yeah - I'm not betting any money on how successful that guide would be
at changing silly perception. That's why I'm mulling it in here first...
Regards,
4
I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.
OK, here we go.
I divvied up my rewards into 15 minute intervals. Here are charts of each day from the 17th through the 26th, omitting parts of the day where I received little or no reward.
The units of the Y-axis are in Inf, and each bar is one 15-minute interval. Intervals with no data mean I earned no Inf in that window. Generally speaking, I probably wasn't logged in 15 minutes before or after a given set of data. To turn a given bar into Inf/hour, multiply by four.
Edit: The blue portion of each interval bar is Inf earned through defeats, or other similar "raw" Inf rewards. The red portion of each bar is Inf value in common IO recipes received as drops in that interval.
So, a few comments.
You may notice right off that I don't have a graph for 11/21. I did play that day, but there was only about 1 hour of combat, and the graph isn't very interesting. It looks about like a one hour chunk out of most of the other graphs, so I omitted it.
Next, you can see that I tend to have some nice cyclic activity in my rewards. I hit a stride of 1.2M to 1.4M "raw" Inf per interval, then tail off. That usually means I went to the market to craft and sell stuff, which usually leads to me getting distracted by chat, forums, etc. The length of those "strides" varies, and I'm thinking that's probably just down to real life distractions - phone calls, bio breaks, snack runs, etc.
In the second half or so of the 11/22 data I was working on the "Defeat 1000 Paragon Police" badge, running a mayhem mission on -1/x6. Annoyingly, that's actually still dangerous because Kheldian PPD debuff the snot out of your defense, so it was crummy rewards and I had to do it sort of slowly.
11/23 deserves special mention. When I first graphed this, I threw all the days on one chart, and the bars at the start of 11/23 data stood out very clearly as much taller than all the others. I thought my parser had done something wrong until I looked at the logs. That was a RWZ Rikti ship raid. I should mention it was a fantastic raid - I earned over 800 Vanguard Merits. Justice usually has good RWZ raids, but that one was something else.
Also, there's something interesting in here. I respec'd on the 21st, and while there's nothing in the graphs that can hint at it, I can tell you there's a significant survivability difference in my character before and after that respec. By the 22nd, I turned my solo team size up from x4 to x5. Generally, I feel like I don't have to work as hard to survive. Yet the graphs show that my peak earnings didn't really improve. It thought about that for a little bit, and my conclusion is that while my reward/time isn't superior, my reward/effort is, because I'm not working as hard to stay alive even in the face of more foes. That probably means my earnings could be higher if I "screwed around" less.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Misaligned,
I think things, in general, will improve once I19 releases.
The delays in the release of the Incarnate system are polluting the atmosphere, I think.
Good Stuff UberGuy,
Just to clarify a little bit, these data are a more detailed breakdown of your
earlier data from your DM/Regen, correct?
So we're still talking about an L50 character running at ~4.5M inf / hour?
Interestingly, on the 22nd, where you were running vs PPD you were still above
a sustained 1M / hour, once again lending some supporting evidence for
that amount as a reasonable lower limit.
And, yeah, a good RWZ Rikti raid or two can be quite lucrative - I've been
in a few on Guardian recently, and ~3M+ and 500+ VGuard merits are pretty
standard for about 30-40 minutes of effort. ...and they're fun, besides...
Again, thanks for putting these charts together.
Regards,
4
I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.
great stuff Uber, thanks for taking the effort to pretty it all up for us!
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
So, just to test out my theory about being able to push harder, I ran five paper missions today, treating them as "defeat all". Except for one spot, I didn't stop playing missions to sell recipes or salvage. I was much more aggressive, simply running into spawns and hoping for the best, rather than more deliberately pulling them around corners for large Soul Drain + Shadow Mauls. I did die once, running into a spawn of +3 Council and pulling them right into a spawn of +2s. I didn't see that I ran right up to a +3 Galaxy Archnon. "Why hello, mister 'my Tough+Resilience does nothing to reduce your attack damage.' Yes, it's a very nice day."
I ran from mission to mission as fast as was reasonable, stopping at the Quartermaster to sell commons if it was on the way. By the middle of the 5th mission, I filled up on salvage.
The game cursed me a bit with lots of Circle of Thorns missions. Death Mages can slow me down a lot, because my build has no direct way to deal with their toHit debuff. Instead, I rely on my +defense powers to get in close and slather them in debuffs. The toHit debuff in their version of Chill of the Night can miss, so if I do this right and am lucky, they won't debuff me (much). I wasn't lucky much today.
Despite this, I clearly did improve. Over the course of the time I stayed in combat I did a better job of sustaining an average closer to 6M (raw) inf/hour with .
Other things of note: I got two more Crushing Impacts, and I sold a crafted Sirocco's Dervish Acc/Dam for 18M(!).
I am going to go back and tweak the parser to include inf from common IOs as though they were an inf reward equal to their store value at the time of the drop message. I can spit out the graphs in a way that shows the updated totals in the same number of bars, just putting the recipe values on top of the defeat values in a different color. I'll update the posts in-line. I may not do that today. Edit: It wasn't very hard, so now done around 3 CST.
As an aside, I maxed out my WW/BM sales count badges today, the "old fashioned" way - just selling salvage and other stuff.
So anyway, circling way back to the original point, I'm well on track to earning multiple billions of inf per month on a richly outfitted but in many ways fairly inefficient character. The charts showing how my defeats-only earnings vary over my logged in time show that I am on track even once we account for my "real" hourly earnings and drop rates, not just heavily filtered, combat-only rates such as those taken by Herostats only while in combat.
So I call baloney on the notion that people have to farm or resort to RMT to create richly outfitted characters in relatively short timeframes. People who do those things may be outright dumb, or they might just not know any better, but they definitely have other options. If they're just too impatient, that's their problem.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
To add another anecdotal data point, I ran my L27 Stalker today with
my friend's L27 Controller through some blue-side radio missions and tips
at standard difficulty.
Noting influence and clock time, I came up with a combat earnings rate for
him of ~42K / hour...
I didn't run HeroStats, or UberGuy's parser, so I don't have any pretty
graphs to show (which reminds me - what are you using as your
parser UberGuy, and is it something you c/would be willing to share?)
Anyway, while the run was pretty representative of that toon's usual
playstyle and pace, I'd be curious to hear from some other folks running
mid-level toons.
Also, given that previous experiments have shown earnings of 100K or so,
from L1-L10 (10K / hr, although that also includes sales), I'd guess that
~50K / hr for pure combat inf might not be too unusual in the mid range.
It would be great to see more data before concluding anything however.
On an amusing note, with salvage prices as crazy as they are right now
with the AE exploit, he actually pulled down 1.8M by dumping it on the
market for 11 each. I don't think we can count that as representative
given current circumstances, but it was a nice little score for him.
Regards,
4
I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.
So, just to test out my theory about being able to push harder, I ran five paper missions today, treating them as "defeat all". Except for one spot, I didn't stop playing missions to sell recipes or salvage. I was much more aggressive, simply running into spawns and hoping for the best, rather than more deliberately pulling them around corners for large Soul Drain + Shadow Mauls. I did die once, running into a spawn of +3 Council and pulling them right into a spawn of +2s. I didn't see that I ran right up to a +3 Galaxy Archnon. "Why hello, mister 'my Tough+Resilience does nothing to reduce your attack damage.' Yes, it's a very nice day."
I ran from mission to mission as fast as was reasonable, stopping at the Quartermaster to sell commons if it was on the way. By the middle of the 5th mission, I filled up on salvage. The game cursed me a bit with lots of Circle of Thorns missions. Death Mages can slow me down a lot, because my build has no direct way to deal with their toHit debuff. Instead, I rely on my +defense powers to get in close and slather them in debuffs. The toHit debuff in their version of Chill of the Night can miss, so if I do this right and am lucky, they won't debuff me (much). I wasn't lucky much today. Despite this, I clearly did improve. Over the course of the time I stayed in combat I did a better job of sustaining an average closer to 6M (raw) inf/hour with . Other things of note: I got two more Crushing Impacts, and I sold a crafted Sirocco's Dervish Acc/Dam for 18M(!). I am going to go back and tweak the parser to include inf from common IOs as though they were an inf reward equal to their store value at the time of the drop message. I can spit out the graphs in a way that shows the updated totals in the same number of bars, just putting the recipe values on top of the defeat values in a different color. I'll update the posts in-line. I may not do that today. Edit: It wasn't very hard, so now done around 3 CST. As an aside, I maxed out my WW/BM sales count badges today, the "old fashioned" way - just selling salvage and other stuff. So anyway, circling way back to the original point, I'm well on track to earning multiple billions of inf per month on a richly outfitted but in many ways fairly inefficient character. The charts showing how my defeats-only earnings vary over my logged in time show that I am on track even once we account for my "real" hourly earnings and drop rates, not just heavily filtered, combat-only rates such as those taken by Herostats only while in combat. So I call baloney on the notion that people have to farm or resort to RMT to create richly outfitted characters in relatively short timeframes. People who do those things may be outright dumb, or they might just not know any better, but they definitely have other options. If they're just too impatient, that's their problem. |
So, you're farming door mishes... What is the difference in that and 1 big map? Other than the scenery and having to run back and forth to missions. I don't find that more effective than just running a big BM map a couple times. I logged on last night, ran it twice, got an Apoc and sold it for 700mil. Friday night, i sold a Hold for 200mil. That's nearly 1 bil in 2 days of farming. So, you're gonna hit 1 bil in a month of doors....
To say one don't have to farm, and then you post charts of "farming doors" is kinda, err, um, yeah.
Not to mention the time to run +3s and dieing compared to 0s and living. To each their own, but to call someone dumb for farming a different way than you is, um, dumb.
1st) It's bologna, not baloney. Just teasing.
So, you're farming door mishes... What is the difference in that and 1 big map? Other than the scenery and having to run back and forth to missions. I don't find that more effective than just running a big BM map a couple times. I logged on last night, ran it twice, got an Apoc and sold it for 700mil. Friday night, i sold a Hold for 200mil. That's nearly 1 bil in 2 days of farming. So, you're gonna hit 1 bil in a month of doors.... To say one don't have to farm, and then you post charts of "farming doors" is kinda, err, um, yeah. Not to mention the time to run +3s and dieing compared to 0s and living. To each their own, but to call someone dumb for farming a different way than you is, um, dumb. |
The point is that you don't have to farm to make lots of influence. He purposely used an example that was less effective than farming. A single-target-specialized build (Dark Melee) running door missions normally is not a farmer.
By your definition, almost any combat can be described as farming. Or not, when it suits you. I notice that nowhere -- despite your rush to dismiss Uber's data -- do you address the fact that he's making more than enough influence to outfit just about any build you can imagine in a matter of weeks. That was the point of contention, was it not?
Posted previously:
Small effort to afford the goodies? Get real. If someone isn't playing the market hard or farming their tail off, it's not doable. Period. Fourspeed is spot on. If you want to IO a toon, it's not going to happen from drops. So, people are forced to use WW, which is manipulated by everyone looking for a "niche", instead of playing the "game", running missions for drops or TFs or anything that isn't involved with buying stuff off the market.
[snip] Just thought i'd join in the fun. But, really, if you think its more about "whining" just go run some missions and leave WW alone and purple you a build from drops or buy from the inf gained in missions..... tell me how long it takes. |
ouch...that's gonna leave a mark.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
So, you're farming door mishes... What is the difference in that and 1 big map? Other than the scenery and having to run back and forth to missions.
|
"The only way to outfit a character with purples is to use RMT or play the game."
If you think that's asinine, I do too, but I'll point out that it's your redefinition of farming that makes it so.
I don't find that more effective than just running a big BM map a couple times. I logged on last night, ran it twice, got an Apoc and sold it for 700mil. Friday night, i sold a Hold for 200mil. That's nearly 1 bil in 2 days of farming. So, you're gonna hit 1 bil in a month of doors.... |
More importantly, I showed that I did this with quite reasonable downtime. I didn't give quotes based on extrapolation from only my peak earning rates, but rather based on whole days. Then I showed just how much I spend playing (or not) on each day, so people could judge for themselves whether or not I am playing an unusually large amount.
To say one don't have to farm, and then you post charts of "farming doors" is kinda, err, um, yeah. |
Not to mention the time to run +3s and dieing compared to 0s and living. To each their own, but to call someone dumb for farming a different way than you is, um, dumb. |
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
what are you using as your parser UberGuy, and is it something you c/would be willing to share?
|
I should finish it up tomorrow, and I can host it for anyone who wants it to download and mess around with. It will need a Python 3.0 interpreter. (3.1 would probably work, but I haven't tried it.) I am fond of the ActiveState free install. Edit: Hm, they don't offer 3.0 any more. I guess I should upgrade anyway.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
I think it's good to have some sense of the rate of income you'd expect for just ordinary playing of the game without specifically aiming for money.
eryq2, what might help would be if you posted comparable numbers for efficient farming. Then, players who want money could look at yours, and UG's, and decide whether they think "efficient farming" is worth it to them. If they enjoy regular play more, and it's only a bit less inf, they might do it by preference anyway. If they really want money, and it's a substantial increase in earnings, they might prefer to farm for a bit to get the money.
It's something I whipped up in Python. I'm happy to share it, but the initial version was targeted to a very narrow purpose. I've modified it to make it a bit more generally useful, mainly meaning it accepts command-line arguments to let one tell it what logs to parse and put some boundaries around what data to accept.
I should finish it up tomorrow, and I can host it for anyone who wants it to download and mess around with. It will need a Python 3.0 interpreter. (3.1 would probably work, but I haven't tried it.) I am fond of the ActiveState free install. Edit: Hm, they don't offer 3.0 any more. I guess I should upgrade anyway. |
but there's not much point to re-inventing the wheel if you've got something
that already works that you would be willing to share.
Regards,
4
I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.
I'll post it in its own thread this evening. I want to give info about its capabilities, limits and assumptions, and writing that up while I'm on work calls all day just isn't going to be good, either for work or the post.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Your reply is self-contradictory: On the one hand, you want to redefine Uber's playstyle as farming; on the other hand you want to say it's less effective than farming, even going so far as to criticize him for not maximizing his farming potential.
The point is that you don't have to farm to make lots of influence. He purposely used an example that was less effective than farming. A single-target-specialized build (Dark Melee) running door missions normally is not a farmer. By your definition, almost any combat can be described as farming. Or not, when it suits you. I notice that nowhere -- despite your rush to dismiss Uber's data -- do you address the fact that he's making more than enough influence to outfit just about any build you can imagine in a matter of weeks. That was the point of contention, was it not? Posted previously: |
He chose to call people dumb or insist that they don't know any better because he can make money by "farming" door missions. DUH. What i said, was it may not be more efficient. By the time you take in consideration of travel times, his deaths and selling, it MAY NOT be "dumb" to select 1 map and reset it.
I may be "dumb" for farming but it's nowhere near inefficient when in 5 runs over the weekend outside of AE i made 900mil inf. in 2 drops. Not counting kills and deleted tons of common recipes for 100k each and all salvage other than rares.
So, take up for Uber if ya like, but im not the one calling people "dumb" and assuming my way is better. But it's far from inferior compared to door missions.
@ seebs, i don't have time to do all that. I tried to list my drops and stuff once before but because i think for myself and don't agree with the majority, i'm a liar. I don't have time to chart everything and take pics and post all that stuff. Normally i have 2 hours a day to play and i don't wanna waste my time doing all the other stuff. I was listing each salvage and recipe i got per run, but all i got was "pics or it didn't happen". lol. Whatever, i know what i have on my toons and if anyone doubts them then all they have to do is challenge my posts and come to Justice. I'll log whatever toon i say i have and let them read the bonuses or see them in action. I don't have to be a liar because i don't agree with someone else.
eryq2, I think you're missing UG's point.
He's not talking about farming in order to get rewards, but the rewards that come if you play the game because you enjoy playing the game. So of course it's not anywhere near as efficient a an activity chosen based on the rewards it provides.
If I decide to spend the afternoon running missions with a friend because we like hanging out together, we'll get a lot less XP than I would on an 8-person team, in all probability, but I'll have fun. So if I point out that you can in fact level on a duo without 8-man teams, pointing out that 8-man teams are a better way to gain levels is missing the point.
One of the questions people have is whether you need to explicitly seek out ways to farm inf, or whether you get enough "just playing". So UG's giving some solid numbers for what you get "just playing", rather than specifically farming something for the sake of farming it.
eryq2, I think you're missing UG's point.
He's not talking about farming in order to get rewards, but the rewards that come if you play the game because you enjoy playing the game. So of course it's not anywhere near as efficient a an activity chosen based on the rewards it provides. If I decide to spend the afternoon running missions with a friend because we like hanging out together, we'll get a lot less XP than I would on an 8-person team, in all probability, but I'll have fun. So if I point out that you can in fact level on a duo without 8-man teams, pointing out that 8-man teams are a better way to gain levels is missing the point. One of the questions people have is whether you need to explicitly seek out ways to farm inf, or whether you get enough "just playing". So UG's giving some solid numbers for what you get "just playing", rather than specifically farming something for the sake of farming it. |
Once trends from the introduction of Reward Merits became clear, I felt that those trends made IO'ing a character during the leveling process unrealistic for what I consider "typical" play, meaning just teaming, running missions, doing some TFs, etc. (Edit: and sell your drops.) It's completely possible if you're willing to marketeer, but I don't think it's likely otherwise.
I think that Alignment Merits probably shift this some, but I'm not sure how much. I think it depends an awful lot on how much XP you get doing tip missions, and whether you care if you don't do other content because of that XP.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA