Alpha Slot Info
Playstation 3 - XBox 360 - Wii - PSP
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Samuel_Tow: Your avatar is... I think I like it
Well, the content you run that gives you the Incarnate components does not require any exemplaring. Lady Gray TF, Reichsman TF, Statesman TF, Hamidon Raid, Rikti Mothership Raid, Imperious TF, Cathedral of Pain Trial, Apex TF, Tin Mage TF - all of these can be run at level 50. So if you're specifically gunning for Incarnate components, you'll never have to exemplar yourself at all.
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Characters!:
Pinny - Scrapper
Shadewing - Defender
@Pinny
Well, the content you run that gives you the Incarnate components does not require any exemplaring. Lady Gray TF, Reichsman TF, Statesman TF, Hamidon Raid, Rikti Mothership Raid, Imperious TF, Cathedral of Pain Trial, Apex TF, Tin Mage TF - all of these can be run at level 50. So if you're specifically gunning for Incarnate components, you'll never have to exemplar yourself at all.
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There is a TON of stuff to do at 50, and even better, with the new rewards at the end, much of it can now be repeated more often on the same toon for full rewards.
I promise you, even the hardest hard-core gamer can find a full day of play at level 50 now. I doubt you'd even have to switch characters!
People who are whining about I19 haven't thought this through.
And then after you get everything you want, with extras, then what? I suppose you could have alts specifically for lower level stuff, but some times you just don't have the right side/AT.
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That said, I've never had any problems with exemplaring my builds, which are only tailored for level 50 play. I have never made myself a leveling-build, or a build that still retains most of the set bonuses when exemplaring down. My characters are built well enough that without set bonuses they still dominate the battlefield on lower level content.
Oh! Yeah, I forgot about that mauk2! I've been running level 50 Tips as well, getting Hero Merits for several of my level 50 characters. They have been very profitable thus far.
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it
Figure out what the 89.9% is BEFORE ED. Add 22% to that. Then apply the appropriate ED calculation:
Code:
Before ED After ED E < 70% E 70% ≤ E < 90% 70 + (0.9 × (E - 70)) 90% ≤ E < 100% 88 + (0.7 × (E - 90)) 100% ≤ E 95 + (0.15 × (E - 100)) So your 89.9% I assume is the Hecatomb set, which pre-ED is 92.75%. Add 22% for 114.75%. Apply the ED formula, so 95 + (0.15 * (114.75% - 100)) = 97.2125%. Add 11%, so 108.2125% recharge enhancement. |
Willpower has more passive regen than Regen does. Who thought that was a good idea?
Can we get a fix for Energy Melee instead of more new sets?
I think that getting Perma-Instant Healing is impossible due to the Recharge cap. I remember hearing that to get Instant Healing with 100% uptime would require some ridiculous amount of Recharge.
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it
Seeing as how math makes my head hurt, and I mean nose bleed hurt, I have a question. If one were to have a /reg built for recharge, and were to go for the spiritual paragon, how close would that bring us to perma IH? Or am I still dreaming that will happen again one day?
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Virtue: @Santorican
Dark/Shield Build Thread
Would a Spiritual Radial 33% healing affect the regen in Rise to the Challenge? or the +health in High Pain Tolerance or is it strictly just healing powers? If its just healing then I guess I might go Nerve Radial then.
I believe it will enhance all of them. +HP, +Regen, and +Heal.
Let me double check on that.
Playstation 3 - XBox 360 - Wii - PSP
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Samuel_Tow: Your avatar is... I think I like it
This is what it shows in the info-tab for a Spiritual Radial Boost:
+22.00% strength to healing on self
Ignores buffs and enhancements
unresistable
+22.00% strength to regeneration rate on self
Ignores buffs and enhancements
unresistable
+22.00% strength to AttrHitPoints on self
Ignores buffs and enhancements
unresistable
+11.00% strength to healing on self
Ignores buffs and enhancements
unresistable
+11.00% strength to regeneration rate on self
Ignores buffs and enhancements
unresistable
+11.00% strength to AttrHitPoints on self
Ignores buffs and enhancements
unresistable
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it
After that I am confident in that a large majority of players choosing the spiritual tree.
Virtue: @Santorican
Dark/Shield Build Thread
I think a lot will. It would be interesting to check back in a couple of months to see what folks have chosen for their characters. I know there are some AoE heavy characters that I have that really could use Cardiac to enable non-stop combat.
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it
there are some AoE heavy characters that I have that really could use Cardiac to enable non-stop combat.
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(OK, I suspect this is less helpful on a team. Stupid team takin' all my skittles. )
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Uh... can't you switch between different buffs at will once you have them?
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Plus you may want to build around a specific alpha boost, targeting a specific recharge level with the spiritual alpha boost included, for instance, and maybe short changing some of your slotting since you'd be affected by ED at a lower level of enhancement in the powers themselves.
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Edit: Hmm looks like I'll be keeping that third slot in Hasten. The VRAS removes 11 seconds from its recharge...
Virtue: @Santorican
Dark/Shield Build Thread
What do you mean, the change in the recharge time itself?
Recharge Time = Base Recharge Time / (100% + Total Recharge Enhancement and Bonuses) So let's say you have Hasten and +85% recharge from set bonuses: Recharge Time = 15 seconds / (100% + 126.2% + 70% + 85%) = 3.935 seconds |
Base recharge: 120s
Set bonuses: 81.6%
Hasten:70%
Enhanced Recharge:131.33%
So 120/(100+131.33+70+81.6)=.313....... Am I supposed to convert the percentages to decimals and then divide?
Edit: I divided by 100 and got 31.3s for my answer, that seems a lot more realistic. Nice to know that a very rare AS will lop off 3 seconds from Soul Drain's recharge.
Virtue: @Santorican
Dark/Shield Build Thread
I tried using this formula to calculate the change in recharge for Soul Drain when slotting an AS and I don't think I did it correctly.
Base recharge: 120s Set bonuses: 81.6% Hasten:70% Enhanced Recharge:131.33% So 120/(100+131.33+70+81.6)=.313....... Am I supposed to convert the percentages to decimals and then divide? Edit: I divided by 100 and got 31.3s for my answer, that seems a lot more realistic. Nice to know that a very rare AS will lop off 3 seconds from Soul Drain's recharge. |
like Werner put
15/(1+1.262+.7+.85)
15/(3.812)
3.935
So yours would be
120/(1+1.3133+.7+.816)
120/(3.8293)
31.337
which you got
Assuming we're using the same slot for 33% recharge, I wanted to check to see what the new requirement for perma-hasten would be.
Check my math?
Before ED~~~~ After ED
100% ≤ E 95 + (0.15 × (E - 100))
3 slotted hasten: 99.08% -> 127.2% pre-ED, +22%
95 + (.15 (149.2-100)) = X + 11* = 113.38% enhancement value
Hasten:
Rech = base/(1+ Rech enhance + hasten + sets)
(recharge wanted = duration)
120s = 450s/(1+1.1338 + .7 + X)
X = 91.62
roughly 92% in sets? Rather than 112.5%?
Am I right? Because that's awesome for just the uncommon slot.
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
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^Professional Katana/regen build thread
I'd like to know how drastically the Very Rare 45% + Ignores 2/3 of diminishing returns Alpha boost affects how much global Recharge is needed for Perma-Hasten.
And yes, that is so freakin' awesome just for an uncommon!
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it
And after that, I still continue to run such activities. It is profoundly easy for me to have fun at level 50 for most, if not all of my current play-time session. I'm always running these high level TFs with my buddies. Don't be so narrow-minded about it, Pinny. It's obvious that folks always ran all of those TFs for Merits, Vanguard Merits, and Hami-Os. Why would my 50's suddenly stop doing that when I get my desired Alpha powers?
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That said, I've never had any problems with exemplaring my builds, which are only tailored for level 50 play. I have never made myself a leveling-build, or a build that still retains most of the set bonuses when exemplaring down. My characters are built well enough that without set bonuses they still dominate the battlefield on lower level content. |
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I exemplar down pretty often, honestly. Several times a week to be sure. Thus I am unlikely to tune my builds to their optimal assumptions for pure level 50 play.
Now, I could set up a cheap-o alternate build that I used to exemplar play. If I didn't trick it out to the max it'd probably be worth doing. The dual build system hasn't appealed to me much previously, though. I may be too lazy to bother.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA