Incarnates - Alpha Slot


Adeon Hawkwood

 

Posted

Well I could say a lot about this, but I'll just comment on one little bit of it here:

"Penumbra of Rularuu from the Cathedral of Pain"

If nothing else this'll at least "encourage" people to keep doing the CoP Trial.


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Posted

Just one more week! ....hopefully.

SO looking forward to this!


 

Posted

That actually really, really worries me. Like to craft a basic slottable Alpha enhancement, do I now have to run a STF or a CoP for this one part? Like, say... a Common Spiritual Boost. Do I need a Penumbra of Rularuu and Essence of the Incarnate to make that, which means I've got to beat a Cathedral of Pain run and a STF? Because if that's the case... well, I guess either I won't be getting any of the Incarnate enhancements ever or it'll be exclusive to the Billionaire's Club. You know, the people that can afford to pay for Gladiator's Armor: +3% Def out of pocket.

How does this all work?


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Posted

Quote:
Originally Posted by Doc_Reverend View Post
That actually really, really worries me. Like to craft a basic slottable Alpha enhancement, do I now have to run a STF or a CoP for this one part? Like, say... a Common Spiritual Boost. Do I need a Penumbra of Rularuu and Essence of the Incarnate to make that, which means I've got to beat a Cathedral of Pain run and a STF? Because if that's the case... well, I guess either I won't be getting any of the Incarnate enhancements ever or it'll be exclusive to the Billionaire's Club. You know, the people that can afford to pay for Gladiator's Armor: +3% Def out of pocket.

How does this all work?
I think that question is prolly still covered by the NDA. If it's not tho, maybe someone can answer it.


 

Posted

Quote:
Originally Posted by Doc_Reverend View Post
That actually really, really worries me. Like to craft a basic slottable Alpha enhancement, do I now have to run a STF or a CoP for this one part? Like, say... a Common Spiritual Boost. Do I need a Penumbra of Rularuu and Essence of the Incarnate to make that, which means I've got to beat a Cathedral of Pain run and a STF? Because if that's the case... well, I guess either I won't be getting any of the Incarnate enhancements ever or it'll be exclusive to the Billionaire's Club. You know, the people that can afford to pay for Gladiator's Armor: +3% Def out of pocket.

How does this all work?
My theory is that you'd have to get components from both Statesman's Task Force and Cathedral of pain. Maybe not those specific two, but you'll have to run a decent-lot of Task Forces to get all the basic pieces. More than anything, it's a "quiz" you have to pass to prove mastery of the game.

... by that logic, it'd be nice if they were untradeable, but I won't go out on a limb in order to jump to another limb...


 

Posted

Quote:
Originally Posted by Doc_Reverend View Post
That actually really, really worries me. Like to craft a basic slottable Alpha enhancement, do I now have to run a STF or a CoP for this one part? Like, say... a Common Spiritual Boost. Do I need a Penumbra of Rularuu and Essence of the Incarnate to make that, which means I've got to beat a Cathedral of Pain run and a STF? Because if that's the case... well, I guess either I won't be getting any of the Incarnate enhancements ever or it'll be exclusive to the Billionaire's Club. You know, the people that can afford to pay for Gladiator's Armor: +3% Def out of pocket.

How does this all work?
Actually the implication that it'll be relatively hard to do is appealing to me. I'm not assuming I'm going to have all the "incarnate toys" the day I19 goes live. But if it introduces a new dynamic that'll keep me interested in playing for an extended period of time it'll be a goal worth the effort.

Besides who wants to be a god in one day anyway.


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
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--{=====> Virtue ♀

 

Posted

Quote:
Originally Posted by Lothic View Post
Actually the implication that it'll be relatively hard to do is appealing to me. I'm not assuming I'm going to have all the "incarnate toys" the day I19 goes live. But if it introduces a new dynamic that'll keep me interested in playing for an extended period of time it'll be a goal worth the effort.

Besides who wants to be a god in one day anyway.
Agreed. I like the idea that you have to master all of the level 50 content in order to move on. Someone complained to me via Twitter that the Incarnate work wasn't soloable. Now, to be explicit, I typically solo and have only done a small handful of Task Forces ever for this very reason.

That being said, I like the idea of super-awesome-power-punches for people that have drunk full the cup of City of Heroes. It's appropriate. You want into this club of cool people? Prove it.

The very existence of this system is causing me to rethink my relationship with my level 50 character. I made a Mastermind that could solo like a beast, but I may just reapply that unspeakable genius to a more social setting.

Like punching Satesman in the face. Repeatedly.


 

Posted

Quote:
Originally Posted by Marcian Tobay View Post


Take a level in Awesome.
Man, why are all the icons for the different Boosts in one tree all identical, but for some reason the Damage one has more fancy bits on it than the Recharge one? We're going to need another fanmade "icons that are consistent and make sense" pack, aren't we?




Character index

 

Posted

Quote:
Originally Posted by Doc_Reverend View Post
That actually really, really worries me. Like to craft a basic slottable Alpha enhancement, do I now have to run a STF or a CoP for this one part? Like, say... a Common Spiritual Boost. Do I need a Penumbra of Rularuu and Essence of the Incarnate to make that, which means I've got to beat a Cathedral of Pain run and a STF? Because if that's the case... well, I guess either I won't be getting any of the Incarnate enhancements ever or it'll be exclusive to the Billionaire's Club. You know, the people that can afford to pay for Gladiator's Armor: +3% Def out of pocket.

How does this all work?
Well how it works is still covered by the NDA so anyone who knows for sure can't say. That being said, the way it worked int he GR Beta (which isn't covered by the NDA) was as follows. Running any level 50 content gave you a change to get Incarnate Shards as random drops. Incarnate Shards could be crafted into Incarnate Components so while running TFs was a faster way to get components it was not the only way. Finally all Incarnate Shards and Components were untradeable. I have no clue if they have changed any of that but hopefully it assuages your fears somewhat.


 

Posted

Quote:
Originally Posted by Silver Gale View Post
Man, why are all the icons for the different Boosts in one tree all identical, but for some reason the Damage one has more fancy bits on it than the Recharge one? We're going to need another fanmade "icons that are consistent and make sense" pack, aren't we?
Two of them have laurels. Two of them have spikes. That makes two varieties. Currently, there are two Incarnates: Zeus and Tartarus. It makes perfect sense.

If you need to mod your game client for that, I think you may have wanted to mod your game client anyway...

... which isn't to say that's a bad thing. *snuggles special icons*


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Finally all Incarnate Shards and Components were untradeable.







 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Well how it works is still covered by the NDA so anyone who knows for sure can't say. That being said, the way it worked int he GR Beta (which isn't covered by the NDA) was as follows. Running any level 50 content gave you a change to get Incarnate Shards as random drops. Incarnate Shards could be crafted into Incarnate Components so while running TFs was a faster way to get components it was not the only way. Finally all Incarnate Shards and Components were untradeable. I have no clue if they have changed any of that but hopefully it assuages your fears somewhat.
Well. I don't want to have to repeatedly repeat old content repetitiously in order to access new content. That would be DoooOooOOooOOom as far as I'm concerned. So, here's hoping there are ways to move our level 50 characters forward without having to first move them backward. Again.


 

Posted

So, given the info which ones do people think will be the most popular?

I'm betting on the Musculature and the Spiritual being the most popular since damage and recharge are useful to pretty much everybody. I think the Core Paragon will beat out the Radial Paragon there for most characters since the larger damage/recharge bonus will generally beat out the extra mez bonus (unless the incarnate content features enemies with no mez protection but high mez resistance I guess). I could also see the Radial Paragon beating out the Core Paragon in the Musculature for characters with endurance problems .

The Cardiac and Nerve trees will be popular with some Scrappers and Tanks (particularly those who aren't heavily IO'd) with the Radial Paragon probably beating out the Core Paragon since the primary bonus (Endurance Reduction and Accuracy respectively) is less useful to max out as high as possible so you might as well take the assorted mez bonuses.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
So, given the info which ones do people think will be the most popular?

I'm betting on the Musculature and the Spiritual being the most popular since damage and recharge are useful to pretty much everybody. I think the Core Paragon will beat out the Radial Paragon there for most characters since the larger damage/recharge bonus will generally beat out the extra mez bonus (unless the incarnate content features enemies with no mez protection but high mez resistance I guess). I could also see the Radial Paragon beating out the Core Paragon in the Musculature for characters with endurance problems .

The Cardiac and Nerve trees will be popular with some Scrappers and Tanks (particularly those who aren't heavily IO'd) with the Radial Paragon probably beating out the Core Paragon since the primary bonus (Endurance Reduction and Accuracy respectively) is less useful to max out as high as possible so you might as well take the assorted mez bonuses.
With Fitness becoming Inherent, Spiritual stands to be the most helpful. Recharging everything and the ability to afford it? Heck yes!

As for me, I'm going to be working my butt off for Spiritual Radial Paragon, as everything it enhances is something my Thugs/Traps Mastermind does.


 

Posted

my controller is going to go after the Nerve Radial Paragon.

interesting how characters who mez have to decide which mezs to enhance...


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Posted

Quote:
Originally Posted by Flarstux View Post
Well. I don't want to have to repeatedly repeat old content repetitiously in order to access new content. That would be DoooOooOOooOOom as far as I'm concerned. So, here's hoping there are ways to move our level 50 characters forward without having to first move them backward. Again.
I kind of like the idea, myself - not only does it give a lot of variety in how to get Incarnate stuff without having to wait another year for the Devs to design, implement and test another dozen Incarnate-specific Trials, it also prevents the existing 45-50 TFs from being completely devalued so nobody except first-time 50s runs them anymore.




Character index

 

Posted

Quote:
Originally Posted by Soul_Stormer View Post
my controller is going to go after the Nerve Radial Paragon.

interesting how characters who mez have to decide which mezs to enhance...
Here's something more interesting.


 

Posted

Quote:
Originally Posted by Flarstux View Post
Well. I don't want to have to repeatedly repeat old content repetitiously in order to access new content. That would be DoooOooOOooOOom as far as I'm concerned. So, here's hoping there are ways to move our level 50 characters forward without having to first move them backward. Again.
The idea is to make the existing high level content into part of the Incarnate system by having them drop Incarnate salvage - if you want the Incarnate salvage, you can either run the exisitng high level missions to get the Incarnate shards to craft into the Incarnate salvage parts, or you can run the existing high level TFs to get the Incarnate salvage parts ready-made.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Marcian Tobay View Post
not everyone can watch youtube at work...


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Paragon Elite/Rogue Elite Joined Oct 2004

 

Posted

Quote:
Originally Posted by Soul_Stormer View Post
not everyone can watch youtube at work...
Monkeys river dancing to an Irish tune.


 

Posted

This is very neat given that this will be open to various play styles, and opens up character progression for the new Incarnate content to test your mettle. My interest is piqued indeed!


 

Posted

still affected by diminishing returns meaning likely use by many players (already io'd) to be in the .16667-.6667 mark of value rather than the total 'marketed' value, and, applied to base values with caps retained. the only way i see this being interesting is the level shift applied, that would boost you through the 50 cap, into a 51 cap of higher values.

using the metric suggested for conversions we have: common > x2> uncommon> x2> rare> x2> ultra rare (or 8 common, give or take a tweak and more correct information).

for something expected to take many moons to fulfill, this is mildly underwhelming barring the unknown.

/too early for doom metering.


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