Cimerorea access


BrandX

 

Posted

Alright the midnighter arc to get access to Cimerorea is cool...maybe three times but seriously isn't it about time you lifted that restriction now?

It gets old having to do it on every single character, it has become more of a grudging chore than something you really look forward to.

So now that the hazard zones are nolonger level restricted, how about we ditch the stupidity of requiring a story arc to get into Cimerorea (or however its spelt), it just gets old damn it!

Edit:

Admit it, how many of you bomb through that arc as quickly as possible just to get it out the way?


 

Posted

/Signed.


I loved the arc... the 1st 5 or 6 times.

Now, well lets just say I have to have a really good reason to do so on new toons. Since I'm pretty much over the ITF as well.


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Posted

Or provide alternate Midnighter arcs for new pathways in!


 

Posted

If we're considering alternatives, I'd be on board if we could do the same for other unlockable features... such as the cape and aura missions. It just bugs me to no end that we can't wear capes until level 20 in honor of Hero-1... unless you've been around in the game for awhile and get the single shoulder cape... or bought your way into the Valkyrie cape or High Collar cape. I guess certain capes are exempt from the honoring the fallen hero rule.

And what about auras? Hero side, the mission is offered as a means to gain better control over your powers. Seriously, what does my aura costume selection have to do with control over my powers? Nothing. Nada. Zero. Zilch. Maybe we could get some origin specific story arcs to earn this... because as it stands right now, its all sciency and that may work for science and mutant characters, maybe even tech. But mixing science with my magic characters just annoys the bejebus out of me.

But yeah, I'd be on board for other ways to join the Midnighter Club... other tests to prove outselves or whatever.


 

Posted

Mmm...

I think having to unlock Cimerora to enter it, is in effect bogus. Since it's a time travel thing, I would be inclined to think, that once you unlock Ouroboros, you unlock Cimerora by default. So to get to Cimerora, it makes no sense to go thru the building next to the university, why not have the additional destination at the Oro portal?

I can see the value to keep the club thingy, but your membership to the club could be acquired through the standard arc or set it up where there is an agreement between the Oro monks and the club, so once you join Oro you get club membership automatically.

Hugs

Stormy


 

Posted

Quote:
Originally Posted by Stormfront_NA View Post
I can see the value to keep the club thingy, but your membership to the club could be acquired through the standard arc or set it up where there is an agreement between the Oro monks and the club, so once you join Oro you get club membership automatically.
I think one of the arcs specifically states that they don't want to trust the Menders, as they're not sure who/what they really work for.

I think that was done so that they can hint at Oro maybe being untrustworthy, but still give full access to any zones like Cimerorea (and they could add more) without them being tangled in those plots.


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Posted

The menders are completely untrustworthy. Hell, their leader is Nemesis.

That said, it's not exactly a painful arc. It's fun and interesting, and because Cimerora is so sparse the only real reward is being able to go on an ITF... Which I'm sure you've done far more times than you've done the entry arc. MMOs involve content that has to be done to get to other content. If you're willing to run the ITF 20 times, you should be able to run this once first.


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Posted

Quote:
Originally Posted by CapnGeist View Post
The menders are completely untrustworthy. Hell, their leader is Nemesis.

That said, it's not exactly a painful arc. It's fun and interesting, and because Cimerora is so sparse the only real reward is being able to go on an ITF... Which I'm sure you've done far more times than you've done the entry arc. MMOs involve content that has to be done to get to other content. If you're willing to run the ITF 20 times, you should be able to run this once first.
Have to agree with this.

Not to mention, you can just as easily have one person do the arc, then get a team of 7 who stand around waiting to get the badge.

I do that everytime I run the arc. Stand in SC, send out some yells, get as many who want the badge, and THEN get the badge.

The people who join the team don't even have to be in the same zone.


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Posted

Quote:
Originally Posted by CapnGeist View Post
The menders are completely untrustworthy. Hell, their leader is Nemesis.
I don't know what you're talk- Lord Nemesis is watching you, CapnGeist -ing about. Mender Silos couldn't be Nemesis, he's trying to fix the time stream. Nemesis is a villain, not a hero.


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Posted

HEY! No beating me to the Nemesis picture! AND it's upside down!



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Posted

Quote:
Originally Posted by CapnGeist View Post
The menders are completely untrustworthy. Hell, their leader is Nemesis.
So call up Holsten Armitage. He came here on a time machine. Or we can chat up Ubelmann before he dies of radiation poisoning and use his time machine. Or we can nick one of Silos' pillars of ice and flame. Everyone seems to have one in the base. Or we can reverse-engineer whatever mcguffin Arachnos are using to send their Destined One through time and space.

Time travel in City of Heroes is hardly an elusive technology, even Silos himself explains that the pillar of ice and flame is just one of many ways to travel through time, so why is the story so focused on just that means when others clearly and obviously exist?

---

On topic, the Midnighters' Club unlock arc is beyond trite at this point, because I've run it over 20 times, and I'm on the lowball side of reruns. It doesn't help that the arc itself feels like someone put it together in 15 minutes such that the characters use "want to?" every other sentence and an eloquent man like Montague sounds like a street punk. The arc is... I won't say good, but quaint, and it's getting bastardised by turning it into pretty much the last content gate out there, meaning EVERYONE and their grandma is doing it and getting sick of it.

I wouldn't be opposed to just dropping the arc, but if we MUST have an alternative, I'd like that to be a single short mission, kind of like what the Cape mission used to be once upon a time. Go to an instance, kill a bunch of stuff and BAM! You can go to Cimerora. It would reduce burnout by reducing the unlock investment AND it would make it easier for people to unlock Cimerora once they hear about an ITF and realise they haven't unlocked the thing on this particular character.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

I have to agree... somewhat.

I can understand that, for story reasons, why they won't just hand out membership to the Midnighters. You have to put some effort into actually getting there. (Unlike my feelings regarding the Cape and Aura missions, which just need to go away entirely.)

Fine.

But the single arc on each side gets really old, really REALLY fast. And it's not like this is something they would need to break the game to change. Heck... you can have Percy give out an alternative mission Blue Side, for example. Maybe make another Midnighter hang around Founder's Falls to hand out a third possible arc, and have completing any of them give access to the club.

Villains... well, I don't remember alternative Midnighters (at least, none in good standing,) in the isles, so they would have to be added... but the same thing stands. Have one studying things in Nerva, and another in St. Martial. Give us a couple alternatives, and things won't get quite as stale, as we (the players) can then alternate the arcs.

Just my opinion, though...


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Posted

Quote:
Originally Posted by Fleeting Whisper View Post
I don't know what you're talk- Lord Nemesis is watching you, CapnGeist -ing about. Mender Silos couldn't be Nemesis, he's trying to fix the time stream. Nemesis is a villain, not a hero.


By whose definition of "fix"?

"Fixed" for Nemesis could be where he rules the universe.
"Fixed" for Darrin Wade would be "We were a Chicken McNugget for Rularuu, but *I* was a McNugget he decided not to eat."
"Fixed" for Synapse would be...well, we have children reading this. So I'll stop here.



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Posted

Quote:
Originally Posted by OneWhoBinds View Post
Villains... well, I don't remember alternative Midnighters (at least, none in good standing,) in the isles, so they would have to be added... but the same thing stands. Have one studying things in Nerva, and another in St. Martial. Give us a couple alternatives, and things won't get quite as stale, as we (the players) can then alternate the arcs.
Eh, just have Darryn set you up with false papers and write your name in their secret books or something. Basically, give villains a way to lie and trick their way into membership, like a villain should be allowed to do. Let us outsmart someone for a change.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

I do have to say that I am annoyed with how many times I've run that arc. It must be upwards of 50 times now. I decided that all of my characters (I have 112) should work on day jobs. All of them. The only restriction being that they couldn't get ones that are still level-restricted. So every time I get a hero to level 10, they do the arc and log out in the Midnight Club. Then when they hit 35, they go to Cimerora.

And please correct me if I'm wrong, but for a villain who is soloing at their own level, it isn't possible to get into the Midnight Club earlier than 30, is it? As far as I know, the arc that actually makes you a member and allows entrance isn't given out until then. That is also annoying...

Then again, it doesn't bother me much as a gate for the LGTF. I'd run the arc on any characters who wanted to do that quite shortly after it became available. And yes, getting every level 10 hero in just for the day job is kind of a silly reason to be running the arc a bajillion times, so I'm not too bothered. I'm just getting suitably bored with the arc by now.


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Posted

Mmm...

Quite frankly, I have done that arc too many times, and I frankly find it, very, very boring.

I read the post over Oro Menders not being trust-worthy, mmm, yet I can go to the crystal, click on the crystal, go to menu, level 45-50, and presto a ride to Cimerora is provided. Thus the Menders are protecting the timeline as they supposedly are supposed to.

I agree with other posters, that there are many ways to time travel and get around, such as the portals at Portal Corps or at Grandvillle for instance. The so call thread to join the club, is really pointless, with regards to protecting the timelime and history. We don't have to solely be members of the club to travel to the past and preventing Requiem from changing the future, that is just a dumb proposition!

While I support leaving the club thread as a means, I do not support it as the only means.

Stormy


 

Posted

For a while now, there's been this massive push to make players "belong" to organisations, come to think of it. It started with I10 and Vanguard, where you can't really do any War Zone arcs unless you're a member of the Vanguard. Luckily, you're assumed to be one for setting foot in there and it doesn't have any lasting repercussions, but it's still noteworthy.

Then we got Ouroboros and becoming a member of that. Then we got the Midnight Club and becoming a member of that. Then we got Soldiers of Arachnos. Then we got Going Rogue where you either belong to the Resistance or the Loyalists. And now we're getting "end game" where we'll side with whatever god or organisation it is that controls the Incarnate stuff. I hope not, but Mender Ramael was the one talking about these things, and he was in the Ouro citadel.

And all of that bugs me. As such, I would really support an unaffiliated way to get into Cimerora. If I were so inclined, I could join the clubhouse mansion and go to Cimerora via their pillar of ice and flame. If I weren't, then there's that abandoned lab with that sturdy and still working time machine someone built at some point that seems to be set for Cimerora and use that. No strings attacked and, more importantly, no five-mission story arc every single damn time.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
HEY! No beating me to the Nemesis picture! AND it's upside down!




Quote:
Originally Posted by Samuel_Tow View Post
Time travel in City of Heroes is hardly an elusive technology, even Silos himself explains that the pillar of ice and flame is just one of many ways to travel through time
IIRC, he specifically says that it's one of eleven means of time travel.


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Posted

Quote:
Originally Posted by Fleeting Whisper View Post
IIRC, he specifically says that it's one of eleven means of time travel.
You're probably right. I didn't remember the number and couldn't be arsed to look up the Issue Trailer with that cool voiceover. But, yeah, even counting all the different ways we've travelled through time already, they still don't come up to 11. And even then, who's to say there aren't more Silos just isn't aware of? Yeah, yeah, Nemesis, whatever. There's always some other power the plot is conveniently unaware of until the writers decide to come up with it.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.