Help me salvage my werewolf


Afterimage

 

Posted

I'll try to make this quick and simple, but first: Why am I not posting this in the costume thread? Because it's a general redesign on an almost fundamental level which includes costume, concept and even general point. That said...

This is Nadir Murumetz:



His name is a combination of the word "nadir" or "lowest point" (to the best of my knowledge) and the last name of Estonian strongman Andrus Murumets. Nadir is a Sword/SR Stalker, and he's a werewolf. That, in a nutshell, is the complete extent of this entire character.

And I hate it. The name may be delightfully weird, but it's not actually good, the costume is interesting, but I took it almost fed-ex off a player I ran across, the concept doesn't exist (he's the only character I have without a bio) and he can't use the wolf tail thanks to the cape. In short, the character sucks. However, I can't delete him, because he's one of only two or three Stalkers that I own, and I REALLY don't want to make those any fewer than they already are.

So, help me salvage my werewolf. Nothing on this character is set in stone, other than his AT and powersets, those being Sword/SR Stalker. I'm open to changing the costume. In fact, I WANT to change the costume to something more interesting than "Aaaw! Puppy!" Ideally, I'd like to retain the werewolf motif, but I can dispense that if I have a better idea.

I'm open to changing the character's concept and backstory, as well. I know I said he didn't have one, but I'd originally penned the story of an Eastern European immigrant mercenary looking for a better life, a Niko Bellic, if he had crooked knees and hideous misshapen teeth... So a lot like Niko Bellic, actually. But any story about anything ever is welcome, as I really need to make sense of this guy.

I'm even open to changing the name. Granted, I won't fork out for a name change, but I can reroll the character if that's what it takes. Again, I can't outright delete him, because I need a Sword/SR Stalker to take up his spot. I do not want to leave this open.

Costume, story, name - anything is up for grabs here.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Since you have a sword and not claws, you are a man and not a beast. Or at least a half man/half beast. I would lose the beast legs and give him some pants and boots.

The chains across the chest give the impression of strength and power. The cape hides all that. Lose the cape and replace it with the gladiator shoulderpad. Or maybe a half cape. Or both.

He was once a legendary swordsman, but he was cursed and transformed into a beast, forcing him to live a half life in the shadows. Now he seeks vengeance against the person who cursed him. He will destroy anyone who gets in his way.

At least that's the impression I get from looking at the picture.


 

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Originally Posted by Afterimage View Post
Since you have a sword and not claws, you are a man and not a beast. Or at least a half man/half beast. I would lose the beast legs and give him some pants and boots.
seconded.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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What Origin is he?


 

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Originally Posted by Afterimage View Post
Since you have a sword and not claws, you are a man and not a beast. Or at least a half man/half beast. I would lose the beast legs and give him some pants and boots.
Thing is, if I lose the beast legs and I lose the tail, then there's really no point in keeping this guy a werewolf at all. He's not a werewolf if he doesn't look the part. Of course, that doesn't mean I won't do it, just that if I do do it, I might as well swap to a different concept altogether.

On the flip side... A tough guy werewolf in jeans and a leather jacket might not be such a bad idea. Hmm... Pity that head is so butt ugly, and immune to scale sliders, as well. But if I swap the legs AND the head, then I can't even feign werewolf, since the snout is such a big part of the design. The snout, but not necessarily that awful jaw.

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The chains across the chest give the impression of strength and power. The cape hides all that. Lose the cape and replace it with the gladiator shoulderpad. Or maybe a half cape. Or both.
Wouldn't that make him even more monstrous, though? More to point, the reason I used that cape with that chain is two-fold. On the one hand, the chain works very well with the cape, making it look like it's the chain that's holding it on, as it looks like it loops right under the collar. On the other hand, the original design was to make a werewolf that looked monstrous on the inside but seemed like he was trying to have some dignity on the outside.

Of course, the original look failed miserably, so I'm not really married to it. I wouldn't want to reuse the Gladiator + Chain combo, however, if for no reason other than because I've already used that on another character. I guess I could go about this another way, like spiked shoulders and a big belt, or maybe even a chest plate... Pity the Roman chest plates are level-locked.

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He was once a legendary swordsman, but he was cursed and transformed into a beast, forcing him to live a half life in the shadows. Now he seeks vengeance against the person who cursed him. He will destroy anyone who gets in his way.
That's not a bad idea, but it comes with one rather serious problem - the actual transformation. I can easily make two costumes - one human and one wolf, to swap between daytime and night time - but wouldn't that technically rob him of his skill in the day when he's human? I know you said master swordsman, but that then implies that the wolf form carries no benefits, which makes it a bit extraneous. Granted, that's basically what a werewolf basically IS, but I'm just trying to think of how to turn that into an in-game workable character. 'Course, my vampire dude doesn't have to worry about sunlight, so maybe I can make the transformation voluntary?

Actually, I think the cornerstone problem might be the werewolf shtick itself. Any way I turn it, a werewolf character feels like he should be strong, tough and fast - a "stand and fight" fighter. What I have here is a Stalker. Being a horrible monster and having to hide from people, Incredible Hulk style is not a bad story device, but when it comes to out-and-out combat, wouldn't the werewolf just break cover, flip out and kill stuff? That's kind of along the lines of why I abandoned the dude, as well as why I'm prepared to dump the werewolf aspect entirely.

I mean, I could make him a strong swordsman cursed into a beast, bulk him up a bit and give him tougher attire... But then that just makes me want to make him into a Brute. Crap... That poo-poos on the idea of a biker werewolf, as well. I need something that doesn't feel like it'd be strong enough to tear you limb from limb and would WANT to lie in wait instead of charging across open ground...


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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I'm reminded of a World of Darkness type of werewolf. I see a proud Ahroun warrior of the Get of Fenris whose breed is Crinos. His sword would be the closest thing Sam could get to a Klaive.

Definitely needs the animated wolf tail.

As to why he's here, well Garou hate the forces of the Wyrm with a passion and I could easily see a werewolf doimg everything in his power to destroy the Council/5th column because of the way they create Vampires and Warwolves. Those abominations being the epitomy of evil to the true wererwolf species.


 

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Quote:
Originally Posted by Afterimage View Post
Since you have a sword and not claws, you are a man and not a beast. Or at least a half man/half beast. I would lose the beast legs and give him some pants and boots.

The chains across the chest give the impression of strength and power. The cape hides all that. Lose the cape and replace it with the gladiator shoulderpad. Or maybe a half cape. Or both.
Do all of this. LOSE. THE. CAPE. Give him the wolf tail. The chains could be holding up the gladiator shoulderpad.


 

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Originally Posted by Forbin_Project View Post
I'm reminded of a World of Darkness type of werewolf. I see a proud Ahroun warrior of the Get of Fenris whose breed is Crinos. His sword would be the closest thing Sam could get to a Klaive.

Definitely needs the animated wolf tail.

As to why he's here, well Garou hate the forces of the Wyrm with a passion and I could easily see a werewolf doimg everything in his power to destroy the Council/5th column because of the way they create Vampires and Warwolves. Those abominations being the epitomy of evil to the true wererwolf species.
This guy being a stalker fits more with a Philodox member of the Shadow Lords, with the Broadsword def fitting with a Klaive.

A dark and brooding plotter, who strikes from behind to kill the enemy of his lord.

I'd keep the monsterous legs, but add pants rather than fur, to better cover that he changes from human to wolf. (and yes, I'd add a human "costume" along with an in-between form as well)

If he is Magic, it would be a curse, or that he was born with the natural ability but was unaware until the day he changed. Immediately isolated from society, he embraces his destiny, never to be Lord, but to play Kingmaker.


 

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Originally Posted by Lord_Apollon View Post
If he is Magic, it would be a curse, or that he was born with the natural ability but was unaware until the day he changed. Immediately isolated from society, he embraces his destiny, never to be Lord, but to play Kingmaker.
You know... I don't actually know what his Origin is. Let me go check.

*edit*
OK, it seems I made the guy a Science Stalker. Hell if I know why. I can always reroll for a new origin, however. Would also give me the chance to pick a better name. Speaking of which - what might that be?

---

More to point - I'll play around with the different werewolf types suggested, but I'm somewhat dubious I'll be able to come up with one that doesn't look... Well, stock. It's this "just a werewolf" look that kills the concept for me as much as anything, and I don't know if adding more mystical stuff to him will really change that. I keep thinking we need to go in a direction that contrasts his werewolf nature, like the aforementioned biker werewolf which I don't think can work.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Evil scientific experiments are always as bad as evil curses.

EDIT: Ooh! A thousand posts!


 

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Originally Posted by Scythus View Post
EDIT: Ooh! A thousand posts!
Congratulations

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You know... I think I found out what part of the problem is, and as expected, it's that I lacked imagination when I made this guy. Originally, I just tried to approximate a werewolf as close as possible, and those tend to be either very dark brown or, most often, just black. In fact, a Google image search for "werewolf" reveals mostly black and brown werewolfs, at least in the colour pics. Me making mine basically black (and even blacker, as a test) is a large part of why it feels so... Generic.

Just as an experiment, I tried making the guy all white - white fur and white skin. And to my surprise, that actually looked pretty dang cool. He still looks generic, though, because he's just a white werewolf, but he is, nevertheless, the kind of character I'd sit up and take notice of, going "Wait, what was that? I want to see this from up close."

Of course, this comes with its own problems, as white skin isn't actually white, it's orange and a pure white wolf just falls into one more monochrome design, of which I've made MANY recently. I tried adding more chains and medieval pieces to the guy, but I don't think it's working.

So, instead, I think I'll go in another direction for the time being, at least as a test, that being a ripoff of an entirely different character - Final Fantasy VII's Nanaki, known to players as Red XIII, or whatever they chose to name him (my neighbour named him after me when he played). That is to say, instead of a black werewolf, I'll instead look at something in a flamboyant colour - gold or a fiery orange, or possibly even jade green. Just something that stands out.

That's for the body, however. A naked werewolf is still boring even if it's traffic cone orange, so I'm not sure what else to add to change that. I keep thinking about adding technology of some sort, specifically so I can use the absurd Tech Sword. Not sure how to go about this, though, or even if I SHOULD go about it.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Samuel_Tow View Post

So, instead, I think I'll go in another direction for the time being, at least as a test, that being a ripoff of an entirely different character - Final Fantasy VII's Nanaki, known to players as Red XIII, or whatever they chose to name him (my neighbour named him after me when he played).
I named him Nanaki, because I had already known that was his real name from watching my cousin. Made for some interesting dialogue at his hometown. "Who's Nanaki?" "Nanaki is Nanaki." Right...


Jade green sounds like a neat color to go with it. And you don't have to go with the big bulky chest either. You can make it more scrawny if you desire.
I have a character with a werewolf form, but it's not her default form (although she always keeps the tail), and she's a DP/Mental blaster on top of it all, so in werewolf form she's flipping around these massive pistols. It's fun. Kinda generic brown but I used some clockwork shoulderpads and a big belt in her normal color scheme (grey and white). I also have a macro set up to do the howl cc emote to change into that form.


 

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Originally Posted by Samuel_Tow View Post
Congratulations

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You know... I think I found out what part of the problem is, and as expected, it's that I lacked imagination when I made this guy. Originally, I just tried to approximate a werewolf as close as possible, and those tend to be either very dark brown or, most often, just black. In fact, a Google image search for "werewolf" reveals mostly black and brown werewolfs, at least in the colour pics. Me making mine basically black (and even blacker, as a test) is a large part of why it feels so... Generic.

Just as an experiment, I tried making the guy all white - white fur and white skin. And to my surprise, that actually looked pretty dang cool. He still looks generic, though, because he's just a white werewolf, but he is, nevertheless, the kind of character I'd sit up and take notice of, going "Wait, what was that? I want to see this from up close."

Of course, this comes with its own problems, as white skin isn't actually white, it's orange and a pure white wolf just falls into one more monochrome design, of which I've made MANY recently. I tried adding more chains and medieval pieces to the guy, but I don't think it's working.

So, instead, I think I'll go in another direction for the time being, at least as a test, that being a ripoff of an entirely different character - Final Fantasy VII's Nanaki, known to players as Red XIII, or whatever they chose to name him (my neighbour named him after me when he played). That is to say, instead of a black werewolf, I'll instead look at something in a flamboyant colour - gold or a fiery orange, or possibly even jade green. Just something that stands out.

That's for the body, however. A naked werewolf is still boring even if it's traffic cone orange, so I'm not sure what else to add to change that. I keep thinking about adding technology of some sort, specifically so I can use the absurd Tech Sword. Not sure how to go about this, though, or even if I SHOULD go about it.
When I made my werewolf I went with white because he is supposed to be a member of the Silver Fang tribe. I created a Brute because his rage fuels his battle prowess but I was disappointed with the choices of powersets. My character is a CoH version of an old character I made for a PnP campaign. I remade him a couple times as new powersets were added to Brutes. Currently he is a DB/DA.

For his costume I kept it simple Fanged Skulls comprise his shoulder armor and he's wrapped his chest and waist with razor wire so the pain from it helps fuel his rage. The new Origin Booster has allowed me to give him the Bio-Plasma aura which represents the physical manifestation of his Umbral spirit energy. The Organic Swords from the Mutant Booster are the closest I can come to a Klaive.

I'm hoping someday they'll give Brutes Broadsword so I can remake him the way I always wanted.


 

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I've got a tech-themed Shield/Axe werewolf named Iron Rampart. While technology didn't make him a werewolf, being a giant slab of hair and teeth could only take him so far and technology with that is taking him further. Personally, I think he looks pretty awesome:



There's nothing wrong with a tech werewolf. How much use will savage claws be against fully armored Rikti Soldiers? What will the hair and muscle do to protect them from things like the KRONOS Titan? And what about (if this applies to your guy), they encounter someone thinking ahead and picking up some silver bullets?

Some people said that using a sword makes them a "man", but I think that's kind of a copout response. Swords, axes, ect, are all INCREDIBLY brutal weapons. They're still tactile and it's not like they're shying away from the fight.


Folding@Home

Photoshop doesn't make a good artist.

 

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Originally Posted by Valgrisk View Post
You know... I know you said something in your post, but that pic won't let me actually see it. Allow me to condense my reaction to it in one single word:

WANT!!!

Seriously, that has got to be the coolest werewolf I've ever seen, and I've seen quite a few. You've made my mind up for me, though probably not in the way you intended. I want a character that's like this. I want one badly. However... Not this one. The werewolf you've shown me looks great, but this is a Brute or a Scrapper look. It really doesn't befit a Stalker as I interpret the AT. What this means is that I most definitely WILL have a werewolf character in the future... But it won't be this character.

OK, then, change of plans. The werewolf concept is out. It's reserved for another character if and when we see more melee proliferation. This means that I'll need a brand new concept for a Sword/SR Stalker. Since this makes the question much broader, I'm open to even the vaguest descriptions you guys have. "Spirit from the afterlife who wants revenge" or "robot who turns invisible" or anything of the sort is perfectly acceptable. I really need to salvage this Stalker, even if I have to turn him into something completely different. So long as I still have a Sword/SR Stalker after all is said and done, I'll be happy.

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To address to actual post (which I did read ), I actually agree with your assessment of a technological werewolf. I have something along those lines with a ghost possessing a suit of medieval armour. The armour itself is about as strong as you'd expect sheet metal to be, which is to say not very, but the ghost has the ability to repair it magically. One can go many ways about physical strength vs. high technology, but an argument for technology is easy to make believable.

As far as "the sword makes the man," that actually struck me as kind of the same reasoning the king's men had in Kull the Conquerer. "A sword is a nobleman's weapon." Basically, civilised men would use refined, elegant swords and those knuckle-dragging barbarians would use crude axes. It's actually funny how Kull spends the whole movie trying to fence with swords and losing badly, up until he grabs an axe and essentially one-shots the hitherto undefeatable bad guy


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Coincidentally, I'm working on my own werewolf variant at the moment: Lichenthrope - a Plant Control Dominator.

Here's some ideas that previous posts generated:

Background: Medieval nobleman afflicted with the werewolf curse, retreated into the mountains to avoid attacking his family and friends. Centuries later, he was captured by a mad scientist who used technology to enhance his already impressive speed and agility as well as giving him a 'stealth field'. The procedure trapped him in his 'wolf' form as transforming with the various implants inside him would be fatal. The scientist planned to use him as his personal assassin but his creation turned on him and escaped. Unfortunately, the implants required power-cells - running out would leave him crippled, so retreating back into the wilderness was not an option.

Instead he becomes a mercenary to survive, struggling against his innate bloodlust and thus always trying to be in control. Hence instead of a 'berserker' fighting style, he makes meticulous plans. He uses his natural and technological abilities to make surgical strikes against individual targets, rather than just rushing into battle, howling at the moon. That is one reason why he still uses a sword - the training he received as a man helps to keep the beast in check.

Names: I always struggles with names - I tend to do descriptive ones, or puns. A werewolf stalker as well as the white/grey colouring suggests variations of 'Ghost Wolf'. I'm not very familiar with Eastern European languages but there might be something useful there.

Here are a couple of costume ideas as well - I was working on your original 'white wolf' idea. Tried the red, but he ended up looking too much like a fox for my liking.




 

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I know I'm a bit late, but a concept I used for a weretiger WAY back near the start of CoH would have been just what you were looking for for your werewolf.

Someone that was badly injured, and agreed to try out a new treatment to help them recover. The treatment was an attempt to "split off" the healing abilities of lycanthropy, and it appeared to work for a while. Eventually, however, the full lycanthropy set in, and they changed. Thankfully, the slow onset of the lycanthropy gave them time to adjust and control it.

Now able to do superhuman things, they decide that they'll do their part as a hero. However, using claws and fangs could result in new lycanthropes, so they pick up a blade to use instead.

.... Anyway...

Good luck with the new character!

[Edit] PS.: I would have changed the torso chain for the leather harness, it looks good with that cape. Replace the belt with something more normal, and put on some pants.


"I do so love taking a nice, well thought out character and putting them through hell. It's like tossing a Faberge Egg onto the stage during a Gallagher concert." - me

@Palador / @Rabid Unicorn

 

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Originally Posted by GreyScribe View Post
Background: Medieval nobleman afflicted with the werewolf curse, retreated into the mountains to avoid attacking his family and friends. Centuries later, he was captured by a mad scientist who used technology to enhance his already impressive speed and agility as well as giving him a 'stealth field'. The procedure trapped him in his 'wolf' form as transforming with the various implants inside him would be fatal. The scientist planned to use him as his personal assassin but his creation turned on him and escaped. Unfortunately, the implants required power-cells - running out would leave him crippled, so retreating back into the wilderness was not an option.

Instead he becomes a mercenary to survive, struggling against his innate bloodlust and thus always trying to be in control. Hence instead of a 'berserker' fighting style, he makes meticulous plans. He uses his natural and technological abilities to make surgical strikes against individual targets, rather than just rushing into battle, howling at the moon. That is one reason why he still uses a sword - the training he received as a man helps to keep the beast in check.
Hmm... Not a bad idea. It's right up my alley, actually. It has an interesting symmetry with my actual namesake character in the "battle for self control" aspect. However, that same symmetry also puts me at an impasse, as Samuel Tow is a Scrapper and tends to fight light one when it comes to that. I might be biassed and blinded on the subject, but it feels to me that someone fighting against blood lust would want to end fights quickly, rather than employing hit-and-run tactics that irritate more than anything else, and would have moreover found a way to employ that rage in his fight style to limited degrees.

Then again, that's just ONE approach that I've already used, to boot, and the fact I'm working so hard and still coming up with so little to argue against this idea makes it very powerful and convincing. I'll need to sleep on it to decide if I can actually "feel" it. Admittedly, my other Stalkers have even less excuse, so... I don't know.

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Names: I always struggles with names - I tend to do descriptive ones, or puns. A werewolf stalker as well as the white/grey colouring suggests variations of 'Ghost Wolf'. I'm not very familiar with Eastern European languages but there might be something useful there.
Being an Eastern European, myself, names aren't hard to come by. The original name is Estonian, itself, though I don't know if it means anything. In general, though, I tend to not pick common words from non-English languages to use for names. To English speakers, naming people after things may be common practice (most English last names are actually names of professions), but I speak a language where names don't really have meanings, or if they do they stopped having them a thousand years ago (literally). I could easily pick Grey Wolf, translate it into Bulgarian, transcribe it into English and, being that I'm the only Bulgarian in City of Heroes, easily get it. But then it'll bug me every time I look at my character select screen. Kind of like his name bugs me now - it has no flow of sound.

As far as name goes, though, unless I pick an actual name name, I think we can tackle that when we settle on a concept. I'm still dubious on the werewolf concept.

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This I like. A lot. Nice lightsabre look you have going there. I was eyeing up the Tech Sword, myself, but I would not have called hot pink as a good colour for it. Good idea there.

However, there is a problem. I think the primary reason I like this one is because of the combat aura visor, but that is an actual aura and not a hard costume part. It looks good from that direction, yes, but from the side it's offset from the head and it's not on all the time, Combat Auras famously only having Combat variants. If I could put visors and other details on the wolf head, I would in a heartbeat, but since those haven't been touched in the past five years, we just can't. They don't even respect face sliders.

Most crucially, though, I'm caught between your cool idea and the previous one. I like this idea for a tech werewolf Stalker. A LOT. However, I can really only make one werewolf total, so I have to pick my battles. And in this case, as cool as it seems to sound, I think a wolf Brute is more alluring than a wolf Stalker. It's true that I like to work against the grain, but in this case pure coolness factor just... Compels me.

I'll have to sleep on this and put my thoughts in order, as some of my reactions are starting to surprise me.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Samuel_Tow View Post
OK, then, change of plans. The werewolf concept is out. It's reserved for another character if and when we see more melee proliferation. This means that I'll need a brand new concept for a Sword/SR Stalker. Since this makes the question much broader, I'm open to even the vaguest descriptions you guys have. "Spirit from the afterlife who wants revenge" or "robot who turns invisible" or anything of the sort is perfectly acceptable. I really need to salvage this Stalker, even if I have to turn him into something completely different. So long as I still have a Sword/SR Stalker after all is said and done, I'll be happy.
Does Sword have a dagger option? If so, you could easily swing this towards an "assassin." Even without one, it just means you're an assassin with a sword.
I misread and though you had said Shield at first (which Stalkers don't even get) and was thinking some sort of mage-assassin with an elemental shield. However, that idea could still work. An assassin trained in some magic arts (could be explained by whichever epic pool you choose) in order to better fight wizards and normal folk alike. This could also explain away your high evasion from SR. And it lends itself towards a mage-y costume, although you'd go for a more streamlined one.

I can try to whip together a costume if you want a visualization.


 

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Damn, I really wanted to post something earlier, but my frigg'n computer is really pissing me off today when it comes to the flash player (and photobucket seems to use this for its pic uploader) grrrr........

I had a werewolf decked out with the praetorian police chest piece and the valkyrie shoulder pads (the basic ones).



------->"Sic Semper Tyrannis"<-------

 

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Samuel, you seem to have a bit of OCD when it comes to your characters, wanting to preserve the Sword Stalker for some reason. (Not judging, I have at least one of every power combination.) So I'm wondering if you have the same sort of "completionist" tendency when it comes to concepts? Are there any that you are missing? Ghost, demon, furry, robot, cyborg, pirate, ninja, schoolgirl, etc.?


The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction

 

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It's a bit too late now since you're going in another direction, but I'll throw my own werewolf out there just to give another take on the character trope.

My guy is named London Wolf, taken from Warren Zevon's song. He's an SS/Inv brute. He was both the character I played in CoV beta (got to lvl 14, which was quick for me in the month I was in it) and the villain I managed to get to 50 to snag VEATs with. Last piece of trivia before I get to the concept- he's still running around with the Perfect Zinger proc in Invincibility from back when that was possible.

London is an ancient magical wolf creature who roamed England at the location of London before it was built. For centuries he preyed on the humans who settled there, eventually learning how to mimic their appearance. He eventually came to identify with 'his' humans and settled into a comfortable life as a thoroughly urban killer. He traveled the world as the English empire grew but became disgusted with the country as England abandoned its empire. He still has a soft spot for small island nations that dream of conquest and so he settled in the Rogue Isles in the 80s.

London's appearance is a black-furred werewolf using a somewhat pinkish skin-tone on the huge model. (It's amazing the difference in look you get on the huge model with muscles bulked out) He wears an immaculately tailored black suit with the rampant english lion symbol above the left breast pocket in red. The suit includes pants down to the beast knees, with the large furry claws below. Red gloves over monstrous hands and a red-and-white-striped, english school scarf complete the picture, or did until the tail became available.

He does have a 'human' costume slot, which is just a magical disguise; it is the identical suit with human legs, only on a non-huge frame with a rugged, lightly scarred human head and non-monstrous red gloves. Before the science pack, the wolf slot was bulked up to nigh-max and the human slot was leg-shortened and skinnied down to make the difference as visible as possible.

When I'm in full RP mode on him (and sometimes not) I type in the most 'orrific cockney accent wot oi can conjer up, mate. If he's not working or hunting, he's quite the gentleman, and has had to rebuff far too many modern forward ladies as best he can (without telling them they smell).

You can probably tell London was a Virtue native. It's been a blast playing him. But I don't do much with characters after I hit 50 on them, so I retired him to a quieter server last January.

Still.
If you're on Victory...
Stay away from him.
He'll rip your lungs out, Jim!


Statesmonkey Sez: Lighten up! It's a game, for Lincoln's sake!
Also: Six years of casual play begins to look an awful lot like one year of hardcore play.

 

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Originally Posted by Ironik View Post
Samuel, you seem to have a bit of OCD when it comes to your characters, wanting to preserve the Sword Stalker for some reason. (Not judging, I have at least one of every power combination.) So I'm wondering if you have the same sort of "completionist" tendency when it comes to concepts? Are there any that you are missing? Ghost, demon, furry, robot, cyborg, pirate, ninja, schoolgirl, etc.?
It's less a completionist tendency and more a desire for variety, really. I want to retain my Stalker because I really only play four ATs: Scrappers, Brutes, Masterminds and Stalkers. Out of coming on 50 characters now, I have about four Masterminds and Three Stalkers, including this one, with the rest being Brutes and Scrappers. A LOT of Brutes and Scrappers. I'm running out of powerset combo and starting to repeat myself with these guys, so I more or less NEED to make more Stalkers and more Masterminds.

As far as concepts go, I don't really have a list of things I want to have (beyond the simplest things, like werewolf, dragon, catgirl, robot girl, etc.). Basically, I just want to repeat myself as little as possible. Still looking at your list... Let me think. I have a ghost possessing a suit of armour, I have a bunch of furries, I have a whole host of robots... Not really sure if I have any cyborgs. I think a couple would count. I don't have any pirates and do not want any pirates. I have one girl who might count as a ninja and I have a ninja wizard (anime style). I have one school girl... And I guess one other little girl which might count. That's kind of the problem I'm running into. I have a LOT of stuff

But actually, your list is not a bad idea. It made me think about what I had, and I appreciate that.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Casual_Player View Post
It's a bit too late now since you're going in another direction, but I'll throw my own werewolf out there just to give another take on the character trope.
It's never too late for more werewolves, really, just too late to save Nadir Once I rework this guy into something else, I'll be left with no werewolves once more, and in need of a new one, either a Brute or a Scrapper. Though I probably won't make as big a deal out of it as I do with this one, I'll keep all of those ideas in mind, believe me. And yours is pretty good, actually. It's a bit sideways of what I might have come up with, but it does a good job describing why he's evil and it's pretty elaborate. Definitely something to keep in mind.

Speaking of changing this guy, I don't think I went far enough in my original statement. When I said everything could changed, I did mean everything - including "his" gender. I have no problem with making a girl Stalker if it made sense. I probably won't make a girl werewolf because the beast heads on women are just UGLY!!! but I see no problem with the general premise.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Symar View Post
Does Sword have a dagger option? If so, you could easily swing this towards an "assassin." Even without one, it just means you're an assassin with a sword.

I misread and though you had said Shield at first (which Stalkers don't even get) and was thinking some sort of mage-assassin with an elemental shield. However, that idea could still work. An assassin trained in some magic arts (could be explained by whichever epic pool you choose) in order to better fight wizards and normal folk alike. This could also explain away your high evasion from SR. And it lends itself towards a mage-y costume, although you'd go for a more streamlined one.
Hmm... A mage killer, huh? That's not unprecedented even in City of Heroes, with Zakhura having that in her name. I'm starting to get an idea here. There's always been something from Arcanum I've wanted to use, or reuse as the case may be - the notion that technological armour can protect from magic. So I'm starting to picture a character decked out in technological armour designed to dampen magical effects and suppress magical senses, transforming this guy... No, this GIRL, into a mage killer assassin.

I wonder if... Yeah, I can probably go with a sort of techno-ninja look, or... Maybe a Judge Dredd look. I've been meaning to use the PPD visor for some time. So, sleek tech, that honkin' tech sword, breasts... Yeah, that should cover all bases. OK, time to start working on a costume, then. Sweet!


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.