What's relaxing to solo on?


Ang_Rui_Shen

 

Posted

I'm with Silverado and others that reco SS/WP Brute.

Built right, it's completely unkillable by most mob groups.

Stalkers are easy to solo also, because they pick and choose when (or
even if) a battle occurs.

However, I wouldn't call it "relaxing" per se, because once you DO get into
a fight, you generally need to be paying tactical attention.

Short of a couple specific mobs (sappers, etc.) the Brute doesn't care
what you're fighting... Just press 1-2-3 till it's dead (or, till they're dead)
and wander on to the next batch at whatever pace you're comfy with...


Regards,
4


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there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

I was running a SS/Will Brute as my main for the last year. (Now on to a Dark/Invul Brute) Of the two a Dark/Invul is even easier to drive, believe it or not. Especially now that I have I/O'd him at 50. But even before, SO'd out for both, the Dark Melee/Invulnerability will win and just be a pleasure to run. With a combat/attack heal, a endurance replacement power (AoE attack), great armors, and a huge heal in Dull pain, it does not get easier than this folks. The mitigation from your secondary (pure survivability), mitigation from your primary (-ACC) along with your green/blue maintenance powers from your primary, allow you to do what Brutes are made for.....grabbing Fury and using it to SMASH!


 

Posted

Have to agree that SS/WP brute would be easy mode. No stress out, no worries of getting killed. Even level mobs for the most part you can heard up, auto footstomp and go grab a drink. By the time you get back everything but you is dead.


 

Posted

My stone/stone brute is slow, but when I just don't have it in me, I pop on mudpots, auto-taunt, and walk away. I come back 10 minutes later to find him plodding along, with a pile of corpses in his wake.


 

Posted

I find my Masterminds are both my most relaxing and most exciting to play, depending on what I challenge levels I seek. They have been my fastest leveling characters and I never tire of playing them. I consider myself a casual player, have never been very good at PC games and still I was able to take a MM 37 levels before his first PVE defeat and even then only got whacked when my son distracted me.

At easy settings, they take minimal support to finish run-of-the-mill missions and tasks; just have them follow you around and be careful to aggro only what you can handle this way. If you want to kick things up a couple of notches, you will need to get out of Bodyguard mode a few times to increase your damage and generate a few alpha strikes of your own, resulting in faster kills. This style of play is certainly busier and you will must push the support envelope. Good keybinds and macros are essential for controlling and positioning the henchmen for maximum effect.

Certain primary/secondary combos with this AT do not synergize as well as others, so you may want to consult these forums for advice.


50 Fire/Dev | 50 AR/Dev | 50 Ninjas/FF MM | 50 Bots/Dark | 50 Kin/Rad |
44 EM/Regen | 39 BS/Regen | 38 Kin/Elec | 27 Thugs/Pain
"Rare is the man so noble that he will always give thanks for that which is freely given." -Jock_Tamson

 

Posted

It's threads like this that make my alt addiction worse than ever. Good job! heh.


 

Posted

Stalker gets my vote for laid-back soloing.

Nobody bothers you unless you want them to, pick your targets, take them down fast, stealth missions if you feel like it.

Very relaxing.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Hmm, funny nobody mentioned a spines/dark scrapper yet. I have one of those, currently at L38, and if I'd put it at -1/x3 it'd be like driving a lawnmover.

It is relaxing for the following reasons:

1. You can just activate your defense and forget about it.
2. You have two damaging auras which do their work on -1 minions very well
3. You have some additional AoE attacks (albeit only one is really PBAOE, the other is a cone).
4. If you have runners, you can throw some spines, not having to follow them.
5. If you do get hit hard, you have one of the most awesome heals
6. If you relax too much and get pounded into the ground, you can just rez yourself on the spot, leaving everything around dazzled for the moment, to start again from point 1.

The build has one huge drawback though: it sucks endurance like there'd be no tomorrow. You can get around that though with lots of endurance reductions and stamina. I really enjoy playing that build when I'm in the mood the OP describes...


 

Posted

Out of my 50s, I seem to default to my Ill/TA blue-side, and my WM/SD brute red-side for more mindless, easy-care play.

Ill/TA: I see Illusion as being a bit of a mastermind set where you don't have to play the tankermind and you don't really have to pay attention to the health of your minions (unlike, oh, Mercs). You just have to be somewhat aware of when PA is about to run out. With hasten and bonuses I have them almost perma, so that's not a huge issue. If there are particularly nasty foes (Master Illusionists?), just apply a couple of confuses before going in and relax.

TA may not be as strong as Rad, but it has good utility. Nice multiple-foe debuffs in Acid Arrow and Disruption arrow, an extra hold with Ice Arrow, Spectral Terror for added fun. I could handle more, but have been playing on +0/+2 for tip missions (hardly have to bother with Oil Slick or Disruption). I'd still play higher if not for some of the crazy ambushes. Sit back, let the pets do most of the work, hold/blast (Fire Epic).

WM/SD: Bonuses have gotten my defenses to the point where they are pretty sturdy, outside of certain groups in large enough numbers (Longbow Riflemen/Minigun can lead to defense failure if not careful). Good for lots of non-stop bashing.


I have a DB/WP scrapper who can also mow through mobs, but she seems to get into a little more trouble than my brute.


Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level

 

Posted

Shield/Dark Tank or FF/Energy Defender (or, depending on how you build it, and just HOW relaxing you want it to be, Kinetics/Dark) get my vote, outside of the already recommended Stalker. Controllers/Dominators take too much concentration to keep the enemy(ies) held to be relaxing.


 

Posted

Quote:
Originally Posted by Shadowheart View Post
Hmm, funny nobody mentioned a spines/dark scrapper yet.
I have had a Spines/Dark Scrapper for years, and I think what you're describing as "relaxing" is mostly due to fighting -1 enemies. I personally find my Spines/Dark dies if I get too sloppy and fail to pay attention, and performs awesome feats if I am fully alert, constantly using positioning and the correct attacks and always ready to hit the heal. IMO Spines/Dark profits best from knife-edge alertness when played; when I'm in a more contemplative mode, I park him in a day job and get someone else.

For relaxing, I'm kinda partial to a Tanker (any of several primaries would do; being a Tanker takes the pressure off you to stay alive in crowds) with Fiery Melee. You're not looking for mitigation from FM, and you won't get it; so the timing isn't important for keeping you alive. FM isn't especially fast but it's not slow; it's just a steady pace of whoosh-whoom-slash-whoosh that allows you to kind of get into a rhythm. It does a lot of damage over time, so once you've stacked up a few hits on the baddies, their life is inexorably ticking away. It has two circular PBAoEs and its cone (Firebreath) is smallish and often skipped, and if you do skip it, you won't have to line up any cones...so you can kind of gather up the enemy and then stand in one spot and pace out your attacks, whoom-whoosh-whoom. No loud bangs, no screen shakes, no knockback, no wandering stunned foes, just piles of dead people. It's hypnotic.


If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog