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Posts
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Joined
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Hmm, funny nobody mentioned a spines/dark scrapper yet. I have one of those, currently at L38, and if I'd put it at -1/x3 it'd be like driving a lawnmover.
It is relaxing for the following reasons:
1. You can just activate your defense and forget about it.
2. You have two damaging auras which do their work on -1 minions very well
3. You have some additional AoE attacks (albeit only one is really PBAOE, the other is a cone).
4. If you have runners, you can throw some spines, not having to follow them.
5. If you do get hit hard, you have one of the most awesome heals
6. If you relax too much and get pounded into the ground, you can just rez yourself on the spot, leaving everything around dazzled for the moment, to start again from point 1.
The build has one huge drawback though: it sucks endurance like there'd be no tomorrow. You can get around that though with lots of endurance reductions and stamina. I really enjoy playing that build when I'm in the mood the OP describes... -
I normally try to find something that fits the powerset. Check out my sig for the examples. I really love those names. But it's getting harder and harder to come up with names like that. If everything that I can make up is taken, then I start doing the same using the thesaurus, as others have mentioned.
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Schwiizerdüütsch for teh win!!
So, Swiss german dialect would be the native thing. Then of course German itself.
English comes next, I use it a lot at work, and I read most of my books in English, to keep in touch with the language.
Then there's some French, which I learned at school. I use it very seldom though, and it got alot worse in the last few years :-/ -
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I never said there weren't any binds for the power but, just like Teleport, this is a power you can't walk away from, despite what binds you have.
While Flying, for example, you can get up high, press R and go AFK while you fly to the destination. TP and SJ can't because you constantly have to be pressing a key. Super Speed, if you have a nice stretch of land you have to run over without jumping, doesn't have have to be looked after 100% of the time either.
It was a nitpick, nothing more or less. I still find SJ to be the best Travel power.
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Maybe i didnt state it clearly enough, but this bind works as a TOGGLE, you dont have to push a key all the time. Push the key once and you start hopping and forwarding. All you have to do is correct the path once in a while if you come up against an obstacle that is higher than your super jump height. If you arrive at your target simply push the key a second time to switch the toggle off
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Two thumbs up!! Great guide!
One thing on superjump: you mentioned it's bothersome to have to push spacebar all the time, you cant type and i dont know what. I use the following bind on my Superjumpers:
/bind j "powexec_name Super Leap$$++up$$++autorun"
I'm at work and not sure on the name of the power hehe. I think it's Super Leap, but however, this is not the main point of the bind. The ++up and ++autorun part let you use this bind as a toggle. Stand still, hit the button and you'll jump and run til you hit the key again. Then you'll finish your current jump til you land and stand still again.