Discussion: 78 Month Veteran Reward: Purposeful
The costumes are the core of my objection. If they released the veteran costumes for everyone in some way other than veteran rewards, I'd probably stop complaining about veteran rewards (barring some other unforeseen change in policy for future rewards).
I throw City Traveller in there just because it's so much of a game changer - both in freeing up a power pick for many characters (a lot more of my characters would have Flight if they didn't have to get Hover or Air Superiority first) and for making the early parts of the game less tedious by allowing quicker travel sooner; however, the devs have taken steps to alleviate its effects, first with the Natural Pack (and Ninja Run,) then with Issue 18/Going Rogue and the flight speed boost, and coming soon with Issue 19 and Inherent Fitness. All those do a lot to make City Traveller less extreme of a bonus, but when I started this campaign none of these steps had been taken yet, and it's still a principle I disagree with. |
Now that fitness is going to be inherent you could take either or both and still have a shiny new power so there is no problem with taking flight
Frankly most people complaining about cossie options sound like spoiled children whining "want it nao" ad infinitum.
Thelonious Monk
People would create toons, flood the market with Vet reward recipes, delete toons and rinse and repeat.
The world and its dog would have Vet Reward items rendering the system pointless |
Given that most vets know how to make Inf more efficiently I don't think this would happen to an excessive extent, but I could be wrong. Also, if they did still flood the market in the face of this above mentioned minor obstacles, then prices drop like a stone, making it not worth the effort, at which point, people stop wasting their time with the whole process.
I throw City Traveller in there just because it's so much of a game changer - both in freeing up a power pick for many characters (a lot more of my characters would have Flight if they didn't have to get Hover or Air Superiority first) and for making the early parts of the game less tedious by allowing quicker travel sooner; however, the devs have taken steps to alleviate its effects, first with the Natural Pack (and Ninja Run,) then with Issue 18/Going Rogue and the flight speed boost, and coming soon with Issue 19 and Inherent Fitness. All those do a lot to make City Traveller less extreme of a bonus, but when I started this campaign none of these steps had been taken yet, and it's still a principle I disagree with.
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This trend is mirrored by those in my SG with City Traveler unlocked. I think it's a case of "sounds better than it actually ends up being."
Interestingly, I too thought the City raveler bonus would be a game-changer for may of my characters, but it has not really worked out that way. Very few of my characters actually end up taking advantage of the ability, because a) There's almost always something "better" to pick at levels 6-12, b) with all the other things that make travel simpler (bases/base tp'ers, Pocket D, jetpacks etc) I usually don't take travle powers until later in the game and c) I like many of the pre-reqs to the travel powers.
This trend is mirrored by those in my SG with City Traveler unlocked. I think it's a case of "sounds better than it actually ends up being." |
Umm Welp ok. We could see maybe vet rewards that allow for certain costume parts to add to def or aid in healing etc. Why not a shield aura that absorbs the first 25 to 50 hp in damage? Well depending on lvl of course that number might change. Recharge time on all powers increase by 2.5 to 5% you know the little things that add more ZING at lower lvls :O)
Food for thought kiddies.
P.S. why not give a player an additional slot as a vet reward to add to our powers eh? hehe
Hi, I'm someone.
My objection to veteran rewards is based on a simple principle: I am utterly against veterans getting abilities other players cannot replicate. Exclusive costumes, City Traveller, and this proposal would all qualify. (The permanent Temporary Powers do not qualify, however, as each one is available from some story arc that can be repeated in Ouroboros, so these bonuses are available to other players.) I can see the value of Veteran Rewards in the form of "nice little bonuses so you don't have to do as much work now that you've been playing so long". "Nice little bonuses that give you abilities/options completely new", on the other hand, are divisive and destructive; especially at this late date, new players aren't going to see a 6+ year reward as something "great to look forward to", but something they will never get, thus making veterans "better" than them. You do not want new players feeling like they will never catch up and never get the good stuff if you keep adding bonuses like this to the end of the rewards cycle, and thus rewards need to be those that give a bonus, but not an insurmountable advantage. |
they should just make vet rewards purchasable. i know the whole point is that they are for people who have played the longest, but they also end up being for the people who have paid the most for the game. i say for $10 you can skip ahead to the next vet level, but that you can only do it once per month. that way it will still take time to earn them all, and you have to spend more money but you can get them in a third the time. that way the people who feel left out can catch up, the people who don't care don't see any change, and paragon makes more money. that looks like a win-win-win solution to me.
they should just make vet rewards purchasable. i know the whole point is that they are for people who have played the longest, but they also end up being for the people who have paid the most for the game. i say for $10 you can skip ahead to the next vet level, but that you can only do it once per month. that way it will still take time to earn them all, and you have to spend more money but you can get them in a third the time. that way the people who feel left out can catch up, the people who don't care don't see any change, and paragon makes more money. that looks like a win-win-win solution to me.
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cheap and sickening? how so? i am not a fan of micro-transactions and i hate it when the only way to get more content is to pay extra for it. i am, however, a big fan of taking things that can be purchased and making them available through actions in-game, or i this case, simple by being patient. again, if you wanted the vet rewards sooner, you could pay extra for them, otherwise you get those same rewards just by waiting. a solution that would seem to please both the patient and impatient alike.
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Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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Welcome to the year 2010. Everybody does it these days. And as many, many people have already told you... if you don't like it, don't pay for it.
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You may be happy with this kind of business model Chad, but I will continue to state my displeasure with it since that, and refusing to buy the micros, is the only real way I can make my feelings known to the company.
My willingness to buy the micros makes me a better customer for NCSoft, and that's why I get more stuff from them than you do. This is, in fact, the very logic long-time veterans tend to use against me when I argue against the Vet Reward system ("I've supported them for years, I deserve a little recognition for it!")
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Second, you are comparing apples and oranges. Veteran Rewards are something given as a way of saying "thank you" for a long time playing the game, micro-transactions are something you buy. Keep in mind, I half support you on the Vet Rewards system, since I think the costumes should be taken out of it. The rest of it seems fine to me since almost none of it is really game changing, except maybe the "City Traveler" power and that is only by a little.
I don't and they won't get any more micros from me. I would rather they increase the subscription price a little than continue these crappy micros.
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Bumping the sub fee isn't a realistic option, ergo they need to find other ways to juice profits and stay in business.
Voila, boosters!
But by all means keep enjoying your rent controlled sub fee.
I don't mind subsidizing the boosterphobic with my purchases from the NC Store- the more players the merrier!
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
$14.95 in 2010 dollars is worth less than $14.95 in 2004 dollars.
Bumping the sub fee isn't a realistic option, ergo they need to find other ways to juice profits and stay in business. Voila, boosters! But by all means keep enjoying your rent controlled sub fee. I don't mind subsidizing the boosterphobic with my purchases from the NC Store- the more players the merrier! |
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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No one is asking you to (well, other than NCSoft Marketting, but who cares about them? ). However, I think it's being heavily implied that you're being a little overly-vocal about things, since every time a microtransaction thread comes up, it boils down to you retorting things every other post...
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As to the second part, it is called a discussion. If people reply to my post I am willing to "talk" to them. I thought that was what these threads were supposed to be about.
As to the second part, it is called a discussion. If people reply to my post I am willing to "talk" to them. I thought that was what these threads were supposed to be about.
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which is all true. micro-transactions are for things you can only get by paying extra money as opposed to vet rewards that you will get simply by playing the game long enough. adding the option to allow people to pay extra to slowly catch up to people who have been able to play the game since the beginning is not the same as adding more micro-transactions since you can still get that content for free (as long as you play the game long enough). so, please stop derailing a thread about vet rewards with your opinions (valid as they may be) about micro-transactions, thank you.
except that, from what i can see, you're not actually willing to "talk" to them at all. i give a suggestion for a solution to the vet program that should make almost everyone happy and you go off on how you hate micro-transactions.
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which is all true. micro-transactions are for things you can only get by paying extra money as opposed to vet rewards that you will get simply by playing the game long enough. adding the option to allow people to pay extra to slowly catch up to people who have been able to play the game since the beginning is not the same as adding more micro-transactions since you can still get that content for free (as long as you play the game long enough). |
so, please stop derailing a thread about vet rewards with your opinions (valid as they may be) about micro-transactions, thank you. |
How is saying I think you have a bad idea "derailing a thread"? I think maybe you just got upset because I do not like your idea and said so. That fails into the realm of discussion.
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that contains no reference to my idea. it simply states that you don't like micro-transactions, and since my suggestion had nothing to do with micro-transactions your comment was off topic. i have no problem with you not liking my idea, but you didn't say that, you just started talking about micro-transaction, several people followed suit, and thus, the topic was derailed.
has anyone gotten this thing to work? I clicked it on one of my characters but nothing happened. Any idea what I am doing wrong?
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Thank You Devs for Merits!!!!
Good job advancing the micro-transaction model here. Seriously, it's bad enough we pay for packs with at least decent content on top of the regular monthly subscription fees, but something like this would be so cheap as to be sickening.
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it's derailing because you didn't say you thought my idea was bad.
that contains no reference to my idea. it simply states that you don't like micro-transactions, and since my suggestion had nothing to do with micro-transactions your comment was off topic. i have no problem with you not liking my idea, but you didn't say that, you just started talking about micro-transaction, several people followed suit, and thus, the topic was derailed. |
Hope that clears things up for you.
I throw City Traveller in there just because it's so much of a game changer - both in freeing up a power pick for many characters (a lot more of my characters would have Flight if they didn't have to get Hover or Air Superiority first) and for making the early parts of the game less tedious by allowing quicker travel sooner; however, the devs have taken steps to alleviate its effects, first with the Natural Pack (and Ninja Run,) then with Issue 18/Going Rogue and the flight speed boost, and coming soon with Issue 19 and Inherent Fitness. All those do a lot to make City Traveller less extreme of a bonus, but when I started this campaign none of these steps had been taken yet, and it's still a principle I disagree with.