Devastation vs Thunderstrike


Another_Fan

 

Posted

I have been researching "ranged damage" sets for my level 39 Fire/Fire blaster. Almost every guide or build I come across has 1 or 2 of each of these sets included. I am currently pretty well frankenslotted to maximize my combat stats, but I'm entertaining the idea of going for some 5 or 6 enhancement set bonuses on the 4 "ranged damage" abilities (flares, fire blast, blaze, blazing bolt). I have enough recipes and most of the ingredients for two full sets of Devastation. I generally only group with this character and I almost never do blapping as I prefer to stay at range, even if it's short range. Thunderstrike's advantage is the 6th bonus which gives you the big ranged defense & energy/neg energy bonus. Devastation seems to be good for health, damage and a good psionic/holds defense bonus.

My pools are Fighting (for the defense) Fitness (obvious) Medicine (for the heals) and Concealment (for tactical positioning and "Oh ****" moments)

For I-19 I am going to replace the Fitness pool (inherent) with Leadership for the good grouping oriented bonuses.

For travel I use Ninja Run (but I love Super Jump!!!)

Please discuss the pros and cons of these two sets and give me your advice. I have played around with Mids but I'm looking for some quick, to the point advice really.

Thanks!


 

Posted

When I slot ranged attacks I never use devastation for set bonuses. That one is all about chance to hold.

There are two ways I slot things: #1 6-piece thunderstrike because it brings recovery, accuracy and ranged defense. #2 Entropic/Decimation for recharge plus the chance to hold.

If I could get the ranged defense and still have room for the chance to hold I would. If I could slot it in a melee attack I would.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

I agree with Gavin, I have tried full sets of both Devastation and Thunderstrike and by far Thunderstrike offers more bang for the buck.

FWIW
My current favorite way to slot single target blasts is 5-slotted (4-piece) Thunderstrike and then one slot for the Devastation Hold proc. My defender has three attacks with this set-up and the Proc is quite frequent due to his ability to spam attacks.

-Bio-


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

Quote:
Originally Posted by jp74 View Post
I have been researching "ranged damage" sets for my level 39 Fire/Fire blaster. Almost every guide or build I come across has 1 or 2 of each of these sets included. I am currently pretty well frankenslotted to maximize my combat stats, but I'm entertaining the idea of going for some 5 or 6 enhancement set bonuses on the 4 "ranged damage" abilities (flares, fire blast, blaze, blazing bolt). I have enough recipes and most of the ingredients for two full sets of Devastation. I generally only group with this character and I almost never do blapping as I prefer to stay at range, even if it's short range. Thunderstrike's advantage is the 6th bonus which gives you the big ranged defense & energy/neg energy bonus. Devastation seems to be good for health, damage and a good psionic/holds defense bonus.

My pools are Fighting (for the defense) Fitness (obvious) Medicine (for the heals) and Concealment (for tactical positioning and "Oh $hit" moments)

For I-19 I am going to replace the Fitness pool (inherent) with Leadership for the good grouping oriented bonuses.

For travel I use Ninja Run (but I love Super Jump!!!)

Please discuss the pros and cons of these two sets and give me your advice. I have played around with Mids but I'm looking for some quick, to the point advice really.

Thanks!
Depends on the goal. I would either go full set of Thunderstrike or Devastation or frankenslot between the two sets. If I 3 slot it I fill the other two slots with devastation (or 3 slots if my blaster/defender/corruptor is Electric - 3rd with the hold proc)

Lightning bolt: 3 Thunderstrikes (A/D,A/D/R,A/D/E) + Devastation: (A/D/E/R , A/D/R , Hold Proc)


@Deadboy

 

Posted

It depends on your build goals. If you want more HPs and regen with some some added control, you slot Devastation (the +damage is a nice plus). For Defense, you slot Thunderstrike (the Acc and Recovery bonuses are nice little adds though).

My Pistols/Fire blaster is a defense build and uses the following slotting for the first tier attack.
Hero Profile:
Level 1: Pistols -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)

My main Fire/Fire is a regen build and uses the following slotting (before I got the purples I used 2 Thunderstrikes).
Level 1: Flares -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Hold%(7), Dev'n-Acc/Dmg/EndRdx/Rchg(15), Apoc-Dmg(17), Apoc-Dam%(33)


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

If you plan on staying at range Thunderstrike is teh better set for your purposes.

The 6 slot bonus is 2.5% ranged defense. But....the 3 slot bonus is 2.5% E/N defense. They add together to give you 3.75% of ranged and E/N because each bonus also grants you half of it for the other.

Also gives you 2% recovery, 7% accuracy, and a movement speed bonus (which is awesome if you're a hoverblaster and use hover to get around in combat)

It just gives you more bonuses that are useful to a range-oriented blaster.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

The only time I've used Devastation was on my FF Defender where I used two sets to cap my Psi Defence. I take it that you wont be doing that on your Blaster.

Its one of the very few occasions when I haven't use Thunderstrike for blast sets on any character. Thunderstrike is just that good.


 

Posted

What are you building for ? I can't imagine a /fire trying to stay at range because 7/9 of the powers are melee or pbaoe. If you are going close in melee or smashing lethal is going to give you more effective defense than range.

Anyway the gem of devastation is the chance to hold, if you are taking an epic hold and you slot these in your attack chain you have a nearly even chance of having the boss held after hold,attack 1, attack 2, attack 2


 

Posted

Quote:
Originally Posted by Another_Fan View Post
What are you building for ? I can't imagine a /fire trying to stay at range because 7/9 of the powers are melee or pbaoe. If you are going close in melee or smashing lethal is going to give you more effective defense than range.

Anyway the gem of devastation is the chance to hold, if you are taking an epic hold and you slot these in your attack chain you have a nearly even chance of having the boss held after hold,attack 1, attack 2, attack 2
I actually wasn't sure what I wanted to do and was a bit of a noob when I selected the secondary Fire Manipulation. I should have researched it better. I find I prefer staying at range with my blaster but you are correct that my secondary choice is more suited to a blapper. Perhaps I should look to being a 75% ranged blaster and 25% blapper. I mean I like blapping, I just get my *** kicked everytime I try.


 

Posted

THUNDER!

THUNDER!

THUNDER!

THUNDERSTRIKE HO!!!!



Devastation is only a set I slot on Melee toons for regen and damage bonues.

Every TS recipe is Pool A and cheap to craft, Devastation has some recipes in Pool C and recipes that require rare salvage.


 

Posted

I generally use 4 Thunderstrike and 2 devastation with one being the chance for hold


If your gonna play follow the leader just make sure the leader is taking you where you want to go.

 

Posted

I spent all weekend outfitting my Ice/Electric Blaster for Set IOs.

I'd love to show you the 150+ million (still missing some Numinas, the LotG increased recharge and a couple of resistance IOs for the shields) and counting build I went with, but unfortunately I'm at work and left my thumb drive at home.

Ultimately, I think the biggest factor is that Thunderstrike gives you a bigger recharge enhancement opportunity. The heavy hitters of the sets always get Thunderstrike for me. Plus, if you're not rolling in the dough, Thunderstrikes are fairly cheap and generally don't require as much costly salvage.

I don't think I did a full set of Devastation this time around. I like the chance for Hold, but I believe it doesn't work on bosses? That's the only time it would be useful at all for me. I already have two holds (Freeze Ray and Shocking Grasp), so it's less of an issue for me. I know I did a three-slot Devastation and three-slot Thunderstrike in Ice Blast though.

Plus, I five-slotted Decimation in Ice Bolt (the quickest recharging attack), so I had a Chance for Build Up firing off about every 12 times I used it. That doesn't give much of a recharge bonus though (just like Devastation), so I personally recommend you put the Procs in powers that already recharge quickly, that you wouldn't be ebhancing that much no matter how much +recharge you threw into them.


Thanks for eight fun years, Paragon.

 

Posted

Quote:
Originally Posted by DrMike2000 View Post
The only time I've used Devastation was on my FF Defender where I used two sets to cap my Psi Defence. I take it that you wont be doing that on your Blaster.
Not to mention the 3% damage. Devastations (and Red Fortune) are how I got the damage on my FF Defender up.

Definately not needed for a Blaster, though. Thunderstrike seems the better all around. (And coincidentally, two of my Blasters are Electric, so Thunderstrike fits them conceptually)


 

Posted

Thunderstrike happens to be my favorite set of all time. Just having it in your build makes food taste better.

However, if you're looking to get a little more Blappy, Devastation might be the way to go. The extra regeneration will boost your survivability, and it won't hurt to have those Chances to Hold to save you when the going gets rough.

Also, you can slot:
Fire Sword Circle and Burn with Obliteration (6)
Build Up with Gaussian's Fire-Control (6)
Fire Sword with Kinetic Melee (4) or Touch of Death (6)
Ring of Fire with Enfeebled Operation (6)
Hot Feet with Impeeded Swiftness (6)

Any of these slotting options will give you a bit of a boost to Melee Defense, and ALL of them will really give you some cushion. I find, with a Blaster, you're often killing things fast enough, that a little Defense can go a long way.


 

Posted

Quote:
Originally Posted by ChrisMoses View Post
I spent all weekend outfitting my Ice/Electric Blaster for Set IOs.

I'd love to show you the 150+ million (still missing some Numinas, the LotG increased recharge and a couple of resistance IOs for the shields) and counting build I went with, but unfortunately I'm at work and left my thumb drive at home.

Ultimately, I think the biggest factor is that Thunderstrike gives you a bigger recharge enhancement opportunity. The heavy hitters of the sets always get Thunderstrike for me. Plus, if you're not rolling in the dough, Thunderstrikes are fairly cheap and generally don't require as much costly salvage.

I don't think I did a full set of Devastation this time around. I like the chance for Hold, but I believe it doesn't work on bosses? That's the only time it would be useful at all for me. I already have two holds (Freeze Ray and Shocking Grasp), so it's less of an issue for me. I know I did a three-slot Devastation and three-slot Thunderstrike in Ice Blast though.

Plus, I five-slotted Decimation in Ice Bolt (the quickest recharging attack), so I had a Chance for Build Up firing off about every 12 times I used it. That doesn't give much of a recharge bonus though (just like Devastation), so I personally recommend you put the Procs in powers that already recharge quickly, that you wouldn't be ebhancing that much no matter how much +recharge you threw into them.
Here it is:

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Mercury Avenger: Level 50 Technology Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Medicine
Ancillary Pool: Electrical Mastery

Hero Profile:
Level 1: Ice Blast
  • (A) Devastation - Accuracy/Damage
  • (5) Devastation - Damage/Endurance
  • (5) Devastation - Damage/Recharge
  • (7) Thunderstrike - Accuracy/Damage/Recharge
  • (15) Thunderstrike - Accuracy/Damage/Endurance
  • (43) Thunderstrike - Damage/Endurance/Recharge
Level 1: Electric Fence
  • (A) Accuracy IO
Level 2: Charged Brawl
  • (A) Mako's Bite - Accuracy/Damage
  • (3) Mako's Bite - Damage/Endurance
  • (3) Mako's Bite - Damage/Recharge
  • (7) Mako's Bite - Accuracy/Endurance/Recharge
  • (29) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (43) Mako's Bite - Chance of Damage(Lethal)
Level 4: Ice Bolt
  • (A) Decimation - Accuracy/Damage
  • (9) Decimation - Damage/Endurance
  • (17) Decimation - Damage/Recharge
  • (17) Decimation - Accuracy/Damage/Recharge
  • (23) Decimation - Chance of Build Up
Level 6: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 8: Freeze Ray
  • (A) Lockdown - Accuracy/Hold
  • (9) Lockdown - Accuracy/Recharge
  • (13) Lockdown - Recharge/Hold
  • (15) Lockdown - Endurance/Recharge/Hold
  • (25) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (25) Lockdown - Chance for +2 Mag Hold
Level 10: Havoc Punch
  • (A) Kinetic Combat - Accuracy/Damage
  • (11) Kinetic Combat - Damage/Endurance
  • (11) Kinetic Combat - Damage/Recharge
  • (13) Kinetic Combat - Damage/Endurance/Recharge
  • (27) HamiO:Nucleolus Exposure
Level 12: Hurdle
  • (A) Jumping IO
Level 14: Super Jump
  • (A) Unbounded Leap - +Stealth
Level 16: Health
  • (A) Numina's Convalescence - Heal
  • (40) Numina's Convalescence - +Regeneration/+Recovery
Level 18: Bitter Ice Blast
  • (A) Thunderstrike - Accuracy/Damage
  • (19) Thunderstrike - Damage/Endurance
  • (19) Thunderstrike - Damage/Recharge
  • (21) Thunderstrike - Accuracy/Damage/Recharge
  • (34) Thunderstrike - Accuracy/Damage/Endurance
  • (36) Thunderstrike - Damage/Endurance/Recharge
Level 20: Stamina
  • (A) Endurance Modification IO
  • (21) Endurance Modification IO
Level 22: Build Up
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
Level 24: Acrobatics
  • (A) Endurance Reduction IO
Level 26: Aim
  • (A) Recharge Reduction IO
  • (27) Recharge Reduction IO
Level 28: Thunder Strike
  • (A) Multi Strike - Accuracy/Damage
  • (29) Multi Strike - Damage/Endurance
  • (31) Multi Strike - Damage/Recharge
  • (31) Multi Strike - Accuracy/Endurance
  • (31) Multi Strike - Accuracy/Damage/Endurance
  • (33) Multi Strike - Damage/Endurance/Recharge
Level 30: Aid Other
  • (A) Healing IO
Level 32: Blizzard
  • (A) Positron's Blast - Accuracy/Damage
  • (33) Positron's Blast - Damage/Endurance
  • (33) Positron's Blast - Damage/Recharge
  • (34) Positron's Blast - Damage/Range
  • (34) Positron's Blast - Accuracy/Damage/Endurance
  • (46) Recharge Reduction IO
Level 35: Power Sink
  • (A) Performance Shifter - EndMod
  • (36) Performance Shifter - EndMod/Recharge
  • (36) Performance Shifter - EndMod/Accuracy/Recharge
  • (37) Performance Shifter - Accuracy/Recharge
  • (37) Performance Shifter - EndMod/Accuracy
  • (37) Performance Shifter - Chance for +End
Level 38: Shocking Grasp
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (39) Basilisk's Gaze - Accuracy/Recharge
  • (39) Basilisk's Gaze - Recharge/Hold
  • (39) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (40) HamiO:Peroxisome Exposure
  • (40) HamiO:Peroxisome Exposure
Level 41: Static Discharge
  • (A) Positron's Blast - Accuracy/Damage
  • (42) Positron's Blast - Damage/Endurance
  • (42) Positron's Blast - Damage/Recharge
  • (42) Positron's Blast - Damage/Range
  • (43) Positron's Blast - Accuracy/Damage/Endurance
Level 44: Aid Self
  • (A) Numina's Convalescence - Heal/Endurance
  • (45) Numina's Convalescence - Endurance/Recharge
  • (45) Numina's Convalescence - Heal/Recharge
  • (45) Numina's Convalescence - Heal
  • (46) Interrupt Reduction IO
  • (46) Interrupt Reduction IO
Level 47: Charged Armor
  • (A) Reactive Armor - Resistance/Endurance
  • (48) Reactive Armor - Resistance/Recharge
  • (48) Reactive Armor - Endurance/Recharge
  • (48) Reactive Armor - Resistance/Endurance/Recharge
  • (50) Reactive Armor - Resistance
Level 49: Surge of Power
  • (A) Aegis - Resistance/Recharge
  • (50) Aegis - Resistance/Endurance/Recharge
  • (50) Aegis - Resistance
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Defiance
Level 2: Ninja Run
------------
Set Bonus Totals:
  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 5.94% Defense(Smashing)
  • 5.94% Defense(Lethal)
  • 7.5% Defense(Fire)
  • 7.5% Defense(Cold)
  • 13.8% Defense(Energy)
  • 13.8% Defense(Negative)
  • 4.38% Defense(Melee)
  • 14.4% Defense(Ranged)
  • 10.3% Defense(AoE)
  • 2.25% Max End
  • 25% Enhancement(Accuracy)
  • 2.5% Enhancement(Held)
  • 33.8% Enhancement(RechargeTime)
  • 6% Enhancement(Heal)
  • 9% FlySpeed
  • 122 HP (10.1%) HitPoints
  • 9% JumpHeight
  • 9% JumpSpeed
  • MezResist(Held) 5.5%
  • MezResist(Immobilize) 9.9%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 1.65%
  • 13.5% (0.23 End/sec) Recovery
  • 36% (1.81 HP/sec) Regeneration
  • 4.1% Resistance(Fire)
  • 4.1% Resistance(Cold)
  • 14% RunSpeed
------------
Set Bonuses:
Devastation
(Ice Blast)
  • 12% (0.6 HP/sec) Regeneration
  • 27.1 HP (2.25%) HitPoints
Thunderstrike
(Ice Blast)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
Mako's Bite
(Charged Brawl)
  • MezResist(Immobilize) 3.3%
  • 18.1 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Decimation
(Ice Bolt)
  • MezResist(Immobilize) 2.75%
  • 13.6 HP (1.12%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Lockdown
(Freeze Ray)
  • 3% DamageBuff(All)
  • 2.5% Enhancement(Held)
  • MezResist(Held) 2.2%
  • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Kinetic Combat
(Havoc Punch)
  • MezResist(Immobilize) 2.75%
  • 18.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Numina's Convalescence
(Health)
  • 12% (0.6 HP/sec) Regeneration
Thunderstrike
(Bitter Ice Blast)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Multi Strike
(Thunder Strike)
  • MezResist(Sleep) 1.65%
  • 0.95% Resistance(Fire,Cold)
  • MezResist(Stun) 1.65%
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Positron's Blast
(Blizzard)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Performance Shifter
(Power Sink)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 22.6 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Basilisk's Gaze
(Shocking Grasp)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Positron's Blast
(Static Discharge)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Numina's Convalescence
(Aid Self)
  • 12% (0.6 HP/sec) Regeneration
  • 22.6 HP (1.87%) HitPoints
  • 6% Enhancement(Heal)
Reactive Armor
(Charged Armor)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
  • 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
Aegis
(Surge of Power)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)


Thanks for eight fun years, Paragon.

 

Posted

Thunderstrike, thunderstrike, thunderstrike.

Unless, of course, you want to try thunderstrike.

If you want a "chance to hold" remember your next power pick you can get a real hold, not just the crummy chance of one!


 

Posted

Nobody does 5 Decimations (5% rech) and one Devastation Hold Proc? That's my typical slotting - I usually stay Glass Cannon or 'depend upon the kindness of strangers' who Ice Shield me.
(Archery blaster)


Arc #6015 - Coming Unglued

"A good n00b-sauce is based on a good n00b-roux." - The Masque

 

Posted

Quote:
Originally Posted by galadiman View Post
Nobody does 5 Decimations (5% rech) and one Devastation Hold Proc? That's my typical slotting - I usually stay Glass Cannon or 'depend upon the kindness of strangers' who Ice Shield me.
(Archery blaster)
I do, and I said so above:
Quote:
Originally Posted by GavinRuneblade View Post
There are two ways I slot things: #1 6-piece thunderstrike because it brings recovery, accuracy and ranged defense. #2 Entropic/Decimation for recharge plus the chance to hold.
Quote:
Originally Posted by _eeek_ View Post
If you want a "chance to hold" remember your next power pick you can get a real hold, not just the crummy chance of one!
Because the hold by itself wont stop a boss, but the hold plus proc will.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Devastation if you 5 socket, Thunderstrike if you 6 socket.


 

Posted

Quote:
Originally Posted by JuliusSeizure View Post
Devastation if you 5 socket, Thunderstrike if you 6 socket.
What are you going for? That's the question you need to answer first, Defense? Recharge?

On almost all of my blasters I put in Thunderstrikes, Decimations and the Purple Range. I like Recharge, I like Defense. Health and Endurance can be made up with other sets not in my attacks. I also put Crushing Impacts when I can. I just like Recharge.


 

Posted

Quote:
Originally Posted by Jade_Dragon View Post
Not to mention the 3% damage. Devastations (and Red Fortune) are how I got the damage on my FF Defender up.

Definately not needed for a Blaster, though. Thunderstrike seems the better all around. (And coincidentally, two of my Blasters are Electric, so Thunderstrike fits them conceptually)
The damage set bonuses are pretty piddly.
Even stacking up a good few will get you maybe 10% net increase in your damage output, considering you're slotting for +100% damage on top of the base amount.
I built up around +30% global damage on my Stalker (plus Assault on top) and didn't really notice the difference.

My FF Defender upped the damage by taking Sonic as a secondary, which has a huge effect - probably 40% or so Res debuff (and therefore 40% more net damage) at any time.

But anyway, I never found the +3% Damage to be a huge draw for Devastation.


 

Posted

Eh, between set bonuses, assault, and vigilance, my FF defender's gonna have something like +65-70% damage post-i19. Each individual 3% isn't much, but they do add up. I certainly wouldn't sacrifice defense set bonuses for them, but they're a nice secondary bonus to go for.


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!