Devastation vs Thunderstrike
When I slot ranged attacks I never use devastation for set bonuses. That one is all about chance to hold.
There are two ways I slot things: #1 6-piece thunderstrike because it brings recovery, accuracy and ranged defense. #2 Entropic/Decimation for recharge plus the chance to hold.
If I could get the ranged defense and still have room for the chance to hold I would. If I could slot it in a melee attack I would.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
I agree with Gavin, I have tried full sets of both Devastation and Thunderstrike and by far Thunderstrike offers more bang for the buck.
FWIW
My current favorite way to slot single target blasts is 5-slotted (4-piece) Thunderstrike and then one slot for the Devastation Hold proc. My defender has three attacks with this set-up and the Proc is quite frequent due to his ability to spam attacks.
-Bio-
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
I have been researching "ranged damage" sets for my level 39 Fire/Fire blaster. Almost every guide or build I come across has 1 or 2 of each of these sets included. I am currently pretty well frankenslotted to maximize my combat stats, but I'm entertaining the idea of going for some 5 or 6 enhancement set bonuses on the 4 "ranged damage" abilities (flares, fire blast, blaze, blazing bolt). I have enough recipes and most of the ingredients for two full sets of Devastation. I generally only group with this character and I almost never do blapping as I prefer to stay at range, even if it's short range. Thunderstrike's advantage is the 6th bonus which gives you the big ranged defense & energy/neg energy bonus. Devastation seems to be good for health, damage and a good psionic/holds defense bonus.
My pools are Fighting (for the defense) Fitness (obvious) Medicine (for the heals) and Concealment (for tactical positioning and "Oh $hit" moments) For I-19 I am going to replace the Fitness pool (inherent) with Leadership for the good grouping oriented bonuses. For travel I use Ninja Run (but I love Super Jump!!!) Please discuss the pros and cons of these two sets and give me your advice. I have played around with Mids but I'm looking for some quick, to the point advice really. Thanks! |
Lightning bolt: 3 Thunderstrikes (A/D,A/D/R,A/D/E) + Devastation: (A/D/E/R , A/D/R , Hold Proc)
@Deadboy
It depends on your build goals. If you want more HPs and regen with some some added control, you slot Devastation (the +damage is a nice plus). For Defense, you slot Thunderstrike (the Acc and Recovery bonuses are nice little adds though).
My Pistols/Fire blaster is a defense build and uses the following slotting for the first tier attack.
Hero Profile:
Level 1: Pistols -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
My main Fire/Fire is a regen build and uses the following slotting (before I got the purples I used 2 Thunderstrikes).
Level 1: Flares -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Hold%(7), Dev'n-Acc/Dmg/EndRdx/Rchg(15), Apoc-Dmg(17), Apoc-Dam%(33)
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
If you plan on staying at range Thunderstrike is teh better set for your purposes.
The 6 slot bonus is 2.5% ranged defense. But....the 3 slot bonus is 2.5% E/N defense. They add together to give you 3.75% of ranged and E/N because each bonus also grants you half of it for the other.
Also gives you 2% recovery, 7% accuracy, and a movement speed bonus (which is awesome if you're a hoverblaster and use hover to get around in combat)
It just gives you more bonuses that are useful to a range-oriented blaster.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
The only time I've used Devastation was on my FF Defender where I used two sets to cap my Psi Defence. I take it that you wont be doing that on your Blaster.
Its one of the very few occasions when I haven't use Thunderstrike for blast sets on any character. Thunderstrike is just that good.
What are you building for ? I can't imagine a /fire trying to stay at range because 7/9 of the powers are melee or pbaoe. If you are going close in melee or smashing lethal is going to give you more effective defense than range.
Anyway the gem of devastation is the chance to hold, if you are taking an epic hold and you slot these in your attack chain you have a nearly even chance of having the boss held after hold,attack 1, attack 2, attack 2
What are you building for ? I can't imagine a /fire trying to stay at range because 7/9 of the powers are melee or pbaoe. If you are going close in melee or smashing lethal is going to give you more effective defense than range.
Anyway the gem of devastation is the chance to hold, if you are taking an epic hold and you slot these in your attack chain you have a nearly even chance of having the boss held after hold,attack 1, attack 2, attack 2 |
THUNDER!
THUNDER!
THUNDER!
THUNDERSTRIKE HO!!!!
Devastation is only a set I slot on Melee toons for regen and damage bonues.
Every TS recipe is Pool A and cheap to craft, Devastation has some recipes in Pool C and recipes that require rare salvage.
I generally use 4 Thunderstrike and 2 devastation with one being the chance for hold
If your gonna play follow the leader just make sure the leader is taking you where you want to go.
I spent all weekend outfitting my Ice/Electric Blaster for Set IOs.
I'd love to show you the 150+ million (still missing some Numinas, the LotG increased recharge and a couple of resistance IOs for the shields) and counting build I went with, but unfortunately I'm at work and left my thumb drive at home.
Ultimately, I think the biggest factor is that Thunderstrike gives you a bigger recharge enhancement opportunity. The heavy hitters of the sets always get Thunderstrike for me. Plus, if you're not rolling in the dough, Thunderstrikes are fairly cheap and generally don't require as much costly salvage.
I don't think I did a full set of Devastation this time around. I like the chance for Hold, but I believe it doesn't work on bosses? That's the only time it would be useful at all for me. I already have two holds (Freeze Ray and Shocking Grasp), so it's less of an issue for me. I know I did a three-slot Devastation and three-slot Thunderstrike in Ice Blast though.
Plus, I five-slotted Decimation in Ice Bolt (the quickest recharging attack), so I had a Chance for Build Up firing off about every 12 times I used it. That doesn't give much of a recharge bonus though (just like Devastation), so I personally recommend you put the Procs in powers that already recharge quickly, that you wouldn't be ebhancing that much no matter how much +recharge you threw into them.
Thanks for eight fun years, Paragon.
The only time I've used Devastation was on my FF Defender where I used two sets to cap my Psi Defence. I take it that you wont be doing that on your Blaster.
|
Definately not needed for a Blaster, though. Thunderstrike seems the better all around. (And coincidentally, two of my Blasters are Electric, so Thunderstrike fits them conceptually)
Thunderstrike happens to be my favorite set of all time. Just having it in your build makes food taste better.
However, if you're looking to get a little more Blappy, Devastation might be the way to go. The extra regeneration will boost your survivability, and it won't hurt to have those Chances to Hold to save you when the going gets rough.
Also, you can slot:
Fire Sword Circle and Burn with Obliteration (6)
Build Up with Gaussian's Fire-Control (6)
Fire Sword with Kinetic Melee (4) or Touch of Death (6)
Ring of Fire with Enfeebled Operation (6)
Hot Feet with Impeeded Swiftness (6)
Any of these slotting options will give you a bit of a boost to Melee Defense, and ALL of them will really give you some cushion. I find, with a Blaster, you're often killing things fast enough, that a little Defense can go a long way.
I spent all weekend outfitting my Ice/Electric Blaster for Set IOs.
I'd love to show you the 150+ million (still missing some Numinas, the LotG increased recharge and a couple of resistance IOs for the shields) and counting build I went with, but unfortunately I'm at work and left my thumb drive at home. Ultimately, I think the biggest factor is that Thunderstrike gives you a bigger recharge enhancement opportunity. The heavy hitters of the sets always get Thunderstrike for me. Plus, if you're not rolling in the dough, Thunderstrikes are fairly cheap and generally don't require as much costly salvage. I don't think I did a full set of Devastation this time around. I like the chance for Hold, but I believe it doesn't work on bosses? That's the only time it would be useful at all for me. I already have two holds (Freeze Ray and Shocking Grasp), so it's less of an issue for me. I know I did a three-slot Devastation and three-slot Thunderstrike in Ice Blast though. Plus, I five-slotted Decimation in Ice Bolt (the quickest recharging attack), so I had a Chance for Build Up firing off about every 12 times I used it. That doesn't give much of a recharge bonus though (just like Devastation), so I personally recommend you put the Procs in powers that already recharge quickly, that you wouldn't be ebhancing that much no matter how much +recharge you threw into them. |
Hero Plan by Mids' Hero Designer 1.803
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Mercury Avenger: Level 50 Technology Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Medicine
Ancillary Pool: Electrical Mastery
Hero Profile:
Level 1: Ice Blast
- (A) Devastation - Accuracy/Damage
- (5) Devastation - Damage/Endurance
- (5) Devastation - Damage/Recharge
- (7) Thunderstrike - Accuracy/Damage/Recharge
- (15) Thunderstrike - Accuracy/Damage/Endurance
- (43) Thunderstrike - Damage/Endurance/Recharge
- (A) Accuracy IO
- (A) Mako's Bite - Accuracy/Damage
- (3) Mako's Bite - Damage/Endurance
- (3) Mako's Bite - Damage/Recharge
- (7) Mako's Bite - Accuracy/Endurance/Recharge
- (29) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (43) Mako's Bite - Chance of Damage(Lethal)
- (A) Decimation - Accuracy/Damage
- (9) Decimation - Damage/Endurance
- (17) Decimation - Damage/Recharge
- (17) Decimation - Accuracy/Damage/Recharge
- (23) Decimation - Chance of Build Up
- (A) Luck of the Gambler - Recharge Speed
- (A) Lockdown - Accuracy/Hold
- (9) Lockdown - Accuracy/Recharge
- (13) Lockdown - Recharge/Hold
- (15) Lockdown - Endurance/Recharge/Hold
- (25) Lockdown - Accuracy/Endurance/Recharge/Hold
- (25) Lockdown - Chance for +2 Mag Hold
- (A) Kinetic Combat - Accuracy/Damage
- (11) Kinetic Combat - Damage/Endurance
- (11) Kinetic Combat - Damage/Recharge
- (13) Kinetic Combat - Damage/Endurance/Recharge
- (27) HamiO:Nucleolus Exposure
- (A) Jumping IO
- (A) Unbounded Leap - +Stealth
- (A) Numina's Convalescence - Heal
- (40) Numina's Convalescence - +Regeneration/+Recovery
- (A) Thunderstrike - Accuracy/Damage
- (19) Thunderstrike - Damage/Endurance
- (19) Thunderstrike - Damage/Recharge
- (21) Thunderstrike - Accuracy/Damage/Recharge
- (34) Thunderstrike - Accuracy/Damage/Endurance
- (36) Thunderstrike - Damage/Endurance/Recharge
- (A) Endurance Modification IO
- (21) Endurance Modification IO
- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
- (A) Multi Strike - Accuracy/Damage
- (29) Multi Strike - Damage/Endurance
- (31) Multi Strike - Damage/Recharge
- (31) Multi Strike - Accuracy/Endurance
- (31) Multi Strike - Accuracy/Damage/Endurance
- (33) Multi Strike - Damage/Endurance/Recharge
- (A) Healing IO
- (A) Positron's Blast - Accuracy/Damage
- (33) Positron's Blast - Damage/Endurance
- (33) Positron's Blast - Damage/Recharge
- (34) Positron's Blast - Damage/Range
- (34) Positron's Blast - Accuracy/Damage/Endurance
- (46) Recharge Reduction IO
- (A) Performance Shifter - EndMod
- (36) Performance Shifter - EndMod/Recharge
- (36) Performance Shifter - EndMod/Accuracy/Recharge
- (37) Performance Shifter - Accuracy/Recharge
- (37) Performance Shifter - EndMod/Accuracy
- (37) Performance Shifter - Chance for +End
- (A) Basilisk's Gaze - Accuracy/Hold
- (39) Basilisk's Gaze - Accuracy/Recharge
- (39) Basilisk's Gaze - Recharge/Hold
- (39) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (40) HamiO:Peroxisome Exposure
- (40) HamiO:Peroxisome Exposure
- (A) Positron's Blast - Accuracy/Damage
- (42) Positron's Blast - Damage/Endurance
- (42) Positron's Blast - Damage/Recharge
- (42) Positron's Blast - Damage/Range
- (43) Positron's Blast - Accuracy/Damage/Endurance
- (A) Numina's Convalescence - Heal/Endurance
- (45) Numina's Convalescence - Endurance/Recharge
- (45) Numina's Convalescence - Heal/Recharge
- (45) Numina's Convalescence - Heal
- (46) Interrupt Reduction IO
- (46) Interrupt Reduction IO
- (A) Reactive Armor - Resistance/Endurance
- (48) Reactive Armor - Resistance/Recharge
- (48) Reactive Armor - Endurance/Recharge
- (48) Reactive Armor - Resistance/Endurance/Recharge
- (50) Reactive Armor - Resistance
- (A) Aegis - Resistance/Recharge
- (50) Aegis - Resistance/Endurance/Recharge
- (50) Aegis - Resistance
Level 1: Brawl
- (A) Accuracy IO
- (A) Run Speed IO
- (A) Recharge Reduction IO
Level 2: Ninja Run
------------
Set Bonus Totals:
- 8.5% DamageBuff(Smashing)
- 8.5% DamageBuff(Lethal)
- 8.5% DamageBuff(Fire)
- 8.5% DamageBuff(Cold)
- 8.5% DamageBuff(Energy)
- 8.5% DamageBuff(Negative)
- 8.5% DamageBuff(Toxic)
- 8.5% DamageBuff(Psionic)
- 5.94% Defense(Smashing)
- 5.94% Defense(Lethal)
- 7.5% Defense(Fire)
- 7.5% Defense(Cold)
- 13.8% Defense(Energy)
- 13.8% Defense(Negative)
- 4.38% Defense(Melee)
- 14.4% Defense(Ranged)
- 10.3% Defense(AoE)
- 2.25% Max End
- 25% Enhancement(Accuracy)
- 2.5% Enhancement(Held)
- 33.8% Enhancement(RechargeTime)
- 6% Enhancement(Heal)
- 9% FlySpeed
- 122 HP (10.1%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- MezResist(Held) 5.5%
- MezResist(Immobilize) 9.9%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 1.65%
- 13.5% (0.23 End/sec) Recovery
- 36% (1.81 HP/sec) Regeneration
- 4.1% Resistance(Fire)
- 4.1% Resistance(Cold)
- 14% RunSpeed
Set Bonuses:
Devastation
(Ice Blast)
- 12% (0.6 HP/sec) Regeneration
- 27.1 HP (2.25%) HitPoints
(Ice Blast)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
(Charged Brawl)
- MezResist(Immobilize) 3.3%
- 18.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Ice Bolt)
- MezResist(Immobilize) 2.75%
- 13.6 HP (1.12%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
(Freeze Ray)
- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
- MezResist(Held) 2.2%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Havoc Punch)
- MezResist(Immobilize) 2.75%
- 18.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Health)
- 12% (0.6 HP/sec) Regeneration
(Bitter Ice Blast)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Thunder Strike)
- MezResist(Sleep) 1.65%
- 0.95% Resistance(Fire,Cold)
- MezResist(Stun) 1.65%
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
(Blizzard)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Power Sink)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.6 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Shocking Grasp)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Static Discharge)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Aid Self)
- 12% (0.6 HP/sec) Regeneration
- 22.6 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
(Charged Armor)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
- 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
(Surge of Power)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Thanks for eight fun years, Paragon.
Thunderstrike, thunderstrike, thunderstrike.
Unless, of course, you want to try thunderstrike.
If you want a "chance to hold" remember your next power pick you can get a real hold, not just the crummy chance of one!
Nobody does 5 Decimations (5% rech) and one Devastation Hold Proc? That's my typical slotting - I usually stay Glass Cannon or 'depend upon the kindness of strangers' who Ice Shield me.
(Archery blaster)
Arc #6015 - Coming Unglued
"A good n00b-sauce is based on a good n00b-roux." - The Masque
Nobody does 5 Decimations (5% rech) and one Devastation Hold Proc? That's my typical slotting - I usually stay Glass Cannon or 'depend upon the kindness of strangers' who Ice Shield me.
(Archery blaster) |
There are two ways I slot things: #1 6-piece thunderstrike because it brings recovery, accuracy and ranged defense. #2 Entropic/Decimation for recharge plus the chance to hold.
|
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Devastation if you 5 socket, Thunderstrike if you 6 socket.
Devastation if you 5 socket, Thunderstrike if you 6 socket.
|
On almost all of my blasters I put in Thunderstrikes, Decimations and the Purple Range. I like Recharge, I like Defense. Health and Endurance can be made up with other sets not in my attacks. I also put Crushing Impacts when I can. I just like Recharge.
Not to mention the 3% damage. Devastations (and Red Fortune) are how I got the damage on my FF Defender up.
Definately not needed for a Blaster, though. Thunderstrike seems the better all around. (And coincidentally, two of my Blasters are Electric, so Thunderstrike fits them conceptually) |
Even stacking up a good few will get you maybe 10% net increase in your damage output, considering you're slotting for +100% damage on top of the base amount.
I built up around +30% global damage on my Stalker (plus Assault on top) and didn't really notice the difference.
My FF Defender upped the damage by taking Sonic as a secondary, which has a huge effect - probably 40% or so Res debuff (and therefore 40% more net damage) at any time.
But anyway, I never found the +3% Damage to be a huge draw for Devastation.
Eh, between set bonuses, assault, and vigilance, my FF defender's gonna have something like +65-70% damage post-i19. Each individual 3% isn't much, but they do add up. I certainly wouldn't sacrifice defense set bonuses for them, but they're a nice secondary bonus to go for.
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
This is what it means to be a tank!
I have been researching "ranged damage" sets for my level 39 Fire/Fire blaster. Almost every guide or build I come across has 1 or 2 of each of these sets included. I am currently pretty well frankenslotted to maximize my combat stats, but I'm entertaining the idea of going for some 5 or 6 enhancement set bonuses on the 4 "ranged damage" abilities (flares, fire blast, blaze, blazing bolt). I have enough recipes and most of the ingredients for two full sets of Devastation. I generally only group with this character and I almost never do blapping as I prefer to stay at range, even if it's short range. Thunderstrike's advantage is the 6th bonus which gives you the big ranged defense & energy/neg energy bonus. Devastation seems to be good for health, damage and a good psionic/holds defense bonus.
My pools are Fighting (for the defense) Fitness (obvious) Medicine (for the heals) and Concealment (for tactical positioning and "Oh ****" moments)
For I-19 I am going to replace the Fitness pool (inherent) with Leadership for the good grouping oriented bonuses.
For travel I use Ninja Run (but I love Super Jump!!!)
Please discuss the pros and cons of these two sets and give me your advice. I have played around with Mids but I'm looking for some quick, to the point advice really.
Thanks!