Ouroboros Temp Power
I bet when Ouroboros Crashes into the sea, Mender Silos moves the entire operation into a Motel 6 in Dallas.
I think they only put it in the temporary powers category for certain organizational purposes, just like they did with the origin-based power (which used to be a temporary power, but is now permanent), as it is easier to control it.
EDIT: Baka, you are a genius. (And yet that sentence is a contradiction!)
Also, aside from Brawl, Rest, and Sprint, other inherent powers only ever seem to be tied to veteran status or account upgrades.
I'm betting it's a map that is unique to the Incarnate unlock arc.
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Interesting thoughts. I was thinking along the same lines after seeing the screen shots that Oro maybe altered some in the upcoming issues.
The one problem is keeping the way open for letting players do past arcs they may have missed for badges or the story.
From a gameplay standpoint, the zone Ouroboros would probably be left unaffected. The devs have never really taken a zone away, right? Since there's no other way to reach the flashback system without a supergroup base, taking it away would have no positive yield.
And story-wise, the Ouroboros we teleport to may be in a time before it was attacked. It's only logical, right? If you have the resources, use 'em, including using yourself from the past.
No inherent powers are 'earned' by the player, so to speak. Unless you count EAT ones, they are all tied to stuff relating to your account. If everything was correct, Ouro should really be an Accolade power, but meh.
[CENTER]Euro side: [B]@Orion Star[/B] & [B]@Orions Star[/B][/CENTER]
Personally, I don't know why Ouroboros simply doesn't send you back to the Zone that you came from. This is the way base portals work, so the mechanic exists. The only thing I can think of is that in some way the Task Forces or the Flashbacks overwrite the info about where you entered Ouroboros from, and thus the devs had to provide multiple exits. But bases can have a Pillar of Ice and Fire for Flashbacks, and AFAIK that doesn't effect anything. So I don't really know.
When the Hero and Villain Lounges came out, I thought it would be a good idea to replace Ouroboros's travel capability with that. Then add a Rogue/Vigilante Lounge that didn't have a Merit Vendor or anything, but would exit to the same basic zones as Ouroboros. The Lounges would definately be more useful if you could teleport to them as with Ouroboros.
@Golden Girl
City of Heroes comics and artwork
I'm betting it's a map that is unique to the Incarnate unlock arc.
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Making permanent detrimental changes in an MMO is risky. That is why it surprised me when WoW decided to do it in their next expansion. It cuts the new comers out of an experience, the removal of the Calvin Scott TF is a good example.
Types of Swords
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I imagine they may add flashback functionality to the Midnighter's Club if they had too, it does have one of those pillars.
Or you may have to visit Ouroboros through a time-travel pillar, like was previously said.
Ouroboros has been bought out by Starbucks. When this becomes public your Ouro portal will present you with a perky barista who will sell you a special inspiration that temporarily boosts your endurance recovery AND the recharge times of your powers.
The Dev team will use this opportunity to lay another easter egg as the NPC sales people with the inspirations will strongly resemble certain ladies from Questionable Content.
My mind wanders so often you've probably seen its picture on milk cartons. - Me... the first person version of the third person Steelclaw
...the Midnighter's Club if they had too, it does have one of those pillars. |
@Golden Girl
City of Heroes comics and artwork
I've often queried why the Ouroboros power is a temp power and nobody's ever been able to properly answer it.
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Since it unlocks via multiple souveneirs, exploration badges and even a single mission via flashback (I have several level 10 characters with the portal power) I imagine that it's easier to setup a condition in the game mechanics just like how each origin gets a specific temp power when you create a new character.
This way it fits those who have been exposed and those that (choose to) avoid time-travel.
Tyger (50), Mutation-Controller Mind/FF - oldest Mind/FF on Union
Asserting yourself over Nemesis is one of the basic things Heroes need to do :P |
Interesting thoughts. I was thinking along the same lines after seeing the screen shots that Oro maybe altered some in the upcoming issues.
The one problem is keeping the way open for letting players do past arcs they may have missed for badges or the story. |
From a gameplay standpoint, the zone Ouroboros would probably be left unaffected. The devs have never really taken a zone away, right? Since there's no other way to reach the flashback system without a supergroup base, taking it away would have no positive yield.
And story-wise, the Ouroboros we teleport to may be in a time before it was attacked. It's only logical, right? If you have the resources, use 'em, including using yourself from the past. |
No inherent powers are 'earned' by the player, so to speak. Unless you count EAT ones, they are all tied to stuff relating to your account. If everything was correct, Ouro should really be an Accolade power, but meh.
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Good points all.
I actually hadn't considered what they'd do with the flashback missions but that's a relatively easy fix. Hell they could make them part of the AE "Virtual" experience if they wanted and open up hero and villain content to all comers regardless of alignment. It would be hard to imagine Dr Aeon not having access to Ouroboros considering how many metahumans have it.
Also yes, the Devs rarely ever remove stuff irrevocably - but they have made serious modifications that fundamentally change the structure - RWZ, Faultline, etc. But we'll see.
Whatever - I19 is one of the most exciting issues to me in a long time
Thelonious Monk
I've been having mixed feelings about the issues for a while now. MA was very shaky and I still don't like how they executed it. But I digress.
Might I point out that the two most prominent examples of large zone-changes were, pre-overhaul, almost completely barren and without real purpose on their own. The Rikti Crash Site and Faultline both had no self-contained storyarc contacts within and nothing special, then suddenly had a full-fledged military force and a fairly-rebuilt city with housing, respectively.
Whereas Ouroboros has quite a few things inside of it, including mini-taskforce contacts. So changing a zone like that (if we even call it much of a zone) would probably be a big "no-no" in the dev's book.
But hey, I could be wrong, right?
EDIT: also, sorry for such a big chunk of text for two simple thoughts. I have to work on keeping things succinct.
Ouroboros has been bought out by Starbucks. When this becomes public your Ouro portal will present you with a perky barista who will sell you a special inspiration that temporarily boosts your endurance recovery AND the recharge times of your powers.
The Dev team will use this opportunity to lay another easter egg as the NPC sales people with the inspirations will strongly resemble certain ladies from Questionable Content. |
The Ouroboros Express was a ridiculous idea anyway. I wouldn't mourn to see it done away with at all (I like the concept of the zone, I strongly dislike it being used as a subway station).
Perky you say?
The Ouroboros Express was a ridiculous idea anyway. I wouldn't mourn to see it done away with at all (I like the concept of the zone, I strongly dislike it being used as a subway station). |
Seeing as how we know how the Hamidon looks like in Praetoria, I would bet money that that screen shot is form the PRAETORIAN OROBORUS, which we visit only in one or both of the tfs for Incranates.
I don't think any changes need to be made to the current Ouroboros at all.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
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And I completely disagree. I like the way Ouroboros is currently used.
Seeing as how we know how the Hamidon looks like in Praetoria, I would bet money that that screen shot is form the PRAETORIAN OROBORUS, which we visit only in one or both of the tfs for Incranates. |
I don't think any changes need to be made to the current Ouroboros at all. |
So here's a thing.
With I19 around the proverbial corner, we get to make wild and silly and sometimes accurate and sensible guesses as to what's coming but here's something that's bugging me.
I've often queried why the Ouroboros power is a temp power and nobody's ever been able to properly answer it.
Now we're seeing a shattered Ouro. One note from the I19 overview is this:
So are we somehow going to lose the Temp Power? I suspect we shall, but probably not in a way we expect for a couple of reasons: The Devs dislike removing stuff from game and more importantly the nerdrage would be phenomenal (even if a bit fun to watch?)
I'm completely guessing here but I suspect this is how it will work:
Temp Power is removed - only limited access to Ouroboros - maybe via Ice & Flame pillar - so effectively the Midnighter club or SG base is the only access.
Then after a few issues that move the story forward, we get a new Inherent power that's like the Portal or maybe a portable Pillar of Ice and Flame that we can unlock and use for ever.
Thelonious Monk