Hey Look! i19!
But Castle said pvp is supported! They even managed to fix widow indom will after several issues.
Oh wait nvm
I'm pretty sure Incarnates and inherent Fitness powers will affect PvP in some way
@Golden Girl
City of Heroes comics and artwork
Hey, way to completely miss the point, kiddo.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Did you all miss the notes where they are adding cross server pvp?
I dunno. If the new custom animations include a "Pelvic Thrust" option for Telekinetic Blast, my PvP enjoyment will go up by a factor of at least 5.
Cool story broha!
Well it does talk about becoming an "incarnate" and unlocking new "powers", so if these "powers" are viable and useable in PVP. I can guarentee you will find a few that further unbalance it...
Knowing their reputation, they will probably push out a couple powers that are extremely OP (Like a ranged CS with -Percep and a Mag 4 stun *lol* or something, just exaggerating or am I?) and the rest will be gimp..
Than a couple months later the powers that were OP will be nerfed into oblivion and the gimp powers will not be buffed in any way..
Another thing I would fear is that whole fact if they have any "powers" that are viable, that this looks like it requires "PVE" to achieve all of this, and maybe even "difficult". Mixing PVP and PVE ends up bad news 99.999% of the time (*cough* RV mobs), and maybe you will have the 5-20 out of 100 players that actually get these good powers and that may even cause a unsubscribe for quite a few.
Oh wow they are even merging all the Transit lines... lol so...wow...they are just destroying the game they once had... man this is bad
...
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
I could easily see some of the incarnate powers having overly long and exaggerated animations to purvey their 'epicness' in pve. The result could well be them doing crazy pvp damage due to cast time being such a huge factor in determining how much a power does in pvp.
I could easily see some of the incarnate powers having overly long and exaggerated animations to purvey their 'epicness' in pve. The result could well be them doing crazy pvp damage due to cast time being such a huge factor in determining how much a power does in pvp.
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has absolutely nothing pvp related
go figure
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.