Need ideas for a fun Brute to go blue side?
1) what goes well with Fire/ |
Ok, serious answer. Shield is a real killer. I have a Fire/Shield Scrapper that's pretty epic. /Elec could be fun, too. Infinite endurance and a damage aura. /Fire is the thematic pairing, and it is a good one. Extreme damage, but a little on the squishy side.
Gasoline :P
Ok, serious answer. Shield is a real killer. I have a Fire/Shield Scrapper that's pretty epic. /Elec could be fun, too. Infinite endurance and a damage aura. /Fire is the thematic pairing, and it is a good one. Extreme damage, but a little on the squishy side. |
Triceth LVL 50 Ice/Storm Controller
Ghost Scrapper LVL 50 MA/reflexes Scrapper
Gespin LVL 44 Spine/Regen Scrapper
Treal LVL 41 Emp Defender
Radill LVL 41 Ill/Rad Troller
/Fire really isn't that squishy. If you expect invulnerability levels of mitigation from a set geared toward damage, you will be upset of course.
/SD is durable, but not until you pour lots of cash in to soft cap positional defense.
I would say if you want a good leveling build, that is smooth from low lvls to high, you can't go wrong with /invulnerability. Sets like /SR or /SD get good late game, after you get all of your toys. Invulnerability is a solid performer from 1-50.
Words to the wise aren't necessary- it's the stupid ones that need them.
"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality
i am goin to but a nother + for /invul is a good all around 2ndary thow /WP is also very nice and has the bonus of buildt in stamina so u can skip it and not worry about needing an i18 and i19 build and end up with an almost never ending blue bar.
How does this look for a elec/sd brute
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
FP: Level 50 Natural Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Villain Profile:
------------
Level 1: Havoc Punch Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(40)
Level 1: Deflection TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(3), TtmC'tng-ResDam/Rchg(17), TtmC'tng-ResDam/EndRdx/Rchg(25), TtmC'tng-EndRdx(50)
Level 2: Battle Agility LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def/Rchg(19), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Rchg+(46)
Level 4: True Grit TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(5), TtmC'tng-ResDam/Rchg(19), Numna-Heal(29), Numna-Heal/EndRdx(29), Numna-Heal/Rchg(46)
Level 6: Build Up GSFC-Build%(A), GSFC-ToHit/EndRdx(7), GSFC-ToHit(7)
Level 8: Thunder Strike Erad-Dmg(A), Erad-Acc/Rchg(9), Erad-Dmg/Rchg(9), Erad-Acc/Dmg/Rchg(11), Erad-Acc/Dmg/EndRdx/Rchg(15), Erad-%Dam(15)
Level 10: Active Defense RechRdx-I(A), RechRdx-I(11)
Level 12: Hasten RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed EndRdx-I(A)
Level 16: Against All Odds EndRdx-I(A), EndRdx-I(17)
Level 18: Hurdle Jump-I(A)
Level 20: Health Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(21), RgnTis-Regen+(21)
Level 22: Stamina P'Shift-End%(A), P'Shift-EndMod(23), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(40)
Level 24: Kick FrcFbk-Rechg%(A)
Level 26: Tough TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(27), TtmC'tng-ResDam/Rchg(27), TtmC'tng-ResDam/EndRdx/Rchg(34), TtmC'tng-EndRdx(46)
Level 28: Combat Jumping LkGmblr-Rchg+(A)
Level 30: Jacobs Ladder Erad-Dmg(A), Erad-Acc/Rchg(31), Erad-Dmg/Rchg(31), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(37), Erad-%Dam(39)
Level 32: Lightning Rod Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(34), Armgdn-Dam%(34)
Level 35: Shield Charge Erad-Dmg(A), Erad-Acc/Rchg(36), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(37), Erad-%Dam(37)
Level 38: One with the Shield TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(42), TtmC'tng-ResDam/Rchg(42), Numna-Heal(42), Numna-Heal/EndRdx(43), Numna-Heal/Rchg(43)
Level 41: Ring of Fire Apoc-Dmg(A), Apoc-Acc/Dmg/Rchg(43), Apoc-Dmg/EndRdx(45)
Level 44: Melt Armor LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(45), LdyGrey-DefDeb/EndRdx(45)
Level 47: Fire Ball Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50), Ragnrk-Knock%(50)
Level 49: Super Jump Jump-I(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Fury
Level 2: Ninja Run
------------
Set Bonus Totals:
3% DamageBuff(Smashing)
3% DamageBuff(Lethal)
3% DamageBuff(Fire)
3% DamageBuff(Cold)
3% DamageBuff(Energy)
3% DamageBuff(Negative)
3% DamageBuff(Toxic)
3% DamageBuff(Psionic)
4.69% Defense(Fire)
4.69% Defense(Cold)
11.3% Defense(Energy)
11.3% Defense(Negative)
8.44% Defense(Ranged)
9.38% Defense(AoE)
5.4% Max End
35% Enhancement(RechargeTime)
39% Enhancement(Accuracy)
10% FlySpeed
387.9 HP (25.9%) HitPoints
10% JumpHeight
10% JumpSpeed
MezResist(Held) 11.6%
MezResist(Immobilize) 3.3%
MezResist(Sleep) 8.8%
MezResist(Stun) 4.4%
13% (0.22 End/sec) Recovery
50% (3.13 HP/sec) Regeneration
5.04% Resistance(Fire)
5.04% Resistance(Cold)
10% Resistance(Toxic)
10% RunSpeed
6% XPDebtProtection
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Horrible for using so many purples and not softcapping and we need to start thinking i19 builds. its not that hard to figure out how much end (for example)... 2 slotting health with the 2 procs(numi and miracle) and 4 slotting stamina(4 performance shifters w/ proc) is gonna add to your end recov. heres a hint...about 1.46.
What are brutes doing on blue-side? Rolewise, I mean. Are they fitting into an off-tank niche or are they usually invited just to DPS?
It seems like with all the tanks blue-side, brutes would be asked to be all-out DPS slightly more often than red-side. That in turn would suggest that the brutes with fast self-fury sets (e.g., claws) and/or lots of AOE (for grabbing aggro) would be at a small advantage, as well as DPS-focused secondaries like SD and fire over higher-survivability secondaries like /stone and /inv who may find their survivability going to waste a bit more often.
Speculation aside, is that how it has ended up? Can anyone with a blue-side brute (or who has teamed with one enough to go beyond speculating) enlighten me?
Virtue: Steel Cherub - em/inv brute | bad romance - fire/kin corr | Sudden Chill - ice/kin corr
Freedom: Sad Sam - ss/da brute | Tommy Atomic - em/el brute
@ Tommy Atomic
Brutes do what they have always done. Most brutes I see are capable of tanking and bringing DPS at once. Brutes stack notably better than tanks, but not quite as well as scrappers. Unless the team is going to split into three or four different groups and steam roll a map (which is extremely unlikely... this is blue side we're talking, right? ) having too many brutes can be a bad thing for fury. Stacking tankers is pointless as they will likely bring (unneeded) crowd control and they don't bring additional damage.
If I am on a brute and join a team that of 8 that has more than 2 other brutes, I will probably swap to a different and non brute toon. I am a slave to fury, and I refuse to do mediocre damage and compete for aggro to fuel my fury.
Words to the wise aren't necessary- it's the stupid ones that need them.
"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality
What are brutes doing on blue-side? Rolewise, I mean. Are they fitting into an off-tank niche or are they usually invited just to DPS?
It seems like with all the tanks blue-side, brutes would be asked to be all-out DPS slightly more often than red-side. That in turn would suggest that the brutes with fast self-fury sets (e.g., claws) and/or lots of AOE (for grabbing aggro) would be at a small advantage, as well as DPS-focused secondaries like SD and fire over higher-survivability secondaries like /stone and /inv who may find their survivability going to waste a bit more often. Speculation aside, is that how it has ended up? Can anyone with a blue-side brute (or who has teamed with one enough to go beyond speculating) enlighten me? |
As for the OP's question, personally I think Fire pairs well with many secondaries, barring a few exceptions...
I do NOT recommend the following for Fire.
1. /Energy. Since fire has little in the way of damage mitigation, EA's relativly frailness makes this a dangerous combo to play. It's not like its a terrible brute, just a bit more of a challenge then most.
2. /Electric. Similar to Energy, Electric is not all that tough. Energize is certainly nice, but its still a relatively frail paring.
3. /Fire. Certainly nothing wrong with Fire/Fire, but they are the brute version of the Blaster. Total glass cannon. For general soloing, you are going to be struggling to stay alive vs bosses/EB's and such. Toooons of damage, but it's kinda overkill for a solo-oriented brute.
My personal favorite would be /Willpower or /Inv, both of which have a nice bit of toughness to back of fires lack of mitigation. /Shield is certainly fantastic as well.
What are brutes doing on blue-side? Rolewise, I mean. Are they fitting into an off-tank niche or are they usually invited just to DPS?
It seems like with all the tanks blue-side, brutes would be asked to be all-out DPS slightly more often than red-side. That in turn would suggest that the brutes with fast self-fury sets (e.g., claws) and/or lots of AOE (for grabbing aggro) would be at a small advantage, as well as DPS-focused secondaries like SD and fire over higher-survivability secondaries like /stone and /inv who may find their survivability going to waste a bit more often. Speculation aside, is that how it has ended up? Can anyone with a blue-side brute (or who has teamed with one enough to go beyond speculating) enlighten me? |
Otherwise, I'll either be the second to charge in to add damage, or, I'll do second tanking duties by pulling extra mobs into the team (providing they're capable of dealing with them - I normally examine the team first and see how well they do, and start small).
I normally do tanking duties whenever I play as my brute in Imperious Task Force, for example.
Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller
My SS/SR brute fulfills twin roles of scrapper and tanker for the most part. If there's a tanker already on team, then I'll let them take the alpha first (unless they're chicken tankers, then in which case, I'll step up). If there isn't a tanker, then I'll fulfill tanking roles, though I do warn the team I don't have taunt (which will change in i19 due to three extra power slots), only the AoE taunt aura, and Darkest Night.
Otherwise, I'll either be the second to charge in to add damage, or, I'll do second tanking duties by pulling extra mobs into the team (providing they're capable of dealing with them - I normally examine the team first and see how well they do, and start small). I normally do tanking duties whenever I play as my brute in Imperious Task Force, for example. |
Words to the wise aren't necessary- it's the stupid ones that need them.
"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality
I would never wait for a tanker while playing a brute... lol. Maybe I am too into fury, but deferring to a tank is silly. Get your fury bar filled to the brim!
|

@Lasher
First Of The Year
Originally Posted by Edgar Allan Poe
I became insane, with long intervals of horrible sanity.
|
I think that I am going to go with WP, I have this on two other toons and really like it. Still leaning towards Fire/, but not sure. Logging on now to play around with creating a character, and his look may change what he is.......
Thanks everyone for the suggestions and advice, CoX forums are still the best in gaming....
Triceth LVL 50 Ice/Storm Controller
Ghost Scrapper LVL 50 MA/reflexes Scrapper
Gespin LVL 44 Spine/Regen Scrapper
Treal LVL 41 Emp Defender
Radill LVL 41 Ill/Rad Troller
I would never wait for a tanker while playing a brute... lol. Maybe I am too into fury, but deferring to a tank is silly. Get your fury bar filled to the brim!
|

Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller
Words to the wise aren't necessary- it's the stupid ones that need them.
"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality
Anyway, not to derail the thread too much. I've been having a ton of fun with Invul hero-side. Lots of smashing/lethal damage there and you're practically immune to it. Though it can be rough on the blue bar at times, but that's nothing end reduc slotting and IOs can't fix.
Loving my mace/shield brute hero side. No clue how optimally I'm performing (which of course means probably not), but I'm whacking Nazi wannabes, diet Nazi wannabes, gangbangers, mobsters, robots, terrorists, and aliens with a baseball bat. The crunch sounds are just so satisfying, and Jawbreaker is just priceless because the animation and knockup makes it look like you launched the bad guys by whacking them in the junk.
I vote for Invuln.
WP would be tied but you already have WP so why not something different. Fire/Invuln would be tough but you will have to slot endurance reduction early. Also, WP likes attacks that have mitigation... i.e. SS, stone. Fire is all damage and you wont get the mitigation to allow your WP brute to regen yourself.
3. /Fire. Certainly nothing wrong with Fire/Fire, but they are the brute version of the Blaster. Total glass cannon. For general soloing, you are going to be struggling to stay alive vs bosses/EB's and such. Toooons of damage, but it's kinda overkill for a solo-oriented brute.
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It's a bomb.
You play a bomb. I never had to struggle to stay alive on my Fire/Fire against any enemy other than Carnies and Malta. You are not a shield, you are a hand grenade. You throw yourself into battle and dish out an insane amount of damage before anything knows what hits them. On +2/x8 my Fire/Fire/Energy Brute uses Fiery Embrace, Build Up, and then drops Burn and FSC and anything below a Lieutenant is dead, and anything below a Boss dies to the Burn patch. Then it's down to the bosses.
If there's an enemy tough enough to kill me... well, that's his mistake. If I go down I explode back to life and beat the part of his face in that wasn't blown off by my resurrect while the poor sap is stunned silly.
It is not a glass cannon. It is a sawed-off hand grenade.
I vote Fiery Aura.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

Loving my mace/shield brute hero side. No clue how optimally I'm performing (which of course means probably not), but I'm whacking Nazi wannabes, diet Nazi wannabes, gangbangers, mobsters, robots, terrorists, and aliens with a baseball bat. The crunch sounds are just so satisfying, and Jawbreaker is just priceless because the animation and knockup makes it look like you launched the bad guys by whacking them in the junk.
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So is this 1 better?
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Very Expensive: Level 50 Natural Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Villain Profile:
------------
Level 1: Havoc Punch Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(5), Hectmb-Dam%(5)
Level 1: Deflection HO:Enzym(A), LkGmblr-Rchg+(7), S'fstPrt-ResDam/Def+(7), GA-3defTpProc(9)
Level 2: Battle Agility HO:Enzym(A), LkGmblr-Rchg+(11), LkGmblr-Def(11), LkGmblr-Def/EndRdx(27)
Level 4: True Grit Panac-Heal/EndRedux(A), Panac-Heal/Rchg(13), Panac-Heal/EndRedux/Rchg(15), Panac-Heal(21), Panac-Heal/+End(21)
Level 6: Hasten RechRdx-I(A), RechRdx-I(13)
Level 8: Thunder Strike Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(9), Armgdn-Acc/Rchg(15), Armgdn-Dmg/EndRdx(17), Armgdn-Dam%(17), FrcFbk-Rechg%(19)
Level 10: Active Defense HO:Enzym(A)
Level 12: Hurdle Jump-I(A)
Level 14: Super Speed Zephyr-Travel(A), Zephyr-Travel/EndRdx(34), Zephyr-ResKB(42)
Level 16: Health RgnTis-Regen+(A), Mrcl-Rcvry+(40), Mrcl-Heal(45), Numna-Regen/Rcvry+(46)
Level 18: Chain Induction Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(23), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Dam%(25)
Level 20: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Rchg(29), P'Shift-EndMod/Acc/Rchg(29), P'Shift-Acc/Rchg(31), P'Shift-EndMod/Acc(43), P'Shift-End%(43)
Level 22: Against All Odds EndRdx-I(A)
Level 24: Phalanx Fighting LkGmblr-Rchg+(A)
Level 26: Build Up GSFC-ToHit(A), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(33), GSFC-Build%(34)
Level 28: Kick FrcFbk-Rechg%(A)
Level 30: Tough Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(33), Aegis-EndRdx/Rchg(33)
Level 32: Lightning Rod Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(37)
Level 35: Shield Charge Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 38: Weave HO:Enzym(A), LkGmblr-Rchg+(40), LkGmblr-Def/EndRdx(40)
Level 41: Char BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(43)
Level 44: Fire Blast Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(46), Apoc-Dam%(46)
Level 47: Fire Ball Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50), RechRdx-I(50)
Level 49: Combat Jumping LkGmblr-Def(A), LkGmblr-Rchg+(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Fury
Level 2: Ninja Run
------------
Set Bonus Totals:
18% DamageBuff(Smashing)
18% DamageBuff(Lethal)
18% DamageBuff(Fire)
18% DamageBuff(Cold)
18% DamageBuff(Energy)
18% DamageBuff(Negative)
18% DamageBuff(Toxic)
18% DamageBuff(Psionic)
11% Defense(Smashing)
11% Defense(Lethal)
12.9% Defense(Fire)
12.9% Defense(Cold)
12.3% Defense(Energy)
12.3% Defense(Negative)
6% Defense(Psionic)
16% Defense(Melee)
14.8% Defense(Ranged)
15.1% Defense(AoE)
63% Enhancement(Accuracy)
7.5% Enhancement(Range) (in PvP)
102.5% Enhancement(RechargeTime)
10% FlySpeed
163 HP (10.9%) HitPoints
10% JumpHeight
10% JumpSpeed
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Confused) 5% (in PvP)
MezResist(Held) 8.3% (in PvP)
MezResist(Immobilize) 8.3% (in PvP)
MezResist(Repel) 1000% (10% chance, in PvP)
MezResist(Sleep) 5% (in PvP)
MezResist(Stun) 9.4% (in PvP)
MezResist(Terrorized) 5% (in PvP)
24% (0.4 End/sec) Recovery
56% (3.5 HP/sec) Regeneration
1.58% Resistance(Smashing) (in PvP)
1.58% Resistance(Lethal) (in PvP)
7.56% Resistance(Fire)
7.56% Resistance(Cold)
15% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Do u have 7+ billion to make that build? great rech, your melee def is a not exactly softcapped, aoe softcap really isnt as important as melee/ranged so it could open up room to slot for other things. Health looks overslotted, and again what are u gonna use for i19 changes.
personally ive started any MIDS building with that in mind and just drop fitness and take 3 other powers.. as i said in my last post.
I have only played a SS/WP Brute(LVL 40 James Kane), which I love and is all kinds of fun, but I am thinking about a Fire/ something for the AoE fun. I am rolling this toon to run through Pretoria before going blue side. I honestly don't have any theme in mind, other than I want him to go Blue afterward, unless he just feels evil
So my two questions are;
1) what goes well with Fire/
2)or what other toons are just fun
I mainly solo, won't really team much until I get out of Pretoria, want to enjoy the story line over there, and learn all about that zone, VERY excited to check it out.....
Triceth LVL 50 Ice/Storm Controller
Ghost Scrapper LVL 50 MA/reflexes Scrapper
Gespin LVL 44 Spine/Regen Scrapper
Treal LVL 41 Emp Defender
Radill LVL 41 Ill/Rad Troller