Underwater Adventures


Anti_Proton

 

Posted

Mmmm...

I remember long ago asking for this, and other players wanting it as well, but after all these years nothing ahs happened.

I remember being teased over the new game engine that would allow for underwater adventures to take place, after all when the new game engine and Cimerora were introduced a teaser cave section has a pool where you could actually swim underwater!

Thus I thought, that was a pre-cursor to what wonderful things were to come!

Well? I am waiting...

I just can't wait to see underwater adventures at Independence Port, Talos, Peregrine Island, and just about all the zones in red side.

At the worst, just have some TF mission entrances underwater...

Hugs

Stormy

Can you imagine taking on Lusca underwater?


 

Posted

...lolwhut?

What new Engine? We've never had an engine change.

And theres been multiple threads on exactly why underwater would be pretty useless.
Electric powers underwater? Ice powers underwater? Guns? Hello, Fire powers underwater?

So no. Just no.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
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Posted

Quote:
Originally Posted by Stormfront_NA View Post
Mmmm...

I remember long ago asking for this, and other players wanting it as well, but after all these years nothing ahs happened.

I remember being teased over the new game engine that would allow for underwater adventures to take place, after all when the new game engine and Cimerora were introduced a teaser cave section has a pool where you could actually swim underwater!

Thus I thought, that was a pre-cursor to what wonderful things were to come!

Well? I am waiting...

I just can't wait to see underwater adventures at Independence Port, Talos, Peregrine Island, and just about all the zones in red side.

At the worst, just have some TF mission entrances underwater...

Hugs

Stormy

Can you imagine taking on Lusca underwater?
Well If we can fight Clones of ourselves now and battle Villains with better Animations when they die. I am sure We are not far off form that sir and what you said sound like a bug to me.


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Posted

Quote:
Originally Posted by GreenFIame View Post
Well If we can fight Clones of ourselves now and battle Villains with better Animations when they die. I am sure We are not far off form that sir and what you said sound like a bug to me.
Oh boy



No. We are nowhere near underwater stuff in this game.
The little bit in Cimerora and the one pool in Grandville are WAI.

Just think about how many new animations would be required for underwater. In fact, no, just think about the headache that would occur trying to find a way to make stuff like fire, ice, electricity and guns work underwater.

Fire.
Doesn't.
Work.
Under.
Water.

Just...it's not going to happen. Not in this version of the game.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Or Stone Melee / Earth Armor powers, many of which require contact with the ground. That would be tricky when one is floating in the middle of an ocean.

Let's not even think of how fast a chucked stone would travel underwater if everything were to be done right (not very fast at all).


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Just...it's not going to happen. Not in this version of the game.
Not to mention at least one dev is thoroughly against it (BABs.)

About all I can see happening "underwater" would be - well, a setting. Going through an underwater city, being allowed to see water outside, water dripping, etc. If we got to "swim" (retrieve XYZ outside, etc.) to avoid *all* the problems that powers would present, we'd probably end up in a state similar to Walk - you can swim, but nothing else works, and you can't break that state while "underwater."


 

Posted

Quote:
Originally Posted by Obsidius View Post
Or Stone Melee / Earth Armor powers, many of which require contact with the ground. That would be tricky when one is floating in the middle of an ocean.
Earth Control - Stalagmites
Earth Control - Quicksand. How does that work under water?
Electric Armor - Grounded (think it's the status protection) requires you to be near the ground.
Superstrength - Foot Stomp
Superstrength - Hurl Boulder
Ice control - Ice Slick wouldn't really make a lot of sense.
Mastermind henchmen and Controller pets generally require a surface - for instance, take an Illusion controller and a jetpack, go up and summon PA or Spectral, and they'll drop (they'll actually show up on the closest surface beneath you.) Phantasm and Singularity, at least, fly.
Hot Feet, IIRC, requires you're near the ground.

That's just off the top of my head.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Not to mention at least one dev is thoroughly against it (BABs.)

About all I can see happening "underwater" would be - well, a setting. Going through an underwater city, being allowed to see water outside, water dripping, etc. If we got to "swim" (retrieve XYZ outside, etc.) to avoid *all* the problems that powers would present, we'd probably end up in a state similar to Walk - you can swim, but nothing else works, and you can't break that state while "underwater."
A bit like Bioshock 2, actually. Which worked fine that way.
But again, yeah, I don't see it happening.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

At this point there's yet another reason why this game getting its own underwater zone would be unlikely.
I can describe that reason with one word: Lemuria.

If you don't know what I'm talking about go ahead and google it with the following phrase: "Lemuria Champions Online".
Once you do you'll realize it'll just look like this game is trying to play "catch-up" to an inferior game.


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Posted

Quote:
Originally Posted by Lothic View Post
At this point there's yet another reason why this game getting its own underwater zone would be unlikely.
I can describe that reason with one word: Lemuria.

If you don't know what I'm talking about go ahead and google it with the following phrase: "Lemuria Champions Online".
Once you do you'll realize it'll just look like this game is trying to play "catch-up" to an inferior game.
I don't see having an underwater zone as playing "catch up" since sub oceanic kingdoms are a staple of comics. I don't see why there couldn't be something like a dommed city, or several zones. Areas in between could have highly effective temp powers for fighting Nemesis subs, Coralax, or sharks with lasers. Maybe powers that work under water, like sonic, electric, or psy would still work, but at a reduced rate. The point is that it would just require a little more creativity than was put into Lemuria.


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Posted

Eh, it's certainly possible that a game like this could make its own underwater zone and make it 10x better than CO's zone. But I still think it'd be smarter for a new zone in this game to be as "original" as possible. No point in even "hinting" at the idea that we're just playing copy-cat. We already did that once with Ninja Run.


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Posted

Quote:
Originally Posted by Anti_Proton View Post
Areas in between could have highly effective temp powers for fighting Nemesis subs, Coralax, or sharks with lasers. Maybe powers that work under water, like sonic, electric, or psy would still work, but at a reduced rate. The point is that it would just require a little more creativity than was put into Lemuria.
Temporary underwater powers would definitely be the way to go.


 

Posted

I am curious how SJ would work - you could probably jump up fast, but wouldn't you float down?


 

Posted

I wonder if people who clamour for "a new engine" actually have any practical concept of what that even means. I keep saying this over and over again, that even if we got "a new engine," nothing would change, because the old game would have to be re-exported into the new one. Not only will that not fix anything in and of itself, it will break some things.

Easy example: Play Half-Life, then play Half-Life: Source. Notice the difference? Me neither. Well, OK, let's be fair, there are four:

1. Ragdolls, for what that matters, exist in Source where the original had pre-animated corpses that blew up more often than not (something I still miss).

2. The "Tranquilliser" Crossbow pins people to walls instead of, uh... Tranquillising them, like the Rail Crossbow in Half-Life 2.

3. The floating barrels at the end of On A Rail and the start of Crush Depth have been replaced with the Half-Life 2 blue plastic drums.

4. The cliff face in Surface Tension has some degree of 3D background, where before it was all a 2D painted skybox.

The game's graphics are still as bad as they were in 1998, all the questionable level design is still there, all the low-poly models, all the low-res textures. Everything. There's a reason why Black Mesa: Source was started - because Valve's port of Half-Life to the source engine is, in a word, "***." No-one who isn't Blizzard will ever bother with putting a brand spankin' new engine in an old game, because that just means having to basically make the game over from scratch, and most people use that opportunity to make a sequel, if not a wholly unrelated new game.

---

As far as "underwater" environments go, I'd go as far as to support an underwater city, as long as water is on the other side of a glass wall most of the time and no battle takes place actually IN the water. There's far too much potential ugliness that has no point in being solved.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Not to mention at least one dev is thoroughly against it (BABs.)
Are you referring to this?


 

Posted

If you're gonna have underwater zones but not go out into the sea, what's the point of setting the adventure underwater at all? You might as well set it in a grocery store.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Mmm...

I see the large number of folks simply saying "no" because of their perceived mechanical causes; their ample programming experience, and personal relationships with the devs.

So I guess, no underwater adventures forcoming...

Something I do find ironic, is how often I see the posts of people bragging how ubber they are, and how much they wish the could be challenged. Underwater may actually provide such an across the board challenge by having certain powers degraded or perhaps not even working; but I guess those wanting challenge, as long as the challege is limited to spam status effects, its ok.

With regards to BaBs statement, perhaps he does need to be let go. Other games have gone thru such a transition quite effectively and dramatically, such as Dark Age of Camelot, so its not like we are talking about an impossible task, with excessive work to do. You know a little use of Grey Matter could circumvent a lot the issues with regards of being underwater; for instance a magical or device force field which keeps an air bubble about you, would simply eliminate the need to redesign all the costume textures (red bubble at terra volta reactor), a magical aura or a new "quantum" field could allow powers to operate udnerwater...I guess when it comes down to it, if one wants to simply be negative about things, its easy, takes little effort as opposed to being open minded and trying to do new things, and despite that those things may have baggage of their own, if positive minded, one can find practical ways to get around those difficulties.


Stormy


 

Posted

Quote:
Originally Posted by Stormfront_NA View Post
Mmm...

I see the large number of folks simply saying "no" because of their perceived mechanical causes; their ample programming experience, and personal relationships with the devs.
So instead of taking the criticism and information for what it is, you turn it into a lame personal attack. Or do you have the "ample programming experience," experience with the engine and actual counterarguments to the points that were brought up?

Quote:
You know a little use of Grey Matter could circumvent a lot the issues with regards of being underwater;
Apparently you don't if that's the best you can do.
Quote:
With regards to BaBs statement, perhaps he does need to be let go.
But of course you feel free to attack one of the longstanding developers who DOES have a clue as to the work it would take to make things not be lame.

Legitimate problems have been brought up, but instead of "using a little grey matter," you just attack instead. Hypocrite much? Especially when some potential workarounds HAVE been mentioned?

I came into the thread with an idea on a story progression - inside the 'city' and out in the water - that could work, but given the attitude shown here, I'm dropping any support for the idea.


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Posted

Quote:
Originally Posted by Stormfront_NA View Post
With regards to BaBs statement, perhaps he does need to be let go.
So just because you, a player, don't like BAB's stance on the whole underwater zone thing you think he ought to be let go from the design team? If having an underwater zone is really -that- important to you there's always that other game ready and waiting for you right now.

I don't have a problem with a designer who has a strong opinion about the fate of his game. There are things the Devs of this game have done that I thought were very good and there are other things I think they could have done better. But clearly the future of this game does NOT hinge on whether or not this game ever gets an underwater zone or not.

I strongly suspect that if BAB wanted to have an underwater zone that he and the other Devs could create one and that it'd be done well. Their competency as designers is not really in question here. This basically boils down to an artistic choice that you apparently don't agree with. That's fine, but please don't think there's actually enough desire from the playerbase for the Devs to consider BAB's stance on the underwater thing to be game-threatening.

An underwater zone would be nice to have here, but I think many people could easily live without one. *shrugs*


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Posted

Quote:
Originally Posted by Stormfront_NA View Post
Mmm...

I see the large number of folks simply saying "no" because of their perceived mechanical causes; their ample programming experience, and personal relationships with the devs.

So I guess, no underwater adventures forcoming...

Something I do find ironic, is how often I see the posts of people bragging how ubber they are, and how much they wish the could be challenged. Underwater may actually provide such an across the board challenge by having certain powers degraded or perhaps not even working; but I guess those wanting challenge, as long as the challege is limited to spam status effects, its ok.

With regards to BaBs statement, perhaps he does need to be let go.
Oh my days...



In fact;


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Stormfront_NA View Post
Something I do find ironic, is how often I see the posts of people bragging how ubber they are, and how much they wish the could be challenged. Underwater may actually provide such an across the board challenge by having certain powers degraded or perhaps not even working; but I guess those wanting challenge, as long as the challege is limited to spam status effects, its ok.
So your suggestion for to challenge people who have worked to make their characters uber is to take away the uber powers and slotting they worked towards?

That's superb game design right there. People love being stripped of the things they worked hard to achieve for some arbitary reason.

I think you need to run off and put your miraculous game design ideas into practice. Go now. The Gaming World as a whole needs you.

I really don't want to play City of The Little Mermaid thanks. I'm sure there's some lame-***** game out there somewhere which might think implementing such an idea is an incredibly clever thing to do, thankfully this isn't it.


 

Posted

As to the point that Stormfront_NA wants a "zone" to act as an agent to either disable or degrade our powers to provide a challenge. Why do we need another new zone to do that? Can't that be accomplished by simply exemplaring down? Can't that be accomplished by going to any of the non level 50 PvP zones/arenas that already exist?

This aspect of the suggestion to have an underwater zone appears to be a solution in search of a problem...


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Posted

Quote:
Originally Posted by Techbot Alpha View Post
Oh boy



No. We are nowhere near underwater stuff in this game.
The little bit in Cimerora and the one pool in Grandville are WAI.

Just think about how many new animations would be required for underwater. In fact, no, just think about the headache that would occur trying to find a way to make stuff like fire, ice, electricity and guns work underwater.

Fire.
Doesn't.
Work.
Under.
Water.

Just...it's not going to happen. Not in this version of the game.
what pool in grandville???
Quote:
Originally Posted by Obsidius View Post
Or Stone Melee / Earth Armor powers, many of which require contact with the ground. That would be tricky when one is floating in the middle of an ocean.

Let's not even think of how fast a chucked stone would travel underwater if everything were to be done right (not very fast at all).
and actually stone would move faster in water, in zelda, when link wears the iron boots underwater to keep him down, he mooves faster underwater, but the moment he surfaces he moves slow, the water will make the stone lighter and faster, but they will sink
and as for fire, if fire is hot enough, it can burn underwater. flares and arc welders are great examples


 

Posted

Quote:
Originally Posted by Major_Ravenick View Post
what pool in grandville???
You can no longer "swim" in it. Checked when someone else asked me after seeing the EAT status guide in my sig - you now just sink. It's a tiny pool in the rocks outside the west walls of Grandville.