Discussion: New Alignment Dev Diary on the City of Heroes Going Rogue website!
So, if all this thought went into the shifting of morality, why is the hero alignment choice the way it is?
It was brought up in Beta, it was brought up on live. The mission that turns you into a hero has you stand by and watch your double get murdered. Then you heroically watch a confessed and convicted hired assassin go on her merry way.
How did this get past the rough draft stage even?
I'm not trying to be a jerk here, I just can't understand How this makes any bit of sense. What is heroic about this mission in any way?
The point of a SUPER hero (the way I see it) is wish fulfillment. If we had these powers we could do the ideal situation of saving all lives and removing all threats. This is what heroes should STRIVE for, even if they can't do it due to circumstances. When Silent Blade tries to get away, I imagine grabbing her and yelling where do you think YOU'RE going? and slam her to the ground. Murder is not acceptable behavior in this city, villain!
[EDIT] Here's a suggestion I came up with. Why not swap this mission with the Vigilante one? Just change some text around. Think about it. Killing or passively watching it and letting a killer go seem more suited for a Vigilante. You could go in angry, demanding the PPD explain themselves. On the current Vig moral mission, change it so you are determined to capture Ghost Widow. When Doc Quantum gives you his "moral choice", what if you could play that normally, WITH THE OPTION to find a way to save everyone? Perhaps some branching Dialogue with Ghost Widow can help with that.
Now, you may be thinking saving everyone is contrary to the point of the mission and would make your character a "Mary sue" that can do everything. Well, for one, I think Super heroes again should strive for that, and sometimes succeed. Doc Quantum has had his way in a lot of these missions and it would be nice to have players get the better of him for a change. If you are always being forced to play by this villain's rules with only the outcomes he specifies all the time, then THAT is the Mary Sue character, and it doesn't make any players feel good. (There is a term for this in the AE threads, but I forget what it is.)
The point is, going the extra mile to help save everyone is what "MAKES" a hero. Remember this scene from Batman?
http://www.youtube.com/watch?v=ywtorxybzpk
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Is that a backpack I see pictured here:
Backpack?
Thank you for the new system it is a great beginning.
SadysCHICK ALL the Badges! (I can get. 1396)
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Arc ID 1435: Performing without Annette
Arc ID 7206: Sadystic Tendencies
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And here I thought the "Pit" was something at the end of a G.I.*Joe comic or the Joes's H.Q.
All kidding aside, still a good start to a new chapter of City of*.
delicately editing over six year's worth of existing missions- |
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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A backpack for player characters is nice too.
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Well written article overall, I just wish it said something new. Still, it does give a "broader perspective" of what is going on behind the scenes and that is never bad.
As for the backpack, I have to agree with GG (shudder) and say that looks an awful lot like the ones the robbers use in Safeguard missions.
Hmmm, I think general theory is correct and that is the sack o' money the bank robbers go dashing off with.
And spiffy article - so when do we get kitten-kicking as a power? (And that MUST come with outraged-cat-yowling dopplerized sound effect.)
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I'm curious as to how they made the missions mostly psychic. Both the Rogue mission for Alpha and the Hero mission for my hero Chief Centurion Z1 have both been so right for the characters it was unbelievable. The Vigilante mission for my Warshade wasn't quite so good, but he's a tricky character anyway.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I'm curious as to how they made the missions mostly psychic. Both the Rogue mission for Alpha and the Hero mission for my hero Chief Centurion Z1 have both been so right for the characters it was unbelievable. The Vigilante mission for my Warshade wasn't quite so good, but he's a tricky character anyway.
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I'm curious as to how they made the missions mostly psychic. Both the Rogue mission for Alpha and the Hero mission for my hero Chief Centurion Z1 have both been so right for the characters it was unbelievable. The Vigilante mission for my Warshade wasn't quite so good, but he's a tricky character anyway.
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*kicks the kittten*
as Ood Sigma said....We will sing to you, Doctor. The universe will sing you to your sleep. This song is ending. But the story never ends.
Anyways, on the topic of the first response, I really don't understand the issue with the Hero Choice Mission. In fact, I don't think Captain Moodswing played the same level 50 alignment mission I played.
In the alignment mission I played, my avatar went to go turn herself into the police. While turning herself in she was attacked by an assassin. After defeating the Assassin, and allowing the assassin to live, my avatar then went after her double.
My avatar fought my double to a standstill, defeating her double as well, and engaged in a parley... allowing the double to live instead of finishing the double.
The villain assassin suddenly struck, killing the double right in front of my avatar, and successfully getting away... showing that my villain adversary was in fact competent in her own way. My avatar also realized that the Assassin probably wasn't even trying in the original fight, having encounted my avatar on my avatar's playing field, rather than the assassin trying to engage me on her playing field.
I'm left with the thoughts that had the assassin engaged me properly, I would be the one that was dead. I'm also left to ponder the implications of my Heroic acts. The fact that I left the assassin alive and that the assassin was able to strike again, is entirely my own fault. Did I ultimately pick the right choice?
The events described here:
The mission that turns you into a hero has you stand by and watch your double get murdered. Then you heroically watch a confessed and convicted hired assassin go on her merry way. |
If you think that is what happens, you need to replay the mission and understand the context of the actions that occur. That statement is from somebody that either read about the mission, and didn't actually play the mission; or from somebody who played through the mission, but didn't actually bother reading either the NPC chat, the mission text, or the mission clues.
If you think that is what happens, you need to replay the mission and understand the context of the actions that occur. That statement is from somebody that either read about the mission, and didn't actually play the mission; or from somebody who played through the mission, but didn't actually bother reading either the NPC chat, the mission text, or the mission clues.
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The latter statement's highly unacceptable when she's a villain who's been beaten down to the ground by mine and countless other's toons previously in various scenarios.
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I'll be honest, I've played the morality mission three times, read all the text... And am still confused just what the hell happened. Even after your explanation. So what you're saying is that silent blade was the one who killed my double and that's why he suddenly vanishes, and you're saying that supposedly, Silent blade, who's *** I kicked pretty thoroughly was always STRONGER THAN MY CHARACTER AND WAS JUST HOLDING BACK?
The latter statement's highly unacceptable when she's a villain who's been beaten down to the ground by mine and countless other's toons previously in various scenarios. |
I'll be honest, I've played the morality mission three times, read all the text... And am still confused just what the hell happened. Even after your explanation. So what you're saying is that silent blade was the one who killed my double and that's why he suddenly vanishes, and you're saying that supposedly, Silent blade, who's *** I kicked pretty thoroughly was always STRONGER THAN MY CHARACTER AND WAS JUST HOLDING BACK?
The latter statement's highly unacceptable when she's a villain who's been beaten down to the ground by mine and countless other's toons previously in various scenarios. |
all of a sudden, a guy who looks like rian comes bolting in the door, rian runs to face him. she, a character skilled at hiding and hitting from the shadows. waits till rian and a self that looks like rian and shares his skills fight at full force, two high level martial artists clash and punishing strikes are given and received. rian wins but is winded, he doesnt notice her, but she figures out from the dialogue who the real deal is, and drops alterna rian, who as the fight has shown, is weaker than hero rian, and then bolts. rian's still heroic, she just did what stalkers do and hit a weakened prey from out of nowhere, and rian, was still collecting his breath after 2 fights. Even a dragon is only human. and she got away with a cheap shot.
one side funny note for me is that the idea that all these clones are running around is that many of my characters are mystical robotic or unique creatures that would seem to be too strange to be cloned by normal procedures. i know that in making those characters i hopped over canon and cant complain, but cloning an angel or a robot seems kinda funny from my perspective.
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The events described here: That is not what happens. I'm sorry. That is not what happens. If you think that is what happens, you need to replay the mission and understand the context of the actions that occur. That statement is from somebody that either read about the mission, and didn't actually play the mission; or from somebody who played through the mission, but didn't actually bother reading either the NPC chat, the mission text, or the mission clues. |
She tells you "I fullfilled my contract by killing the person named $character." She talks to you afterward. Plenty of time to arrest her.
Let me ask something. Even if the mission can be interpreted your way. How are you turned into a great big hero? By proving you aren't guilty of some trumped up charge? By NOT saving the life of your double? By FAILING to catch the murderer?
SadysCHICK ALL the Badges! (I can get. 1396)
Full image by David Nakayama
Arc ID 1435: Performing without Annette
Arc ID 7206: Sadystic Tendencies
Arc ID 3864: The Chronicles of (In)FERNIA!
Quote:
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Ever wonder about those HERO and VILLAIN designations some of the legacy missions mysteriously got months ahead of GR?
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In terms of shady characters, we could not have a better person to introduce to you than Shawn "Pit" Pitman. While some of you may be familiar with the Pit, so intent as he is on providing information about the alignment system inside the game, his real life avatar also happens to be one of our prolific designers in the City of Heroes® team.
In this very first Dev Diary featured on the Going Rogue website, you will be given an insight into the reasoning behind as well as the ramifications of the Alignment system.
Don't miss this enlightening experience, courtesy of our resident Villain!
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