Multiple Pets Possible?


Angelofvalor

 

Posted

Used to be that certain /kin controllers could get multiple instances of a pet out: 3 singularities, 6-9 imps, etc. Is this sort of stuff still possible given enough recharge?

Thanks.


 

Posted

Not for a long time, and it wasn't just /kins that could do it.

The devs changed the nature of pets back in i5 and now controller pets can no longer exist in multiple castings.


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Posted

Quote:
Originally Posted by somnambulist View Post
Used to be that certain /kin controllers could get multiple instances of a pet out: 3 singularities, 6-9 imps, etc. Is this sort of stuff still possible given enough recharge?

Thanks.
All L32 pets are permanent, casting a new one removes the old - so no.


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Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

Also, even the temporary pets and pseudopets from controller primaries are limited to one casting. Illusion can only have one set of Phantom Army, even if you could get enough recharge to make them overlap. You can also only have one Spectral Terror out, even though you can easily get enough recharge to make that power overlap. As far as I know, the only character who can have multiple pets out with enough Recharge are Warshades with their Extract Essense fluff-balls. (Not including Fire Imps, Phantom Army or Electric Gremlins, where more than one come from a single casting.)

Storm, however, can get more than one Tornado and Lighting Storm out with enough Recharge.


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Posted

OK. Thanks everyone.


 

Posted

Quote:
Originally Posted by MentalMaden View Post
Not for a long time, and it wasn't just /kins that could do it.

The devs changed the nature of pets back in i5 and now controller pets can no longer exist in multiple castings.
I miss that. My Ice/FF controller at the time was level 31 when that change happened.


 

Posted

As far as I know only Warshades got missed by the "one instance of a pet at a time" nerf back in what, issue 5?

With enough recharge a Warshade can keep out nearly 3 Dark Extraction pets full time. Unfortunately Controllers can't do this anymore... and I didn't get a 'troller to 32 until LONG after that nerf.


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Posted

Quote:
Originally Posted by Call Me Awesome View Post
As far as I know only Warshades got missed by the "one instance of a pet at a time" nerf back in what, issue 5?

With enough recharge a Warshade can keep out nearly 3 Dark Extraction pets full time. Unfortunately Controllers can't do this anymore... and I didn't get a 'troller to 32 until LONG after that nerf.
Those extracted fluffies also follow different rules. They will keep fighting if you face plant and won't follow you through doors also.


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Posted

Quote:
Originally Posted by Call Me Awesome View Post
As far as I know only Warshades got missed by the "one instance of a pet at a time" nerf back in what, issue 5?

With enough recharge a Warshade can keep out nearly 3 Dark Extraction pets full time. Unfortunately Controllers can't do this anymore... and I didn't get a 'troller to 32 until LONG after that nerf.
Necromancers Soul Extraction can do the same thing, there can be 2 of them out. And like Fluffies they also stick around if you die, avenging you.


 

Posted

Phanty's decoy also hangs around after you face plant.

You can also have 2 out.

If the phant dies while his decoy is still out, you recast the phantasm and he casts his decoy you will have 2 out; one from the old phantasm and one from the new.


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

Quote:
Originally Posted by somnambulist View Post
Used to be that certain /kin controllers could get multiple instances of a pet out: 3 singularities, 6-9 imps, etc. Is this sort of stuff still possible given enough recharge?

Thanks.
Ah the days of 3 Phantasms, 9-15 imps, 3 Jack's and 4 Dark Servants man i miss those days...now if i could just get the 4 Dark Servants back or atleast 2

O and i really miss the random roll on PA's...having a roll of 5 show up would make me spit my drink across monitor...of course the random roll of 2 was not so fun but hey take the good with the bad


 

Posted

Quote:
Originally Posted by Exodus_V View Post
Ah the days of 3 Phantasms, 9-15 imps
You could actually have out 4 packs briefly if you were Rad or Kin, if memory serves. Also, for a while, you got random numbers with Fire Imps. You could get 5 I believe. So a single Fire/Rad could sometimes have .... maybe 20 Fire Imps out at once. I think. It's been a while. Dang I miss those days. Somewhere on my old hard drive I've got pics of me and a couple buddies back in I0 or I1. One guy was Fire/Rad and the other 2 of us were Fire/Kin. The amount of Fire Imps was insane. We could barely move. It was like a sea of burning war-ants.

Good times.


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Posted

I think the "random 2 to 5" Imps was the result of the first nerf to Fire's pets. I didn't have a Controller back then, so I'm not exactly sure, but I'm under the impression that originally you got a straight set of 6 Imps per summons.


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Posted

Quote:
Originally Posted by SerialBeggar View Post
I think the "random 2 to 5" Imps was the result of the first nerf to Fire's pets. I didn't have a Controller back then, so I'm not exactly sure, but I'm under the impression that originally you got a straight set of 6 Imps per summons.
The original way Phantom Army and Fire Imps worked was a random roll of 2-5. Sometimes you got lucky and had an army, other times you were stuck with the two.


 

Posted

Quote:
Originally Posted by Local_Man View Post
Also, even the temporary pets and pseudopets from controller primaries are limited to one casting. Illusion can only have one set of Phantom Army, even if you could get enough recharge to make them overlap. You can also only have one Spectral Terror out, even though you can easily get enough recharge to make that power overlap. As far as I know, the only character who can have multiple pets out with enough Recharge are Warshades with their Extract Essense fluff-balls. (Not including Fire Imps, Phantom Army or Electric Gremlins, where more than one come from a single casting.)

Storm, however, can get more than one Tornado and Lighting Storm out with enough Recharge.


Plant can get two Spirit Trees at once, though it requires substantial global recharge.


 

Posted

Indeed, you did not need to be /rad or /kin. I recall my grav/ff fielding 3 singularities. That said, as fun as three control tank pets may have been, I am glad for the change overall. Playing a melee character while teamed with a fire/kin (or worse, multiples) was an excercise in frustration. "Oh look, I have 20 things getting in the way of me getting in to melee, and I can't push them around."


 

Posted

Quote:
Originally Posted by somnambulist View Post
Used to be that certain /kin controllers could get multiple instances of a pet out: 3 singularities, 6-9 imps, etc. Is this sort of stuff still possible given enough recharge?

Thanks.
Any controller could do multiple pets until the Devs created masterminds, then controllers were nerfed to 1 pet only ever, except for fire which gets 3 of the little hypermonkies out.

I used to run around with 3 sings out on my grav/rad all the time and rarely I could get a 4th out for a very very short time.

Really miss the days of 3 singularities. Was a blast.


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Posted

I was just thinking last night about how fun it used to be to run around with 3 singularities and how they'd slowly chew up large rooms of villains.
Then I remembered that every time you went into an elevator you lost all your pets and my nostalgia faded quickly.


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Posted

Quote:
Originally Posted by Dr_Kit View Post
I was just thinking last night about how fun it used to be to run around with 3 singularities and how they'd slowly chew up large rooms of villains.
Then I remembered that every time you went into an elevator you lost all your pets and my nostalgia faded quickly.
I was on my Storm/Rad in those days in an all defender supergroup with Dark defenders. It became an unwritten rule for SG-mates to take recall friends so we could TP the fluffies up the elevators.


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Posted

Quote:
Originally Posted by Exodus_V View Post
Ah the days of 3 Phantasms, 9-15 imps, 3 Jack's and 4 Dark Servants man i miss those days...now if i could just get the 4 Dark Servants back or atleast 2

O and i really miss the random roll on PA's...having a roll of 5 show up would make me spit my drink across monitor...of course the random roll of 2 was not so fun but hey take the good with the bad
Having 4 Dark Servants out was fun. Of course that was with perma-Hasten going as well. i remember my pack of Dark Servants holding Jurrassik in the Numina TF all by themselves. Oh, if only i'd known enough about some of the game mechanics back then to really leverage some of things i could've done with 4 Servants.

The more recent change that made pets unaffected by recharge rate changes was a sad thing for my Grav/Storm. Whenever i got a significant amount of recharge buffing on a team i used to announce, "Lightning Storm has evolved. Lightning Storm is now Gatling Storm." Especially with two out at once and slotted with hold procs.


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Posted

Master mind or illusion controller.


 

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I used to summon 4-5 singularities and perma hold the Hatched Kraken. Still, today's perma singy with powerboosted bubbles nearly soloed the Honoree while I ate a snack so I'm not complaining.


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Posted

I always figured the thing with the Warshades is that since you had to have a body to summon one, the rule of "no multiples" was relaxed. It may be innate to the way they work, though, if they work like Phantasm's duplicates and Soul Extraction's wraith, the difference may be that you getting your DEAD FOE to summon the Fluffy FOR YOU. So the limitation to one per caster is gone, since the dead body is the caster.

I think it's simply that Fluffy isn't a self-aware pet, though. There appear to be three types of pets:

1) The "psuedo pet" which is just there to implement a power. Caltrops for instance. It's not really a pet, it just lays there.

2) The type of pet that is a manifestation of YOUR power, but sticks around. Lightning Storm, Tornado, Gun Drone and Voltaic Sentinel would be good examples of these. (Although Voltaic Sentinel may be limited to the one pet per caster) They aren't really conscious beings in their own right, they are you creating an effect that follows you around.

3) The "true" pets, like Jack Frost, Animate Stone, the Fire Imps, Phantom Army, Phantasm and Spooky, and so on. These appear to have a certain amount of independent will, you summon them, and then they act on their own. The power is in THEM, not in YOU.

The type 3 pets tend to have their own to hit and damage mod, while type 1 and 2 tend to use YOUR damage mod, since they are an extension of you and your power. And typically, only Controllers, Dominators and Masterminds get the type 3 pets. Dark Servant (the other dark Fluffy? ) seems to be a type 3 pet, but he deals no damage, so there doesn't need to be a determination if he is the same across the 3 ATs that can use him, or each should have their own version with unique damage. And of course there are "pets" that do the same damage across ATs which really shouldn't, but that's apparently another issue.


 

Posted

Quote:
Originally Posted by somnambulist View Post
Used to be that certain /kin controllers could get multiple instances of a pet out: 3 singularities, 6-9 imps, etc. Is this sort of stuff still possible given enough recharge?

Thanks.
My fire/kin used to peak out around 20 imps out, many more the time I was on a lab map and got all four of the chambers to give me a haste bonus.

My fire/storm could manage 12-15 at his best.

Sadlt those days are long gone.

Having just three imps does mean I am not hitting the summon pet button every 45 seconds or whatever it was. Lets me do other things.

Of course a swarm of 20 imps crawling over a spawn of mobs in and of its self was a whole lot of control.... all those imps taking hits that would otherwise drop my life total.