EinValentine

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  1. Quote:
    Originally Posted by TheFaux View Post
    I keep going back and forth between leveling my plant/dark and plant/storm. I know plant/storm will blossom at 38 but getting there after playing plant/dark feels so much more drawn out. For those of you who've gotten both types to incarnate levels, what's your opinion on how they perform compared to each other?

    I can't directly compare the two since my Incarnate level controllers with the relevant sets are Plant/Storm and Fire/Dark. Still, I have extensive experience with both Plant and Storm, and about as much experience with Dark as one could expect considering how new it is.

    Plant is just brutally powerful all by itself, so what secondary you attach to it is really going to be a matter of taste. However, Plant's real strength comes with the fact that its power level scales up with the number of opponents you face. The more there are, the stronger it gets. More Creepers spawning, more foes confused and hurting each other, more targets for Roots damage to affect. Plant all by itself can demolish large spawns of minions and lieutenants with no assistance. Against a single hard target, however, Plant brings very little special to the table.

    Storm as a secondary to Plant is all about ramping up the damage output of Plant's multitarget capacities with Freezing Rain and then taking over when you only have a single tough target. Assuming permahaste and some form of endurance management Storm can put out a LOT of damage if you get its effects all aimed at one target. 2 to 3 Lightning Storms, and a couple Tornadoes chewing away at something debuffed by Freezing Rain, and locked in place (if needed) by Entangle is nothing to sneeze at.

    Hurricane is both a useful positional tool (great for concentrating spawns for your Lightning Storms to zap) and an incredible defense, but defensively Storm doesn't hold a candle to Dark Affinity.

    Dark Affinity is an incredible defensive/support set. With the right setup you can create a quasi-tank. (My Fire/Dark for instance is softcapped to all positionals and has nearly capped smash/lethal resists on top of that) Let alone the ability to heal like a champ, debuff the snot out of the enemy, and to have a pet that ALSO heals like a champ and debuffs the snot out of an enemy. Oh, and lots of -regen to boot. And did I mention that it also buffs the whole teams defenses, resistances, regeneration, and recovery? So yeah, what's not to like here? Pair it with Plant and you'll be a team buffing, big spawn slaughtering, aoe healing monster.

    But . . . Dark does not address Plant's performance issues against single hard targets. Yes it has -regen, but other than that it's not going to help much. It also has zero positional control, which Storm (properly handled) excels at, but this is a lesser concern.

    So it's going to be a matter of taste and playstyle. If you plan on playing exclusively in teams I'd say Plant/Dark is the clear winner. If you plan on playing mostly solo I'd give the nod to Plant/Storm. If a mix, well then it's a matter of taste.

    I love love love my Plant/Storm though. Yes, I have stronger characters, but WOOO! is he fun. But then I just love Storm.
  2. Much as I would love to champion Grav/Rad's cause (it was my first 50) I really can't. Ill/Rad outclasses it in almost every way.

    While Grav/Rad will produce a perfectly playable character, as Rad compensates for some of Grav's shortcomings, you are in the end using a strong secondary to patch up a weak primary. With Ill/Rad you are taking an already strong primary and boosting it even further.

    My Grav/Rad was slotted to the nines. Eventually I gutted him to build my Ill/Rad with perma PA, and I haven't regretted it it for a second.
  3. Quote:
    Originally Posted by Local_Man View Post
    Also, even the temporary pets and pseudopets from controller primaries are limited to one casting. Illusion can only have one set of Phantom Army, even if you could get enough recharge to make them overlap. You can also only have one Spectral Terror out, even though you can easily get enough recharge to make that power overlap. As far as I know, the only character who can have multiple pets out with enough Recharge are Warshades with their Extract Essense fluff-balls. (Not including Fire Imps, Phantom Army or Electric Gremlins, where more than one come from a single casting.)

    Storm, however, can get more than one Tornado and Lighting Storm out with enough Recharge.


    Plant can get two Spirit Trees at once, though it requires substantial global recharge.
  4. Since we know they now have the tech to clone our characters . . .


    Phantom Army needs an option to use duplicates of our character's appearance, instead of the Legion of Dorks it currently summons.


    (I'm not going to read through this whole thread, so if it's been mentioned already then +1)



    And for heaven's sake make the pools and ancillaries colorable.
  5. I really want to see this happen.

    I am sick of my Dark Defender having to be encased in pink bubbles of all things just because he he uses the Psi ancillary. It really spoils the pleasure you can take in carefully customizing your powers when you are going to get saddled with powers you can't change later on.

    Most of the ancillary pools at least are just visual clones of other already existing powers which are already customisable if you take them in their native sets. Why is it so hard to move the new customisation options over also?

    And then there's hasten, which people have been unhappy with for years. Needs to be fixed.
  6. Take both. Ditch Hasten.


    (WHAT?! who is this nutbar?)


    Yes. I'm actually serious. My Ice/Storm is slotted for recharge and could have perma-hasten fairly easily but I'm not sure its worth taking Hasten when I already have so much recharge already.

    Point One: Arctic Air, Hurricane, and Snow Storm (should you take it) are toggles and thus recharge is more or less irrelevant. Also since Lightning Storm can no longer inherit recharge having huge recharge is much less useful than it used to be with regard to this power.

    Point Two: Storm will drain your blue bar dry, and the faster your recharge is the faster it can do it. Even with Stamina (with shifter proc), Numina, Miracle, end redux in various powrs (from sets) and various piddly set boosts I can flatten my endurance in short order if I go all out. Massive recharge won't really help if you are running on empty.

    Point Three: Until the devs bother to make ancillary powers customizable, it looks horrible with ice. Unless you are going for a yellow snow motif or something, in which case I worry about you.

    Ordinarily I'm all for perma-hasten. Most of the controllers I play seriously have it, but in the case of Ice/Storm I'm not sure it's needed.

    Just in the interest of full disclosure I don't have 02 Boost either, since if Jack dies I just summon a new one, and on most teams that are actually taking on serious content there's going to be one of Clarity, Thaw, Increase Density, or Clear Mind already on the team anyway. Not to say it isn't a useful power, but I don't find myself missing it much.
  7. I just recently finished leveling and setting out a Dark/Electric tank. In fact just tonight I did my first STF as the main tank. His build is a modified version of Dechs Kaison's Dark/Fire build that he discusses in this thread: http://boards.cityofheroes.com/showthread.php?t=217233 (Many thanks to Dechs btw, after years of playing almost exclusively squishies, his thread inspired me to actually put the effort in to build up a tank).

    I've found Dark/Electric very enjoyable to play, though I have to confess I largely bypassed any growing pains it might have, since I didn't do much actual play with him until I had slotted in the necessary goodies to put paid to any knockback and endurance issues. In any case I can definitely attest that in the long term and with the investment necessary to set it out, it is a beast, and very enjoyable to play.
  8. Quote:
    Originally Posted by Psychoti View Post

    As long as you refresh the bubbles with your standard, un-PBU'd bubbles, they last in the PBU'd state. In this way it's possible to keep your whole team swimming in Defense Buffs.


    Unfortunately, this is not true, at least not when I tested it. I tested this with a friend and had him check his defense numbers in the Combat Attributes window. It looks like it is true if you are tracking the numbers given by the buff icons, but going by the numbers in the Attributes window each application of a shield completely overwrites the last. I believe the buff icons simply are not refreshing properly.

    Edit: It is possible that there is some difference between Power Boost and Power Buildup here, or the Troller vs. Defender Shields, since I was testing with Power Boost, but I doubt it changes the result.
  9. [ QUOTE ]
    Although, maybe you still can perma Hasten, I'm not sure.

    [/ QUOTE ]


    You can, at least with certain builds, though it's an expensive endeavor if you don't want to have to make subpar slotting decisions and power picks to do it.
  10. [ QUOTE ]

    Well that does bring up another question. If you are hovering why are you even taking hot feet at all? Hot Feet only works when you are on the ground.

    Hot Feet - While active, you heat the earth in a large area around yourself. Enemy movement is Slowed as they attempt to flee the immediate area. All foes in the affected area suffer some damage over time. You cannot fly and must be near the ground to use this power.

    Paragon wiki - Fire control

    [/ QUOTE ]


    Not sure if this bit of misinformation has been addressed earlier. If not:


    Wiki and the power's text are wrong (or at least deceptive) and have been since the beginning. Hot Feet works perfectly well while airborne. You can only activate it while grounded, but once it's active, it's active and it works just fine as both my level 50 hovering Fire Controllers can happily demonstrate.
  11. While my impression of the Merit system remains almost entirely negative, you are to be commended for taking the time to lay this out for us. Thanks.
  12. Coercive Persuasion: Contagious Confusion can confuse your own pets. We are talking about this on the controller forums but thought it could bear repeating here.
  13. [ QUOTE ]
    But, to repeat the main point, please give us back a single target wormhole.

    [/ QUOTE ]


    Adding my voice to the chorus. I like Wormhole as it is now, for reasons already well elaborated in this thread. If an AOE disorient needs to be added to the set add it to something else.