WTB New Support Sets
I'd play that set for sure.
I would love a Natural/Martial style set to. People have thrown around the Martial Arts support set, with stuff like Crane Kick, and Dragons Tail in it, and I would love to see that.
Actually, looking at it again, it's still too much like a buff set.
Maybe something like this:
1. Entangling Arrow
2. Flash Arrow
4. Glue Arrow
10. Ice Arrow
16. Build Up
20. Arrow Stab (you stab your opponent in the face with arrows held in your fist; a fast, hard hitting Lethal damage attack with not too long a recharge, think slightly better than Energy Punch, maybe with a little -Def)
28. Boost Range
35. Facesmash (you smack your opponent in the face with the middle of your bow; a somewhat slow attack doing a lot of Smashing damage and a strong stun, think a little better than Bone Smasher)
38. Oil Patch Arrow
that seems a little more Blastery
Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.
I've been seeing a lot of requests for a secondary that would bring with it some Martial Arts, so I thought I'd whip one up. However, the problem I ran into was that this set may have to overlap with powers from other sets. So sue me, but here goes:
Body Manipulation
1. Front Kick (A 300 "This is SPARTA" animation (which exists already) with an effect like that of Power Thrust from Energy Manipulation. Possible alternate animation would be the palm thrust animation of Cobra Strike from Martial Arts.)
2. Storm Kick
3. Dragon's Tail (Much weaker than MA's version, but with an accuracy bonus to ensure the Knockdown)
4. Crane Kick
5. Adrenaline Burst (a.k.a. Build Up)
6. Weakness Exploitation - Ranged Targeted AoE: You analyze and aim for your enemies' weak spots. Each enemy that is hit suffers a -Recovery, -Regen debuff. (Recharge is about the same as Build Up).
7. War Cry (need a better name) - PBAoE, Foe Fear (melee range): You let loose a bellow of power and determination. Surrounding enemies will be intimidated by your tenacity. (Stronger enemies will have a higher resistance).
8. Blindside - Self +Special: After activation, each enemy successfully hit will be confused. The effects of Blindside last a short while, and only the next couple of attacks will be affected. (In other words, your enemies can't tell where the attack is coming from, and attack their allies in their confusion. Lasts as long as Build Up, with a slightly longer recharge.)
9. Eagle's Claw
So there it is. Not sure what people think, or how viable it is, but that's why I'm posting it, to find out.
And as long as I'm posting suggestions for other Manipulation sets...
Radiation Manipulation
1. Toxic Pit (ST foe Immob.)
2. Contaminated Strike (the weaker melee attack of the Shivans)
3. Noxious Gas (Toggle: PBAoE Foe Stun(Special). Essentially, it works like Choking Cloud from Radiation Emission, but with a much smaller range, and it is a Sleep instead of a Hold.)
4. Radioactive Smash (the stronger melee attack from the Shivans)
5. Build Up
6. Radiation Drain (Essentially the same as Drain Psyche from Mental Manipulation)
7. Nuclear Shockwave (PBAoE Minor Smashing dmg, Foe High Knockback)
8. Internal Mutation (High DoT, Foe Hold. You cause your enemy to rapidly mutate from the inside out, leaving them writhing in pain.)
9. Lingering Radiation
If these go over well, I'll see what I can come up with for Dark Manipulation since I would like to see that if/when we get Dark Blast.
@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.
/signed on all three ideas for blaster secondaries
Also, how about one for super-strength?
1 Super Thrust (Power Thrust)
2 Punch
3 Focused Rage (fancy theme-name for Build Up)
4 Haymaker
5 Conserve Strength
6 Hand Clap
7 Threaten (single-target melee fear?)
8 Boost Range
9 Power Boost
Darn Leviathan Mastery had to take Knockout Blow. Would've been great for a tier 9. :/
Also, sorry if it's just an overwritten copy of Energy Manipulation...
yeah. the fact that it's basically energy manip means it's already fallen short. The developers have flat out stated that Energy Manipulation is not actually a manipulation set, it is an abnormality in the Blaster Manip line-up, and that no more powersets will be based on it's model.
Okay, to the first poster: holy toledo, somebody actually understands what a manipulation set is for....
Okay, Wav, you actually are on the right track for a TA set that might actually be considered by the devs, but some of the stuff needs to be re-arranged. Melee stuff comes early in the set.
- Entangling Arrow
- Facesmash (you smack your opponent in the face with the middle of your bow; a somewhat slow attack doing a lot of Smashing damage and a strong stun, think a little better than Bone Smasher)
- Bow Sweep (sweep your bow in a circle hitting all opponents in a circle)
- Fire Arrow
- Glue Arrow
- Build Up
- Boost Range
- Flash Arrow
- Oil Patch
Winterminal: sets based on melee are not going to happen short of the entire development staff getting clubbed over the head repeatedly.
The only way the devs might consider a MANIPULATION SET with elements of Kinetic Melee or Martial arts is if the sets were extremely limited, such as this proposal: http://boards.cityofheroes.com/showp...21&postcount=5
Remember, Energy Manipulation is largely considered to have been bad design, and I believe it has been directly stated by a red-name that the only reason the set has not been changed to be a manipulation set is because of the developer's own rules of not altering a power if that power alteration results in the power requiring completely different enhancement sets.
Alrighty, how's this then? Based it on your model in the linked post.
1 Ground Snare (ranged immobilize)
"You stomp your foot into the ground, causing a large crack to travel between you and your foe, snaring their foot in the ground and immobilizing them for a short time."
2 Punch
3 Super Thrust
"You strike your foe with a powerful, but nonlethal, blow. The affected foe will be knocked a good distance away from you."
4 Hurl
5 Focused Rage (again, just a fancy rename of Build Up)
6 Hand Clap
7 Conserve Strength (just Conserve Power renamed)
8 Boost Range
9 Haymaker (change its stats to be the "oh snap" power)
sets based on melee are not going to happen short of the entire development staff getting clubbed over the head repeatedly.
The only way the devs might consider a MANIPULATION SET with elements of Kinetic Melee or Martial arts is if the sets were extremely limited, such as this proposal: http://boards.cityofheroes.com/showp...21&postcount=5 |
I do, however, remember and acknowledge what was said about some of the Manipulation sets being aberrations and whatnot, and I agree that a Blaster secondary incorporating Martial Arts is improbable. Nevertheless, the idea for powers like my suggested "Blindside" and "Weakness Exploitation" are ones I wanted to run by the general community, and I thought they might be a small step in the right direction of a Blaster secondary using martial arts.
@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.
Do keep in mind that back in Beta, Blaster Secondaries WERE Melee. That's essentially how we ended up with today's Manipulation sets, they are the old Melee sets with most of the melee attacks removed, and replaced with some control powers.
Trick Arrow looks very much like it was originally designed to be a Blaster set, based on Devices. The first three powers, Entangling Arrow, Flash Arrow, and Glue Arrow, are almost identical in purpose to Web Grenade, Smoke Grenade, and Caltrops. The only difference is Glue Arrow doesn't do damage, and Smoke Grenade actually has a BETTER to hit debuff, relative to a Blaster's AT modifier than Flash Arrow. Then again, it does come much sooner.
Blaster Secondaries are not meant to debuff, though, Smoke Grenade, Chilling Embrace (with its -Dam) and Drain Psyche (-recharge and recovery) are the only exceptions. (You could consider any of Ice's -speed and recharge to be a debuff as well, but I consider that more a Slow) As I said above, the other powers seem to be mostly control powers.
Ice Arrow and even Oil Slick Arrow seem right in there, but I think melee attacks mixing in the bow as a striking weapon, or even kicks with the bow out, would work perfectly. I would move the melee attacks down as je_saist suggested, but leave in Ice Arrow, possibly moving it up to Tier 8 or 9. Fire Arrow is already an attack in Archery anyway.
Remember, Energy Manipulation is largely considered to have been bad design, and I believe it has been directly stated by a red-name that the only reason the set has not been changed to be a manipulation set is because of the developer's own rules of not altering a power if that power alteration results in the power requiring completely different enhancement sets.
|
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Remember, Energy Manipulation is largely considered to have been bad design, and I believe it has been directly stated by a red-name that the only reason the set has not been changed to be a manipulation set is because of the developer's own rules of not altering a power if that power alteration results in the power requiring completely different enhancement sets.
|
Of course I'm human and do miss things, so if you're not misremembering something a link would be cool if you (or anyone) find it.
MA Arcs: Yarmouth 1509 and 58812
Hmm, so I'm not the only one who was thinking that. I saw the post and just assumed I'd been off the forums too long to know if that was said or not. :T
Until we can get a link to the information in question, I'm open to hearing feedback/criticism on the sets I've suggested. I would love to get a think tank going on how to refine those into viable powersets. Not sure if I said this already, but I'm all for the archery set that has been tossed around in this topic already.
@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.
Isn't /Fire pretty much all damage? Wouldn't that now be two sets that have 'broken the mold'? I don't see any real harm in suggesting /martial arts or something similar.
Idea for a MA set, if ripping off powers from others of course, and trying to work along the same trends of current blaster secondary sets. That and things we already have animations for. Though obviously the powers would need balancing for blasters.
1: Axe Kick - immob and -attack speed
2: flash bomb - Think a PBAoE flash arrow basically
4: focus chi - AKA build up
10: Cobra Strike - heavy melee damage with either a 100% stun still, or maybe a stun chance on par with bone smasher.
16: Poison bomb - ranged aoe version of poison gas trap. Dot damage attack with a debuff. But which to attach if any? I was thinking -res myself.
20: Exploding Shuriken - name says it all
28: Ninja stealth - Ninja version of cloaking device, thinking also a small run or jump speed bonus, like the ninja run prestige power.
35: Ninja reflexes - Borrowing from devices again, was thinking either click buff or toggle to give +hit, and/or maybe a small (5-10%?) +attack speed?
38: Crane Kick - Think total focus damage in a big way and 100% boss level knockback (Hey it is a level 38 power =p)
38 alternate: Blinding powder - Give it a wider 60 degree cone, but just the confuse effect or perhaps a good sized -hit? Would -perception be overkill too?
Other thoughts that came to mind, though not sure where you'd put them level wise, or if we're going into OP territory for blasters.
Shuriken volley - cone aoe attack ninja style.
Dragon Tail - after all /fire has enough PBAoe, why not add this?
Storm kick - just to balance a little melee attack with a big one like other manip sets, but i'd also just as soon see something slightly different.
Poison arrow - Basically a ranged stun or hold attack.
Think it'd be workable?
Until we can get a link to the information in question, I'm open to hearing feedback/criticism on the sets I've suggested. I would love to get a think tank going on how to refine those into viable powersets. Not sure if I said this already, but I'm all for the archery set that has been tossed around in this topic already. |
Isn't /Fire pretty much all damage? Wouldn't that now be two sets that have 'broken the mold'? I don't see any real harm in suggesting /martial arts or something similar. |
yeah. the fact that it's basically energy manip means it's already fallen short. The developers have flat out stated that Energy Manipulation is not actually a manipulation set, it is an abnormality in the Blaster Manip line-up, and that no more powersets will be based on it's model.
|
Posting a link to something YOU'VE stated and claiming it as fact is getting old.
My favorite combo is Faceplant/DebtCap with the TeamWipe Ancillary
|
yeah. the fact that it's basically energy manip means it's already fallen short. The developers have flat out stated that Energy Manipulation is not actually a manipulation set, it is an abnormality in the Blaster Manip line-up, and that no more powersets will be based on it's model.
|
Do you honestly think no one is going to point out when you're making things up?
It just makes you look silly.
Heroes
Dysmal
Lumynous
Sam Steele
Pluck
Wile
Slagheap
Pressure Wave
Rhiannon Bel
Verified
Stellaric
Syd Mallorn
Villains
Jotunheim Skald
Saer Maen
Jen Corbae
Illuminance
Venator Arawn
Taiga Dryad
Tarranos
If we get a martial arts set we need caltrops and the shruiken I see npcs use as powers and maybe a kick or three.
Please provide the link where the devs stated anything closely related to what your sayin here.
Posting a link to something YOU'VE stated and claiming it as fact is getting old. |
I know Castle aboslutely hates and would remove all Power Boosts from game if that was possible/feasible but its not, and I'm fairly sure I remember something about his dislike for Boost Range as well.
Active 50s:
Zero Defex: DP/MM//Mace Blaster
Mutant X-7: Fire/MM//Mace Blaster
Running my Kin/EA gloriously
Come on I21!!!
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.
|
We need one or two more Blaster secondaries I'd say.
Let's start with a version of Trick Arrow:
Drop Disruption Arrow and Acid Arrow.
Add Build Up and Boost Range.
Make Oil Slick into Oil Patch.
Move around the levels a little and...
Here's what we've got:
1. Entangling Arrow
2. Flash Arrow
4. Glue Arrow
10. Ice Arrow
16. Build Up
20. Poison Gas Arrow
28. Boost Range
35. Oil Patch Arrow
38. EMP Arrow
Anyone else got any neat ideas?
Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.