Greater Devoured To-Hit bonus: bug or WAI?


Arcanaville

 

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Greater Devoured having 64% To-Hit bonus. Is it bug or WAI?

Almost every NPC in the game including AVs and GMs have to-hit bonus 50%. So, I was kind of surprised to see 64% for Greater Devoured


 

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Are you sure the GD wasn't being affected by a quartz crystal at the time? I don't know if the bonus would be added into his reading or not but that would certainly explain it.

I really hate eminators of all types.


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Originally Posted by Mandu View Post
Are you sure the GD wasn't being affected by a quartz crystal at the time? I don't know if the bonus would be added into his reading or not but that would certainly explain it.

I really hate eminators of all types.
Were no pets spawned. Besides that, I've seen the same in another tip mission with DE. Nevertheless, I'll try to get another screenie without damage proc going off in surveilance.


 

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Originally Posted by Mandu View Post
Are you sure the GD wasn't being affected by a quartz crystal at the time? I don't know if the bonus would be added into his reading or not but that would certainly explain it.

I really hate eminators of all types.
It's nowhere NEAR high enough for a quartz crystal buff, those things put out something like +100% tohit buff.

I'd guess it's either a mistyped base value or an intentional buff like the Malta Gunslingers have. Which one is something only the Dev's probably know.


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I find it odd that his tohit and accuracy are identical to yours.

I'm more inclined to believe that surveillance itself is messed up.

If he actually had a 64% tohit buff on top of a 1.3 accuracy, he'd be hitting my SR scrapper a hell of a lot more than he does, and I've fought him quite a few times over the last week.

Edit: You say that surveillance shows most critters have base 50% tohit? That'd make sense as they do. IF this is accurate, then the Demolisher would have a 14% tohit buff which I could see as working as intended. Still don't get that accuracy buff.... unless he conned as an LT instead of a boss. Do you have bosses disabled?


Be well, people of CoH.

 

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Originally Posted by Bill Z Bubba View Post
I find it odd that his tohit and accuracy are identical to yours.

I'm more inclined to believe that surveillance itself is messed up.

If he actually had a 64% tohit buff on top of a 1.3 accuracy, he'd be hitting my SR scrapper a hell of a lot more than he does, and I've fought him quite a few times over the last week.

Edit: You say that surveillance shows most critters have base 50% tohit? That'd make sense as they do. IF this is accurate, then the Demolisher would have a 14% tohit buff which I could see as working as intended. Still don't get that accuracy buff.... unless he conned as an LT instead of a boss. Do you have bosses disabled?
It isn't mine accuracy and to-hit in combat monitor. Comabat monitor mirrors numbers from combat attributes window.

I have 1.77 accuracy bonus and 97.6% to-hit without build-up and placate

LTs accuracy is 1.15, whereas boss, EB and sniper have 1.3. So no surprise there


 

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Originally Posted by NordBlast View Post
It isn't mine accuracy and to-hit in combat monitor. Comabat monitor mirrors numbers from combat attributes window.

I have 1.77 accuracy bonus and 97.6% to-hit without build-up and placate
Understood.


Be well, people of CoH.

 

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I edited my previous post to include base accuracy numbers for LTs and bosses.

LTs accuracy is 1.15, whereas boss, EB and sniper have 1.3


 

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My memory is failing badly today it seems. Thought bosses were up there with AVs on base accuracy but I see that I was very wrong.


Be well, people of CoH.

 

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According to PM from Castle, the 64% To-Hit bonus is WAD


 

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That explains why my widow hurts more against these guys than I'd normally expect.

Guess they're another thing to hit elude for


 

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Originally Posted by NordBlast View Post
According to PM from Castle, the 64% To-Hit bonus is WAD
Just a minor correction, I believe those have 64% base tohit, not a 64% tohit bonus. That's just unfortunate wording in the Real Numbers displays.

Interesting that that Greater Devoured is classified in ... that way. Going to have to check other GDs elsewhere.


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Originally Posted by Arcanaville View Post
Just a minor correction, I believe those have 64% base tohit, not a 64% tohit bonus. That's just unfortunate wording in the Real Numbers displays.

Interesting that that Greater Devoured is classified in ... that way. Going to have to check other GDs elsewhere.
Yes, you are right.

I used the name from combat attribute window only to avoid confusion. When you are looking at your own numbers, it gives you breakdown of what constitutes To-Hit Bonus and Base To-Hit is listed there. Different story for enemy numbers though.


 

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Originally Posted by Korith View Post
That explains why my widow hurts more against these guys than I'd normally expect.

Guess they're another thing to hit elude for
Agreed. The DE bombing tip gets me every time, because the boss is a Greater Devoured.


 

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It wasn't just the Greater Devoured. Several weeks ago I noticed that all enemies in those L50 hero tip DE cave missions (there's a "save the scientists" one too) had 64% tohit. I checked the combat logs and used the power analyzer temp power (same results as in pics above) on the other DE such as herders, deathblossoms, etc.

Normal non-boss DE in city zones (I believe I checked in Founders Falls) had the expected 50% tohit. I did not at the time check Greater Devoured in a city zone, since I was more surprised by the "buffed" minions in the caves, and couldn't find a story-driven reason for the buff... and therefore submitted it as a bug.


 

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Originally Posted by PirateCrew View Post
It wasn't just the Greater Devoured. Several weeks ago I noticed that all enemies in those L50 hero tip DE cave missions (there's a "save the scientists" one too) had 64% tohit. I checked the combat logs and used the power analyzer temp power (same results as in pics above) on the other DE such as herders, deathblossoms, etc.

Normal non-boss DE in city zones (I believe I checked in Founders Falls) had the expected 50% tohit. I did not at the time check Greater Devoured in a city zone, since I was more surprised by the "buffed" minions in the caves, and couldn't find a story-driven reason for the buff... and therefore submitted it as a bug.
There's a couple new critter types with base 64% tohit. Its not something specific to the DE. However, I don't have a list of what uses those critter types off hand.


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Posted

Quote:
Originally Posted by Arcanaville View Post
There's a couple new critter types with base 64% tohit. Its not something specific to the DE. However, I don't have a list of what uses those critter types off hand.
... Castle's nerfing defense again!


/the above is a joke not to be taken seriously.


Be well, people of CoH.

 

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I'd noticed a problem with Greater Devoureds while working tips on my softcapped claws/sr, was being tagged way more often than expected. Ran several test runs, made absolutely sure their were no quartzes about (but as mentioned elsewhere in the thread, their effect is so strong its hard to miss), couldn't pin it down. Seemed to have experienced a critical thinking failure, despite firing off surveillance I completely missed this elevated tohit bonus. Now my numbers perfectly line up.

If I hadda guess, Bill probably didn't notice the difference from spamming Shockwave



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Quote:
Originally Posted by Arcanaville View Post
There's a couple new critter types with base 64% tohit. Its not something specific to the DE. However, I don't have a list of what uses those critter types off hand.
Mmmmggrf. That's kinda annoying, actually. If they want to go after the softcapped-non-defense-armorset-characters, I'd really prefer if they did it with defense debuffs rather than tohit buffs, as that at least allows *some* kind of protection for characters who are actually *supposed* to have defense-based mitigation (and thus have DDR).

If they really want to do that, the best way (imo) would be a relatively large-radius autohit aura with a relatively small ~5%ish debuff that follows the 'one active at a time' rule. Softcapped defense set characters probably wouldn't even notice the 1-2% debuff, but softcapped squishies would definitely notice going from 45% to 40%. Just jacking base tohit, though, is kinda cheap.


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Originally Posted by Muon_Neutrino View Post
Mmmmggrf. That's kinda annoying, actually. If they want to go after the softcapped-non-defense-armorset-characters, I'd really prefer if they did it with defense debuffs rather than tohit buffs, as that at least allows *some* kind of protection for characters who are actually *supposed* to have defense-based mitigation (and thus have DDR).

If they really want to do that, the best way (imo) would be a relatively large-radius autohit aura with a relatively small ~5%ish debuff that follows the 'one active at a time' rule. Softcapped defense set characters probably wouldn't even notice the 1-2% debuff, but softcapped squishies would definitely notice going from 45% to 40%. Just jacking base tohit, though, is kinda cheap.
It is possible that the intent is to effect all characters as equally as possible...

But honestly, it seems strange...why should these particular mobs have a higher hit chance?


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Originally Posted by Wavicle View Post
It is possible that the intent is to effect all characters as equally as possible...

But honestly, it seems strange...why should these particular mobs have a higher hit chance?
Off the top of my head, I'd hazard a guess that the DE are gonna see a few upgrades and new storylines, what with Hami being such a powerhouse in Praetoria, and I suspect those mobs are gonna start dimension-hopping into Paragon and the Isles.


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Originally Posted by Rattlesnake View Post
Off the top of my head, I'd hazard a guess that the DE are gonna see a few upgrades and new storylines, what with Hami being such a powerhouse in Praetoria, and I suspect those mobs are gonna start dimension-hopping into Paragon and the Isles.
Maybe... But so far, DE's 64% Base To-Hit is only in Tip missions (all mobs except Granites. Granites have regular 50%). Zone DE have regular 50% to-hit.


 

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Originally Posted by NordBlast View Post
Maybe... But so far, DE's 64% Base To-Hit is only in Tip missions (all mobs except Granites. Granites have regular 50%). Zone DE have regular 50% to-hit.
That sort of proves the point even more so. They might not be "our" Devouring Earth, and the new dimensional access points are allowing more than Praetorians to come through.