What are the chances of Super Strength Stalkers?
I say the chance is near ZERO. If they go by the theme that "Stalker can't hide with a Shield", then I would say Stalkers aren't usually seen as "Super-Strength". Assassins are supposed to be "skinny, evil..." after all. lol I don't agree but I say the chance is very slim.
I actually think Shield set would fit very very well in Stalker.
I want War Mace a lot more by the way.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Rage would likely be overpowered for Stalkers and replaced with Build Up, as you suggested.
AoE attacks from Hide do not auto-crit, so the "hidden Footstomp" to which you refer would not be nearly as impressive as you believe.
Everything else seems pretty solid, though, unless the developers have decided that Super Strength doesn't really match the idea of a stealthy AT (which I could understand from their perspective). Stalkers are generally intended to be thought of like thieves or rogues in other roleplaying games--fast, and with a big bag of tricks. Super Strength is kind of the antithesis of "fast," though...
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1) You have Rage WAY too early. Rage comes as late as it does in the set because it is such a good overall power.
2) I see what you did there, choosing Foot Stomp over Hand Clap. Given that Stalkers get Repulse, which is also an AoE knockback, I would call it likely you would get Hand Clap instead.
In short, yeah, if you set it up that way, it's going to sound fantastic. But the devs are more likely to set it up in a way that is not so fantastic. On the good side, it's at least possible that a little bit of the damage from Foot Stomp might be moved into Hand Clap to compensate.
One thing keeps appearing in my mind....
Sneak up on squishy that is typing and not paying attention, pop reds, que AS, rage crash, AS for 2 points damage.
How embarrassing.
Also, Assassin's Strikes are the tier 4 power, available at level 6, your setup there would have it available at level 2. Move Haymaker into the tier 3 slot and everything else down one tier.
I would actually rather stalkers NOT get Super Strength, just because I feel that at least a few sets should stay exclusive to 1 or 2 ATs. So scrappers and stalkers should keep exclusive access to the single sword sets and Martial Arts, while tankers and brutes should keep exclusive access to Super Strength and Stone Melee. I'd have no problem with stalkers and scrappers getting access to War Mace and Battle Axe though, and I think scrappers should get Energy Melee because they are the only melee AT that doesn't get it.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Only if Assassin's Blow is renamed to Assassin's Smash!
I have an amusing mental image of a Stalker creeping up to someone, using Rage, and then, as he prepares for Assassin's Whatever, screams STALKER ANGRY! STALKER SMASH!
If they won't give SS to Scrappers, they definitely won't give SS to Stalkers.
Chance is flat Zero.
Take a good look at the sets Claws, Dual Blades, Dark Melee, Kinetic Melee. Each of these sets have had their native +damage / +to-hit power replaced: Follow up, blinding feint, Soul Drain, and Power Siphon are all gone in the stalker builds, replaced with build up.
Super-Stength as a set, actually relies on the Rage power to drive the sets total DPS. I've been over this multiple times in the forums, so if you actually do care about the technical reasons, please use the search function.
The short version is, for Tanks and Brutes the Super Strength power-set is one of the weakest power-sets on straight power per power listed damage and damage per activation. Only after the Rage damage has been added is Super Strength comparable in terms of Total Damage and Damage Per Activation to other sets.
Taking rage out of the set, a REQUIREMENT... let me repeat that... REQUIREMENT for being added to the Stalker Pool, would require the developers having to rebalanced the figures for each individual power to match the expected Total Damage / DPA for each attack still in the Super Strength set.
This would mean that attacks such as Jab, Punch, Haymaker, and Knockout blow, if kept, would have a much higher total damage compared to the same power on a Brute. This would also mean that stalker version would not have the benefit / disadvantage / offset, whatever you want to call it, of the Rage Crash. This means additional changes to the numbers in order to fit Total Damage and DPA for each power into an envelope where the set is competitive.
Then there is the really big problem. Without Rage, the set just becomes a series of 1 / 2 punches.
Taunt Becomes Placate, Hand Clap goes bai bai for Assassin's Strike, and Rage goes bai bai for Build up.
That just leaves Jab, Punch, Haymaker, Knockout blow, Hurl and Footstomp.
Which basically means you have Energy Melee without the glowing hands.
Stalkers already get Energy Melee. Not to mention, a Super Strength set would have more straight single target damage than EM, so kiss another power good-by for something with a mez effect, which would likely be a quick melee stun... and um.
You've still got nothing but Energy Melee without the glowy hands.
So no. Super Stength is just not a candidate for stalkers.
I like it but I'd rather see:
Punch
Haymaker
Knockout Blow
Assassin's Smash
Rage
Placate
Hand Clap
Hurl
Foot Stomp
I was very disappointed when they removed Lightning Clap from Electrical Melee.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
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Chance is flat Zero.
Take a good look at the sets Claws, Dual Blades, Dark Melee, Kinetic Melee. Each of these sets have had their native +damage / +to-hit power replaced: Follow up, blinding feint, Soul Drain, and Power Siphon are all gone in the stalker builds, replaced with build up. Super-Stength as a set, actually relies on the Rage power to drive the sets total DPS. I've been over this multiple times in the forums, so if you actually do care about the technical reasons, please use the search function. The short version is, for Tanks and Brutes the Super Strength power-set is one of the weakest power-sets on straight power per power listed damage and damage per activation. Only after the Rage damage has been added is Super Strength comparable in terms of Total Damage and Damage Per Activation to other sets. Taking rage out of the set, a REQUIREMENT... let me repeat that... REQUIREMENT for being added to the Stalker Pool, would require the developers having to rebalanced the figures for each individual power to match the expected Total Damage / DPA for each attack still in the Super Strength set. This would mean that attacks such as Jab, Punch, Haymaker, and Knockout blow, if kept, would have a much higher total damage compared to the same power on a Brute. This would also mean that stalker version would not have the benefit / disadvantage / offset, whatever you want to call it, of the Rage Crash. This means additional changes to the numbers in order to fit Total Damage and DPA for each power into an envelope where the set is competitive. Then there is the really big problem. Without Rage, the set just becomes a series of 1 / 2 punches. Taunt Becomes Placate, Hand Clap goes bai bai for Assassin's Strike, and Rage goes bai bai for Build up. That just leaves Jab, Punch, Haymaker, Knockout blow, Hurl and Footstomp. Which basically means you have Energy Melee without the glowing hands. Stalkers already get Energy Melee. Not to mention, a Super Strength set would have more straight single target damage than EM, so kiss another power good-by for something with a mez effect, which would likely be a quick melee stun... and um. You've still got nothing but Energy Melee without the glowy hands. So no. Super Stength is just not a candidate for stalkers. |
Those other build up powers were replaced, because they require you to attack to get the build up, or in the case of Power Siphon, it could be activated while hidden, but wouldn't give you any benefit untill you attacked, then attacked again.
Rage on the other hand would work just fine from hide, unlike the others.
One would have to watch the timer on it of course, or else a zero damage AS, but it would at least, still work.
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If they go by the theme that "Stalker can't hide with a Shield", then I would say Stalkers aren't usually seen as "Super-Strength". Assassins are supposed to be "skinny, evil..." after all. lol I don't agree but I say the chance is very slim.
I actually think Shield set would fit very very well in Stalker. I want War Mace a lot more by the way. |
But Stalkers didn't get Shields because of mechanic reasons, not thematic reasons. This was said by the devs. Shield Defense's defining feature (Against All Odds) would not mesh with the AT and without it, the set is pretty bland. Then there's Grant Cover and Phalanx Fighting that also doesn't mesh with a melee that moves along the battle field.
As far as Super Strength, I'd hope they'd eventually balance the set so Rage didn't have to be so broken. If they could (and make it not stack), then proliferating it to Scraps and Stalkers would be the next leap.
Then there is the really big problem. Without Rage, the set just becomes a series of 1 / 2 punches. Taunt Becomes Placate, Hand Clap goes bai bai for Assassin's Strike, and Rage goes bai bai for Build up. That just leaves Jab, Punch, Haymaker, Knockout blow, Hurl and Footstomp. Which basically means you have Energy Melee without the glowing hands. |
But seriously, Energy Melee is nothing like Super Strength, visually or playstyle-wise. For one, EM doesn't get a ranged attack or a strong AoE. Secondly, EM is actually more potent vs a single target vs SS which is just decent. Thirdly, EM doesn't have KB.

Well, when it comes to damage, the truth is Super Strength is not all that different from the way Claws used to be. Super Strength is NOT balanced around Rage, the devs designed the set with low damage, fast recharging attacks, and because of the way chaining effects DPS, this made for a low damage set. Claws was exactly the same. SS lucked out with Rage, the power was not meant to balance it, but turned out to be so powerful that it did.
The difference is, Claws did not have a sustainable damage buff like Rage, in fact their buff is about half of that. And so Claws got a rebalance, with the damage and recharge times rebalanced for their animation times. Brutes even got a modified version of Claws, with a lower damage potential. So the precendent is there, although it is rare, for a Set to be modified for a particular AT.
What I suspect is that Super Strength and Martial Arts are meant to be the counterpart to each other. The custom animations that were added for both sets have brought them closer together, visually, with some shared animations, and a lot more punches for Martial Arts. So if Super Strength WERE rebalanced for Stalkers, I would expect it to end up a lot like Martial Arts. More that than Energy Melee, at any rate.
I must say that a long time ago, though, I wanted to see a version of Super Strength for Scrappers that was more about snaring foes and throwing them around. Like, drop the Hand Clap, Foot Stomp and Rage for some sort of lasso or rope that can pull someone towards you and punch them, or swing them around. Sort of the way Spiderman or Wonder Woman uses their strength. Then again, I discarded the idea when I realized there really isn't a mechanism to let you knock or pull someone TOWARDS you.
But Stalkers didn't get Shields because of mechanic reasons, not thematic reasons. This was said by the devs. Shield Defense's defining feature (Against All Odds) would not mesh with the AT and without it, the set is pretty bland. Then there's Grant Cover and Phalanx Fighting that also doesn't mesh with a melee that moves along the battle field. |
Yeah, the only problem will be Against All Odds which I guess they can just alter to a simple +resistance" shield. After all, didn't they change Rise to the Challenge from Willpower to fit "Stalker"? To say they can't change "Against all Odds" for Stalker is kinda weak. Yes, I think they can if they want to.
I don't think Shield is that bad on Stalker and for an AT that lacks good AoE attacks, you don't think Shield Charge will be very very welcome?
And actually do I think "theme" plays a pretty big part here even though the dev says otherwise. Stalker/Assassin don't mesh well with "Super Strength" like the Hulk. I can care less about "themes" but I think that's one reason.
And I am not crazy over Super Strength either. I prefer War Mace/Axe on Stalker. I just want Shield secondary. :P
And like some of you have said, I think it is better that each AT has one unique set like Ninjitsu and Super Strength.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Jab
Punch Assassin's Blow Rage (I think it would work! if not build up) Placate Haymaker Knockout Blow Hurl Footstomp Do you see any reason why this couldn't happen? |
Seriously.
It'd be Assassin's Smash.
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Mmmm, besides Against All Odds, don't Grant Cover and Phalanx Fighting promote that "Stalker should fight closer to other teammates to get more critical chance"??
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The max range of Grant Cover is only half the range of the crit bonus. I'm not saying that Shields is counter to a Stalker's function but it presents an obstacle to what the Stalker needs and IMO that's usually freedom of movement/placement. Even outside of their 30ft +crit radius, a Stalker can still control their crits and dish out burst damage but part of the appeal of this set would be in powers that promotes standing next to the guy getting shot...which isn't good for someone with low HP.
Yeah, the only problem will be Against All Odds which I guess they can just alter to a simple +resistance" shield. After all, didn't they change Rise to the Challenge from Willpower to fit "Stalker"? To say they can't change "Against all Odds" for Stalker is kinda weak. Yes, I think they can if they want to. |
This is why I suggested the Strike Gauntlet armor set (note: in that discussion, we eventually agreed to a Shield Charge-esque power for the attack instead). Not only does that particular set seem more fitting for Stalkers' playstyle, but it also gives a bit more burst mitigation to balance out some of the sustained DPS it misses out on. Also, it'd provide an alternate animation that'd free up the node on the hand so you can pair it with sets like Katana, Spines, Claws and Dual Blades for not only Stalkers but all the melee ATs.
(Another Note: The linked thread suggests a set and alternate customization for Shield Defense, but it in no way would lock Stalkers into the Gauntlet customization. It would only lock you into gauntlet customization if you choose a set that can't be paired with Shields currently.)
There was talk about how ridiculous a 'Giant Hand' set is but who's ridiculous now? Have you seen those PPD Interrigators? Those gauntlets + shoulder combos look super cool!

And actually do I think "theme" plays a pretty big part here even though the dev says otherwise. Stalker/Assassin don't mesh well with "Super Strength" like the Hulk. I can care less about "themes" but I think that's one reason. And I am not crazy over Super Strength either. I prefer War Mace/Axe on Stalker. I just want Shield secondary. :P And like some of you have said, I think it is better that each AT has one unique set like Ninjitsu and Super Strength. |

I'm not so sure that proliferation will continue now that the ATs are no longer tied to a respective side. But who knows.
I'd love to have a War Mace Scrapper.
I would say "why not?" to it if they replaced Rage with Build Up. Is super strength much different conceptually than energy melee? I think not. I think Footstomp from Hide would be awesome as well.
@Joshua.
Stalkers get the vacuum set already. Sure its called Kinetic melee......to further amplify thier sucking.
Look children, Rogues work in other games. Healtards work in other games. They dont work here because of the mechanics. Give it up already. Play something that works, instead of giving in to your inner 12 yr old "hurp a derp, i iz hiden adn won shoot a dude. I'z AWESUM" and trying to make things that are squares fit into triangles.
That's a troll post, if I ever saw one.

Stalkers get the vacuum set already. Sure its called Kinetic melee......to further amplify thier sucking.
Look children, Rogues work in other games. Healtards work in other games. They dont work here because of the mechanics. Give it up already. Play something that works, instead of giving in to your inner 12 yr old "hurp a derp, i iz hiden adn won shoot a dude. I'z AWESUM" and trying to make things that are squares fit into triangles. |
Head of TRICK, the all Trick Arrow and Traps SG
Part of the Repeat Offenders
Still waiting for his Official BackAlleyBrawler No-Prize

When I think theme, I don't think so much as a look of the character using it, but of the set itself. Assassin's are finesse, basically. I mean, look at what people want to name the special attack 'Assassin's Smash' it's like an oxymoron, assassin's don't smash things!
Assassin's Blow |
Anyway, Stalkers most likely will not get super strength.
Jab
Punch
Assassin's Blow
Rage (I think it would work! if not build up)
Placate
Haymaker
Knockout Blow
Hurl
Footstomp
The thought of a hidden footstomp makes me giggle with joy. SS could make another great primary for stalkers that doesn't get gimped on AOE damage.
Do you see any reason why this couldn't happen?
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I am always too busy looking for the inevitable punchline...
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