Melee Capable Dom?
My Elec/Elec has been a beast so far.
Drop the AoE sleep (which pulses and keeps them sleeping), and then hit them with melee goodness, which also sleeps...
I may as well have rolled up a brute
Make a man a fire and keep him warm for the day, SET a man on fire and keep him warm for the rest of his life.
Incarnates: K'lir(Fire/Dark Corr):Hot-House Flower(Plant/Fire Dom):Kinrad X(Kin/Rad Def):Itsy-Bitsy Spider(Crab):Two Ton Tony(Mace/WP Broot):Teeny Weeny Widow(Fortunata/Widow) : Zeroth Law (Ice/Fire Tank)
/Earth, first and foremost, is an excellent choice. Lots of melee attacks, with lots of knockdown to keep you safe. You'll want to pair it with something that benefits from the close range. I personally played Fire/Earth, and it was something to behold. Electric/Earth is also quite popular these days.
I vote Elec/Stone. Elec is good for the above reasons, but also for Jolting chain. Combine that with Tremor from stone and thats good AoE mitigation. Moreover, each attack from stone has some for of knockdown for more mitigation. Although Thunderstrike is a good hard hitting attack, stone has 2 in Seismic Smash and Heavy Mallet. If that's not enough melee, you could get Stone Mallet for more.
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chucknorriss
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/Earth is going to be your best bet, with 3 melee attacks, a pBAoE, and a PbAoE damage toggle. 5 powers that work best in enemies' faces.
If that doesn't do it for you, /electric has three melee attacks, but no PbAoE. /Energy, /psy and /icy are in the same boat, but with a PbAoe in place of a melee. Still close range. (Icy does have a close-range toggle too.) /Thorny will give you some better multi-target close range options.
In general, doms have around three attacks that require you to be in the thick of things, so melee is a good option in almost all times anywise.
For primaries, fire/ has a damage toggle/group hold that need you in the middle of a group. Ice's confuse/ hold are the same, Electric control's drain toggle is likewise PbAoE.
That said, blasting stuff in the face/ controlling from punching distance is all good. My Plant/Earth is great fun, throw down the seeds to confuse enemies, then go to town amidst a forest of creepers.
Thanks guys (gals?). I'll probably avoid /earth due to the look of the powers clashing with my concept, but I can explain away /elec pretty easy. As for the primary, I really like Mind/, particularly because the character is supposed to be telepathic/telekinetic (ironically /psi doesn't work due to the animations not being fitting, I know, I'm picky, but I know what I like), but I may toy with Elec/Elec also.
I like thorn tbh but a Mind/Elec is a very solid build!
Thanks guys (gals?). I'll probably avoid /earth due to the look of the powers clashing with my concept, but I can explain away /elec pretty easy. As for the primary, I really like Mind/, particularly because the character is supposed to be telepathic/telekinetic (ironically /psi doesn't work due to the animations not being fitting, I know, I'm picky, but I know what I like), but I may toy with Elec/Elec also.
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You think that's all that? I dunno. It's sure not long-ranged, but I don't like incinerate; the DoT nature of the power doesn't mesh well with the way Blaze takes away half their health in a second.
On the other hand, every other set really should invest in their melee attacks.
To be honest, I can't recommend Stone Assault... Mainly because it lacks a damage boosting power. (Build up or Aim.)
Pish-tosh. You get more damage out of the aura than you would out of the spikes from Build-Up. Bonus, if you go Heroic, there's also Call To Justice.
To be fair, fire/ and mind/ can both do that without Earth helping. Earth lets you do that while you pound the snot out of your target as well.
What powerset combos would be most appropriate for someone who loves holds/controls and melee combat equally? What would be the best way to maximize my survival while doing so?
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I haven't got Fissure yet but I am sure it will help even more 'cause it's an aoe, kd and some stuns!
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
blaze to the face
My Fire/fire deals huge damage in melee (I love HF) but has been a lot less safe than my mind/psi. So don't go fire for survival. :-P
My Elec/Elec has been a beast so far.
Drop the AoE sleep (which pulses and keeps them sleeping), and then hit them with melee goodness, which also sleeps... I may as well have rolled up a brute |
Bring 2 or 3 Electric Doms and you have an area on complete lockdown.
They wake up when they get hit? Sure, but they go right back to sleep, or you just knock them down, and they go back to sleep.
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Storms rule over all!
That sleep power makes me cry happy man tears. Seriously.
My Elec/Elec has been a beast so far.
Drop the AoE sleep (which pulses and keeps them sleeping), and then hit them with melee goodness, which also sleeps... I may as well have rolled up a brute |
I gotta disagree with the AoE Sleep... That is beyond crazy. Even though it less reliable in the higher levels, it still does work, and acts like a fire and forget crowd control. Plus when it recharged, the first one is still going (without hasten) and you can keep it dropped continuously if the fight goes that long.
Bring 2 or 3 Electric Doms and you have an area on complete lockdown. They wake up when they get hit? Sure, but they go right back to sleep, or you just knock them down, and they go back to sleep. |
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Storms rule over all!
If the field was nerfed tomorrow, the set would still be good. Such an awesome control power, scales to teams and large spawns well, always useful. I really have no good way to express the amount of love I have for this control set.
What powerset combos would be most appropriate for someone who loves holds/controls and melee combat equally? What would be the best way to maximize my survival while doing so?