Ninjas not quite so cool


BBQ_Pork

 

Posted

Ok...I have come to like my ninjas/TA mastermind Serpent-Shade quite a bit. He's 27 now and right around the time that issue 17 came out I noticed a disturbing thing. My ninjas no longer vanish!

This ticks me off no end. Demon MMs get that cool 'return to the abyss' animation. Robots get the 'rocket boost exit'. But now ninjas just drop dead when dismissed!

It's kind of a let down to see my ninjas saying cool things like: 'Back to the shadows!' or 'Without a trace!' and then watch them all keel over and die like they drank too much sake. What happened to the smoke bomb?

Will this be fixed? Or is this an intentional change? Because it's the sort of thing that makes me want to play my ninja MM a bit less.


 

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There has so far been no comment on any of the changes that happened when Demon Summoning was introduced. I don't believe it is wai but it is probably the case that they can't fix it without ruining all the work they did on ds. The only fix they made so far was the "immediately close to melee" bug.


 

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Once set of mythical creatures broke the other?


 

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Quote:
Originally Posted by BBQ_Pork View Post
Once set of mythical creatures broke the other?
Hey! Ninjas aren't mythical! Well...maybe the Oni...


 

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Quote:
Originally Posted by Slashman View Post
Hey! Ninjas aren't mythical! Well...maybe the Oni...
Sure they are. I saw that episode of Mythbusters.

*flashback to fuedal Japan, early morning*
Maid: "The Master is dead! What happened?"
Guard1: "Um, this guy just jumped over the castle wall, blinded me with stuff, then slit the Master's throat, jumped over the wall againk, ran across the lake and turned into a tree! He was a ninja"
Guard2: "Yeah, that's what happened." *wipes dagger clean* "Magic masked man with super powers."


 

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Quote:
Originally Posted by _Klaw_ View Post
The only fix they made so far was the "immediately close to melee" bug.
Replacing it with 'not quite immediately close to melee'. (My robots are driving me insane by insisting on running into melee but that's another matter, albeit my main bugbear with the game atm.)

Mobs that never used to run into melee like Carnie attendants and jugglers will now run into melee, after throwing a couple of ranged attacks.

So far as the Ninja falling over dead, rather than vanishing back into the shadows, I've noticed that myself, even though I don't have a Ninja MM. I suspect it's pretty low on the priority list though, along with a lot of other minor glitches, like all my robots undergoing the upgrade animation whenever I resummon a Forcefield Generator.

Bug report it and try not to pay much attention to it is about all you can do.


Warning:

The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.

 

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when the demons die, isn't it the same animation as getting dismissed for them? Maybe someone mistakenly hit the "apply to all" button? lol


 

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Quote:
Originally Posted by Canine View Post
like all my robots undergoing the upgrade animation whenever I resummon a Forcefield Generator.
I like the one that my bot/dm can do, upgrade fluffy (well, just the animation)


 

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It's that most annoying bug that actually got me to give Ninja's a try.
I'd avoided them for years based off the general feeling that they were reckless and squishy.

The day before I heard about GR I'd rolled up a Bot/Storm and fell instantly in love. But...

I shelved him, in order to wait and create him as a Praetorian Hero. This was to be my Blueside Soloist.

GR launched and I went to my saved costumes, recreated him as Prototype Protector and was off!! I was so excited to finally get around
to the Bot's...

Then the little bugger stormed right into melee, instead of standing beside me and blasting away. Must be a fluke I thought and kept playing.
Shortly after level 7 I just got fed up. My Drones would take a pot shot and then rush into melee and try to brawl the target to death.

This was not the way they were acting months ago. So I came here and read about the bug. Discouraged I decided to roll up a throwaway toon.
Figuring the bug might make Ninja's more playable, in a round about way, I created Spectral Samurai just to toy around Nova and see what Thermal was like.

He hit 20 before I knew what happened!! Now he's blueside working the cape mission.


My fear here is. When they eventually fix this bug I'm worried it will invalidate the way I've learned to play the Nin/Therm.
But, then again, I'll just turn Prototype back on if it does.


Maestro Mavius - Infinity
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Keep Calm & Chive On!

 

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wouldn't that just be the way eh? The ninjas get turned into throwing-star masters that stay out of melee.


 

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Ninja should get the reverse of the Fir Bolg "hide". When you unsummon them, they turn into trees. Yes, even in a ship's hold.


 

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Yes, I was heart broken the first time I dismissed my Nins after I17, and they just fell over dead. Where is the "poof" vanish act?


No one pays attention to me, cause I listen to the voices in my head.

 

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Actually even funnier would be if they do the whole "Placate" thing.

"There are no such thing as ninja, you just saw the enemy keel over from fright... and I was never here."

Michelle
aka
Samuraiko/Dark_Respite


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Does that mean I can dismiss my zombies, have them die and use Soul Extraction on them?


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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I'm actually with Maestro here--I deleted my old ninja MM after I would give them goto->attack commends into melee only to have them run up to the enemy's face... and shoot poison darts at them from a range of 2 feet. (Well, okay, having one of them run 300 yards away after getting hit by a Scrapyarder fire bomb, while I was spamming orders for it to go passive and return, didn't hurt.) Now that they sound like they'll actually melee, I might need to reroll.

It's still annoying as hell on my low-level Bots/ MM, though. Apparently 'stay' means 'sit here unless you feel like boxing today.'


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

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Mercenaries keel over dead on dismissal too.

It is rather annoying and I hope they fix it soon, but at least it isn't game-breaking.


 

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These little bugs really irritate me. Especially the "charge into melee" bug. I remember a time when ranged henchmen would stand by their master and shoot without closing the distance. It was one of the cool things about them.


 

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Quote:
Originally Posted by Peacemoon View Post
These little bugs really irritate me. Especially the "charge into melee" bug. I remember a time when ranged henchmen would stand by their master and shoot without closing the distance. It was one of the cool things about them.
Apparently, that wasn't quite fun enough...


 

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Quote:
Originally Posted by Golden_Avariel View Post
Mercenaries keel over dead on dismissal too.

It is rather annoying and I hope they fix it soon, but at least it isn't game-breaking.
Sometime, they salute you then run away, fading away into nothingness.

Othertime, they fall over dead from my sheer evilness.


In the Arena of Logic, I fight unarmed.

 

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Quote:
Originally Posted by Gulver View Post
Othertime, they fall over dead from my sheer evilness.
Master: "You have served your purpose, but you know that I cannot abide witnesses to what we've done."
*Mass Ninja Seppuku*
*Mastermind exits.*


 

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Quote:
Originally Posted by BBQ_Pork View Post
Sure they are. I saw that episode of Mythbusters.

*flashback to fuedal Japan, early morning*
Maid: "The Master is dead! What happened?"
Guard1: "Um, this guy just jumped over the castle wall, blinded me with stuff, then slit the Master's throat, jumped over the wall againk, ran across the lake and turned into a tree! He was a ninja"
Guard2: "Yeah, that's what happened." *wipes dagger clean* "Magic masked man with super powers."
Same could be said of knights and round tables or any other stories of grandeur that logically make no sense.

I do get a kick out of people thinking creatures like dragons(non-fire breathing of course) of and giant octopus are myths, but all of these mighty warriors with super human abilities are added to history books though.

We do know giant lizards and giant animals in general ruled the earth and sea for thousands of years. We don't really have a shred of proof that there are very many super humans besides monks and a random genetic freak or two(I saw a guy who can withstand way more electrical voltage than a normal human, not sure how that's useful, but he basically let a ton of electricity run through him on camera and didn't fry).


 

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Quote:
Originally Posted by Smoking Baby View Post
I saw a guy who can withstand way more electrical voltage than a normal human, not sure how that's useful, but he basically let a ton of electricity run through him on camera and didn't fry.
"I am Ohmman! Your electrical weapons are useless against me!"
"... but our guns still work?"
"Yeah. OH SHI--*splat*"


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

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Quote:
Originally Posted by Smoking Baby View Post
(I saw a guy who can withstand way more electrical voltage than a normal human, not sure how that's useful, but he basically let a ton of electricity run through him on camera and didn't fry).
Don't forget he also goes blind when he gets that much power running through him, so he's got even more of a weakness using his super power!


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It is by caffeine alone that I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shaking, the shaking becomes a warning. It is by caffeine alone that I set my mind in motion.

 

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Am I the only one that likes this bug? When I tell my ninjas "no witnesses" they take me very seriously!