Me and my Monkeys...


Dechs Kaison

 

Posted

So, here I am, me and my monkeys: 3 robots currently. I experimented a bit with masterminds earlier and what I found is that the first 15 levels were supremely easy, and then... smack: I hit the wall, and get to experience just how squishy the pets really are, as they start dieing in droves around me. Of course, I think the problem is my background...

Background:
I've played WoW, Anarchy Online and many other games. The basic premiss for all of the "masterminds" here is that you are squishy, and your pet will tank for you.

The Villain:
Well, suddenly I get an army of up to 6 pets. Obviously these must be much weaker than a player, for game balance, and as such, I guess it makes sense that they suck as tanks.

What to do?
So how do you go about playing the mastermind around here? I have for now changed my default pet macros: def-attack, def-follow and pet-follow. My basic idea is that the best way to distribute the damage evenly is to take as much damage as possible MYSELF, and let the bodyguarding spread the damage evenly. That can then be easily undone with aura-healing, in my case dark miasma. I move with my pets as a tight group as much as possible, keeping in range of both the healing and the mastermind bonus.

So here's a bunch of questions...

  • If I send my pets against a specific target, using defensive-attack, does the bodyguard damage distribution still work? If no, what about when the pets are in defensive-follow, and go off to attack something on their own? (seen two different statements, one that says it always works in defensive, and one that says only in defensive-follow)
  • Is my approach still going to work for me when i get to my trouble spot around level 15-20? What about later?
  • Once I get the top-level minion, the awe-inspiring battlebot-thingee, does things change? Is that usable as a "tank"?
  • Despite trying to shed the wow-hunter mentality as best I can, am I still going about all this ****-backwards?
I've been peeking at the guides but frankly, they do leave something to be desired in most cases. Some are overly specific for certain builds for example, and others... well, I lose patience trying to understand a "guide" that on page one assumes you are already level 50 and are looking to slot your purples. I'm just trying to get a grip on the overall game play of a leveling mastermind, how to get past a stupid lieutenant without losing one of my guns-with-feet, and forcing me to waste time and endurance replenishing my army. Technical details, specific builds, dps comparisons, which secondary is most powerful - all that stuff is semantics, subjective and debatable. None of it interests me at this point. I'm guessing the overall tactic of keeping your army alive and well is the same regardless.

Hope someone survived to the end here, and is able to help out.

Mac


 

Posted

Anything but goto/defensive and follow/defensive breaks bodyguard.

Running around as a tight cluster with your pets is usually bad since any AoE attacks will hit you and the pets and the pets will then add your bodyguard damage as well to theirs.

To tank as a MM you need to bind something like this '/bind g "petcomall goto defensive"' and place them within supremacy range (check the gray power icon on your pet list), but out of reach for the incoming attacks. Then you aggro, preferrably with some sort of debuffs as that doubles up as aggro magnet and making it easier for you to be the survivor.

Position and tactics are your main skills as an MM. Play battle chess and prosper!

Bots hate fire. They are probably made of cardboard box and melt easily.


Boss-Bot @32 is awesome, and the rest of the bots is great as well post-32. Bots <32 not so much. (personal opinion)


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---------------------------
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Posted

Nerf's post is great for a super-experienced MM player. As a first-timer, I wouldn't recommend attempting to run as a tankermind.

MacOberon, my biggest advice to you as a new-ish MM player is to take ONLY your pets and as many of your secondary powers as you can, with room for power pools/fitness (if you want it). Robots are pretty hardy, and I'm wondering if you've taken your attacks instead of your secondary and are drawing too much aggro to yourself.

What's your secondary, if I may ask? If it's something without heals, you'll want to pick up Medicine. If it has heals... well I'm not sure what's happening.


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

Posted

A couple of things.

1. Don't be afraid to set difficulty to -1/x1 if you're having a rough spot.
2. For bots, I would recommend completely skipping the pulse rifle powers.
3. I usually try to arrange to get the INITIAL aggro. Well, no -- I'm /traps so it's seeker drones now. But the alpha strike, split up, is pretty livable.

The pets are never really great for tanking; you can make them less squishy, and defend them up some good (depending on your secondary), but ultimately, the name of the game is splitting damage up.


 

Posted

Quote:
Originally Posted by MacOberon View Post
So, here I am, me and my monkeys: 3 robots currently. I experimented a bit with masterminds earlier and what I found is that the first 15 levels were supremely easy, and then... smack: I hit the wall, and get to experience just how squishy the pets really are, as they start dieing in droves around me. Of course, I think the problem is my background

...

What to do?
So how do you go about playing the mastermind around here? I have for now changed my default pet macros: def-attack, def-follow and pet-follow. My basic idea is that the best way to distribute the damage evenly is to take as much damage as possible MYSELF, and let the bodyguarding spread the damage evenly. That can then be easily undone with aura-healing, in my case dark miasma. I move with my pets as a tight group as much as possible, keeping in range of both the healing and the mastermind bonus.

So here's a bunch of questions...

...
[*]If I send my pets against a specific target, using defensive-attack, does the bodyguard damage distribution still work? If no, what about when the pets are in defensive-follow, and go off to attack something on their own? (seen two different statements, one that says it always works in defensive, and one that says only in defensive-follow)...
Hope someone survived to the end here, and is able to help out.

Mac
You are definitely on the right track to have your mastermind absorb the first alpha attack, the initial salvo from enemy groups. Dark miasma has a lot of tools to start the fight: darkest night, tar patch, even a twilight grasp pull isn't a bad thing since it debuffs as well as heals.

I am also in agreement with you that an attack/defensive command in situations, usually not all the time, can be effective to really whack troublesome specific foes like longbow flamethrowers or spec ops. The tier one little bots have more range than most foes and can smack a specific foe before they know what hit them.

The thing to remember about robots, despite the 'pew pew pew', is that they are truly single target attackers until you get to the level 32 upgrade. The rough spot is really level 15ish until level 24 when you get your second protector bot and have your SOs at that point. While stamina may seem key, the big big power for a Robots/Dark is Fearsome Stare. That power will filter out a lot of agression. The ones that are not 'feared' are quickly dealt with by the minions. I am also the high priest for spreading the good word on howling twilight. You don't need an ally to rez for this auto-hit stun, slow, regen debuffing power to subdue your foes.

For your questions on bodyguard, as was posted earlier, Goto/defensive and follow/Defensive are the only two stances where bodyguard is in effect. I am in the camp that believes a quick Attack/defensive will focus fire on particular nasties, and with experience and good judgement, you will get a feel when to execute this manuver.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Psylenz View Post
You are definitely on the right track to have your mastermind absorb the first alpha attack, the initial salvo from enemy groups. Dark miasma has a lot of tools to start the fight: darkest night, tar patch, even a twilight grasp pull isn't a bad thing since it debuffs as well as heals.

I am also in agreement with you that an attack/defensive command in situations, usually not all the time, can be effective to really whack troublesome specific foes like longbow flamethrowers or spec ops. The tier one little bots have more range than most foes and can smack a specific foe before they know what hit them.

The thing to remember about robots, despite the 'pew pew pew', is that they are truly single target attackers until you get to the level 32 upgrade. The rough spot is really level 15ish until level 24 when you get your second protector bot and have your SOs at that point. While stamina may seem key, the big big power for a Robots/Dark is Fearsome Stare. That power will filter out a lot of agression. The ones that are not 'feared' are quickly dealt with by the minions. I am also the high priest for spreading the good word on howling twilight. You don't need an ally to rez for this auto-hit stun, slow, regen debuffing power to subdue your foes.

For your questions on bodyguard, as was posted earlier, Goto/defensive and follow/Defensive are the only two stances where bodyguard is in effect. I am in the camp that believes a quick Attack/defensive will focus fire on particular nasties, and with experience and good judgement, you will get a feel when to execute this manuver.
Wow I feel like a bonehead for overlooking that bit of info in his first post.


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

Posted

Thank you, thank you. I guess I'm kind of on the right track, and just need to keep going to develop a feeling for it.

My earlier attempt at this was with ninja-pain suppression. Around level 20, it was horrible. I couldn't take down a lieutenant without at least one minion falling down dead, and fast too. I switched to robots instead, because it's just so much more evil-super-genious-ish, and I figured, hey, dark miasma can debuff, buff and heal all at once: sounds like fun.

I guess that mostly leaves one question: if my bots ARE on def-follow, and they run off to kill something that is aggroing - does that break the body guard? I get the impression from your posts that bodyguard works even if the pets engage.

Mac


 

Posted

Yes, bodyguard will still work if the bots attack something while still in defensive follow - it's based off the stance, not what the bots' AI is telling them to do at that particular moment (well, as long as 'what the bots' AI is telling them to do' doesn't take them outside supremacy range, but that's not likely).

On a side note, while bodyguard *does* stop working if you hit your attack/defensive macro, they'll only be out of bodyguard until that target dies. Once the target of an attack command drops dead, the bots will automatically revert to following you - which puts them back into follow/defensive and bodyguard. As long as you keep track of the batte, if you're careful you can use this to quickly drop a troublesome target without too much danger.


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

Quote:
Originally Posted by MacOberon View Post
I guess that mostly leaves one question: if my bots ARE on def-follow, and they run off to kill something that is aggroing - does that break the body guard? I get the impression from your posts that bodyguard works even if the pets engage.

Mac
As long as your pets are within range of supremacy and you didn't order the attack, you're in bodyguard mode.

That's pretty much the beauty of it all. Set your pets to goto/defensive, place them out of harms way and use a single target ranged attack on the boss, then you let out a "moahahahaa" when your pets tear him/her/it apart with a serious alpha strike because he fought back at you.


Any and all spelling, grammar and logic errors are intentional so this post will blend seamlessly into the Internet
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Posted

Quote:
Originally Posted by Psylenz View Post
While stamina may seem key, the big big power for a Robots/Dark is Fearsome Stare. That power will filter out a lot of agression. The ones that are not 'feared' are quickly dealt with by the minions.
Also, slot at least one -tohit SO in that power when you can; Fearsome Stare's degradation of the enemy's accuracy helps a lot.


Arc #40529 : The Furies of the Earth

 

Posted

Quote:
Originally Posted by Obscure Blade View Post
Also, slot at least one -tohit SO in that power when you can; Fearsome Stare's degradation of the enemy's accuracy helps a lot.
This is an advice I'm behind 100%. Dark's -tohit is the best feature of the entire toolbox and should be slotted+stacked as much as possible. Tarpatch's -res, slow, all the stacked -tohit and a howling twilight must be borderline exploit.


Any and all spelling, grammar and logic errors are intentional so this post will blend seamlessly into the Internet
---------------------------
Unbelievable. You, [subject name here], must be the pride of [subject hometown here]!

 

Posted

Caveat: I've never run robots, but I did experience the same thing with the paper tissue pets, er, I mean the genin, before level 20.

One tool you have in your box that is very effective, that no one mentioned yet, is Darkest Night. It's slow to cast, but you can cast it and get out of Line-of-Sight before it activates, meaning you can usually avoid putting your bots out of defensive. (Have them goto'd waiting on the other side of the corner.) DN not only pulls and typically compacts the spawn (helpful for future AoEs), it also stacks with the -tohit in Fearsome Stare, and helps even more with -dmg.


 

Posted

So, here's the update on my new attempt at masterminding...

I'm now level 21, and I have NO problems at all. I will occasionally lose a bot or three, but that's only against bosses or large overpulls. I never lose a bot and say to myself "WHY did that happen?" I always know the reason.

Without a doubt, having the enemy miasmad straight to kingdom come helps a lot, but I think there's more to it than just that... I think the Ninjas somehow just... suck.

Can't reiterate enough, how wonderful miasma really is: it buffs, it debuffs, it cloaks, it heals and it controls. It does a little bit of everything on top of the massive debuffs. It's just simply delishious.

Personally, I think the devs should replace the three default pet commands with the ones I am using:
- defensive-attack
- defensive-goto
- defensive-follow
- passive-follow
For any professional mastermind this probably looks hopelessly primitive, but it really does the trick, at least so far. I get the control I need, and everything defaults back into bodyguard mode, as it should.

I even joined an 8-man mission team for a while, feeling empowered by my robots success. Sure, I lost the bots now and then, but it was nothing like when I had the ninjas. Ninjas would all be dead 10 seconds into any battle. My bots? In most cases, they all came out just fine. In fact, being a little bit of a tactician, and slamming the enemy with miasma just after the tank/troller has gone nuts - I don't even get aggro, and can calmly order my pets to kill off targets in any order I please.

This is a complicated, but hugely rewarding class to play. I'm still not much for MMs in 8-man teams, but for solo work, or 2-3 man teams, they are just so much fun!

The one small bother I have is stopping my bots from rushing in to melee after a few shots. So far, the only solution to it I have is forcing them back out with a goto.

Mac


 

Posted

Ah yes, the melee charge, it does become more bearable after the level 32 upgrade. The little guys especially finish up the available ranged attacks and then head in for the deth smaks. After the upgrade they pretty much double their ranged output to fill the attack chain and stay at range better. You should notice a big jump in effectiveness soon with SO level enhancements at level 22 and the extra protector bot at level 24. I am glad to hear of your success.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

here's how to play MM

>send pet to attack
>throw down buff/debuff depedning on set
>heal pet
>win pve


you prob never pickup aggro ever unless its a ambush


 

Posted

Quote:
Originally Posted by Muon_Neutrino View Post
On a side note, while bodyguard *does* stop working if you hit your attack/defensive macro, they'll only be out of bodyguard until that target dies. Once the target of an attack command drops dead, the bots will automatically revert to following you - which puts them back into follow/defensive and bodyguard.
Huh, that bit, I never knew. Never really needed it on my Thugs/Poison, since I just made special binds to drive my Bruiser around punching things by himself, and my own debuffs and holds could take out any trouble things he couldn't get. Nice to know.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Quote:
Originally Posted by Dz131 View Post
here's how to play MM

>Jump in head first.
>throw down buff/debuff depedning on set
>Spam provoke.
>win pve (Including solo AVs/GMs)


Your pets will never pickup aggro and bodyguard keeps you alive.
Fix'd.


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Posted

Quote:
Originally Posted by Muon_Neutrino View Post
On a side note, while bodyguard *does* stop working if you hit your attack/defensive macro, they'll only be out of bodyguard until that target dies. Once the target of an attack command drops dead, the bots will automatically revert to following you - which puts them back into follow/defensive and bodyguard. As long as you keep track of the batte, if you're careful you can use this to quickly drop a troublesome target without too much danger.

This is true but not complete - you don't switch back to bodyguard mode when the current target dies but when you lose aggro - so if you are fighting a group of 3 mobs and issue an attack command for one of them, you will not go back into BG mode until all 3 are defeated. I think if you get an add while fighting the current group that will keep you out of BG mode as well.

The best way to make sure you are in BG mode is set your pet window display to advanced mode then check the pet status icons in your display - if the first icon for each pet is set to defensive (grey shield) and the second to follow (yellowish arrow) or stay (yellowish hand) then you will be in BG mode. You will notice if you issue an attack command without actually switching to aggresive mode that the first icon stays the same but the second switches to the attack my target icon (yellow crosshairs/bullseye) - you are out of BG mode until this switches back.


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