Discussion: Were Throwing A Party And Youre Invited!


AngieB

 

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Originally Posted by DarkGob View Post
Re: GMan3 -- I'm not going to continue this conversation if you're going to dismiss all the changes that have been made to the game as bad. Clearly the devs must have done something right in the past 3 years if you're still playing.
Bad? Where did I say bad? I can't find it. Please don't put words in my mouth that I didn't say. I clearly gave credit where it was due and pointed out that other stuff was not as good as you may have thought in the overall. I never said it was bad though.

I think maybe the problem is I have moved from the Total Fan type of player that i used to be, to the type of player that can comfortably critique the game I play. Your "bad" comment leads me to believe that you have not yet.


 

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Originally Posted by Sapphire7 View Post
I am guessing everyone is getting them via their regular email address, not in-game email, right? *obsessively refreshes inbox* WAANT!
Oh!
Sheesh... My brain really is not functioning properly today...
I got mine via PM on the forums. I was assuming that was how everyone was getting them, but I don't know, hehe.
Sorry I missed that before!


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

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To be honest I didn't fully read your list, I skimmed it and saw a bunch of fairly silly and even some outright wrong criticisms (New Posi isn't really new? Try running it before you make this statement, it may be a rework of an existing story but a good chunk of it is new and it clearly demonstrates more work put into it than the original TF).

It probably helps your point of view to imagine me as a fanboy who loves literally everything the devs do but it's not true. I've been extremely vocal about my dislike of the new market interface and the ridiculous (and unchangeable) difficulty of Praetoria, and the Mission Architect was handled pretty badly too (they are taking steps to remedy this, but it shouldn't have been necessary to begin with). I'm also not fond of how they seem to push some features before they're fully tested or sufficiently debugged (again, MA).

The main issue I had with what you said was this:

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Something occurred to me while writing this post. I really wonder if not having a direct competitor has actually hurt this game lately. Champions On-Line came out and proved to be such a joke that everyone seems to be laughing it off. I think Paragon Studios has too. Heck, even DC Universe On-Line won't really be a direct competitor since it is a console game adapted for the PC and that rarely works out the greatest. Without a direct competitor though, this company may be doomed to stagnation since there is no other game to out do, nothing to push it.
If you seriously still stand by this after that ginormo-list of new stuff that has been added to the game then man, I don't know what to tell you. I can't imagine what your expectations are.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

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Oh, and GMan3, I'm not snootily avoiding this conversation or ignoring you, I just respectfully am not going to take part right now, hehe.
Between being on meds for a sinus infection and being okay with letting people have their own opinions, I'm not up for it.

And, from what I have read of some of the back and forth, DarkGob is posting pretty close to what I'd have to say.

But anyways, just having a good time. Hope everyone else does too


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

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Originally Posted by Electric-Knight View Post
Oh!
Sheesh... My brain really is not functioning properly today...
I got mine via PM on the forums. I was assuming that was how everyone was getting them, but I don't know, hehe.
Sorry I missed that before!
Mine were by e-mail. Definitely sounds like different reps are using different approaches.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

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Originally Posted by Electric-Knight View Post
Oh, and GMan3, I'm not snootily avoiding this conversation or ignoring you, I just respectfully am not going to take part right now, hehe.
Between being on meds for a sinus infection and being okay with letting people have their own opinions, I'm not up for it.

And, from what I have read of some of the back and forth, DarkGob is posting pretty close to what I'd have to say.

But anyways, just having a good time. Hope everyone else does too
Actually, I thought nothing of the sort. Not to be mean, but I never even thought about you since I was debating DarkGob.

I do hope you get better soon though Electric. I had that very same problem last month and it sucks.


 

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Originally Posted by DarkGob View Post
To be honest I didn't fully read your list, I skimmed it and saw a bunch of fairly silly and even some outright wrong criticisms (New Posi isn't really new? Try running it before you make this statement, it may be a rework of an existing story but a good chunk of it is new and it clearly demonstrates more work put into it than the original TF).

It probably helps your point of view to imagine me as a fanboy who loves literally everything the devs do but it's not true. I've been extremely vocal about my dislike of the new market interface and the ridiculous (and unchangeable) difficulty of Praetoria, and the Mission Architect was handled pretty badly too (they are taking steps to remedy this, but it shouldn't have been necessary to begin with). I'm also not fond of how they seem to push some features before they're fully tested or sufficiently debugged (again, MA).

The main issue I had with what you said was this:

If you seriously still stand by this after that ginormo-list of new stuff that has been added to the game then man, I don't know what to tell you. I can't imagine what your expectations are.

Well, almost an apology there for lying about my statements. I guess I can accept it. Also an almost admission of your own mistake, so good enough I think.

Now let me respond to the New Positron TF first and please do not assume I have not run them just because I disagree with you. These two "new" TF's are a rehash of the old one. Plain and simple. I have run them a few times now and read them each time, but all they did, overall, was break a large TF down into two smaller ones. And they are still using the same old mission types. How about some new mission types. They are starting to do that in Praetoria, but it needs a lot of expanding. My personal favorites would be the chance to make decisions inside the mission AND mission Zone maps that actually make you feel like you are in a zone (NPC's, vehicle's and all), not just kill/defeat a bunch of baddies. As well as a bunch of things I already mentioned before like zones that can do environmental damage, underwater zones/maps, etc . . .

As for calling you or "imagin(ing) me as a fanboy who loves literally everything the devs do but it's not true." I never said that. I did say that I used to be a Total Fan and suggested you might still be too. Total Fans are Passionate but can discuss things most of the time (if with a little bit of difficulty), fanboys are just irrational most of the time and not willing you discuss anything unless you agree with them.

I do admit that the use of the word "stagnation" to describe the future of this game may have been a semi-poor one since most people will automatically jump to the worst possible definition. Sluggish may have been better but still isn't quite right either. Your own list of problems with this game is a good example though. Things do seem pushed out before they are ready or changed without really thinking the changes through. This also gets back to my original post about the trend this company is having with messing up giveaways/contests. If they had direct competition, they would be much less likely to do so because that kind of behavior pushes their player base over to the competitor.

Your ginormo (not a word, but I do like it) list was good. Very good in fact, but it fell into three basic categories: Innovative (smallest), New to the game but not Innovative, and Rehash/Reworking of old ideas (biggest).

What are my expectations? Well I would like to see more drive out of the company. More like the first couple of years when they had to make a name for themselves or go under. I am VERY excitedly awaiting the release of Issues 19 and 20. Not so much for the Incarnate System itself, but to see what other innovative stuff they come up with. I am hoping for a huge "bang" to the game for the 50+ content as well since that has been ignored since the very beginning. I don't mind the new but not Innovative stuff, it can be nice. The rehashing/reworking is often necessary, but what new and Innovative stuff is coming? What is to keep us from moving on to another new and fresher game?

Lastly DarkGob, I would ask you one thing. Go back and read that list you skimmed over. Look at it for what it is, a bare bones analysis of the changes/additions you listed and see if I am really wrong in what I say. I have no doubt we may disagree on how good something is, but am I wrong in my overall analysis of those items?


 

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Originally Posted by Sapphire7 View Post
Wait, wait, wait. I really didn't want to be drawn into this conversation but I have to chime in here. You're saying that SSK is not innovative because the PLers are pissed that it's now harder to be PLed? I have to whole-heartedly, 100% disagree.

The Side-Kick system (pre SSK) was already innovative, because many other games have no such compensation. You play with people at your same level range, or you're either overpowered or ineffective. Period. The SK system itself was a fantastic innovation. Then to take it to the next step and remove the requirement of "Mentor Tetris" is just mind-blowingly awesome. I cannot overstate the greatness that this feature embodies. Any group of people with any set of toons across any level range can team together and get XP. That is fantastic, and not to be brushed aside because the PLers have been inconvenienced.
I did not say that SSKing was not innovative because of Power Leveling. I said it was not innovative because the new SSK system is a rehash of the old one. Even your statement says the old system isn't exactly innovative though since other games use it as well. I remember way back trying to talk a friend into playing CoX and telling him about the SSK system. He shoots back with "Yea, my game does that too". The original SSK system may fall into the "New to the game, but not Innovative" category, while the new SSK system definitely falls into the rehash/rework category. I also said that I like the new system as well, I just also mentioned not everyone does.


 

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Anyways...

*twiddles his thumbs, waiting queitly for his codes to pop into his e-mail*

I wonder if the other two Virtue winners have gotten their codes yet ;>.>


 

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Originally Posted by GMan3 View Post
I did not say that SSKing was not innovative because of Power Leveling. I said it was not innovative because the new SSK system is a rehash of the old one. Even your statement says the old system isn't exactly innovative though since other games use it as well. I remember way back trying to talk a friend into playing CoX and telling him about the SSK system. He shoots back with "Yea, my game does that too". The original SSK system may fall into the "New to the game, but not Innovative" category, while the new SSK system falls into the rehash/rework category. I also said that I like the new system as well, I just also mentioned not everyone does.
Perhaps you misunderstood. I noted that few other games have an SK system of any kind. And SSKis even more awesome. Ive never hear of any other game with the SK system, let alone SSK, unless it was ripped from City. Please correct me if I am wrong, if you can, in other games, team with people of completely disparate level.

They took a system that doesn't exist elsewhere and made it better. In my book that counts as innovation, not content to settle a feature that no one else has (an if they do they stole it from City) ... they made it better. SK and SSK are both innovations that I havent seen in other games. Makes it easy for casual gamers like me to team with friends who play more. Made of win.


 

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Originally Posted by Sapphire7 View Post
Perhaps you misunderstood. I noted that few other games have an SK system of any kind. And SSKis even more awesome. Ive never hear of any other game with the SK system, let alone SSK, unless it was ripped from City. Please correct me if I am wrong, if you can, in other games, team with people of completely disparate level.

They took a system that doesn't exist elsewhere and made it better. In my book that counts as innovation, not content to settle a feature that no one else has (an if they do they stole it from City) ... they made it better. SK and SSK are both innovations that I havent seen in other games. Makes it easy for casual gamers like me to team with friends who play more. Made of win.
I agree as to the SSK system being good and much better than the original. As for what my friends game was I will probably never know. That conversation was from almost six years ago and half a world away (I moved from NC to HI). I will try to research it though. I was told by a former WoW player that it has a SK (or SSK) system, but I can not confirm that since I don't play WoW and have only "tested" it couple times (many years ago).

A lot of games have a similar but different system in place though when they have NPC's join your group that are always "about the same level" as you and even level up in the same way you do. Neverwinter Nights comes to mind first. This would be my guess as to where the CoX SK / SSK System comes from. Keep in mind, I said "similar but different".


 

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Originally Posted by GMan3 View Post
Lastly DarkGob, I would ask you one thing. Go back and read that list you skimmed over. Look at it for what it is, a bare bones analysis of the changes/additions you listed and see if I am really wrong in what I say. I have no doubt we may disagree on how good something is, but am I wrong in my overall analysis of those items?
Well Mr. GMan3, I am not sure I like your analysis of these parts of the game, but I am having a hard time finding any real errors in it either. If I look past my feelings though, I have to give you a two thumbs up for a good analysis of the basics. I think I fall in that Total Fan group of people though and my overall feelings are clouded by my new found love of the game. This lag is starting to annoy me though. I thought saving my money up all summer from my summer job and buying a really good computer would help, and it has a little, just not very much.


 

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Thanks for the replies, i do know how to apply them i was just unsure as to what they actually where because i couldn't find any items in the costume creator.

Thanks again and i received mine via PM on the forums but was also notified by my e-mail.


 

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Originally Posted by Sapphire7 View Post
They took a system that doesn't exist elsewhere and made it better. In my book that counts as innovation, not content to settle a feature that no one else has (an if they do they stole it from City) ... they made it better. SK and SSK are both innovations that I havent seen in other games. Makes it easy for casual gamers like me to team with friends who play more. Made of win.
Actually, the other superhero MMO had SSK and "City of" ripped it from there. Now the SK system itself was copied (As well as a difficulty slider), but the SSK was their idea.


 

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Originally Posted by SuperSilver View Post
Actually, the other superhero MMO had SSK and "City of" ripped it from there. Now the SK system itself was copied (As well as a difficulty slider), but the SSK was their idea.
I'm not so sure saying Cryptic ripped off the SK system and Difficulty Slider would be entirely correct. After all, Cryptic and NCSoft were partners in this game before Crypitic sold it's half to NCSoft in order to devote itself entirely to Champions On-Line. It is interesting though that the SSK system was in Champions On-Line first. Thanks for the info.


 

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Anyone else still waiting on their costume codes?

I'd hate to think that I was the only one.


 

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I haven't received mine yet either.

Sigh.


(Sometimes, I wish there could be a Dev thumbs up button for quality posts, because you pretty much nailed it.) -- Ghost Falcon

 

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Originally Posted by GMan3 View Post
I did not say that SSKing was not innovative because of Power Leveling. I said it was not innovative because the new SSK system is a rehash of the old one. Even your statement says the old system isn't exactly innovative though since other games use it as well. I remember way back trying to talk a friend into playing CoX and telling him about the SSK system. He shoots back with "Yea, my game does that too". The original SSK system may fall into the "New to the game, but not Innovative" category, while the new SSK system definitely falls into the rehash/rework category. I also said that I like the new system as well, I just also mentioned not everyone does.
If a lvl 50 could exemplar down to a lvl 1 and keep all those hard earned powers, just at lvl 1 stats.

THAT would be innovative.


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

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Glad I'm not alone.


 

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I'm sure they will get to you. I'm not defending them, but coming up with all the codes might take more time than anticipated, remember, this whole thing was thrown together.


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

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I'm sure they will too, I just wanted to make sure I wasn't forgotten while everyone else had them already.


 

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Originally Posted by Red_Ruckus View Post
Anyone else still waiting on their costume codes?

I'd hate to think that I was the only one.

Definitly not the only one. I had to update my email here, but I have yet to see any codes. No PM or Email from anyone. Was really looking forward to them before Halloween came hehe.


-Under Construction-


"Im trying to find myself, if I should get back before I return, please ask me to wait."

 

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I'm kind of hoping to get mine before this Thursday. I have a character who could really use one of them for RP purposes.


(Sometimes, I wish there could be a Dev thumbs up button for quality posts, because you pretty much nailed it.) -- Ghost Falcon

 

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I got mine today via PM! I was on Freedom, which was the first server on the last day, so hopefully everyone else is getting them as well! WOOOOO!


 

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Originally Posted by Sapphire7 View Post
I got mine today via PM! I was on Freedom, which was the first server on the last day, so hopefully everyone else is getting them as well! WOOOOO!
I to got my party pack on Freedom, but have yet to see any costume codes. No pm's as of yet :-/


-Under Construction-


"Im trying to find myself, if I should get back before I return, please ask me to wait."