Nerf Ninja Run!!!!
I think free costume tokens should be nerfed. Why should some one just because they are a Veteran longer than I am have more free costume tokens? It is not fair. I want a gazillion of them stored up with no possible use for them too. Ohh wait.....
I think free costume tokens should be nerfed. Why should some one just because they are a Veteran longer than I am have more free costume tokens? It is not fair. I want a gazillion of them stored up with no possible use for them too. Ohh wait.....
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168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes
Ninja run is severely underpowered. It should be buffed to include a damage aura that doesn't cost endurance. It should also make you invulnerable (really invulnerable, not like the powerset invulnerable) but only for 58 seconds per minute so there's a window (don't want to unbalance the game).
Using Ninja Run should make your character look like Vanilla Ice, playing "Ninja Rap" loudly for everyone in the area to hear.
@Celestial Lord and @Celestial Lord Too
On the contrary, I beleive Ninja Run needs to be buffed to where it lets me move at the runspd cap, gives me stealth, lowers my threat level, and gives me a damage buff so that I consider it actually worth spending 10 bucks on.
I wish we could just slot it for end reduction, just that, nothing else. I wanna run it all the time but it eats end like crazy during attack chains.
So I heard on a vent server that someone was nerd raging because ninja run was a permanent power that allowed them to move faster than a 70 month vt.
This dude that was nerd raging claimed he spent $900 on this game and it was "unfair" to not have ninja run because he didn't buy the Martial Arts pack. |
Eff his nerd rage
Ninja run is severely underpowered. It should be buffed to include a damage aura that doesn't cost endurance.
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Yours doesn't have the damage aura?
Yours does flips?
We're talking about Blazing Aura right?
All this talk about ninja run is to funny, have you ever seen some one on a Mo with no travel powers because they opted for ninja run? It is a power you can not use when u do a no temp TF/SF/FB. "may I get a TP please"
Damn I must be slow headed today. I got stumped on the Watt and ewe and couldn't manage to put it together.
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I c wut u did thar
Except I guess he didn't bother with the thar
The Melee Teaming Guide for Melee Mans
No no no.
What the game needs is clearly a Pirate Run, which emits a damage aura only on those people running Ninja Run. Pirate Run has a drunken stagger animation, leaving a glowing aura trail of rum behind and garbles everything the player says into Pirate Speak.
It should not be possible for players to buy both Ninja Run and Pirate Run.
For balance, Ninja run shuld emit an -Endurance aura on those running Pirate Run within 15 feet, so that on a full team of 4 Ninjas and 4 Pirates the team dies upon entering a mission just from the damage and end drain they exert on eachother.
The Widow's Dark Hand - leader of Faux Pas
Champion Server
Tee Hee!
If they put in a Pirate stagger, the will need to have the peg leg sound hitting wood.
Thump, thump, thu-thu-thump, thump.
Lead Squirrel at Dr. E Spider robotic site #643
Nothing saids its your spot like an ourob. Portal dropped on the ground.
So I heard on a vent server that someone was nerd raging because ninja run was a permanent power that allowed them to move faster than a 70 month vt.
This dude that was nerd raging claimed he spent $900 on this game and it was "unfair" to not have ninja run because he didn't buy the Martial Arts pack.
What I'm proposing to lessen the nerd rage in this scenario is that was nerf ninja run