Guardian Cathedral of Pain Trials


Alpha-One

 

Posted

Ok, crunch time...

The Arbitrators' raid is still scheduled as planned.
The Junior League of Sidekicks' has been moved to Saturday @ 11:30am EST and will be held Redside.
Those who have signed up should ensure they have a fresh Shivan Shard, Vanguard HVAS and Bio and Chem nukes if possible.

And Hurricane Earl is scheduled to arrive in my part of Nova Scotia sometime around 9am EST. Which means I may be without electricity for one or both of these raids. I sincerely apologize if I'm unable to make it, but at least I have the game-plan laid out for you all and the team leaders should still be able to run the show in my absence.

Semper Fi and Good Hunting


 

Posted

I regret to announce the Junior League of Sidekicks have cancelled their raid and will no longer be hosting CoP trials. I apologize for the inconvenience to those who have signed up for it. The Arbitrators' raid is still on for tonight and I hope to see you all there.

Semper Fi and Good Hunting


 

Posted

Ok, tonight's attempt went really well. Some initial confusion because another group was running a CoP Trial at exactly the same start-time, but we got the teams filled only a few minutes later than planned. Had a hiccup during the initial obelisk charge, but after pulling back and setting up again, we blew thru them on the first pass. No point in holding at 20-30%, just keep attacking and they'll all go down within 30 seconds of each other, as long as the teams are decently balanced.

Once in the Cathedral things went pretty much as planned. We got Lanaruu instead of Ruladak (had only seen Ruladak so far). We buffed at the entrance, did the 2 pronged attack and cleared the spawns very quickly (note to self: use stop watch to time progress). Once we attacked Rularuu, we hit a brick wall. Despite more nukes than I could count and pets from wall to wall, we still could not kill him before his barrier returned. I used a Power Analyzer Mk III and his regen was still at 200hp/sec despite well over -2000% in regen debuffs. I called it a scrub after the 2nd attempt on Rularuu.

My analysis: there's a hard -regen floor that we hit, so I need to balance the teams more towards damage than debuff. Buffs seemed to be adequate.

Here's the team layouts for this run:

Team 1
Alpha-One (Forcefields MM)
Ullikumis (Stone Tank)
LadyWillow (Empath Defender)
High on Irony (Cold Corruptor)
Arctic Gloom (Cold Defender)
SSenogard Citenik (Kinetics Defender)
Midnite Maiden (Dark Defender)
Armeros (Blaster)

Team 2
Busta Move (Tank)
Princess Starletta (Empath)
Psicana (Rad Controller)
Frara Moonpelt (Rad Controller)
SinnerSaint (Blaster)
Shawkhath Parsaw (Scrapper)
Savannah Nightwolf (Scrapper)
Brakeneck (Scrapper)

Team 3
Shadow Stranger (Tank)
Teagie (Sonic Controller)
Eabha (Thermal Controller)
Stinkerbelle (Rad Defender)
Raydianne (Rad Corruptor)
Weapon Mistress (Scrapper)
Pink Ice Princess (Blaster)
Gameman (Blaster)

So, any thoughts, comments, criticisms on how things went? Feel free to discuss here.


 

Posted

I think we are making good progress and learning each run. I liked having you as the main assist and feel this run was smoother because of it.


" I've said it before, I'll say it again, some of those "Recipe found" messages should be brown." Ullikummis

 

Posted

I still think Main Assist is a pointless role; call it raid leader and be done with it.



Quite pleased we got into the Cathedral. Shame about Rularuu though. That's some nasty regen ability.


Notes:

Certainly an improvement on the second go at the Obelisks (after you'd told teams to stick tight together although I'm surprised that had to be done).

AoE buffers need to fire those off AFTER the shield buffs not before to get maximum use out of them. (Obelisk section where it's not called; get Team Leader to call them?)

More communication between team leads and raid leader required. At one point you called final assault on the Obelisks and Team 3 had: two off the map (hosped) and two or three dead including the tank. (If the three team leaders and raid leader are on vent that may not apply; but looking at channel traffic, not much was being said by TL's.)

Ensure everyone has just team chat and the channel/request chat prominent for the duration of the raid. I noticed people weren't always moving to the Obelisk when it was called. When you sent Lady W over to help us I am almost certain that I was the only one on the Obelisk. Same as when Rularuu's shield went up, very few moved back to the Cubes.

Team make ups:

Seem pretty balanced but perhaps an extra kin or two (one per team) for some FS awesomeness? That should make everything go a bit quicker.

Team 3 obviously had a bad time of deaths, but it would be interesting to know how the other two fared; how many were lost on the Obelisks/Rularuu.

Also; the -regen figure you quote does that include the darks using Howling Twilight at the start of the attack? That's a lovely debuff on it's own. If it was fired off as a debuff and you factored that in, that's some very scary regen ability. Perhaps someone can compare the numbers to Honoree and Reichsman?

In all a decent attempt and I agree getting that version of Rularuu was a nuisance.





SAVE CoX info:
Titan Network efforts
Saving CoX events/FB info

 

Posted

Quote:
Originally Posted by Capa_Devans View Post
I still think Main Assist is a pointless role; call it raid leader and be done with it.
Fine I'll change my title to Raid Leader :P

Quote:
AoE buffers need to fire those off AFTER the shield buffs not before to get maximum use out of them. (Obelisk section where it's not called; get Team Leader to call them?)
Noted, I'll mention it during my pre-raid brief.

Quote:
More communication between team leads and raid leader required. At one point you called final assault on the Obelisks and Team 3 had: two off the map (hosped) and two or three dead including the tank. (If the three team leaders and raid leader are on vent that may not apply; but looking at channel traffic, not much was being said by TL's.)
I was using the progress bars to call the Go and Hold commands. At that point I did not realize how much trouble team 3 was in.

Quote:
Ensure everyone has just team chat and the channel/request chat prominent for the duration of the raid. I noticed people weren't always moving to the Obelisk when it was called. When you sent Lady W over to help us I am almost certain that I was the only one on the Obelisk. Same as when Rularuu's shield went up, very few moved back to the Cubes.
I'll add extra emphasis on people watching the COP channel for commands. I think Team Leaders should repeat those commands to make it more obvious to their teammates.

Quote:
Team 3 obviously had a bad time of deaths, but it would be interesting to know how the other two fared; how many were lost on the Obelisks/Rularuu.
I can't speak for Team 2, but Team 1 was awesome, no deaths until Rularuu's shield returned. We had lots of defense though (Forcefields and 2 Colds) and an Empath to back it up. What did catch me off guard was that our forge respawned before we could drop the barrier on our very first obelisk charge. That looks like it caused issues getting the teams synced.

Quote:
Also; the -regen figure you quote does that include the darks using Howling Twilight at the start of the attack? That's a lovely debuff on it's own. If it was fired off as a debuff and you factored that in, that's some very scary regen ability. Perhaps someone can compare the numbers to Honoree and Reichsman?
That -regen figure I quoted was what I saw using a Power Analyzer. At the time he had 4 Lingering Rads and a Howling Twilight, which should give -2500%, but the total number was indicating -2000%, hence why I think there's a -regen floor that we hit. 4 -regen debuffers may be all we actually need.

Something pointed out by a friend who brought a controller. The forge spawns were high up in the air and he opened with his AoE immob to -fly them and drop them to ground level for easy scrapper kills. I know my team did not have a troller and we had to do some blasting to take them out from the sky, certainly slowed us down. So each team should have a troller or dom with an AoE -fly immob.


 

Posted

Quote:
Originally Posted by Alpha-One View Post
* I was using the progress bars to call the Go and Hold commands. At that point I did not realize how much trouble team 3 was in.
Good grief, you aren't psychic? Just ... appalling.
Quote:
The forge spawns were high up in the air and he opened with his AoE immob to -fly them and drop them to ground level for easy scrapper kills. I know my team did not have a troller and we had to do some blasting to take them out from the sky, certainly slowed us down. So each team should have a troller or dom with an AoE -fly immob.
I have Web Envelope on my MM for the same purpose. Doesn't have to be a troller/dom but -fly.





SAVE CoX info:
Titan Network efforts
Saving CoX events/FB info

 

Posted

On a personal note I really did not want to be Team Lead on Team 3. I did it simply because no one wanted to drop their toon out of their SG and since I wasn't on my "main" it wasn't a huge deal for me. I'll admit I'm not a quick typer so I'm probably not the best for the role. Capa perhaps you would like to be a Team Lead?


" I've said it before, I'll say it again, some of those "Recipe found" messages should be brown." Ullikummis

 

Posted

Only difficulty I have with being a TL is consistency. As it happened my insomnia had kicked in so I was awake and alert. That isn't always the case. Sometimes I'll be dead at the keyboard four hours earlier.





SAVE CoX info:
Titan Network efforts
Saving CoX events/FB info

 

Posted

OK our next attempt will be Friday September 17th @ 9:00pm EST start time (forum up @ 8:30pm). Next weekend both myself and Vixen are unavailable so we could not fit one in.

After some discussion with Stargazer regarding -regen and debuff mechanics I've slightly revised team layouts to bring more damage to the fore. Those who are interested please sign up in this thread or e-mail or msg me in-game @Alpha-One.

Note: One member of each team should be a Controller or Dominator with AoE -fly Immob.

Team 1

1) Main Tank (Stone or WP Tank or Brute)
--- Ullikummis (Stone Tank)
2) Tank Assist (Pain, Thermal or Empathy Corruptor or Defender)
--- VixenHealer (Empathy Defender)
3) Debuffer (Rad, Cold, Dark, TA Corruptor, Defender or MM)
--- Cold Poison (Cold/Rad Controller)
4) Buffer (Cold, Forcefield, Thermal, Sonic, Kinetic Corruptor, Defender or MM)
--- Alpha-One (Mercs/FF MM) Raid Leader
5) Buffer (Cold, Forcefield, Thermal, Sonic, Kinetic Corruptor, Defender or MM)
--- High on Irony (Fire/Cold Corr)
6) Damage (Melee)
--- Savannah Nightwolf (Scrapper)
7) Damage (Melee)
---
8) Damage (Ranged)
--- Armeros (Blaster)


Team 2

1) Team Tank (Tank or Brute)
---
2) Debuffer (Rad, Cold, Dark, TA Corruptor, Defender or MM)
---
3) Buffer (Cold, Forcefield, Thermal, Sonic, Kinetic Corruptor, Defender or MM)
---
4) Buffer (Cold, Forcefield, Thermal, Sonic, Kinetic Corruptor, Defender or MM)
---
5) Damage (Melee)
---
6) Damage (Melee)
---
7) Damage (Ranged)
--- Gamesman (Blaster)
8) Damage (Ranged)
--- Pink Ice Princess (Blaster)


Team 3

1) Team Tank (Tank or Brute)
--- Shadow Ravenwolf (Fire Tank)
2) Debuffer (Rad, Cold, Dark, TA Corruptor, Defender or MM)
--- Stinkerbelle (Rad/Rad Def) Team 3 Lead
3) Buffer (Cold, Forcefield, Thermal, Sonic, Kinetic Corruptor, Defender or MM)
---
4) Buffer (Cold, Forcefield, Thermal, Sonic, Kinetic Corruptor, Defender or MM)
---
5) Damage (Melee)
---
6) Damage (Melee)
---
7) Damage (Ranged)
---
8) Damage (Ranged)
---


See you all soon!


 

Posted

My wife and I will both there with our blasters. (Gamesman and Pink Ice Princess)


 

Posted

I'll be there as well. If you need a TL I'll bring StinkerBelle (rad/rad fender) if you have another TL by then i can bring Nitro Girl (fire/rad troller) or anything else you might need that I have.


" I've said it before, I'll say it again, some of those "Recipe found" messages should be brown." Ullikummis

 

Posted

Hmm it seems the problem is dealing damage - with a certain level of -regen you floor, and you are planning on bringing +dam. You seem to have omitted -resistance. Things like Sonic buff( +res for team and -res toggle on tank) and sonic blast (all -res attacks) could help improve that dps problem. Cold, dark and rad also have -res powers so maybe this is not anything helpful.


I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.

 

Posted

Quote:
Originally Posted by Lohenien View Post
Hmm it seems the problem is dealing damage - with a certain level of -regen you floor, and you are planning on bringing +dam. You seem to have omitted -resistance. Things like Sonic buff( +res for team and -res toggle on tank) and sonic blast (all -res attacks) could help improve that dps problem. Cold, dark and rad also have -res powers so maybe this is not anything helpful.
Yeah, resistance debuffs definitely help. We've been getting lots of Rads on these raids plus several of us bring Chem nukes, I just didn't think of looking at his resistance numbers during the last raid. Seems the goal is to find that fine edge between debuff and dmg, with enough buffs to keep everyone alive.
One idea that came up is to save a few Lingering Rads and hit him just before his shield comes up, to keep his regen down while we fight the 2nd set of spawns. Could be difficult to coordinate.


 

Posted

Please add Ullikummis (stone tank) to this endevour!



That blue thing running around saying "Cookies are sometimes food" is Praetorian Cookie Monster!
Shoot on sight, please.

 

Posted

Cold Poison- cold/rad troller


 

Posted

Not sure about my schedule friday, but if I can make it I'll bring Shadow.

Shadow Ravenwolf - Fire/Ice/Pyre Tanker


Comic and Hero/Villain Culture
Saturday January 29th, 2005 (12:37 PM) ~ Monday August 9th, 2010
Those Who Lived It Will Remember Long after your Ban Hammer Crumbles and the servers flicker dead.
We Will Remember This One Moment In Time! ~ Shadow Ravenwolf

 

Posted

Ok Alpha,

You can decide which you want me to bring, as always I can do a late switch on Raid night...

Kin, Dark, Rad, Bubbles, Emp (my main that I will eventually want the badge for), Sonic (she is level 47 and I will get her to 50 by than).

Vix


Controllers and Defenders RULE!
Guardian is home.

Vixen defined by urbandictionary.com:
Totally gorgeous and amazing human female. With the cutest smile and a sweet body. Loves partying and drinks a lot but is still incredibly smart. But be warned, may jump you unexpectedly.

 

Posted

Quote:
Originally Posted by VixenHealer View Post
Ok Alpha,

You can decide which you want me to bring, as always I can do a late switch on Raid night...

Kin, Dark, Rad, Bubbles, Emp (my main that I will eventually want the badge for), Sonic (she is level 47 and I will get her to 50 by than).

Vix
Bring the Emp, need a Tank support on Team 1 and you gotta be on Team 1 anyways just to start the raid.


 

Posted

Count me in for Friday night, even if I have to drug the wife (or bribe her).

I am fully stocked with Warburg weapons, Shivans and a Vanguard HVAS.

Might I make a suggestion. On a unsuccesful run I was on this weekend, our team had a dark x 3 defender and Tar Patch was very effective in keeping the baddies in check at the cubes while the tank was holding down the aggro.

Now, I know dark x 3 defenders are hard to come by, but if we could somehow get 3, it would definitely help keeping the Rularuu in one place (albeit for a little while). I have a dark x 3, but I am trying to get the badge for my badge toon. Once we get the badge, I will be happy to bring my dark x3 for any and all future runs.

Well, just a thought. Can't wait to hit it on Friday night.


Global: @Armeros
City Info Terminal - Armeros
City Of Heroes - Guardian Server page on Facebook
"Official Park Ranger of the Shadow Shard"

 

Posted

Couldn't earth or ice controllers accomplish the same thing with their slows?


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff

 

Posted

You are correct, Mental.

Personally, I like the -resistance that Tar Patch brings as well as with the dark defender's Howling Twilight to rez multiple characters at one time as an added bonus.

Keeping the Rularuu from moving around and concentrating them in one area in my humble opinion, makes defeating them much quicker and easier, so whether it is a dark/ice/earth controller/defender, if one is assigned to each cube, it may help.


Global: @Armeros
City Info Terminal - Armeros
City Of Heroes - Guardian Server page on Facebook
"Official Park Ranger of the Shadow Shard"

 

Posted

Any CoP attempt planned for this Saturday (18th)?


Home server: Guardian
My 50s: 3 scrappers, 2 tankers, 1 blaster, 1 defender, 1 controller, 1 warshade, 1 stalker, 1 brute, 1 corruptor, 1 widow, 1 dominator, 1 mastermind (on Liberty)

Current project

 

Posted

Quote:
Originally Posted by Blacjac84 View Post
Any CoP attempt planned for this Saturday (18th)?
I know the weekly Saturday 4 PM PST Earthclan Elite one is scheduled.

Just send a /tell to @Kinimp3 and let her know what ATs you have available to bring.

She'll let you know what's needed and will slot you onto one of the teams.

-- Vivian