Longer Buffs
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
But having purchaseable common IOs for duration increases on specific powers would be nice...
What powers would we allow to accept duration enhancements? Somehow I sincerely doubt self-buffs of any sort would get the benefit, to avoid players with Dull Pain perma or Tier 9 defensive clicks that crash moments before they're reapplied by players with perma-hasten and duration extension.
I think targeted buffs would be fine, though? Perhaps even targeted -debuffs- as well! Make the /poison mastermind's abilities last longer on an AV so he can spend more time flinging Alkaloid.
As for total amount of increase: I think Double Duration works well? "Quick" buffs that last for 2 minutes instead of 1, and long duration buffs holding out for 6-8 minutes, if the buffer forgoes any sort of end reduction...
Oh! Just to balance it out you -could- make each instance of the enhancement also increase the endurance cost of the power, incrementally! Got bubbles that last twice as long? They cost twice as much. Slightly more time before fights popping blues or resting while putting up fields, unless you decide to Stagger them over the group, instead. hit the people who -need- the buffs, get into a fight, hit the people who really enjoy the buffs, next fight, then hit the people who don't -really- need to be buffed at all, but whom it still helps a little.
-Rachel-
I've played Force Field (not to 50), Thermal Radiation (to 50), Cold Domination (not to 50), and Sonic Resonance (not to 50), and Kinetics (not to 50).
I'll tell you now, out of all those buffs sets, the only one I think needs to have it's duration increase is Kinetic's Speed Boost, to a 4 minute duration. As I just don't care for buffing the team every 2 mins. Every 4 mins and I'm golden!
In all those times I've played those sets, the only time I feel the need to buff other peoples pets is 1) When I feel like it OR 2) Right before we pounce on an AV.
If you want to buff every single pet on the team all the time, that's not the sets problem, that's yours. And personally, I've never been on a team with any toon with pets that looked at me and said "Hey! Shield my pets!"
That said, out of all those shielders, only the Thermal did more pet buffing than anything else, as Elec/'s damage just felt so weak, I felt like I was doing more keeping the pets shielded than going about blasting.
BrandX Future Staff Fighter
The BrandX Collection
The only buff whose duration I would love to see increased is Speed Boost. Because I'm sick of spending half its duration reapplying it to an entire team, all of whom whine at me for it the instant they so much as see the buff icon blinking. It has the same 7.8 end cost and 2 sec recharge time as the buffs in forcefields, sonic, cold or thermal. Yet it only lasts half as long, for no apparent reason. I fail to see how making it last slightly longer would be overpowered.
Oh no, I won't have to run from one end of a mission map to the other rebuffing everyone constantly. (Because people always pick the exact moment it wears off to run in eight different directions.) Wait.... why is that a bad thing, again? |
If your teammates start whining the instant SB drops(and I've seen people do it too), then they are bad teammates. Tell them you'll get to them when you get to them. If they need SB to function, then tell them to lrn2play.
On the one hand, I'd like to see these buffs go up ever so slightly. Call it five minutes instead of four. I'd also like to see very short-duration buffs last longer, as well. I more or less gave up on ever using Thaw because I WILL NOT recast a buff every 90 seconds. Bring that up to four or five minutes and then we'll talk.
On the other hand, these buffs have a cost, and recasting is part of that cost. I run them double-slotted for endurance and I still tax myself significantly when I recast them. It also takes a not insignificant amount of time, especially if you have to do it in battle. Rebuffing seven people with two two-second buffs runs up to 28 seconds, probably around 30 with ping time and finger slips. That's a lot of time to do nothing in the middle of combat.
Finally, you DO NOT NEED to buff other people's pets, especially Masterminds. Looking after henchmen is the Mastermind's job. If you choose to buff them, then you DO NOT get to complain about it. You chose to buff, you live with the consequences. As an owner of both a Forcefield and a Thermal Mastermind over the level of 30, I can tell you that not only do I not need you to buff my henchmen, I, myself, will not buff them when I am on a team. Team-mates tend to have a much higher contribution than any one henchman.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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On the one hand, I'd like to see these buffs go up ever so slightly. Call it five minutes instead of four. I'd also like to see very short-duration buffs last longer, as well. I more or less gave up on ever using Thaw because I WILL NOT recast a buff every 90 seconds. Bring that up to four or five minutes and then we'll talk.
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GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Hmn...only mobs I can think of with Cold are CoT and Crey...oo, and Coralax? But yeah, fair enough
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Well, that and the Winter Horde, who are almost never around, and Ice Mistral is much easier if you're protected from Cold. My Stone/Stone Brute basically walked through her Blizzard with impunity
In general, I just don't like buffs that last that short a time. Even for its status protection, all you have to do is fight Rikti or Carnival or Malta and the non-melee will need status protection almost constantly.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Any buff that is relatively cheap to cast and has no real recharge, but only lasts 1-4 minutes, needs to be changed to 20-30 minutes or even made into a cheap toggle aura effecting every team member within 100yds.
There is no reason to force a buffing class to spend most of a mission with a full team just standing around reapplying buffs. It is not fun. Edit: I guess I should also add to the suggestion that said buffs not be nerfed in compensation. As that's what everyone posting below is afraid of. |
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Which is what? 3-4 casts every 90 seconds or so? Even with the relatively short duration, the time investment in it is rather low overall. It's not like they're asking you to use up half of your animation time to keep your team buffed. At most, they're asking you to take a short break from demolishing the vast swaths of enemies before you to provide a massive buff to your team, which, in my eyes, seems to be a rather fair exchange. Increasing the duration on the buffs isn't needed since the fact that you have to apply those buffs is fundamentally the reason why those buffs are allowed to be so strong.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I still have time to heal and buff and blast stuff in the face with mind bullets.
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This is one I love, but I can see it having a lot of issues, both mechanically and balance-wise, with things like Siphon Speed.
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
Well I've been playing a DS/Therm MM in a few 8 man teams and have found:
1) Lots of buffing is boring
2) On a team only the melee AT's need shields (Screw other MM's pets, I'll just AoE heal them later)
Personally I would like to see the short term buffs to be 5 minute buffs with a small AoE with a increased END cost. I started wanting this when I noticed the small ring of fire produced by the first application of therm buffs and when I got all 6 of my pets...
I might not "need" to buff others pets much like I might not "need" to buff that blaster or scrapper who shouldn't be tanking. Spread the buffs around to everyone and when things go wrong it's less likely to screw things up. Pets die and can be recast, but people die and can be rezed, debt is mostly meaningless so what's the difference?
As to the comment about defenders not being needed after casting their buffs and leaving, that's ridiculous. The main point of a defender is to heal or debuff, that's why you bring them and that's where their attention should be while playing. Not on watching everyone's buffs and constantly reapplying them.
As to the comment about defenders not being needed after casting their buffs and leaving, that's ridiculous. The main point of a defender is to heal or debuff, that's why you bring them and that's where their attention should be while playing. Not on watching everyone's buffs and constantly reapplying them.
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Any buff that is relatively cheap to cast and has no real recharge, but only lasts 1-4 minutes, needs to be changed to 20-30 minutes or even made into a cheap toggle aura effecting every team member within 100yds. |
It's also not "constantly," as has been pointed out before. If it is, you're doing something wrong.
Oh, and...
Pets die and can be recast, but people die and can be rezed, debt is mostly meaningless so what's the difference? |
So maybe, just maybe you can ignore other peoples expendable, recastable meatshields, saving some time, and only protect the Mastermind - who can also buff or debuff, helping the entire team, even while resummoning pets.
if i were you i wouldn't poke the bear. there is no need for buffs to last 20-30 mins. if they did they would do significantly less then what they do now. in fact they probably wouldn't even be worth it. deal with it. change your play style or don't play toons that buff.
You don't get that YES, the buffs would be seriously decreased in some fashion if changed the way you want. It's called 'balance.' Sticking your fingers in your ears and going "la la la I can't heeeeeeeeeeear you" doesn't change that fact.
Sets and powers that are underperforming get buffed. They need good reason to do so. (Example, Stalkers AS no longer breaking hide if they miss, and providing a chance for AOE Fear if they do, plus Hidden status taking less time to come back. Or /Energy Aura getting a heal added to their END drain. Or Dominators losing the damage bonus from Domination, getting it transferred to an overall damage buff while having individual powers rebalanced and END costs overall looked at.)
"I don't like doing this" is not a problem with the powerset. And that is your "strongest" argument, no matter how you try to dress it up. You've been given suggestions on how to modify your playstyle to make it less of a "chore" for you. You are choosing to ignore them. That is on YOUR head. Not the fault of the powerset, not a problem for the devs.
You don't like the buffing playstyle, don't play a buffer. End of story.
The difficulty that I have with this suggestion is that many buffs are stupidly powerful as-is.
It takes maybe two buffers, without a single debuff or healing ability between them, at most, to trivialize 95 percent of the game. A third to trivialize 99%.
30-minute durations on these ridiculously powerful buffs would result either in the crippling of these buffs, or buffbotting being a viable strategy. I can tell you now that I wouldn't hesitate to swap to a buffbot to hand out a couple 30-minute buffs that would make the missions a breeze with our various teams' native defenses. If I, who is lazy, would do this, then think of what the real min-maxers could and would do.
Needing moderately frequent reapplication on these powerful buffs is how the game ensures three things - one, the player is awake and at the keyboard, two, that the player is still with the team when these buffs are being deployed, and three, that the buffs come with a cost commensurate with their power.
Dawncaller - The Circle of Dawn
Too many blasted alts to list, but all on Virtue.
However, it turned out that Smith was not a time-travelling Terminator
Just like to add, I'm okay with SB giving out a bit less ENDREC and +RCH for a 4minute duration!
BrandX Future Staff Fighter
The BrandX Collection
Yes, they would nerf them. Longer duration = higher end cost and/or lower values. The reapplication of those buffs is part of the 'balance.'
Apply them where they're actually needed (not everyone needs every buff. Yes, even on a MM. Pets can be replaced. Worry about the players.) If you find the process to not be fun, don't roll something that buffs in that manner.
I think this would make both characters more enjoyable to play without a need to nerf the effectiveness of the buffs. It would also alleviate the "pay for buffs" problem that is one of the base reasons for the short timers on buffs.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.