kinetics and basic gripes (pwrs and costume)
You really need to learn about Kinetics, OP. That's all I can say. Transfusion, for instance, IS a single target "attack" - the heal it fires off affects your allies in an area around the target.
Calling Kinetics underpowered is like calling a lit blowtorch a perfect example of cryogenics.
If Kinetics is so underpowered, then why are Fire/Kinetics controllers one of the most popular builds in the game?
Arc ID: 348998 - Becoming a villain
Arc ID: 373341 - To Save a Hero
Got Inf?
<.<
>.>
This... this is a troll, right?
the power transfusion has either been broke, or misrepresented for as long as i can remember perhaps since
COH's debut back in ...04 anyways... the info on the power says transfusion is supposed to do 2 ticks of healing,but when you use it, it only does one so either its not healing properly or theres a description error my suggestion is that if they decide to "fix" it they should make it heal twice like it says w/o cutting it down instead of cheaping out and changing the info cause kinetics is kinda under powered |
siphon speed and inertial reduction are only useful for running about siphon speed is basically the same thing as speed boost (i say get rid of siphon speed, move speed boost to the earlier slot, and add make it affect yourself too) |
repel needs a much farther knockback effect cause as is the foe barely moves the skill procs many times and your excessively drained of energy the point to repel is to keep foes at a distance (or run thru a crowd of foes to watch them go flying(fall on thier but, as it is)) so having a long knock back is key, but with a longer knock back perhaps making it a percent chance is more balanced about 65-75% is best |
transference says in the description that it affects all allies near target, but in the "detailed info" it says that its a single target attack type and says nothing about a target based AoE effect *ive noticed this is true for many powers with similar effects |
as for other things you still take falling damage using jump powers (should have a fall damage resistance) |
many powers with conical damage radius are too narrow (radius should not be less than 45 degrees as a fault, those that are at 45 should be increased by 10 the ones under are all at 30 so thered be a 15 degree increase) (perhaps even git rid of conical for very short to melee ranged powers and make it cylindrical as to make it easier to use since foes are usually in your face and to the side) |
the weapon choices are still slim pickins especially w/ axes and bows (i say lets have a couple weapon design contests have a vote and add the top 5 and 2 developers choice in every category into the game as default, non unlock content) |
the costume choices for medieval and bestial/monstrous are also quite slim (again i say lets have a design contest but add the top 8 and 2 devs choice) |
and im sure its been said at least a few times by now but i really do think they should add non-human body types (snake,canine/feline and primate would probably fulfill almost everyones desires except for a few of us nut jobs who want rediculas things like birds or lizzard men (easiest accomplished by modeling off a raptor) (i think the counter point was that its a super hero game and thus animal are kinda unrealistic, but it causes genetic engineering and "alien" origin to be excluded or just look really awfull) i am willing to create a series of revamped and "new" powersets if i get enough posters asking, and get a forums staff member willing to help me post it in a format that will look decent (cause a link to a file host would be lame,costly (most require subcriptions for permanent hosting) and get overlooked, and forums dont usually handle spread sheets well or at all) *will take a few months as i havent and wont start till i get at least 20 requests and a staff member promising to help post when im done |
Siphon speed only good for running around...oh boy. I have to be fair. When I was a very new player, before actually sitting and reading the defender/controller forums way back in the day, that's what *I* thought it did, and I hadn't chosen it ever.
Then a friend suggested taking it and explained WHY I should. Running is not ALL it does.
Have never gone without it since, and I've been an avid forumreader ever since.
(man, if only Kinetic Melee had that, I'd be one happy camper.)
Currently playing:
The Domestic: Broom/WP
Shadowhex: Dark Control/Dark Affinity
Defenestration Lass: Grav/Kin
"See, this is what happens when you have to shove all this stuff into your pockets: it's easy to misplace a suborbital warhead." -Arcanaville, on how crowded our power trays are getting lately
the power transfusion has either been broke, or misrepresented for as long as i can remember perhaps since
COH's debut back in ...04 anyways... the info on the power says transfusion is supposed to do 2 ticks of healing,but when you use it, it only does one so either its not healing properly or theres a description error my suggestion is that if they decide to "fix" it they should make it heal twice like it says w/o cutting it down instead of cheaping out and changing the info cause kinetics is kinda under powered siphon speed and inertial reduction are only useful for running about siphon speed is basically the same thing as speed boost (i say get rid of siphon speed, move speed boost to the earlier slot, and add make it affect yourself too) repel needs a much farther knockback effect cause as is the foe barely moves the skill procs many times and your excessively drained of energy the point to repel is to keep foes at a distance (or run thru a crowd of foes to watch them go flying(fall on thier but, as it is)) so having a long knock back is key, but with a longer knock back perhaps making it a percent chance is more balanced about 65-75% is best transference says in the description that it affects all allies near target, but in the "detailed info" it says that its a single target attack type and says nothing about a target based AoE effect *ive noticed this is true for many powers with similar effects as for other things you still take falling damage using jump powers (should have a fall damage resistance) many powers with conical damage radius are too narrow (radius should not be less than 45 degrees as a fault, those that are at 45 should be increased by 10 the ones under are all at 30 so thered be a 15 degree increase) (perhaps even git rid of conical for very short to melee ranged powers and make it cylindrical as to make it easier to use since foes are usually in your face and to the side) the weapon choices are still slim pickins especially w/ axes and bows (i say lets have a couple weapon design contests have a vote and add the top 5 and 2 developers choice in every category into the game as default, non unlock content) the costume choices for medieval and bestial/monsterus are also quite slim (again i say lets have a design contest but add the top 8 and 2 devs choice) and im sure its been said at least a few times by now but i really do think they should add non-human body types (snake,canine/feline and primate would probably fulfill almost everyones desires except for a few of us nut jobs who want rediculas things like birds or lizzard men (easiest accomplished by modeling off a raptor) (i think the counter point was that its a super hero game and thus animal are kinda unrealistic, but it causes genetic engineering and "alien" origin to be excluded or just look really awfull) i am willing to create a series of revamped and "new" powersets if i get enough posters asking, and get a forums staff member willing to help me post it in a format that will look decent (cause a link to a file host would be lame,costly (most require subcriptions for permanent hosting) and get overlooked, and forums dont usually handle spread sheets well or at all) *will take a few months as i havent and wont start till i get at least 20 requests and a staff member promising to help post when im done |
second, anything that requires more then 2 legs to walk with will not be added to the game at any point now or in the future.
third, good luck on getting anyone to ask YOU to create more power sets or revamp any of them.
OMG, lol.
The best part of all was when you said you weren't going to bother unless you got your own personal Paragon Studios staff. Holy entitlement.
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
one, i did not say i want my own friken staff, i said i want a staff member to help me post the powers list once i made it cause quite frankly it would be huge and not fit in a forums post format,
and if kinetics is so godly someone PLEASE explain it to me cause i must have not gotten the invite to the kinetics 101 kinetics is greatness seminar
i just said it wasnt really all that great because of how some of the effects work or dont work
i didnt say ALL melee powers i said those that deal in a conical radius
and i said "cylindrical radius" NOT pbaoe, having all melee powers spherical would be OP and i knew that thats why i didnt say that,
basically what i meant here was that they could increase the cone a bit and make it wider at the base so mobs in melee range dont need to be directly in front of you but instead the moves could hit 2-3 wide when thier right infront of you
i didnt say anything about being more than bipedal, though i could have made it more clear
what i was getting at is having a more bestial body type so that your bug, lizzard, canine or what have you character, didnt look
like a doof with antenae, compound eyes, wings, tails or body hair because you dont look part-human
and not just make it look like a crouched over dude like they did for CO
that and they already have a snake body type they just have to add some costume bits for it which aint that much since you can only add chest glove/arm and shoulder parts with out it being utterly rediculas or clipping horrendously
(and yes i do realize its not quite that simple to manipulate the costume bits so it works decently on the other body types)
and you think im trolling!? obviously you have your rolls mixed up
cause i was stating an opinion, you are the one coming around and bashing, flaming, griefing or what ever you call it these days
the main thing yall need to learn is to read things in the context they are intended
(in this case a stated opinion)
and to look at things objectively
(the point of this forum is to suggest ideas and opinions in a manner which you can receive constructive feedback)
if i wanted to get bash-flame-griefed and sort of depressed i would have gone to the
rip apart and misconstrue every word i say forums
the power transfusion has either been broke, or misrepresented for as long as i can remember perhaps since
COH's debut back in ...04 anyways... the info on the power says transfusion is supposed to do 2 ticks of healing,but when you use it, it only does one so either its not healing properly or theres a description error my suggestion is that if they decide to "fix" it they should make it heal twice like it says w/o cutting it down instead of cheaping out and changing the info |
cause kinetics is kinda under powered siphon speed and inertial reduction are only useful for running about siphon speed is basically the same thing as speed boost (i say get rid of siphon speed, move speed boost to the earlier slot, and add make it affect yourself too) |
repel needs a much farther knockback effect cause as is the foe barely moves the skill procs many times and your excessively drained of energy the point to repel is to keep foes at a distance (or run thru a crowd of foes to watch them go flying(fall on thier but, as it is)) so having a long knock back is key, but with a longer knock back perhaps making it a percent chance is more balanced about 65-75% is best |
transference says in the description that it affects all allies near target, but in the "detailed info" it says that its a single target attack type and says nothing about a target based AoE effect *ive noticed this is true for many powers with similar effects |
as for other things you still take falling damage using jump powers (should have a fall damage resistance) |
many powers with conical damage radius are too narrow (radius should not be less than 45 degrees as a fault, those that are at 45 should be increased by 10 the ones under are all at 30 so thered be a 15 degree increase) (perhaps even git rid of conical for very short to melee ranged powers and make it cylindrical as to make it easier to use since foes are usually in your face and to the side) |
the weapon choices are still slim pickins especially w/ axes and bows (i say lets have a couple weapon design contests have a vote and add the top 5 and 2 developers choice in every category into the game as default, non unlock content) the costume choices for medieval and bestial/monsterus are also quite slim (again i say lets have a design contest but add the top 8 and 2 devs choice) |
David and Jay are always working on new costumes for us. I'll take them when they are ready rather than have them rush it and have the stuff look half *****.
and im sure its been said at least a few times by now but i really do think they should add non-human body types (snake,canine/feline and primate would probably fulfill almost everyones desires except for a few of us nut jobs who want rediculas things like birds or lizzard men (easiest accomplished by modeling off a raptor) (i think the counter point was that its a super hero game and thus animal are kinda unrealistic, but it causes genetic engineering and "alien" origin to be excluded or just look really awfull) |
One thing you are unlikely to see is non-humanoid models, due to the amazing amount of work involved for relatively little payoff.
i am willing to create a series of revamped and "new" powersets if i get enough posters asking, and get a forums staff member willing to help me post it in a format that will look decent (cause a link to a file host would be lame,costly (most require subcriptions for permanent hosting) and get overlooked, and forums dont usually handle spread sheets well or at all) *will take a few months as i havent and wont start till i get at least 20 requests and a staff member promising to help post when im done |
If it isn't worth the work for you to format your suggestions and post them in Lady Jade's thread as a labor of love, don't expect any of us to beg you to do it. You have been playing for six years, and still don't know how Kinetics works, or what makes it good. Why should we take your suggestions on how to improve it, or any other powerset you do not understand.
If I were you, before you undertake your spreadsheet labour, I would go to the Archetype forums related to the powersets you think need improvement and ask the community to explain to you why the powersets in question are good. In a properly worded topic, you will get people coming out of the woodwork with numerical analyses of where the sets rock, and where they suck. Being so informed, you can then embark on your crusade.
New story arcs coming soon (ARC IDs will be aded when I finish the arc):
So, you want to join the Hellions? (level 1-14 Villainous arc)
Sparks & Steel (level 5-20 Heroic arc)
and
So you want to join the Skulls? (level 1-14 Villainous arc)
and if kinetics is so godly someone PLEASE explain it to me cause i must have not gotten the invite to the kinetics 101 kinetics is greatness seminar
i just said it wasnt really all that great because of how some of the effects work or dont work |
http://wiki.cohtitan.com/wiki/Kinetics
you still take falling damage using jump powers
(should have a fall damage resistance) |
many powers with conical damage radius are too narrow
(perhaps even git rid of conical for very short to melee ranged powers and make it cylindrical as to make it easier to use since foes are usually in your face and to the side) |
and im sure its been said at least a few times by now but i really do think
they should add non-human body types (snake,canine/feline and primate would probably fulfill almost everyones desires except for a few of us nut jobs who want rediculas things like birds or lizzard men (easiest accomplished by modeling off a raptor) (i think the counter point was that its a super hero game and thus animal are kinda unrealistic, but it causes genetic engineering and "alien" origin to be excluded or just look really awfull) |
I'm hoping we'll see Gorillas, though, since summoned demons use a very Gorilla-like running animation.
Edit: Also, genetic engineering = science. Alien = natural.
well i do really gota learn to ask why then complain afterwards,
but it isnt easy to find guides that describe the use of powers objectively,
most basically reiterate the same half descriptive that the game uses
or the power review is to opinionated to be of use
and before its said, i HAVE been asking people for power/skill reviews for years for multipull games its just that the few people who would provide such are not on in the same area or are too busy as is understandable
and googleing for such spits out so much junk youll use it to climb on till you get the nuse around your neck then kick it into a burning heap where it belongs
but i do guess i did learn a few things other than people would rather tear you a new hole than to explain why your wrong
so if we could just kill this topic as it stands and ill make sure not to post again unless
ive been voted omniscent master of whatever it is that i think about posting
but i do guess i did learn a few things other than people would rather tear you a new hole than to explain why your wrong
|
Kinetics is good because:
Transfusion: It's a heal, and heals are unnecessary but situationally useful bonuses.
Siphon Power: Sucks the damage out of an enemy and gives it to you and anyone standing near you. Good for nearby blasters, fire imps, and other controller pets.
Repel: Situationally useful, but skippable power
Siphon Speed: Reduces enemy attack rate by -20%, increases your attack rate by +20%. Makes dangerous melee enemies into an easily-kitable joke when you're solo. A -20% attack rate is approximately equivalent to 20% damage reduction, or 10-15% defense or so, so against a single non-AV target this is a great tool; especially while solo.
Increase Density: A damage resistance buff, which is always useful, it also breaks and protects against many control powers including: Stun, Hold, Immobilization, Knockback, and Teleport. Also helps to mitigate Speed Boost slightly by reducing ally speed. It can only be used on teammates, but it's still a very useful power.
Speed Boost: Increases a friendly's recharge and endurance recovery by +50%, Speed Boost is occasionally maligned by those who don't understand it because it also increases a friendly player's run speed which means some lower-end computers can suffer lag issues on large teams. It's still one of the best single-target buffs in the game because your team's heavy-hitter powers will recharge more quickly.
Inertial Reduction: Helps controller pets get around, but otherwise it's skippable unless you're running a build with no travel power.
Transference: Sucks the endurance out of a target and gives it to all allies around you. This can potentially fully restore your entire team's endurance letting them fight without any rest at all.
Fulcrum Shift: The closest thing CoH has to a truly overpowered power. FS Sucks the damage out of a spawn of enemies and gives that damage to your teammates (and yourself) in a radius around you on a per-enemy basis (so, if there's one enemy the team will get +20% damage; and if there's 10 enemies the team will get +200% damage). This includes pets such as fire imps, and turns fire control's fire PBAoE damage aura hot feet into a murderous death-dealing tool of destruction. Fulcrum Shift is also the best and easiest way to get a friendly Brute or Scrapper to the damage cap, and has the potential to render any fight involving a large number of enemies into a trivial AoE-damage fest.
cause kinetics is kinda under powered |
That is all.
Goodbye. Not to the game, but the players. Goodbye. Everyone, remember to have fun. That's all I can say.
lol this thread sucks.
When they're done fixing underpowered sets like Kinetics, maybe they can work on the unstoppable, massively-overpowered, Trick Arrow set. Or possibly do something about the pet AI for masterminds, because it's really embarassing that our pets are obviously smarter than we are. Oh, and they should make it easier for redside players to find their first arachnos base, because currently the base in the starting area is essentially impossible to find.
i request that we drop this thread and stop posting in it as i spoke out of misconception and this thread has just become a grievance rather than a misconceived opinion in need of constructive feedback
i have deleted the original post in hopes no more people will get tangled in this
i have learned what i needed out of it and am currently contented with my reformed view on the subject
...though i still dont think a costume and weapons design contest would be out of hand