kinetics and basic gripes (pwrs and costume)


Alexandria2000

 

Posted

i request that we drop this thread and stop posting in it as i spoke out of misconception and this thread has just become a grievance rather than a misconceived opinion in need of constructive feedback

i have deleted the original post in hopes no more people will get tangled in this

i have learned what i needed out of it and am currently contented with my reformed view on the subject

...though i still dont think a costume and weapons design contest would be out of hand


 

Posted

Quote:
Originally Posted by Mijinion View Post
cause kinetics is kinda under powered
siphon speed and inertial reduction are only useful for running about
I stopped reading after this.


- Im Not Talking Fast, You're Just Listening Slow.
- To Each His Own

 

Posted

Quote:
Originally Posted by Rowdy View Post
I stopped reading after this.
I should have done the same thing, God help my soul.


 

Posted

Quote:
Originally Posted by Mijinion View Post
cause kinetics is kinda under powered
siphon speed and inertial reduction are only useful for running about
Have you seriously been playing since 04 and think kinetics is under powered? All I can say is that your first post on these forums was not a very good one.


 

Posted

You really need to learn about Kinetics, OP. That's all I can say. Transfusion, for instance, IS a single target "attack" - the heal it fires off affects your allies in an area around the target.

Calling Kinetics underpowered is like calling a lit blowtorch a perfect example of cryogenics.


 

Posted

If Kinetics is so underpowered, then why are Fire/Kinetics controllers one of the most popular builds in the game?


Arc ID: 348998 - Becoming a villain
Arc ID: 373341 - To Save a Hero

Got Inf?

 

Posted

<.<


>.>


This... this is a troll, right?


 

Posted

Quote:
Originally Posted by Mijinion View Post
the power transfusion has either been broke, or misrepresented for as long as i can remember perhaps since
COH's debut back in ...04 anyways...

the info on the power says transfusion is supposed to do
2 ticks of healing,but when you use it, it only does one

so either its not healing properly or theres a description error

my suggestion is that if they decide to "fix" it
they should make it heal twice like it says w/o cutting it down
instead of cheaping out and changing the info

cause kinetics is kinda under powered
Okay, so there's a description error in Transfusion, Big deal.

Quote:
siphon speed and inertial reduction are only useful for running about

siphon speed is basically the same thing as speed boost
(i say get rid of siphon speed, move speed boost to the earlier slot,
and add make it affect yourself too)
Wait, wait...if Siphon Speed is only useful for running about, how is it the same as Speed Boost which does considerably more than just make people move faster? For that matter, how is an enemy debuff AND personal buff the same effect as an ally-only pure buff?

Quote:
repel needs a much farther knockback effect cause as is
the foe barely moves the skill procs many times and your excessively drained of energy
the point to repel is to keep foes at a distance (or run thru a crowd of foes to watch them go flying(fall on thier but, as it is))
so having a long knock back is key, but with a longer knock back perhaps
making it a percent chance is more balanced about 65-75% is best
Not sure what to say here, I've never taken Repel because the only time I ever saw it used was by a moron who thought he was 'helping' by charging at a mob of enemies around a tank and scattering them...yeah.

Quote:
transference says in the description that it affects all allies near target, but in the "detailed info" it says
that its a single target attack type and says nothing about a target based AoE effect
*ive noticed this is true for many powers with similar effects
It is a single-target attack because the ATTACK portion only hits a single target, meaning it's not an AoE that messes with enemies. Detailed info doesn't have every detail imaginable, Detailed info is there for 'How much am I getting out of this power' not for 'so does this only work on one person or does it hit more than one?'

Quote:
as for other things
you still take falling damage using jump powers
(should have a fall damage resistance)
Agreed

Quote:
many powers with conical damage radius are too narrow
(radius should not be less than 45 degrees as a fault, those that are at 45 should be increased by 10 the ones under are all at 30 so thered be a 15 degree increase) (perhaps even git rid of conical for very short to melee ranged powers and make it cylindrical as to make it easier to use since foes are usually in your face and to the side)
So...you want to make all melee cones into melee PBAoE attacks like Footstomp? Good luck with that. PBAoE effects are spherical as well, I believe, not cylindrical.

Quote:
the weapon choices are still slim pickins especially w/ axes and bows
(i say lets have a couple weapon design contests have a vote and
add the top 5 and 2 developers choice in every category into the game as default, non unlock content)
Meh. So they're lagging behind on a few weapons. There's only so many different shapes one can make a weapon and still have it look like it could do the job it's supposed to.

Quote:
the costume choices for medieval and bestial/monstrous are also quite slim
(again i say lets have a design contest but add the top 8 and 2 devs choice)
Agreed as well on the slim pickings, but I'd rather wait for what the devs want to make rather than seeing some lovingly made but utterly crappy looking costume options.

Quote:
and im sure its been said at least a few times by now but i really do think
they should add non-human body types (snake,canine/feline and primate
would probably fulfill almost everyones desires except for a few of us nut jobs who want rediculas things like birds or lizzard men
(easiest accomplished by modeling off a raptor)
(i think the counter point was that its a super hero game and thus animal are kinda unrealistic, but it causes genetic engineering and "alien" origin to be excluded or just look really awfull)

i am willing to create a series of revamped and "new" powersets if i get enough posters asking, and get a forums staff member willing to help me post it in a format that will look decent

(cause a link to a file host would be lame,costly (most require subcriptions for permanent hosting) and get overlooked, and forums dont usually handle spread sheets well or at all)
*will take a few months as i havent and wont start till i get at least 20 requests and a staff member promising to help post when im done
While I would like to see some different player-usable models as well, I DOUBT we'll be seeing anything other than a mainly-bipedal creature for any length of time. Why? Ummm, think about it for JUST a second. Where would they get the money to spend to get all this crap animated?


 

Posted

Siphon speed only good for running around...oh boy. I have to be fair. When I was a very new player, before actually sitting and reading the defender/controller forums way back in the day, that's what *I* thought it did, and I hadn't chosen it ever.

Then a friend suggested taking it and explained WHY I should. Running is not ALL it does.
Have never gone without it since, and I've been an avid forumreader ever since.

(man, if only Kinetic Melee had that, I'd be one happy camper.)


Currently playing:
The Domestic: Broom/WP
Shadowhex: Dark Control/Dark Affinity
Defenestration Lass: Grav/Kin

"See, this is what happens when you have to shove all this stuff into your pockets: it's easy to misplace a suborbital warhead." -Arcanaville, on how crowded our power trays are getting lately

 

Posted

Quote:
Originally Posted by Mijinion View Post
the power transfusion has either been broke, or misrepresented for as long as i can remember perhaps since
COH's debut back in ...04 anyways...

the info on the power says transfusion is supposed to do
2 ticks of healing,but when you use it, it only does one

so either its not healing properly or theres a description error

my suggestion is that if they decide to "fix" it
they should make it heal twice like it says w/o cutting it down
instead of cheaping out and changing the info

cause kinetics is kinda under powered
siphon speed and inertial reduction are only useful for running about

siphon speed is basically the same thing as speed boost
(i say get rid of siphon speed, move speed boost to the earlier slot,
and add make it affect yourself too)

repel needs a much farther knockback effect cause as is
the foe barely moves the skill procs many times and your excessively drained of energy
the point to repel is to keep foes at a distance (or run thru a crowd of foes to watch them go flying(fall on thier but, as it is))
so having a long knock back is key, but with a longer knock back perhaps
making it a percent chance is more balanced about 65-75% is best

transference says in the description that it affects all allies near target, but in the "detailed info" it says
that its a single target attack type and says nothing about a target based AoE effect
*ive noticed this is true for many powers with similar effects

as for other things
you still take falling damage using jump powers
(should have a fall damage resistance)

many powers with conical damage radius are too narrow
(radius should not be less than 45 degrees as a fault, those that are at 45 should be increased by 10 the ones under are all at 30 so thered be a 15 degree increase) (perhaps even git rid of conical for very short to melee ranged powers and make it cylindrical as to make it easier to use since foes are usually in your face and to the side)

the weapon choices are still slim pickins especially w/ axes and bows
(i say lets have a couple weapon design contests have a vote and
add the top 5 and 2 developers choice in every category into the game as default, non unlock content)

the costume choices for medieval and bestial/monsterus are also quite slim
(again i say lets have a design contest but add the top 8 and 2 devs choice)

and im sure its been said at least a few times by now but i really do think
they should add non-human body types (snake,canine/feline and primate
would probably fulfill almost everyones desires except for a few of us nut jobs who want rediculas things like birds or lizzard men
(easiest accomplished by modeling off a raptor)
(i think the counter point was that its a super hero game and thus animal are kinda unrealistic, but it causes genetic engineering and "alien" origin to be excluded or just look really awfull)

i am willing to create a series of revamped and "new" powersets if i get enough posters asking, and get a forums staff member willing to help me post it in a format that will look decent

(cause a link to a file host would be lame,costly (most require subcriptions for permanent hosting) and get overlooked, and forums dont usually handle spread sheets well or at all)
*will take a few months as i havent and wont start till i get at least 20 requests and a staff member promising to help post when im done
first off, you have no idea what you are talking about.

second, anything that requires more then 2 legs to walk with will not be added to the game at any point now or in the future.

third, good luck on getting anyone to ask YOU to create more power sets or revamp any of them.


 

Posted

OMG, lol.

The best part of all was when you said you weren't going to bother unless you got your own personal Paragon Studios staff. Holy entitlement.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

Quote:
Originally Posted by Vanden View Post
I'll see your double facepalm and raise you . . .


 

Posted

one, i did not say i want my own friken staff, i said i want a staff member to help me post the powers list once i made it cause quite frankly it would be huge and not fit in a forums post format,

and if kinetics is so godly someone PLEASE explain it to me cause i must have not gotten the invite to the kinetics 101 kinetics is greatness seminar

i just said it wasnt really all that great because of how some of the effects work or dont work

i didnt say ALL melee powers i said those that deal in a conical radius
and i said "cylindrical radius" NOT pbaoe, having all melee powers spherical would be OP and i knew that thats why i didnt say that,
basically what i meant here was that they could increase the cone a bit and make it wider at the base so mobs in melee range dont need to be directly in front of you but instead the moves could hit 2-3 wide when thier right infront of you

i didnt say anything about being more than bipedal, though i could have made it more clear
what i was getting at is having a more bestial body type so that your bug, lizzard, canine or what have you character, didnt look
like a doof with antenae, compound eyes, wings, tails or body hair because you dont look part-human
and not just make it look like a crouched over dude like they did for CO
that and they already have a snake body type they just have to add some costume bits for it which aint that much since you can only add chest glove/arm and shoulder parts with out it being utterly rediculas or clipping horrendously
(and yes i do realize its not quite that simple to manipulate the costume bits so it works decently on the other body types)

and you think im trolling!? obviously you have your rolls mixed up
cause i was stating an opinion, you are the one coming around and bashing, flaming, griefing or what ever you call it these days

the main thing yall need to learn is to read things in the context they are intended
(in this case a stated opinion)
and to look at things objectively
(the point of this forum is to suggest ideas and opinions in a manner which you can receive constructive feedback)

if i wanted to get bash-flame-griefed and sort of depressed i would have gone to the
rip apart and misconstrue every word i say forums


 

Posted

Quote:
Originally Posted by Mijinion View Post
the power transfusion has either been broke, or misrepresented for as long as i can remember perhaps since
COH's debut back in ...04 anyways...

the info on the power says transfusion is supposed to do
2 ticks of healing,but when you use it, it only does one

so either its not healing properly or theres a description error

my suggestion is that if they decide to "fix" it
they should make it heal twice like it says w/o cutting it down
instead of cheaping out and changing the info
Minor quibble at best. I've never felt Transfusion to be lacking as a heal. Could it stand to be boosted a bit? Sure, but it's not a major issue, and it doesn't do anything to stop Kinetics from being the most popular Controller Secondary in the game.

Quote:
cause kinetics is kinda under powered
siphon speed and inertial reduction are only useful for running about

siphon speed is basically the same thing as speed boost
(i say get rid of siphon speed, move speed boost to the earlier slot,
and add make it affect yourself too)
And this is why you are receiving some scorn, because you obviously have no idea what the powers do, even though you talk about reading the detailed info. Siphon Speed is also a strong enemy speed debuff and a good enemy recharge debuff, which in turn becomes a strong speed buff and good recharge buff for you and nearby allies.

Quote:
repel needs a much farther knockback effect cause as is
the foe barely moves the skill procs many times and your excessively drained of energy
the point to repel is to keep foes at a distance (or run thru a crowd of foes to watch them go flying(fall on thier but, as it is))
so having a long knock back is key, but with a longer knock back perhaps
making it a percent chance is more balanced about 65-75% is best
If you want more Knockback in Repel, slot it for Knockback. Problem solved.

Quote:
transference says in the description that it affects all allies near target, but in the "detailed info" it says
that its a single target attack type and says nothing about a target based AoE effect
*ive noticed this is true for many powers with similar effects
As long as it is in one of the power descriptions, I'm okay. Some things don't lend themselves to the description space available in the Detailed info. Would it be nice? Again, sure, but hardly an issue.

Quote:
as for other things
you still take falling damage using jump powers
(should have a fall damage resistance)
The falling damage you sometimes take while jumping (heck, sometimes you take falling damage while running) is minimal at worst. Since this has been around in the game for as long as I can remember, I'm guessing that this is a persistent or tricky bug. I'd rather the bug hunters spend the time and effort to fight the more critical bugs.

Quote:
many powers with conical damage radius are too narrow
(radius should not be less than 45 degrees as a fault, those that are at 45 should be increased by 10 the ones under are all at 30 so thered be a 15 degree increase) (perhaps even git rid of conical for very short to melee ranged powers and make it cylindrical as to make it easier to use since foes are usually in your face and to the side)
You realize that both of these "solutions" would greatly increase the damage potential of these powers. If your "solutions" are put into motion, then these powers would have their damage reduced, their endurance cost increased, or both, to compensate.

Quote:
the weapon choices are still slim pickins especially w/ axes and bows
(i say lets have a couple weapon design contests have a vote and
add the top 5 and 2 developers choice in every category into the game as default, non unlock content)

the costume choices for medieval and bestial/monsterus are also quite slim
(again i say lets have a design contest but add the top 8 and 2 devs choice)
You do realize that these things aren't "snap your fingers and it's done" kind of things, right? Let's look at the last player poll, where we decided we wanted Dual Blades and Shield Defense as our new melee attack and defense powersets. It took a year for Dual Blades, and two for Shield Defense.

David and Jay are always working on new costumes for us. I'll take them when they are ready rather than have them rush it and have the stuff look half *****.

Quote:
and im sure its been said at least a few times by now but i really do think
they should add non-human body types (snake,canine/feline and primate
would probably fulfill almost everyones desires except for a few of us nut jobs who want rediculas things like birds or lizzard men
(easiest accomplished by modeling off a raptor)
(i think the counter point was that its a super hero game and thus animal are kinda unrealistic, but it causes genetic engineering and "alien" origin to be excluded or just look really awfull)
Again, Jay and David are looking into some Bestial options for us, by popular request from the "All Things Art: Booster Packs" thread in the General Discussion forum.

One thing you are unlikely to see is non-humanoid models, due to the amazing amount of work involved for relatively little payoff.

Quote:
i am willing to create a series of revamped and "new" powersets if i get enough posters asking, and get a forums staff member willing to help me post it in a format that will look decent

(cause a link to a file host would be lame,costly (most require subcriptions for permanent hosting) and get overlooked, and forums dont usually handle spread sheets well or at all)
*will take a few months as i havent and wont start till i get at least 20 requests and a staff member promising to help post when im done
Check out the top of this very subforum. Notice the "Lady Jade's Power Suggestion" thread. You don't need complex spreadsheets to start working on some ideas, and unless you know how Castle and crew format their spreadsheets, any spreadsheet you come up with is going to be incompatible with theirs anyway.

If it isn't worth the work for you to format your suggestions and post them in Lady Jade's thread as a labor of love, don't expect any of us to beg you to do it. You have been playing for six years, and still don't know how Kinetics works, or what makes it good. Why should we take your suggestions on how to improve it, or any other powerset you do not understand.

If I were you, before you undertake your spreadsheet labour, I would go to the Archetype forums related to the powersets you think need improvement and ask the community to explain to you why the powersets in question are good. In a properly worded topic, you will get people coming out of the woodwork with numerical analyses of where the sets rock, and where they suck. Being so informed, you can then embark on your crusade.


New story arcs coming soon (ARC IDs will be aded when I finish the arc):
So, you want to join the Hellions? (level 1-14 Villainous arc)
Sparks & Steel (level 5-20 Heroic arc)
and
So you want to join the Skulls? (level 1-14 Villainous arc)

 

Posted

Quote:
Originally Posted by Mijinion View Post
and if kinetics is so godly someone PLEASE explain it to me cause i must have not gotten the invite to the kinetics 101 kinetics is greatness seminar

i just said it wasnt really all that great because of how some of the effects work or dont work
Go play it. Pay attention to what the powers really do. Because, quite frankly, it sounds as though you have exactly *zero* experience with the set. Pretty much the entire set, barring IR (save yourself a travel power - though even that helps reduce drift/sliding, as I recall) has secondary effects that can be extremely useful.

http://wiki.cohtitan.com/wiki/Kinetics


 

Posted

Quote:
Originally Posted by Mijinion View Post
cause kinetics is kinda under powered
Quite the opposite, I'm afraid.

Quote:
Originally Posted by Mijinion View Post
you still take falling damage using jump powers
(should have a fall damage resistance)
You do. You have falling damage resistance equal to your maximum jump height. But, since that's a difficult concept to understand, I created a handy visual-aid for you:




Quote:
Originally Posted by Mijinion View Post
many powers with conical damage radius are too narrow
(perhaps even git rid of conical for very short to melee ranged powers and make it cylindrical as to make it easier to use since foes are usually in your face and to the side)
Unnecessary. The cone/cylinder issue won't make any difference at melee range, and could very likely prove to be harmful to a melee player. A 'cylindrical' (line-shaped) attack would have to take the average size of the cone, from the centerpoint, in order to be balanced vs. a standard cone. Again, another handy visual aid!



Quote:
Originally Posted by Mijinion View Post
and im sure its been said at least a few times by now but i really do think
they should add non-human body types (snake,canine/feline and primate
would probably fulfill almost everyones desires except for a few of us nut jobs who want rediculas things like birds or lizzard men
(easiest accomplished by modeling off a raptor)
(i think the counter point was that its a super hero game and thus animal are kinda unrealistic, but it causes genetic engineering and "alien" origin to be excluded or just look really awfull)
Standard skeletal rant applies. For every new 'skeleton' they added to the game, they'd also need to animate it, because a dog doesn't move like a cat doesn't move like a snake. Or, to elaborate, think of how visually limiting Snakes and Tarantulas are. They don't ragdoll, they don't swim, and they don't fly gracefully. If they added cats and velociraptors, we'd have issues like WoW where the cats and velociraptors have no swim animations, etc, so in the water they'd simply use their 'standing idle' animation; and other ugly-looking things like that.

I'm hoping we'll see Gorillas, though, since summoned demons use a very Gorilla-like running animation.

Edit: Also, genetic engineering = science. Alien = natural.


 

Posted

well i do really gota learn to ask why then complain afterwards,
but it isnt easy to find guides that describe the use of powers objectively,
most basically reiterate the same half descriptive that the game uses
or the power review is to opinionated to be of use

and before its said, i HAVE been asking people for power/skill reviews for years for multipull games its just that the few people who would provide such are not on in the same area or are too busy as is understandable
and googleing for such spits out so much junk youll use it to climb on till you get the nuse around your neck then kick it into a burning heap where it belongs

but i do guess i did learn a few things other than people would rather tear you a new hole than to explain why your wrong

so if we could just kill this topic as it stands and ill make sure not to post again unless
ive been voted omniscent master of whatever it is that i think about posting


 

Posted

Quote:
Originally Posted by Mijinion View Post
...unless ive been voted omniscent master of whatever it is that i think about posting
You have my vote, man. You're the omiscent master of Kinetics in my eyes.


 

Posted

Quote:
Originally Posted by Mijinion View Post
but i do guess i did learn a few things other than people would rather tear you a new hole than to explain why your wrong
A lot of us have been showing you game mechanics and why they work the way they do.

Kinetics is good because:
Transfusion: It's a heal, and heals are unnecessary but situationally useful bonuses.

Siphon Power: Sucks the damage out of an enemy and gives it to you and anyone standing near you. Good for nearby blasters, fire imps, and other controller pets.

Repel: Situationally useful, but skippable power

Siphon Speed: Reduces enemy attack rate by -20%, increases your attack rate by +20%. Makes dangerous melee enemies into an easily-kitable joke when you're solo. A -20% attack rate is approximately equivalent to 20% damage reduction, or 10-15% defense or so, so against a single non-AV target this is a great tool; especially while solo.

Increase Density: A damage resistance buff, which is always useful, it also breaks and protects against many control powers including: Stun, Hold, Immobilization, Knockback, and Teleport. Also helps to mitigate Speed Boost slightly by reducing ally speed. It can only be used on teammates, but it's still a very useful power.

Speed Boost: Increases a friendly's recharge and endurance recovery by +50%, Speed Boost is occasionally maligned by those who don't understand it because it also increases a friendly player's run speed which means some lower-end computers can suffer lag issues on large teams. It's still one of the best single-target buffs in the game because your team's heavy-hitter powers will recharge more quickly.

Inertial Reduction: Helps controller pets get around, but otherwise it's skippable unless you're running a build with no travel power.

Transference: Sucks the endurance out of a target and gives it to all allies around you. This can potentially fully restore your entire team's endurance letting them fight without any rest at all.

Fulcrum Shift: The closest thing CoH has to a truly overpowered power. FS Sucks the damage out of a spawn of enemies and gives that damage to your teammates (and yourself) in a radius around you on a per-enemy basis (so, if there's one enemy the team will get +20% damage; and if there's 10 enemies the team will get +200% damage). This includes pets such as fire imps, and turns fire control's fire PBAoE damage aura hot feet into a murderous death-dealing tool of destruction. Fulcrum Shift is also the best and easiest way to get a friendly Brute or Scrapper to the damage cap, and has the potential to render any fight involving a large number of enemies into a trivial AoE-damage fest.


 

Posted

Quote:
cause kinetics is kinda under powered
/Boggle.

That is all.


 

Posted


Goodbye. Not to the game, but the players. Goodbye. Everyone, remember to have fun. That's all I can say.

 

Posted

lol this thread sucks.


 

Posted

When they're done fixing underpowered sets like Kinetics, maybe they can work on the unstoppable, massively-overpowered, Trick Arrow set. Or possibly do something about the pet AI for masterminds, because it's really embarassing that our pets are obviously smarter than we are. Oh, and they should make it easier for redside players to find their first arachnos base, because currently the base in the starting area is essentially impossible to find.