The Crucible and Fort Trident: they need to be unique!


CapnGeist

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
They're not the only thing that feels tacked-on, however, that's my main problem. Back during Beta, I mad a small rant/list of things that were really bad and I hoped they were placeholders, which people assured me they were. Most weren't, and are Live right now. The easiest example is the hospital in Nova Praetoria. When I first got into Beta, the hospital was using a copy-pasted interior from Paragon City, with four doors on the inside but only two doors on the outside. People assured me that this would be fixed, and what do we see right now? Four doors on the inside, two doors on the outside. Oh, sure, it got a few Loyalist posters and a new paintjob, but this still looks and feels like a placeholder.

And then we have the new tilesets, right alingside the "new" tilesets and right alongside the OLD GOD DAMN TILESETS!!! The tunnels are GRRRATE! Love 'em, can't complain. They're amazing. The "grey labs" of Praetoria are very well done, if a bit cavernous and empty and with only ONE entry room. Feels like they should have more hallways and intersections and less a linear path through large chambers.

Then we have Praetorian offices, which swapped the stone and wallpaper from the CoV tileset and swapped a few CRT monitors with holographic screens, but kept the gaudy redwood doors and railings, the 1980s towering copy machines, the 1990s PCs with floppy drives and, oh, the exact same rooms in what feels like the exact same layouts. And then we have the warehouse tileset from CoH which swapped... Nothing whatsoever at all. Not even the crates and containers have been rearranged. It's the exact same fed-ex tilesets, and one of the two people have been complaining about for as far back as I can remember.

And if that weren't funny enough, the ONE tailor on the entire planet of Praetorian Earth spends her time hanging out in front of her store like she's handing out pamphlets, I assume because her store has no interior made for it yet. And there's still nowhere to change difficulty at all.

I look around, and I see placeholder after placeholder. It's not that Fort Trident and the Crucible are all that bad, but it's just that they're one more place which feels like a rushed placeholder. I love the expansion and it's given me a lot of fun so far, but come on, now!
I gotta agree, and add that I really don't like the grey lab interiors for Praetoria. The ceiling is way, way too high, they look very bland and empty, they're very linear and not at all interesting. If you compare this with the "tech lab" tileset from CoH that was put in the game years ago, it's apparent that the Praetorian one is severely lacking. The "university" in Praetoria uses this style and I think it just looks stupid and out of place as a place of learning, especially with all the default CoH stuff just jammed in there. I wish they'd just reskinned the regular university to look more Praetorian.

I also feel that in some areas of Going Rogue seem rushed and not at the high quality other areas are. The missions are super well written, the city looks amazing, some of the little things blew me away when I first encountered them (like the roof access stairways!), but other things just seem so rushed and low quality when compared to the good things.


 

Posted

And please add Studio 55 to the list of (hopefully) placeholders...

That place is so underwhelming!

I completely agree with Samuel Tow. Enough with the placeholders!


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Posted

They just need to make the walls of Studio 55 gold plated instead of steel, and it'll look stunningly over the top and "utopian"


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Posted

Completely agree with OP. Very lame looking.

I also have say I really dislike Studio 55. A dance club in a utopia should have been SO much more but it fails. It's not like a rave location or secret set up. It's THE club in 'utopia'.

It'd also be nice to see a new hospital setting in Praetoria. City of Recycling at it again...sadly.


 

Posted

Quote:
Originally Posted by Zortel View Post
Give Studio 55 a penthouse view over Imperial City, like the AE Quiet Lounge has.
Actually, I thought that the devs would use the "AE window technology" a lot more often in Going Rogue. It would have been awesome to have Studio 55 as a penthouse club with windows overlooking the city.


 

Posted

yes.. when you go past the first impression a lot still needs to be desired and have an unfinished look. Let s hope that improvements will come soon tm


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Posted

One gripe i had with Studio 55 is that it seemed like the Praetorian version of Pocket D (If that makes any sense) in that, although being situated in a nice shiny building, the inside looks like a warehouse.

I mean, seriously, it's supposed to be THE place to be at night in Praetoria and when you look in, you half-expect to see a forklift truck parked there as well as stacks of boxes.

Personally, i think it should look like the Loyalist Lounge, mainly for that amazing view.

For everything else, i'm not too bothered. Warehouse maps i was bitterly disappointed with however. The office's could looke a bit more up to date i.e. flat-screen monitors.

On the subject of The Crucible and Fort Trident, i would rather expect The Crucible to be in Grandville, whether in a secret dungeon or in Recluse's Tower. Fort Trident though i fell needs more love. It looks to me to be a copy and paste Longbow map, infact, that was the first thing that hit me.

Oh and yes, Trashcan is amusing for about a minute, but as soon as i realize that i have to get my uber recipes from a bin .. i wonder why i'm a villain ...


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Posted

I'm not sure what Sirocco is doing in Crucible, or Manticore's doing in Fort Trident, if those places are just for the extremes of alignment. Sirocco is a pretty archtypical rogue, ditto on Manticore as vigilante.