S.charge nerf has made S.defense...
D: Toss me a hai @DarkNat My Fify glory: Renzer Dark/Dark Corr., Renzro Dark/Dark Def., Amartasu Dark/Dark Scrap.Less important ones: Fire/Fire Blaster,Ice/Ice Blaster,Ele/Ele Brute, Mind/Storm Troll,Fire/Kin Corr.,Bots/FF MM., DB/Regen Scrap.
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I havent played mine yet (busy with GR) but i cant asy i agree with the nerf. Ill tell you why. The game is suppose to be balanced around SO's. IF that is the case, then why nerf powers (not just SD) because IO's make them stronger? Isn't that the point of IO's? Especially purples, since they offer such big gains in %'s. I think the DEVS need to take in alot more consideration of the effects of IO's and instead of nerfing everything AFTER the time and money is spent on them and make the weaker from the start of just let them be. If the game is truely based around SO's, then accept the fact that IO's are goning to make toons stronger. If people don't want to IO toons, then they shouldn't complain about powers being "overpowered" because that's teh whole point of IO's. (IMO) |
Shields is very good under IO powers because it is easy to soft cap, this has very little to do with Shield Charge. Notice how the Defensive values of Shields wasn't changed at all?
So logic says, Shield Charge wasn't changed because of IO sets.
"I accidently killed Synapse, do we need to restart the mission?" - The Oldest One on Lord Recluses Strike Force
Well I can definitely tell that they nerfed shield charge on my scrapper. Only hitting for about 350-400 now, was doing 750-800. Still, if I throw out fireball (or ball lightning now), I can take out most everything without even using lightning rod. I'm so glad I have lightning rod though, since it can do a good 500+ to everything. It actually does more than shield charge now, most of the time.
I'm just happy I can finally play Shield Defense characters without feeling like I'm cheating. Pre-update, having a powerful SD character was like bringing a rocket launcher to a knife fight and then bragging about how much better you are afterwards.
The game is suppose to be balanced around SO's. IF that is the case, then why nerf powers (not just SD) because IO's make them stronger? Isn't that the point of IO's? Especially purples, since they offer such big gains in %'s.
I think the DEVS need to take in alot more consideration of the effects of IO's and instead of nerfing everything AFTER the time and money is spent on them and make the weaker from the start of just let them be. If the game is truely based around SO's, then accept the fact that IO's are goning to make toons stronger. If people don't want to IO toons, then they shouldn't complain about powers being "overpowered" because that's teh whole point of IO's. (IMO) |
Shield Charge was nerfed, and rightly so, because a math error had made it be massively overpowered. We're talking about a power that's not only a secondary power for the characters who it was doing massive damage on, but one that's in a defensive set. I can't emphasize that enough. A secondary, defensive power was doing as much damage as a blaster nuke (which is a primary power in an offensive set), on a shorter recharge and with no ill effects such as an endurance crash. It was completely unbalanced.
Sure, it was fun, but it needed to change, and everybody knew it.
Any and all spelling, grammar and logic errors are intentional so this post will blend seamlessly into the Internet
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Unbelievable. You, [subject name here], must be the pride of [subject hometown here]!
I don't see why anyone who ever used Shield Charge is surprised at this. It's like Smoke Grenade all over again. One use of this power slotted with just SOs ought to have told you "Hold on... Something's off kilter here!" When you're running around doing just about Blaster nuke damage at a quarter of the recharge and no crash, it ought to be obvious that the power ain't working like it ought to be working.
I have to echo the comments from before - it felt like cheating. I mean, sure, it's awesome to spawn-wipe once every, what, 60 seconds? Sure, it was cool. But when I start having someone remark about how much damage I'm doing ON EVERY TEAM I JOIN, I start to suspect shenanigans. And I was right to.
The power was broken. Simple as that.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Virtue:
Miserya - 50 EM/ELA Brute (Perma-shelved)
Adriana Rayne - 42 Katana/Dark Scrapper
Cyberpulse - 26 Super Strength/Willpower Brute
Steel Heart - 24 Invuln/Super Strength Tanker
I had a level 33 Elec/Shield...
Then I took a two year break...
I came back just over a week ago. I read that Shield Charge was changing, and thought I would grind up a bit to get it to experience it a bit before it was toned down, but life got in the way and I didn't even make it to 34.
So it's fun reading all of these stories of ridiculousness. Being that the Blaster nukes are my most favorite powers in the game, I think I would have loved it. Tell me more!
Thanks for eight fun years, Paragon.
I havent played mine yet (busy with GR) but i cant asy i agree with the nerf. Ill tell you why.
The game is suppose to be balanced around SO's. IF that is the case, then why nerf powers (not just SD) because IO's make them stronger? Isn't that the point of IO's? Especially purples, since they offer such big gains in %'s. I think the DEVS need to take in alot more consideration of the effects of IO's and instead of nerfing everything AFTER the time and money is spent on them and make the weaker from the start of just let them be. If the game is truely based around SO's, then accept the fact that IO's are goning to make toons stronger. If people don't want to IO toons, then they shouldn't complain about powers being "overpowered" because that's teh whole point of IO's. (IMO) |
Old SC was EXTREMELY fun . if you were the Shielder. From my experiences, if there are 2 /Shields on a team, you might as well not bother bringing a damage class. Or at least not a Scrap. I can totally understand that it was considered OP.
For the amount of damage the power did it should have recharged once every other wednesday.
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Team: "C'mon! Get in there!"
Shield Dude: "But it's only Tuesday!"
Just curious
the game being balanced around SO's is just part of the equation, right? Isn it supposed to be balanced around SO's, against even cons (I guess the setting would be 0/1 now)? If so, I think pretty much any combo, especially Scraps, is fine. I can't imagine the new SC not being able to destroy even cons.
Old SC was EXTREMELY fun . if you were the Shielder. From my experiences, if there are 2 /Shields on a team, you might as well not bother bringing a damage class. Or at least not a Scrap. I can totally understand that it was considered OP. |
Maybe i misunderstood Castles post. But my way of thinking is it was a nerf. Due to the way different changes were made, other than just to the damage modifier. Since it was supposed to be a known fact. To change the timing, seems like they were tinkering with different ways to nerf it. And to say under normal conditions it was ok. That means (to me) that heavily IO'd toons were stronger. Well, they are supposed to be. (imo) Why else do we IO them? To be worse? Not I.
As far as teaming. Its up to the Star holder to gather the right "pieces" to form a team. To say after picking 2 SD toons, no more scrappers would be needed is true. How much more damage would you want? Unless you want a team of 8 scrappers.
Just my opinions. Take em or leave em.
8 Shield charges coming back up in under 45 seconds a piece should tear a new one on just about anything.
It's quotes like these that make me glad Castle doesn't listen to Arcana as often as she'd like
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*I* wanted to give you all a totally way cool version of the power, but Castle said
You can't handle the power!
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I think it is less fun, but more fair. So I am all for the change.
Lewis
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Why not a team of 8 shielders with high recharge?
8 Shield charges coming back up in under 45 seconds a piece should tear a new one on just about anything. |
One of my shielders leveled into it a few weeks ago and was doing 600-700 or more damage UNSLOTTED. Yes, with build-Up and a small red or two, but was clearing rooms full of yellow bad guys with a power that had nothing at all slotted in it, and the rest of the team was reduced to following me around laughing.
That's patently absurd.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
I like the change and I have a L50 shield scrapper. It was in danger of becoming City of Shields, so common were shield using melee characters. Now it seems a bit of balance has been restored. I also feel better about making a ma/sd concept I had, as it doesn't look as much like bandwagon jumping nowadays.
I am very glad the recharge wasnt adjusted, since apparently the damage modifier was off.