Include tailor in tutorial


Bright Shadow

 

Posted

My search-fu might be weak, but I only found this thread (http://boards.cityofheroes.com/showthread.php?t=189317) that suggests something similar but it doesn't quit hit what I am thinking about. Apologies if this is old news...

I believe character customization is a big part of the CoH/V experience. Secret identities are also a staple in superhero comics. That leaves the question as to why this isn't tackled in the tutorial. My suggestion:

1. At the end of the hero tutorial suggest to the new hero that they should better establish their secret identity and send them to a tailor (located either in the tutorial or in Atlas/Galaxy)
2. Upon arrivial players receive a new costume slot and a 'plain clothes' outfit (a few choices in style/color might be nice but anything mundane would do)
3. To be in line with the linked post above players might be allowed to tweak their original costume for free

For villains it would be a trip to a facemaker with the suggestion to blend in a bit better after just breaking out of the Zig.

This would introduce new players immediately to the costume slots & tailors and allows them to include varying costumes for their character from day 1 and not just after level 20. Anybody agrees that this might be a good idea?


 

Posted

But then there is no reason for the Halloween Salvage or having the Arachnos/Hero mission.


 

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Quote:
Originally Posted by Dark Lost View Post
But then there is no reason for the Halloween Salvage or having the Arachnos/Hero mission.
Yah, gawd forbid if they give us a sixth costume slot!!!


 

Posted

I'd prefer it if there was a tailor in the tutorial. A free one, so that you can make last minute changes to the costume 'in the air' as it were. The ammount of times I've taken a costume out of the editor, then noticed all the litte things that are 'wrong' is staggering.


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Quote:
Originally Posted by Dark Lost View Post
But then there is no reason for the Halloween Salvage or having the Arachnos/Hero mission.
I wouldn't mind sacrificing the level 50 slot. Getting one at the end of your level progression doesn't really do much for me. (And then there is of course always the option of a sixth slot.)


 

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Quote:
Originally Posted by Bright Shadow View Post

Yah, gawd forbid if they give us a sixth costume slot!!!
Six costumes? That's a tad much. Five is okay. Six? Well now we're not heroes/Villains. We're fashion models. Who can blow **** up with our eyes.


 

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Quote:
Originally Posted by Dark Lost View Post
Six costumes? That's a tad much. Five is okay. Six? Well now we're not heroes/Villains. We're fashion models. Who can blow **** up with our eyes.
Maybe you're not! But I like playing dress up!

It's not like it'd HURT you if you have one more costume slot!


 

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Quote:
Originally Posted by Dunkelzahn_NA View Post
I wouldn't mind sacrificing the level 50 slot. Getting one at the end of your level progression doesn't really do much for me. (And then there is of course always the option of a sixth slot.)
What level 50 slot? You have the opportunity to run costume missions at 20, 30, and 40. Soldiers of Arachnos are given another mission they can run at 10, and Halloween salvage can earn an additional slot for anyone at any level. (So, 5 total for non-Arachnos, 6 total for Arachnos. Of course, the user interface doesn't give you any means to modify your 6th slot.)


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

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Quote:
Originally Posted by Bright Shadow View Post


Maybe you're not! But I like playing dress up!

It's not like it'd HURT you if you have one more costume slot!
Same here. I make it one of the first things I do getting after hitting level 10 (that is when I know for sure the toon is going to stay around) is buy Halloween salvage and unlock the extra slot.


 

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Quote:
Originally Posted by Bright Shadow View Post

Maybe you're not! But I like playing dress up!

It's not like it'd HURT you if you have one more costume slot!
Honestly Dress-up is not in my job description. I don't care how I look. All I care about is sinking my metallic gauntlets into some poor Circle's face.


 

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OP, I approve of this idea. consider this signed.

Yeah, I can't help but also find a lot of little things I did wrong after just making a character. I get this, "oh ****, now I have to level 10+ levels before I can fix this."


 

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Quote:
Originally Posted by Dark Lost View Post
Six costumes? That's a tad much. Five is okay. Six? Well now we're not heroes/Villains. We're fashion models. Who can blow **** up with our eyes.
Ooh, new alt idea! Now I just need a name...


However, it turned out that Smith was not a time-travelling Terminator

 

Posted

Miss Californium (traps/rad def) is certainly a fashion model. Who can blow **** up with her eyes. (And to think I originally dismissed the "tin crown" hat as never-useful...)


 

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For my 2 inf, I would be very happy with a tailor right by where you start - preferably the city zone rather than tutorial since there are players that skip the tutorial.

So many times in my experience I will find some flaw I missed like make an outfit only to see it doesn't look right running around or forget to recolor a powerset to the same as the other or there is the combat aura on, etc.

Anyhow, it would be nice to fix up those little details rather than later on.


 

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I'll always sign these long standing suggestions:

1) Tailors in tutorial zones.
2) Adding a new "plain clothes" costume slot (which would be dedicated for that the way the VEAT uniform slot is)

I'm not necessarily against the idea of having tailors right where you start in the starting city zones (i.e. Atlas Park) but since we already have one in Pocket D (which many people have access to) if they also gave us tailors in the tutorial zones then I think those two together would be enough to cover most people's needs.

I also might as well mention what I want here:
We need to be able to purchase extra costume slots like you can in Champions Online. This game is superior to Champions Online in most ways. But one thing they do better is allow characters to have as many slots as you want at any level. You can have a level 5 character in that game with a dozen costume slots if you wanted.


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Quote:
Originally Posted by Fleeting Whisper View Post
What level 50 slot? You have the opportunity to run costume missions at 20, 30, and 40. Soldiers of Arachnos are given another mission they can run at 10, and Halloween salvage can earn an additional slot for anyone at any level. (So, 5 total for non-Arachnos, 6 total for Arachnos. Of course, the user interface doesn't give you any means to modify your 6th slot.)
Sorry my bad, I somehow had it in my head that you got a new slot at 20, 30, 40, and 50 but you are right. I'm nonetheless open to sacrificing the last one or as alternative spread them out a bit more over your career.

Quote:
Originally Posted by Zombie Man View Post
Don't the Trainers talk of icon/facemaker?

Actually, they should make Icon/Facemaker contacts pop-ups when you hit the right levels.
I don't think they do but then I'm not really reading the page of trainer text anymore (and I doubt even brand new players would still do so after 20 levels ). Pop-up contacts could work but to me they already feel patched in. Kind of like: "Oh yeah, we have this extra bit of content here that we added in issue x. Talk to y to have a look at it if you want."

Early on there was a 'review' of City of Heroes and the writer adequately described CoH being about punching people in the face while looking good. Character customization is such an integral part of the game that I think it is a waste that it isn't introduced right of the get go.


 

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Quote:
Originally Posted by PennyPA View Post
For my 2 inf, I would be very happy with a tailor right by where you start - preferably the city zone rather than tutorial since there are players that skip the tutorial.

.
Oh but there is Blueside. Atlas Park, Vanguard Base. You have both the reg tailor and the plastic surgeon there.

lisa-Goes there quite a bit.


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winners are losers
who got up and gave it just one more try

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Quote:
Originally Posted by McCharraigin View Post
Oh but there is Blueside. Atlas Park, Vanguard Base. You have both the reg tailor and the plastic surgeon there.

lisa-Goes there quite a bit.
Since they dropped the level restrictions that's now an option for the bluesiders.
It doesn't really help the redsiders though...


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Originally Posted by Lothic View Post
It doesn't really help the redsiders though...
Nothing helps red siders. We get the crappiest zone in the entire game as our starting zone... xD


 

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Redside...tailor hmm i tend to do the following with a new villain at lvl1:

1) Get partner to invite new toon to SG and send me 20k or so inf (we share our inf)
2) Go to GV and buy a jetpack
3) Self Destruct, go back to base nab some Halloween salvage and go to Nerva to turn it in
4) Get myself killed, go back to base and go to Cap
5) activate Jetpack and fly high as a lvl1 and drop in on the Facemakers

Easy once you know how and yes im aware it requires a fully functioning base but if you do mishes in PO and get the jetpack from the bank its still doable


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Quote:
Originally Posted by TameDragon View Post
Redside...tailor hmm i tend to do the following with a new villain at lvl1:

1) Get partner to invite new toon to SG and send me 20k or so inf (we share our inf)
2) Go to GV and buy a jetpack
3) Self Destruct, go back to base nab some Halloween salvage and go to Nerva to turn it in
4) Get myself killed, go back to base and go to Cap
5) activate Jetpack and fly high as a lvl1 and drop in on the Facemakers

Easy once you know how and yes im aware it requires a fully functioning base but if you do mishes in PO and get the jetpack from the bank its still doable
I don't think anyone was claiming it was impossible to make tailor changes on brand-new characters.
But I think most people would consider all the "hoops" you just described to be tedious at best.

Having tailors in tutorials and purchasable costume slots would change all that.


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Posted

I'm all for adding a tailor to the tuorial and for more costume slots, but not for any sort of limited 'plain clothes' costume slot. Its not needed, if someone wants to have a plain clothes costume, they can use a regular costume slot. No need to try and force that on anyone.


Always remember, we were Heroes.

 

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Quote:
Originally Posted by Dr_Darkspeed View Post
I'm all for adding a tailor to the tuorial and for more costume slots, but not for any sort of limited 'plain clothes' costume slot. Its not needed, if someone wants to have a plain clothes costume, they can use a regular costume slot. No need to try and force that on anyone.
Ultimately I'd like to have purchasable costume slots for characters like Champions Online provides.
People could use them for any purpose they wanted.

But if for some reason the Devs of this game can't/won't ever do that then as a lesser alternative I would not mind everyone getting a new dedicated "plain clothes" slot. Getting a new albeit limited costume slot would be (at that point) better than nothing.


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