Include tailor in tutorial


Bright Shadow

 

Posted

Quote:
Originally Posted by Dr_Darkspeed View Post
I'm all for adding a tailor to the tuorial and for more costume slots, but not for any sort of limited 'plain clothes' costume slot. Its not needed, if someone wants to have a plain clothes costume, they can use a regular costume slot. No need to try and force that on anyone.
Probably should have been clearer in my suggestion:

The new slot should be a full slot that can be completely customized. Given that players are broke in the tutorial and can't afford changes* I just thought it would be neat if the default costume for that slot would be a plain clothes one and not just a copy of your base costume. I think it would also make sense tutorial wise. Once you have earned some Inf you'd be then free to make it whatever you want.

*Also being in the tutorial means you have just spent significant time creating you character and I just want to introduce tailors to new characters and not bog them down.


 

Posted

Quote:
Originally Posted by McCharraigin View Post
Oh but there is Blueside. Atlas Park, Vanguard Base. You have both the reg tailor and the plastic surgeon there.

lisa-Goes there quite a bit.
Wait, are you saying there IS a tailor in Atlas Park. I am looking around on the map right now, I don't see it anywhere...


 

Posted

I do heartily agree with the addition of a tailor or face makers (not in the tut, as has been noted.. people like me.. 6 year vet.. skip..)

That said.. and without really wanting to thread-jack (but going to anyway ) ..

When are we going to get a contact in Praetoria that can unlock a second costume slot??

Almost the very first thing I do either blue or red side is to grab my costume salvage and make my way to unlock my second slot...

As it is now.. there is NO way to do this yellow side...

Peace


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Posted

Quote:
Originally Posted by Mad_Cow_Milk View Post
Wait, are you saying there IS a tailor in Atlas Park. I am looking around on the map right now, I don't see it anywhere...
No there's no tailor in AP. But it's pretty easy now to go to the Vanguard Base entry portal in AP and get to the tailor that's in the RWZ Vanguard Base. Of course as I was pointing out earlier redside has no real equivalent to that, for what that's worth. *shrugs*


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Posted

I vote for the 'secret identity second slot' idea, in the tutorial or just as a big QoL addition. For most of my characters, even the ones not originally intended to have civilian identities ended up having an 'off-duty' costume for blending in and then having their actual costume in battle.

Not to mention that with two costume slots from the start, there won't be any problems involving not being able to use costume change emotes. And also for those who aren't able to get the halloween salvage for one reason or another can actually gain five slots, instead of four plus one event-only unlock.

Quote:
Originally Posted by Lothic
I'm not necessarily against the idea of having tailors right where you start in the starting city zones (i.e. Atlas Park) but since we already have one in Pocket D (which many people have access to) if they also gave us tailors in the tutorial zones then I think those two together would be enough to cover most people's needs
If you have the Good Vs. Evil pack you do, but if you're a newbie who just got the Going Rogue Complete edition you won't be allowed into the VIP lounge where Pocket D's tailor resides.



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Posted

I like the idea of having one in the starting zones, very close to Ms. Liberty and Kalinda. I also think they should be free for characters under level 5.


 

Posted

Quote:
Originally Posted by MunkiLord View Post
I like the idea of having one in the starting zones, very close to Ms. Liberty and Kalinda. I also think they should be free for characters under level 5.
Well, for a change of pace, they could put one in Galaxy City by BaB and not one in Atlas Park...give people an actual reason to start there instead of Atlas Park.

...but in all seriousness, I think this is a good idea. One of my biggest problems when making a character is that I like melee characters; and many of the armor toggle's animation sequence's are long enough that you only catch a glimpse of what the effect looks like before it cycles again the the tailor.

Also, for those who have it; an easier way to take care of business if you have a tailor emergency on red-side is to use the Pocket D Teleporter, hit up Trina, then exit to Port Oaks (which drops you off right by the ferry back to Mercy Island). Of course, this only works if you have the Good vs. Evil item pack.