Very disappointed about Gravity powerset


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Posted

I mean, I am very disappointed in it not changing or looked at in i18/GR release.
C'mon, it's obvious the absolute need of improving...something, the set is absolutely subpar either looking at doms or trollers alternative powersets.


 

Posted

I love grav currently.
Really nothing I think is desperately in need of adjustment.

Maybe some -kb in the aoe immob...


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Posted

Quote:
Originally Posted by Waylorn View Post
I mean, I am very disappointed in it not changing or looked at in i18/GR release.
C'mon, it's obvious the absolute need of improving...something, the set is absolutely subpar either looking at doms or trollers alternative powersets.
What is odd is that Castle mentioned a few weeks back that it was being looked at by one of his underlings. However that was supposedly just the animation times, so they might have decided to do something more drastic which required more time and effort and thus won't happen until sometime after.

I found Gravity fine on a Controller, if paired with a Controllery secondary. I'd agree it's not very good for a Domi though since it's sole advantage : Single Target Damage, is wasted.

Quote:
Maybe some -kb in the aoe immob...
This would be a sucky change. I'd be very miffed if that happened (not that it will)

Personally I'd change Dimension Shift to a short duration Intang followed by a knockdown and stun, increase the AOE of Wormhole and do something with propel, make it a very narrow cone maybe.


 

Posted

Quote:
Originally Posted by Waylorn View Post
I mean, I am very disappointed in it not changing or looked at in i18/GR release.
C'mon, it's obvious the absolute need of improving...something, the set is absolutely subpar either looking at doms or trollers alternative powersets.
Castle did acknowledge that this is on the list of things to look at during Closed Beta.

Quote:
Originally Posted by Castle View Post
I mentioned that I was trying to get the animation team to look at them. So far, no joy. They are too busy.
Some interesting discussions followed. I would prefer that the set get the love it deserves than some rushed patch job.

Be patient its time will come.


 

Posted

Quote:
Originally Posted by Obscure Blade View Post
Even if they changed nothing else, just moving Wormhole up so you can get it at level 12 would greatly improve the set in my opinion.
Amen that.


 

Posted

Quote:
Originally Posted by Obscure Blade View Post
Even if they changed nothing else, just moving Wormhole up so you can get it at level 12 would greatly improve the set in my opinion.
Agreed.

Arcana had a great suggestion for Dimension Shift that entailed a high -recovery and -regen debuff that would essentially put the shifted mobs in "stasis". They would leave in the same condition they entered.


 

Posted

I see it's already been mentioned that Castle has looked at it.

As I understand the situation, there was no agreeable "fix" for the Gravity Power set by the developers. Rather than implementing a half-rumped change to the power just to "do something" it seems Castle has chosen to hold off on a revamp for the time-being. The set is functional, albeit underwhelming.

Remember: there's only so many hours in the day, and fixing sets or powers that are legitimately broken, such as Shield Charge, is more important than revamping existing power-sets.


 

Posted

I'd love, if nothing else, if the gravity controls got the 'floating erratically in the air' like the ghost widow hold.


 

Posted

Quote:
Originally Posted by Waylorn View Post
I mean, I am very disappointed in it not changing or looked at in i18/GR release.
C'mon, it's obvious the absolute need of improving...something, the set is absolutely subpar either looking at doms or trollers alternative powersets.

I'm curious as to why you think it needs anything? Gravity is exception on Controllers and Dominators. In terms of pure control only Earth is better in my opinion. My Grav/Storm Controller and Grav/Elec Dominator are absolute monsters to play.

I think its obvious that it doesn't need improving.


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Posted

Quote:
Originally Posted by Waylorn View Post
I mean, I am very disappointed in it not changing or looked at in i18/GR release.
C'mon, it's obvious the absolute need of improving...something, the set is absolutely subpar either looking at doms or trollers alternative powersets.

Well, before the pet, Grav can sometimes be tough to play if you don't pick and slot well. I felt the crunch a few times and wished it could be buffed.

After singy, it's as if your efficiency has been doubled or tripled.

Now, I took a Grav/Kin. Two late-blooming sets. So it's not strange that early levels were hell for me. However, he's now a complete lockdown machine.



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Posted

Quote:
Originally Posted by je_saist View Post
Remember: there's only so many hours in the day, and fixing sets or powers that are legitimately broken, such as Shield Charge, is more important than revamping existing power-sets.
Then they definitely need to look at Gravity because Dimension Shift is broken. Broken how? To begin with, it is now a Phasing power. It will phase, without doubt, any target that it lands on. However, the visual effects are tied to the old Intangible status and as such are affected by level scaling. So when I phase a +2 boss the level scaled 2.8 mag Intangible doesn't trigger the visual effects. Another portion of the power, the 3.0 mag immobilize also scales. So that same boss is not immobilized when he's hit with a 2.8 mag immob. Basically, it appears the DS has done nothing when it actually has. The scaling immobilize and inconsistent visuals cause a great deal of confusion about when Dimension Shift is working because they are not working with the rest of the power. That sounds broken enough to me.


 

Posted

Quote:
Originally Posted by Novella View Post
I'm curious as to why you think it needs anything? Gravity is exception on Controllers and Dominators. In terms of pure control only Earth is better in my opinion. My Grav/Storm Controller and Grav/Elec Dominator are absolute monsters to play.

I think its obvious that it doesn't need improving.
Never take anything written in pink seriously

I'm hoping Grav will get some fixes one day, I used to post threads about it 4 years ago, I even did one last year. This year I decided not to bother, and it looks like something is going to be done! Lol ;-)

Its worth noting that Grav has had a rough history.
  • It was nerfed in beta because of worries about its damage being too high with propel. Ever wonder why Lift does less damage then Crush? This was fixed.. but only for Doms, almost as if to taunt me.
  • Went live with recall friend as its tier 9 power, thankfully was changed to Singularity pretty quick.
  • Had AoE stun added to Wormhole. Thats right, Wormhole only had a 40% CHANCE to stun originally, and pretty sure that was a mere Mag 2 effect. Problem is, when they slapped on the stun they left the high mag knockback and 15' radius, so while its unique and fun you really pay the price for it. Just so happens that Grav up until recently, was also the only set without knockback protection. Oh, you couldn't make this stuff up ;-)
  • Propel had its animation shortened. You think its long now? Hehe..should have seen it before..
  • Dimension Shift has actually been tinkered with a few times: Originally enemes were never immobilized when phased and would still run around trying to attack things, so an immobilize was added to it because it was kind of freaky to have 5 +4 Freaks stood around you waiting for the phase to drop. Second it had its magnitude lowered and intangible enhancements were changed to increase magnitude of phases instead of their duration. This was so players could phase everything but the boss, but the tactic was still pretty unworkable in a team setting. Third they revamped its graphics and added the words 'DIMENSION SHIFT' to its graphic in an attempt to help people understand why the enemies were now immune.

So yes this poor mutilitated set is now scarred and jaded, wishing just to be left alone by the cruel cruel devs who abused it. So I hope Castle thinks carefully about touching my precious set! Gravity was the first set I played and deep down its always my favourite, even if I don't play it anymore.

Although my new GR character is a Grav Controller, so perhaps I will be pursuaded to make a new "Save Gravity!" campaign, or perhaps the set has suffered enough and should just be left in peace. ;-)


 

Posted

Quote:
Originally Posted by ketch View Post
Then they definitely need to look at Gravity because Dimension Shift is broken. Broken how? To begin with, it is now a Phasing power. It will phase, without doubt, any target that it lands on. However, the visual effects are tied to the old Intangible status and as such are affected by level scaling. So when I phase a +2 boss the level scaled 2.8 mag Intangible doesn't trigger the visual effects. Another portion of the power, the 3.0 mag immobilize also scales. So that same boss is not immobilized when he's hit with a 2.8 mag immob. Basically, it appears the DS has done nothing when it actually has. The scaling immobilize and inconsistent visuals cause a great deal of confusion about when Dimension Shift is working because they are not working with the rest of the power. That sounds broken enough to me.
You know Ketch that is seriously bugged. Doesn't surprise me because I mentioned above, immobilize was a bandaid fix added in sometime to try make the power more usuable.

I think also there are so many problems with Dimension Shift that the Devs don't know where to start. Its humurous that the power was originally designed to be Gravs main AoE control. Good job Wormhole was there as a nice placeholder for AoE stun, or we would have been even more screwed.


 

Posted

Quote:
Originally Posted by Durien View Post
I'd love, if nothing else, if the gravity controls got the 'floating erratically in the air' like the ghost widow hold.
This.


 

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Quote:
Originally Posted by Peacemoon View Post
So yes this poor mutilitated set is now scarred and jaded, wishing just to be left alone by the cruel cruel devs who abused it. So I hope Castle thinks carefully about touching my precious set! Gravity was the first set I played and deep down its always my favourite, even if I don't play it anymore.

Although my new GR character is a Grav Controller, so perhaps I will be pursuaded to make a new "Save Gravity!" campaign, or perhaps the set has suffered enough and should just be left in peace. ;-)
Fiery Embrace had a lot of wonkiness after all the years, too. I'm guessing Castle could break out changes for that set that he was happy with (I was actually surprised they fit in with GR... now those changes are a big part of what I'm looking forward to with GR), hence their being in GR. I hope Gravity isn't far behind, as it's a great set, too, but I'm guessing a bit more work needed doing than Fiery Embrace warranted.


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