No Brute comments on Kinetic Melee?
Er... I was gonna post the Real Numbers, but seems there's a patch. I'll add it to my list of stuff to do on Beta tonight.
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Biggest Troll on the forums? I'll give you a hint:
Turns out there wasn't a patch. My updater was just being a ******, and wanted to fix and verify things.
Anyway, I clicked an empty slot to make a new character, picked Praetorian -> Brute -> Kinetic Melee, hovered over Burst, and set the slider to 50.
The results were:
31.28 Smashing Damage
20.85 Energy Damage
Plus, while under effect from Power Siphon, it adds +25% strength to Smashing, Lethal, Fire, Cold, Energy, and Negative Energy on self.
[ ProTip: The banner is a link to art refs!! | The Khellection | The HBAS Repository | Brute Guides (4/16/10) | How To Post An Image - A Quick Guide ]
Biggest Troll on the forums? I'll give you a hint:
Turns out there wasn't a patch. My updater was just being a ******, and wanted to fix and verify things.
Anyway, I clicked an empty slot to make a new character, picked Praetorian -> Brute -> Kinetic Melee, hovered over Burst, and set the slider to 50. The results were: 31.28 Smashing Damage 20.85 Energy Damage Plus, while under effect from Power Siphon, it adds +25% strength to Smashing, Lethal, Fire, Cold, Energy, and Negative Energy on self. |
Off the top of my head--
Recharge: 15 sec
Radius: 8'
Activation 2.67
Brute numbers, level 50:
Notes
- Standard secondary effect is -6.375% to smashing/lethal/energy/negative/fire/cold damage types on the target, exceptions exist and will be noted.
- All powers with the standard secondary grant +25% damage while Power Siphon is active.
- The buff is capped to 5 active at any time.
- Each buff lasts for 7(?) seconds, and they remain until the end of their duration, even if Power Siphon's effect wears off.
- If an AoE size or range isn't mentioned, it's a single target attack with a 7' range.
- Animation times are as listed in game, not accounting for server ticks.
Quick Strike
Activation Time: 0.83s
Endurance Cost: 4.37
Recharge: 3.00s
Accuracy: 1.00x
Effects:
- 26.28 smashing damage
- 8.67 energy damage
- 35.03 total
- 25% chance for 0.70 KB.
Body Blow
Activation Time: 1.07s
Endurance Cost: 5.82
Recharge: 5.00s
Accuracy: 1.00x
Effects:
- 36.29 smashing damage
- 12.10 energy damage
- 48.38 total
- 20% chance for mag 3, 7.15s stun
Smashing Blow
Activation Time: 1.20s
Endurance Cost: 7.70
Recharge: 7.00s
Accuracy: 1.00x
Effects:
- 41.71 smashing damage
- 20.02 energy damage
- 61.73 total
- 33% chance for mag 3, 7.15s stun
Power Siphon
Activation Time: 1.93s
Endurance Cost: 5.20
Recharge: 120.00s
Effects:
- +7.50% to-hit for 20.00s
- for 20.00s, enables siphon effect (see notes above).
Repulsing Torrent
Activation Time: 2.00s
Endurance Cost: 11.86
Recharge: 12.00s
Accuracy: 1.00x
AoE: 40' radius cone, 45.00 degree arc, 10 targets max
Effects:
- 25.02 smashing damage
- 8.34 energy damage
- 33.37 total
- 80% chance for 7.79 KB
- does not have standard secondary effect (no -dam, no +dam with active Siphon)
Taunt
... it's taunt. C'mon.
Burst
Activation Time: 2.67s
Endurance Cost: 14.35
Recharge: 15.00s
Accuracy: 1.00x
AoE: 8' radius PBAoE, 10 targets max
Effects:
- 31.28 smashing damage
- 20.85 energy damage
- 52.13 total
- 50% chance for 0.67 KB
- -dam secondary effect is double strength: -12.75%, Siphon effect only applies once if it hits any targets
Focused Burst
Activation Time: 2.00s
Endurance Cost: 8.53
Recharge: 8.00s
Accuracy: 1.00x
Range: 40', single-target
Effects:
- 51.30 smashing damage
- 17.10 energy damage
- 68.40 total
- 50% chance for 0.67 KB
Concentrated Strike
Activation Time: 2.83s
Endurance Cost: 18.51
Recharge: 20.00s
Accuracy: 1.20x
Effects:
- 41.71 smashing damage
- 106.77 energy damage
- 148.48 total
- 60% chance for 11.92s mag 3 stun
There you go, there's the set.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Thanks for the detailed numbers. Kinetic Melee seems like a good set for fighting solo, difficult targets, isn't it? Siphon Power seems like it would shine against an AV or something.
I've had time to test Kinetic Melee on a Brute, and I've quite enjoyed it. It's fun, flashy, and it does pretty good single target damage as well.
Power Siphon is a power that takes some time to get the hang of. It's not as spikey as Build Up, nor is it really as steady as rage.
It really works best if you have a nice, speedy attack chain. High recharge, Hasten, and the Quickened Reflexes Secondary Mutation help a lot. I might actually end up taking the t1 with this build.
Looks very average. Unusual power recharge times. 3,5,7 and 8 for the lower damage single targets and 15 for the aoe. Probably would rather see 3,6,8,10 for higher damage attacks myself.
Here is the DPA breakdown for the single target attacks.
Quick Strike 37.91
Body Blow 40.72
Smashing Blow 46.77
Focused Burst 32.39
Concentrated strike 51.13
Now if it had the 3,6,8 and 10 second recharge we would be looking at this for the DPA.
Quick Strike 37.91
Body Blow 46.34
Smashing Blow 51.82
Focused Burst 38.71
Concentrated strike 51.13
Ceartanly not game breaking but would bring it up to slightly above average.
just my 2 inf
Edit to add: numbers based on arcanatime
This set kinda stinks for Brutes-- just like Dual Blades does. Both were arguably designed for Scrappers, and shine with that AT's higher base damage and self buff modifier (Power Siphon, stacked Blinding Feint). It's a set balanced around Power Siphon, which is why the recharges and DPAs are low across the board. And that completely ignores the Scrapper's tier 9 ability to recharge PS on a critical...
I'll be making a Scrapper for this set even though I love Brutes.
So, how is adding a stacking +25.00% for 20 seconds every minute or so on top of your Fury gains bad for Brutes? It'll likely be a fairly steady +100% for around 15 of those 20 seconds (barring a nice chunk of global recharge, of course) every time it's up, which means it'll effectively be a longer-duration Build Up, though you sacrifice a decent chunk of BU's to-hit bonus for it.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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So, how is adding a stacking +25.00% for 20 seconds every minute or so on top of your Fury gains bad for Brutes?
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2-The set is pre-balanced around a powerful self buff with low recharges and corresponding damage.
3= 1+2
That's my opinion. It's a set akin to Dual Blades, which too was designed for Scrappers. It would be nice to have a future melee set designed specifically for Tanks and Brutes with mechanics that suit the agro-management play style, rather than the internalized self buff nature of a burst AT like the Scrapper.
With that being said, a Brute will shine regardless. It's just noticeably dimmer.
So, how is adding a stacking +25.00% for 20 seconds every minute or so on top of your Fury gains bad for Brutes? It'll likely be a fairly steady +100% for around 15 of those 20 seconds (barring a nice chunk of global recharge, of course) every time it's up, which means it'll effectively be a longer-duration Build Up, though you sacrifice a decent chunk of BU's to-hit bonus for it.
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1-Brutes receive the least amount of benefit from self buffs for any melee AT, having the lowest AT modifier and Fury dilution of internalized +damage.
2-The set is pre-balanced around a powerful self buff with low recharges and corresponding damage. 3= 1+2 That's my opinion. It's a set akin to Dual Blades, which too was designed for Scrappers. It would be nice to have a future melee set designed specifically for Tanks and Brutes with mechanics that suit the agro-management play style, rather than the internalized self buff nature of a burst AT like the Scrapper. With that being said, a Brute will shine regardless. It's just noticeably dimmer. |
Seriously - I don't understand the power siphon hate on brutes - the mechanic behind it is exactly like fury, which means the standard brute playing style will take full advantage of it. It can add more damage than build up at peak, even if its average is not quite as high (not sure what the average would be - guess it depends on your attack speed). The only real reason I see to hate it on a brute is if you use build up solely for the 20% to hit buff - in which case the 7.5% you get from PS is a little low.
The set is no more build around power siphon than other sets are built around build up - the attacks all do the damage they are supposed to for thier recharge and most of them have decent DPA's despite the odd recharge values.
EDIT: Ok, my failure of reading comprehension - JD got the effects correct.
Globals: @Midnight Mystique/@Magik13
Look at Claws for Brutes and Claws for Scrappers. Then look at Dual Blades for Brutes and Dual Blades for Scrappers. One set was specifically altered when ported to Brutes because the self buff modifier is lower for this AT and it's manipulating a significantly lower base damage modifier. That set was Claws, and the Brute version of Claws plays remarkably better than the Dual Blades version which was effectively a direct port between the ATs. Both sets happen to employ the same +damage mechanic, which makes this a particularly good point of reference.
Now, we have Kinetic Melee, a set designed around a self buff mechanic that is deemed to be balanced for Scrappers. What I'm saying is that a set balanced for Scrappers and their self buffing abilities will pale when placed on a Brute as a direct port. See Claws vs. Dual Blades. The inverse is also true-- imagine SS on a Scrapper with double stacked Rage. What is marginally superior for Brutes would be unbelievably potent on a Scrapper.
I'm not hating on Power Siphon. I'm not even hating on Kinetic Melee. I'm stating the obvious: because Brutes employ Fury and a low base damage modifier, a set with skills employing low recharge/damage/DPA and a tool that grants high +damage to compensate will always fall short if it's balanced around Scrappers and directly ported to Brutes.
EDIT-- Just to reiterate, KM does not suck. At all. It's just far better on a Scrapper, just as Dual Blades is far better on a Scrapper.
Look at Claws for Brutes and Claws for Scrappers. Then look at Dual Blades for Brutes and Dual Blades for Scrappers. One set was specifically altered when ported to Brutes because the self buff modifier is lower for this AT and it's manipulating a significantly lower base damage modifier. That set was Claws, and the Brute version of Claws plays remarkably better than the Dual Blades version which was effectively a direct port between the ATs. Both sets happen to employ the same +damage mechanic, which makes this a particularly good point of reference.
Now, we have Kinetic Melee, a set designed around a self buff mechanic that is deemed to be balanced for Scrappers. What I'm saying is that a set balanced for Scrappers and their self buffing abilities will pale when placed on a Brute as a direct port. See Claws vs. Dual Blades. The inverse is also true-- imagine SS on a Scrapper with double stacked Rage. What is marginally superior for Brutes would be unbelievably potent on a Scrapper. I'm not hating on Power Siphon. I'm not even hating on Kinetic Melee. I'm stating the obvious: because Brutes employ Fury and a low base damage modifier, a set with skills employing low recharge/damage/DPA and a tool that grants high +damage to compensate will always fall short if it's balanced around Scrappers and directly ported to Brutes. EDIT-- Just to reiterate, KM does not suck. At all. It's just far better on a Scrapper, just as Dual Blades is far better on a Scrapper. |
While you are correct that any set which has a +damage power that can have a high uptime will generally be better on scrappers than brutes, in many cases this is only going to be with high end, high recharge builds. Even then, compared to dual blades, claws and dark melee (since soul drain is ALSO better on a scrapper) kinetic melee is likely to take less of a hit on brutes, since the mechanic of power siphon is so much like fury that there will be no learning curve involved - you just play your brute like normal, hit PS at the beginning of any fight when it is up and profit. Unlike claws and db, where you have to fit an extra attack into your chain, one which may not have as good a dpa as other options.
Globals: @Midnight Mystique/@Magik13
While you are correct that any set which has a +damage power that can have a high uptime will generally be better on scrappers than brutes, in many cases this is only going to be with high end, high recharge builds.
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So... yeah. No matter how you look at it, it works better on a Scrapper. KM/SD, anyone?
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
|
Yea but Consentrated strike has to crit in order for the recharge to take place in exchange for the double damage. So it is not like you can make it perma on scrappers without any global recharge just because CS is up every 20 seconds.
Although I do think that CS should be able to actually crit and cause double damage in addition to the recharge. A stalker can crit on TF and it does the same damage so the argument that it does too much damage is invalid. In addition I believe the recharge of PS should be added to tanks and brutes as well to help compensate for the overall lackluster damage the set has.
CS, if it had a critical, would likely have the same as TF. Which means no, it wouldn't be double damage - it's around 28% (being a scale 1 critical on a 3.56 attack). And I agree that it should critical, for both Scrappers and Stalkers.
Then they could take the insta-recharge mechanic that they have for it, and apply it to all of the ATs. While they're at it, they could also apply the -dam and siphon effect to Repulsive.. er, Repulsing Torrent. At least then you could call it a mitigation power.
But it's not likely to happen.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
|
Turns out there wasn't a patch. My updater was just being a ******, and wanted to fix and verify things.
Anyway, I clicked an empty slot to make a new character, picked Praetorian -> Brute -> Kinetic Melee, hovered over Burst, and set the slider to 50. The results were: 31.28 Smashing Damage 20.85 Energy Damage Plus, while under effect from Power Siphon, it adds +25% strength to Smashing, Lethal, Fire, Cold, Energy, and Negative Energy on self. |
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
|
I sort of like Kinetic Melee, but the set's mediocre on Brutes. It's nice on Scrappers (gogo insta-recharging Power Siphon) and really nice on Stalkers, however.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
so they get nothing for cs? sloppy
@bpphantom
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