No Brute comments on Kinetic Melee?


Airhammer

 

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Originally Posted by Terror1 View Post
so they get nothing for cs? sloppy
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Originally Posted by JD_Gumby View Post
That would be the only real sticking point for me.
Brutes get nothing for CS because they would not normally GET anything extra. Scrappers give up their normal crits on CS in order to recharge power siphon, as do stalkers. Brutes don't get crits, so there is nothing to give up to get the extra feature.


Globals: @Midnight Mystique/@Magik13

 

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Quote:
Originally Posted by EricHough View Post
Brutes get nothing for CS because they would not normally GET anything extra. Scrappers give up their normal crits on CS in order to recharge power siphon, as do stalkers. Brutes don't get crits, so there is nothing to give up to get the extra feature.
Scrappers also gets more out of power siphon.

Then again all new melee sets are balanced around scrappers due to hardcore lobbying.

Yes i mad


 

Posted

Quote:
Originally Posted by EricHough View Post
Brutes get nothing for CS because they would not normally GET anything extra. Scrappers give up their normal crits on CS in order to recharge power siphon, as do stalkers. Brutes don't get crits, so there is nothing to give up to get the extra feature.
*shrug* It happens more often than a Scrapper critical, and less often than a Stalker one. They should've just gone with a partial critical IMO.


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Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Quote:
Originally Posted by Terror1 View Post
Scrappers also gets more out of power siphon.

Then again all new melee sets are balanced around scrappers due to hardcore lobbying.

Yes i mad
I'm still failing to see why Scrappers getting more out of Power Siphon (because of larger base damages, I guess) makes it worse for Brutes. I'm weird, I guess, but having +125.00% on top of my normal +dam from Fury for a nice, long time seems pretty damned good to me.


 

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That's the same as saying "my neighbor has a sports car, but my honda civic gets me where I need to go, what's the big deal?"

Low base damage and assumed +dam from fury makes additional +dam relatively weak. It's pretty simple.


 

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When that extra +dam means your total damge bonus is anywhere from 163% of (does Fury even get you up to +200.00%?) to double or more its normal value (I know I rarely get more than +100-125.00% from Fury anyways, but I mostly solo at x2), it is by no means weak, even with the lower base damage of Brutes compared to Scrappers and the lower bonus per hit. Nor is it at all insignificant compared to what you're getting from Fury, as some in the thread seem to want to suggest.


 

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Originally Posted by Bill Z Bubba View Post
I don't like the sound effects. Good thing I can fix that. I might do a KM/SD brute. (We can do KM with SD, can't we? I never checked during beta.) That combo should put out some rather stupid ST damage.
This is what I decided as well.


@MarvelatMee and @COL Burn

24 - 50s
Too many ALTs

 

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Animations : good but again will wear out fast .
Damage: Average like all new set releases so consistent with all new sets released or nerfed old sets.
Specialty: Siphon power WTF >.< waste of coding time atleast IO enhancement are done well .

But honestly not to sound negative , you got a range melee set combo .
That doesnt shine in anything particular . is it playable yup .
Is it fun ? Sure some people had fun with 2 dual pistols animation for ages on MM

Problem with KM
No special TIER 9 No special or cool mid tier powers .
MiD tier i mean syphon life , Focus , Knockout Blow ,

Fix Siphon Power into 50 second-1 min lasting time doesnt matter if its then 50% damage boost instead of 125%for 3-8 seconds it still wont beat Rage on SS , but gives a KM atleast as standalone something worthwhile
If the set has to be mediocre of everything thats suppose to be cool .
Then give it atleast a mediocre RAGE .


 

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Originally Posted by Lonelyshade View Post
Fix Siphon Power into 50 second-1 min lasting time doesnt matter if its then 50% damage boost instead of 125%for 3-8 seconds it still wont beat Rage on SS , but gives a KM atleast as standalone something worthwhile
If the set has to be mediocre of everything thats suppose to be cool .
Then give it atleast a mediocre RAGE .
Actually, I pretty much ignored PS on my brute. I found Rage worked great for 90% of everything, and PS was pretty much only used on Archvillians where I needed the extra damage. Everything else went down pretty fast with just Rage and maybe a red.

Honestly, I would like to have spike damage, maybe make PS the same as Fulcrum Shift (just have the values adjusted for the BRUTE archtype) or put in build-up. If they ever want this set to make a showing in PvP, then it would definitely need a build-up for the spike damage.


 

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Maybe it is just because for melee types I normally play tanks. But I rolled a KM/E Aura brute because... well its pretty. And I find it solos and teams well. I don't feel like I'm slower killing wise as it is much faster then my normal tanks and pretty tough to boot. I do find myself getting into that 'scrapper lock' mind set of "need to keep killing.... need to keep furry bar up... BLOOD.... MORE BLOOD FOR THE BLOOD GOD... MHA-HAHAHAHHAHA!!!!!"

But I'm having fun and at the end of the day I guess that is really the important part.


 

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Originally Posted by Morbeux View Post
Actually, I pretty much ignored PS on my brute. I found Rage worked great for 90% of everything, and PS was pretty much only used on Archvillians where I needed the extra damage. Everything else went down pretty fast with just Rage and maybe a red.

Honestly, I would like to have spike damage, maybe make PS the same as Fulcrum Shift (just have the values adjusted for the BRUTE archtype) or put in build-up. If they ever want this set to make a showing in PvP, then it would definitely need a build-up for the spike damage.
Maybe I'm missing something here, but how are you using Power Siphon AND Rage?


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

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Quote:
Originally Posted by Nalrok_AthZim View Post
Maybe I'm missing something here, but how are you using Power Siphon AND Rage?
Ack - my bad. I mean fury (dont know why I always call it rage). Anyway, yeah Fury seems to be enough damage bump alone to keep KM putting out the damage with normal spawns. I seem to chew through them as fast as my warmace guy. I do admit, PS is great for long DPS fights with an AV though, if I only used PS for that reason, that is enough for me.

Now, on scrappers that dont have fury to boost up KM, I can see using PS a lot more.


 

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So DEV will we see a change in Siphon Power .

Cause currently its a lesser build up , that gives higher damage after 8 second , with a IO set Hasten Temp mutation power can be made near perma .
But even near perma is total ******** .

Sadly cause it only works with kinetic powers .
So too many limitation too much imaginations .
Well i can invest that imagination to make brawl a super killer power if all 3 damage io can procs all the TIME !!!
And its way easier to reach then SP socalled near perma status .