Yet another currency type
I see two ways of this working and one sounds fine and the other awful.
Bad: if you change, you can never earn the merits
Good: this gives non-changers a reason to run the morality arcs
Example:
Villain runs Morality thread 1 picks good solution> Rogue
Villain runs Morality thread 2 picks good solution> Hero
Villain runs Morality thread 3+ picks good solution> new merits
Hero runs Morality thread 1+ picks good solution> new merits
So, once you switch sides fully, you can start getting the merits. Only people who keep flopping back and forth get penalized - as long as you keep banging your head against the floor/ceiling you get merits.
Still, either way, it looks to be a bad choice to try to stay rogue/vigil.
I hope they adjust the costs properly. I'd hate to see these being more time efficient than their regular merit counterparts, and also on the other hand I wouldn't like them to be less time-efficient.
I do like the specific recipe choice, but why couldn't they include a random roll as well?
Also I'd like to point out, that I feel this should only be used for purchasing Incarnate abilities. Just me thinking out loud...
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
I disagree - I think the merits should be restricted to those that never change.
All the trimmers should be condemned to the fiery pit.
We're keeping it simple. Heroes that travel through the alignment system and become Villains can reaffirm their Villain alignment and gain Villain merits. If that same Villain travels on the path of redemption back to a "hero", then they will be able to re-affirm their alignment as a Hero and earn Hero merits. Being a "true" Hero or a "true" Villain will always grant access to Fort Trident (Heroes) and the Crucible (Villains).
The only penalty is that if you have any Hero or Villain Merits, and then change your alignment to Vigilante or Rogue, your fallen Hero or road to redemption Villain will lose their earned Hero and Villain Merits. (To reiterate, these are rewards for "true" Heroes and Villains.) |
Teams are the number one killer of soloists.
This will have serious affect on current market. I am not pleased with this or how its been implemented so far. But ill have to talk about that in the future for now i dont like what i just read. And ill have to wait to play with it to see how i really feel but for now i am aprehensive.
This will have serious affect on current market. I am not pleased with this or how its been implemented so far. But ill have to talk about that in the future for now i dont like what i just read. And ill have to wait to play with it to see how i really feel but for now i am aprehensive.
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Also, it sounds like these are only rewards from the 'tip' missions, and from what I've read so far, the 'tip' missions don't exactly sound that farmable.
Its under testing and still subject to changes, most likely in the rates of earning and the 'costs' of the rewards. I dont think the system per se will change much now it has been disclosed publicly.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
I see two ways of this working and one sounds fine and the other awful.
Bad: if you change, you can never earn the merits Good: this gives non-changers a reason to run the morality arcs Still, either way, it looks to be a bad choice to try to stay rogue/vigil. |
Might as well have some reward somewhere for a character who remains true.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
I'm a bit concerned about the way that this is apparently going to provide an economic avenue that is only accessible to GR players. Granted, if there is an increase in supply it will still affect market prices in general, and all players will benefit to a certain extent. Still, it seems likely to create some additional conflict between the haves and have-nots.
I'm a bit concerned about the way that this is apparently going to provide an economic avenue that is only accessible to GR players. Granted, if there is an increase in supply it will still affect market prices in general, and all players will benefit to a certain extent. Still, it seems likely to create some additional conflict between the haves and have-nots.
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Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
For those who missed the news, HAMs and VAMs are apparently used to buy purple recipes. Which is a curious choice considering that purples can't be used until 47, but presumably you can accumulate HAMs and VAMs starting at 20.
Perhaps this is a clue that it'll take longer to get enough to buy a purple recipe than it takes to get from 20 to 47.
/rumormill
For those who missed the news, HAMs and VAMs are apparently used to buy purple recipes. Which is a curious choice considering that purples can't be used until 47, but presumably you can accumulate HAMs and VAMs starting at 20.
Perhaps this is a clue that it'll take longer to get enough to buy a purple recipe than it takes to get from 20 to 47. /rumormill |
You HAVE to be 50 to slot them.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
I think the most important part about this, in terms of market impact, is what it will do to relative pricing between things only Alignment Merits (AMs) can buy and things you can buy with both AMs or Reward Merits (RMs).
Here's a basically fictional example of what I mean.
Let's say today that an LotG global can be sold for around 150M, and a purple for around 300M. Roughly speaking, if you can get two LotGs and sell them, you can buy one purple.
Let's say that a LotG costs 5 AMs, and a purple costs 15 AMs. Now let's say that, after the dust settles, we figure out that a single AM has a market worth around roughly 15M inf. The part about the dust settling is important, because I'm talking about letting people figure out the rate they can earn AMs, and the resulting opportunity cost relative to grinding out raw inf or RMs.
Theoretically, if enough people have access to this system to grind out AMs as a way of producing things, the price of both purples and LotGs should drop. In the limit, purples would drop to 225M and LotGs would drop to 75M. (I don't believe it would converge so perfectly, but bear with me for the sake of the example.)
The prices went down. That's great, right?
Not so much for people who actually try to use the market to earn their way to purples by selling non-purple stuff. This situation would be a loss in earning power for sellers, because instead of being able to buy a purple after selling two LotGs, now they have to sell 3.
Now I picked these numbers out of thin air - I have no specific reason to think this is the ratio of purple to non-purple costs we'll end up with. Still, I want to raise it up as something I find a bit worrying as a possibility. If the devs choose a poor ratio for the price of stuff in the AM "store" to the price of stuff you can get with RMs, they're can actually make the market less effective at letting people buy the RM-only goods.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Right now there's no evidence that SHAVAM's can be used to buy things that RM's can buy though. Only purples were mentioned.
In that thread, no. Remember, that's just one player's bullet points of the info given out.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
SHAVAM!
What does it stand for?
(... absolutely nothing, say it again! whooah!)
Dammit, now I've got war stuck in my hayyid.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
"Morality Merits" has a nicer ring to it
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
Morality Merits sounds like something out of, like, 1984 or something. Or some McCarthyist parody.
"Citizen, remember, turning in UnAmComSymps isn't just good patriotism, it's good business! Morality Merits can get you a washing machine, a new refrigerator, or even a NEW CAR!"
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Morality Merits sounds like something out of, like, 1984 or something. Or some McCarthyist parody.
"Citizen, remember, turning in UnAmComSymps isn't just good patriotism, it's good business! Morality Merits can get you a washing machine, a new refrigerator, or even a NEW CAR!" |
I'm sure some people already are aware of this, but since it has been openly announced now:
http://boards.cityofheroes.com/showp...8&postcount=33
So quite simply, Heroes and Villains who "re-affirm" their respective 'Hero' and 'Villain' alignments can earn Hero and Villain merits. These merits are different than merits normally earned via Task/Strike Forces and completing story arcs.
Heroes redeem the Hero merits in Fort Trident, and Villains redeem the Villain merits in the Crucible. Characters will be able to CHOOSE the recipe of their choice. (It is not a random roll redemption.)
Fort Trident and the Crucible also has additional functions, but the meat of those areas are the Hero and Villain merits reward redemption.
Only players who have upgraded their accounts with the Going Rogue expansion, and who've chosen to stay true to their Hero and Villain alignments through the Going Rogue Alignment System will gain access to those hero/villain lounges.
We'll have more information about this as the Going Rogue launch approaches.
I hope that clarifies it....there were so many things we had to cover during the panel.