Could someone explain the Global Friends list?


Decorum

 

Posted

I don't "get" how my Global Friends list works.

I've only tried to use it properly twice in 5 years, and on both occasions I ended up stymied.

There are two "names" shown, one under Status. I think the Status line shows the name of the current character (if online), but neither one appears to be the Global handle of any of my GFriends.

How do I tell who's who if the Global Handle isn't indicated?


 

Posted

Handle: Global handle
Status: Current character name

If you click the little arrow thingy in the bottom right corner you get even more info like which server/shard they're on, what zone they're in, if they are in a team and how many are on that team.


 

Posted

Actually, it's pretty self explanatory.

The first column, Handle, is the Global Name of a player. The @ isn't listed in front of it, but that's their @Global.

The second column, Status, lets you know if someone is online or offline. If they are offline, it says OFFLINE. However, if they're online, it lists the name of the character they're currently logged in with.

If you click the little arrow in the bottom right corner, the window expands, and adds some extra columns.

Shard is the Server they're playing on.

Map is the type of map they're on: Zone, Mission, Arena, Base.

Level, Archetype, Origin, and Team Size are what they say they are.

Note that if any of your friends have changed their @Global, your Global Friends list will show the new @Global, and unless you recognize the new @Global, or the name of the character listed under Status, you may not know who the person is.

There have been a few times I've seen a "new" name in my Global Friends list, and had to send a tell asking, "Umm... who are you again?".




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Posted

Maybe I'm just blind, but...

With the GFriends window open I hit "Add",

I type in "@Asparagus" and Enter.

Now I expect to see "Asparagus" in the left-hand column, but don't?

Maybe I just didn't look closely enough.

Quote:
Note that if any of your friends have changed their @Global, your Global Friends list will show the new @Global, and unless you recognize the new @Global, or the name of the character listed under Status, you may not know who the person is.
Or maybe this ^ is the problem...

Okay, thanks for the help.


 

Posted

Quote:
Originally Posted by RobertoLyon View Post
Maybe I'm just blind, but...

With the GFriends window open I hit "Add",

I type in "@Asparagus" and Enter.

Now I expect to see "Asparagus" in the left-hand column, but don't?
Unlike the server friends list, global friends have to accept the friend invite.


You can stalk characters, but you can't stalk players


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Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Unlike the server friends list, global friends have to accept the friend invite.


You can stalk characters, but you can't stalk players
Ohhhh - right!

So what happens if the person I add is not online at that moment?

Will the request appear for them when they next log in?


 

Posted

Quote:
Originally Posted by RobertoLyon View Post
Ohhhh - right!

So what happens if the person I add is not online at that moment?

Will the request appear for them when they next log in?
Yes. Someone who just came back to the game with a new account sent both of my accounts a @Global Friend invite. The one I was logged in to got the pop-up immediatly, and my other one got it as soon as I logged it in.




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Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Unlike the server friends list, global friends have to accept the friend invite.


You can stalk characters, but you can't stalk players
Psh, with these night vision goggles I can stalk anyone!


 

Posted

Quote:
Originally Posted by Schismatrix View Post
Even at high noon in Death Valley?
Of course. Granted, I wouldn't because that's danged hot. I just wouldn't turn the night vision goggles on. I didn't say I had to be using them.


 

Posted

Make sure when you add them, you're actually adding their global name. Just adding their current character name with a @ symbol in front of it will NOT add them as a global friend, unless their global is the same which is rarely the case.

There should be some sort of system message after you attempt to add someone to your global friends list.


 

Posted

As SPiNE mentioned, adding the '@' symbol doesn't make it go to their global if it's not their global name.

To make sure you are sending your Global Friend Request to the right name, use the following command for getting their global name.

Quote:
/getglobalname
Pretty simple. Let's say Firecracker Kidd is the character you're teaming with that you'd like to add as a global friend. Well let's say that Firecracker Kidd isn't his global name. @Firecracker Kidd will do nothing to add him to your list.

type in "/getglobalname" and it says:

Firecracker Kidd has the global handle: Captain Kiddie

Now that you know the actual global name, you can add "Captain Kiddie" in as your request and then wait for them to log in and accept.

If they accept/decline your friendship, there is no notice to you if you're not logged on when they accept/decline. However, if you are online together, it will say "@Captain Kiddie is now global friends" or "You are not global friends with that player" or some such message in System Chat.


Comic and Hero/Villain Culture
Saturday January 29th, 2005 (12:37 PM) ~ Monday August 9th, 2010
Those Who Lived It Will Remember Long after your Ban Hammer Crumbles and the servers flicker dead.
We Will Remember This One Moment In Time! ~ Shadow Ravenwolf

 

Posted

Quote:
Shadow Ravenwolf has one method:

As SPiNE mentioned, adding the '@' symbol doesn't make it go to their global if it's not their global name.

To make sure you are sending your Global Friend Request to the right name, use the following command for getting their global name.



Pretty simple. Let's say Firecracker Kidd is the character you're teaming with that you'd like to add as a global friend. Well let's say that Firecracker Kidd isn't his global name. @Firecracker Kidd will do nothing to add him to your list.

type in "/getglobalname" and it says:

Firecracker Kidd has the global handle: Captain Kiddie

Now that you know the actual global name, you can add "Captain Kiddie" in as your request and then wait for them to log in and accept.

If they accept/decline your friendship, there is no notice to you if you're not logged on when they accept/decline. However, if you are online together, it will say "@Captain Kiddie is now global friends" or "You are not global friends with that player" or some such message in System Chat.
Alternatively, and often easier...if you have their name in your chat anywhere (like, they said something, not someone used their name) just left click on their name, a menu will pop up and one of the choices will be "get Global name".


Dec out.

 

Posted

Quote:
Originally Posted by Decorum View Post
Alternatively, and often easier...if you have their name in your chat anywhere (like, they said something, not someone used their name) just left click on their name, a menu will pop up and one of the choices will be "get Global name".
I have a key globally bound to quickly give me more info on somebody I see in-game:
/bind KEY "info$$getglobalname $target"

That will show me their Global Name in my chat window, as well as pop up their info window to see their bio, powers and badges.


 

Posted

Quote:
Originally Posted by Decorum View Post
M-B, is there anything you don't have a bind ready for?
It's hard to say.. if I found something useful that I didn't have a bind for, I'd bind it and I wouldn't be missing it anymore. Many of them have come from player requests in this forum that sounded like a good idea and we improvised. lol

I even have a global bind that reloads my global bind file in case I add something to it. haha


 

Posted

Quote:
Originally Posted by Master-Blade View Post
It's hard to say.. if I found something useful that I didn't have a bind for, I'd bind it and I wouldn't be missing it anymore. Many of them have come from player requests in this forum that sounded like a good idea and we improvised. lol

I even have a global bind that reloads my global bind file in case I add something to it. haha
I have that one. I also have my binds file accessible on my laptop to edit on the fly. Have found it very useful for setting up my MM and testing new binds.


 

Posted

Quote:
Originally Posted by Diggis View Post
I have that one. I also have my binds file accessible on my laptop to edit on the fly. Have found it very useful for setting up my MM and testing new binds.
Indeed, my coh\data folder is shared on my network with a shortcut on my laptop's as well. Too funny.

On a side note, I also keep my screenshot folder shared so I can easily post stuff onto the forum. I don't do any browsing on that PC at all.


 

Posted

I use a pop menu for getting name info. Option 1 will run /getglobalname $target. Option 2 will run /beginchat getlocalname. Option 3 will run /beginchat getglobalname.

I don't use Option 2 very much. Option 3 comes in handy if the person isn't in the same zone as me (i.e. they zoned before I could get the info).

I have I bound to /info to pull up the info window for any selected target.




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Posted

Quote:
Originally Posted by Master-Blade View Post
I even have a global bind that reloads my global bind file in case I add something to it. haha
I have TWO like that.

I have one general bind file for all toons. I load that on all new toons, and it has binds to load chat settings and some other stuff, plus a ton of binds I use in-game.

Then, some characters also have a character-specific bind file.


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The Mentor Project

 

Posted

I would be interested in seeing people's bind files to get ideas and see proper syntax for some things.

If you're willing to share, drop me a PM here and I'll shoot you my email address so you can send them.

Thanks
~Shadow


Comic and Hero/Villain Culture
Saturday January 29th, 2005 (12:37 PM) ~ Monday August 9th, 2010
Those Who Lived It Will Remember Long after your Ban Hammer Crumbles and the servers flicker dead.
We Will Remember This One Moment In Time! ~ Shadow Ravenwolf

 

Posted

Quote:
Originally Posted by Ironblade View Post
I have TWO like that.

I have one general bind file for all toons. I load that on all new toons, and it has binds to load chat settings and some other stuff, plus a ton of binds I use in-game.

Then, some characters also have a character-specific bind file.
Indeed. The binds for general movement and targeting are in my default file to be loaded on new characters, as well as the keys that load the other extra files. I don't even have my global channels in the main file because those may change, and are included in my extra reloadable file. Then each of those bind files I can edit and reload to any character at any time. I mainly only use the 2 files, but like you said, some toons have specific powers or abilities that require more specialized files. .. fun stuff!

Quote:
Originally Posted by Shadow Ravenwolf View Post
I would be interested in seeing people's bind files to get ideas and see proper syntax for some things.

If you're willing to share, drop me a PM here and I'll shoot you my email address so you can send them.

Thanks
~Shadow
If you have something specific in mind, it might be easier to show you how it's done. I'd be happy to send you a file, but one character might not have the same abilities and binds as the next, and it might not contain what you are looking for.

For example, if I sent you the file for my Emp/Rad defender, she has specialized targeting binds for the team and special keys for the aura, targeted heal, etc.. A tank has a bind to activate all toggles (after a few key presses), and a key for taunt (same key as my Emp's targeted heal). A blaster has the speed-on-demand stuff set up for flight, which my other characters don't have. Some powers I have bound to all characters similarly like toggling ninja run, or mystic fortune, and even a handful of emotes... Then we have Kheld and MM specific stuff...

There are so many possibilities. Without knowing what you are interested in, it's hard to pick the correct file.


 

Posted

I can see where asking here is a good choice because it lets others see too.

Part of the problem is not knowing what can be done and where to begin. I myself have a "generic.txt" file that has stuff like chat binds, targeting, and other binds that are shared between all of my characters. I then have each "character name.txt" that has the binds specific to that character like my Team Select + Speed Boost bind for my Troller.

For me, I would love to be able to share with everyone what I'm trying to do. The reason I ask for files is because it allows me to look at what's been done and get ideas for what I'm trying to accomplish

I look at collecting bind files the same way I do with builds. I have over 500 builds in my Mids folder. Do I need or use all of them? No. But by looking through them and comparing scenarios, I find what it is I'm searching for.

I'll do some searching and try to put my thoughts together for a thread here later that can accomplish what I'm doing in an open atmosphere.


Comic and Hero/Villain Culture
Saturday January 29th, 2005 (12:37 PM) ~ Monday August 9th, 2010
Those Who Lived It Will Remember Long after your Ban Hammer Crumbles and the servers flicker dead.
We Will Remember This One Moment In Time! ~ Shadow Ravenwolf