I'm pretty sure this has been asked a million times before, but... WP
I really wanna know what's the justification behind WPs Taunt aura being only a 300% taunt rather than 400% like all the other Tank primaries?
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Even if WP is OPed in terms of survivability, it shouldn't have anything to do with the strength of your taunt aura =/
I'd like to know the reason/s for this as well.
@Spine: The theory behind WP having Mag 3 instead of 4 for the taunt aura is because of how overpowered WP would be if the effort to keep baddies within RttC's range was effortless. In regards to Wanted_NA's question about the justifications... it seems to me the theories could go a few different ways:
Theory 1: WP needs baddies within range for survivability. The other powersets need it for max damage dealing... except that depending on the WPs secondary, the same could be said for WPs and their ability to deal damage. Also, INV relies on Invinc for DEF, which relies on baddies within range too. However, INV has its RES to fall back on for survivability. WP has RttC and MaxHP only for the most part... but INV reaches MaxHP with Dull Pain as it is... which leads to theory #2
Theory 2: WP is the INV that the Devs *really* wanted from the get go and just decided to make it the way they originally intended. Think about it, conceptually, in CoH at least, there's not much difference between WP or INV, unless your INV is costumed in an armor set.
I'm sorry I mean no offence, but that made next to no sense to me <.<
I understand it...just...didn't really make sense to me, sorry.
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Basically, aggro-holding capabilities are the only big hole in the set. If that was plugged, it would likely be hands-down the best Tanking set, outside of Granite Armor (but with none of the debuffs).
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Honestly it's not so much the magnitude of the taunt but the duration that makes it weak.
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Basically, aggro-holding capabilities are the only big hole in the set. If that was plugged, it would likely be hands-down the best Tanking set, outside of Granite Armor (but with none of the debuffs).
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WP has little debuff resistance, the amounts that it does get are inconsequential vs. the magnitude of the debuffs they are supposed to protect against. (endurance drain & -regen in particular can be very problematic).
In my opinion, that's a much larger hole.
Basically, aggro-holding capabilities are the only big hole in the set. If that was plugged, it would likely be hands-down the best Tanking set, outside of Granite Armor (but with none of the debuffs).
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And, as Dechs noted, it's just like a man: not about the magnitude, but the duration.
I think the idea was that Willpower has to work at holding aggro, and needs to prioritize targets to an extent other tankers do not. Willpower was given tools to help it to work at holding aggro, with solid recovery powers. It's meant to be an offense based set like Fire and Shields.
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Gauntlet more. You have the quick recovery to do so.
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Yeah, I don't really see it as that big of an issue. With any set, you need to know your strengths and weaknesses, and plan/play around them. WP is strong on other fronts, so just know that it helps you even more to be first in the mob, to attack a lot, and to use Taunt.
Frankly... if you read my Four Rules of Tanking, that's what you should be doing with any tank. Given that, WP doesn't really seem to need to adjust enough, at least from my perspective.
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Oh, damn! Just noticed the huge difference in duration, too. Wow lol.
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Maybe Willpower is the tanking set for those who value their survivability, but don't like being in the main tanking role? It's a very Scrapper-ish set in my opinion, though it's one of my favorite tank sets.
Inv gains easily as much advantage from having foes in range of its aura as WP does.
Not trying to explain the deficiency in RTTC, but rather just explaining why I doubt that is a real justification.
I've been looking around a bit on the forums and couldn't really find an answer to this question.
I really wanna know what's the justification behind WPs Taunt aura being only a 300% taunt rather than 400% like all the other Tank primaries? Is there something I'm missing in the set that makes up for it? I've been trying to think about it and I honestly can't come up with any good answer.
I'm not asking how to "fix" this on a WP tanker to be able to hold aggro properly or a build for a WillPower tanker or anything. I know how to do that, I'm simply wondering WHY is it set to be this way. Anyone knows?
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Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor