So what is the deal?
From an efficiency and effectiveness standpoint, you would not be better off with them.
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Very. I ran an STF last night. I took a "pure healer" on my team. I despise "pure healer" builds, but that's how he has fun. I did ask him to use the one blast he had. Slotted or not, I wanted him shooting stuff.
My rules exist to protect the team from me. Not the other way around. It's all about the preservation of fun.
A widow without TT:Maneuvers is far and away doing more for the team than a doorsitter.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Quite honestly, I empathise with the kicked, inefficient people.
Since the OP has a very clear idea of what he wants on the team, I'm gonna assume he sends tells to people with the right AT rather than just relying on broadcasts.
So here's how I imagine it goes. So the OP sends a tell to a VEAT, asking him to join his team. The VEAT was probably already doing something. Maybe he was looking at the market, maybe he was just soloing. Maybe he was tweaking the MArc he was working on.
But he got a tell asking him to join a team. He thinks "hey, teaming's fun, I should better take this opportunity!" and he drops whatever he was doing. So he accepts the invitation and heads to the OP's zone. Or worse, he was currently half-way through a mission, but he left so he can get invited.
And then he's kicked from the team. Is this a joke or something? Is the leader just some troll who gets a kick out of inviting people just to kick them? He's about to send the leader an angry tell, but before he can finish he gets a tell himself, 'politely' explaining that his build isn't what he was looking for, and that he'd be much better if he took his Tactical Training toggles. Sure, the leader had the best of intentions when he gave that advice, but at this point it's just adding insult to injury. "He asked me to join his team only to tell me I'm not good enough for his team?"
The VEAT dropped whatever he was doing only to be told to go away. At this point I can hardly blame these people for sending the OP angry tells.
'course, that's assuming that this is the OP's modus operandi. Feel free to correct me if I'm wrong. But since this appears to be a pretty common occurence for the OP, I'm gonna assume that he's being vague about what he expects from people.
Now, before you get the wrong impression, the OP is free to form whatever team he likes. I'm not refuting that. But if he wants VEATs with the TT toggles but keeps running into VEATs without, the obvious solution is to send them a tell asking if they have those toggles. If they yes, great, invite them to the team. If they say no, keep looking. That way, there's not gonna be hard feelings.
See, kicks are like break-ups. There are no nice break-ups and there are no nice kicks. You cannot break up with someone without hurting their feelings, and you cannot kick someone and expect them to be jovial about it. He obviously ran into a lot of VEATs without TT, but instead of learning from this and asking them if they have the powers beforehand, he continues to invite them, and then kick them if they don't, which will always lead to hurt feelings.
I laugh when stuff dies faster than it should, when missions and TFs are completed in half the time or less than it takes others to do it.
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I also find fun in the "Watch this!" moments of my fellow heroes, like the "healer" on my previously mentioned STF trying to tank Lord Recluse (and succeeding, mind you, until his inspies started flashing and I taunted).
I have fun chatting about the newest movie I watched while I'm tanking and the team whittles our enemies away.
I thoroughly enjoy watching a team of self sufficient heroes/villains go eight different directions.
The game isn't hard. So long as we kill more of the enemy than they kill of us, I'm not going to care whether the /FFer has his bubbles, or if the /kin has SB, or the widow has TT, or if one guy has a full attack chain, or if the scrapper has mez protection, or if the blaster snipe pulls multiple spawns, or if the controller bonfires groups in all directions.
I might suggest to these people that they'd be better off building a certain way or with a different tactic, but I'm going to do it in /tells, politely and respectfully, without demanding they change anything. And I'll never exclude them from my teams. I'll let them see what good players can do with good builds.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
It's funny I'm getting negative feedback and being called a snob by people acting very snobish. The game was designed a certain way, and there are certain powers in each set that are not suppose to be skipped. If you want to skip them, there is nothing wrong with that, but it is what it is. Don't come down on me for not wanting you on my team.
... If you don't agree with me that's fine, but please drop all the high and mighty better than thou garbage. Don't hate on me for calling a pig a pig. |
"I'll probably get negative feedback for this but I need to rant a little."
Sooo, you were expecting it, but when you got what you were expecting, it bothered you? Or it bothered you on how they were doing it, but not that they were doing it? Not so sure you have a leg to stand on there.
But good luck nonetheless.
Seems your making headway. I think you have them all convinced.
Carry on.
If they have willingly and purposefully not taken those powers for whatever reasons, they have no place on my team.
Because I want team-minded, co-operative players on my team. Not selfish people who think it's OK to eschew team benefit for their own personal whims and expect others to pull extra weight for their poorly designed character. Because that's what it boils down to. If you're planning to team, plan your character's build accordingly. |
Anyways, back onto the subject of this sub-forum. Myself, I will NOT kick someone unless they are completely full of fail. Playstyle, not power choice. Because that is their choice. If a (for example) Rad/Rad Defender doesn't have Radiation Infection or Eneverating Field at L50, fine. Chances are they know exactly what they're doing and can compensate for it.
Although, I will admit it depends on my mood. If I'm irritated then the Kin without SB will be given a one-mission chance. If they're good, they stay. If they suck, then they're gone.
If a SoA doesn't have their TT's, whatever. It doesn't matter to me. Sure, it's not the way I would build mine, but I'm not forcing anyone to build anything. It's their own personal preference. Which is what this game really boils down to. A variety of options to play Character X to try to compensate for everyones playstyle.
Except my Scrapper. He's gimp, apparently.
Seven years of heroism. Seven years of friendships. Seven years of saving the world. Seven years of virtuous selflessness.
You will return, for you are the mighty City of Paragon, the City of Heroes.
I don't do build-nazism. I'll always let someone show me how he plays before judging if i want to team with him or not. And that will never be influenced by "what buffs i'm not getting" from him.
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If I'm irritated then the Kin without SB will be given a one-mission chance. If they're good, they stay. If they suck, then they're gone.
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Dude, seriously, I hate being Speed-boosted in a mission, and so do many others. o-O That one's hardly the ultimate Essential Power.
Ice/Ice Blaster. Dedication to concept is an ugly thing.
Claws/WP Brute. Sex without the angst.
Every CoX character lies somewhere on this spectrum.
But if he wants VEATs with the TT toggles but keeps running into VEATs without, the obvious solution is to send them a tell asking if they have those toggles. If they yes, great, invite them to the team. If they say no, keep looking. That way, there's not gonna be hard feelings....
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My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi
So, by this logic, my L50 IO'd for +HP +Regen and +Def Claws/WP Scrapper is more gimp than a legless horse and a complete failure as a team character because I (95% of the time) can run off on my own in 8-man missions set on as high as +3 and survive? Because I'm not built for "team play?"
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Because your Scrapper's job on a team is to survive and deal damage.
Which it apparently does.
If you decided to skip all of your defense toggles, including indomitable will - or perhaps that Rise to the Challenge didn't fit your concept and decided to skip it - then yes, you would fall into the category I described.
And not everyone thinks the goal of the game is to be able to solo Lusca, or whatever the insane high watermark is now. Some people want to build their character to fit a specific story, or because it's simply more fun to play for them. I have a Fire/Fire brute who will *never* have the fire sword attacks, because they don't fit the character I want to make. Don't worry though, you won't have to "waste your time" throwing me off a team. People with the idea that they can tell me how I "must" play the game are the reason all of my characters are hidden from searches the moment they're made.
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What I did say is that, when I lead a team, if any member of that team is a detriment to the others for any reason whatsoever I'll kick them without hesitation. Because at that point their fun is infringing upon the fun of others. I build for concept too but I'm willing to make compromises between the precise layout of my toon's story and their effectiveness. This isn't a comic book where your favorite hero wins because they're supposed to. On the contrary, it's a game with rules and mechanics that determine what does well and what doesn't. I'm more than willing to account for that because, at some point, my ability to perform makes up a large part of whether or not I'm having fun.
That may not be the case for you or anyone else. If it isn't that's cool but don't tell me it's wrong to think differently and make decisions as to whose gonna be on my teams based on the factors that make this game fun for me.
Wanna play a Peacebringer? Don't believe the hype. Check out my guide and get the real truth:
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For what its worth...
On the 3 or 4 servers I've played on (from very low populations to high) I dont think I've ever seen someone kicked unless it was for unknown AFK, total immaturity, or just blatent team wiping antics...
In all seriousness folks, is this not just a moot point?
Are we not talking about the very minority of PUG's here?
I mean, if we want to mull over the little things and not whats really happening in the majority, I guess we can hear ourselves argue all month long.
So, I guess what I am trying to say is, if you just want to get on your soapbox and hear yourself complain, cool, have it your way. But if you take a step back and look at your experience, I would imagine its a far different one than whats being descibed here by a very small, select, vocal, opinionated few.
But by all means, shout at the wind all you'd like.
I think that was the OP's intent anyway.
Going to have to say I agree with Timeshadow and the original poster on this one, even if not on all of the individual points they make.
It is not about setting a bar and requiring that people have builds that are *this* efficient to join my teams: it is about ensuring that the team is fun, productive and running smoothly.
If you want to play a build that, for whatever reasons, does not take powers that are widely considered to be "essential" to the set, that's your business. When you want to play that build on a team, that becomes everyone on the team's business. A team is as strong as its weakest member. Expecting others to pull your weight for you so that you can have fun is selfish no matter how you spin it, and your "right" to have fun stops the moment you start using it to impose on other people.
Calling this attitude a form of elitism is missing the point entirely. It's not about excluding people that don't have "optimal" builds... it's about ensuring that everyone on the team has the opportunity to have fun and contribute without feeling like they're doing other peoples' work for them.
My two cents.
Ice/Ice Blaster. Dedication to concept is an ugly thing.
Claws/WP Brute. Sex without the angst.
Every CoX character lies somewhere on this spectrum.
I find it fascinating that the solution to "We keep needing to do your work for you" is "I'll kick you, that way we're literally doing your work for you."
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Additionally, your argument makes the flawed assumption that a person kicked off the team for "making everyone do more work" isn't actually making the team more difficult for everyone. Your justification here seems to be that if you kick such a person, you'd have to cover their job against the same number of enemies with fewer teammates, so you're not really saving yourself any work. Sadly, this is often not the case. That person may be putting the entire team's safety in jeopardy or forcing them to slow down in or order to accommodate their "unconventional" playing style. Even if it didn't result in actually making anyone's job harder, your team would be receiving better rewards for doing the same content with one less person to take a cut of the rewards.
Truthfully, I can't recall the exact number of people I've kicked from my team in years of playing, but I'm pretty sure that it's in the single digits. There is a very simple reason for this: if I ask someone to join my team, I am very clear about what we need and what is expected of them, and this changes contextually depending on what kind of content we're doing. By avoiding a misunderstanding or conflicting goals in the first place, this rarely happens.
If I send a tell to a FF character saying "We're looking for party support and extra damage," I expect them to have and use basic powers like their shield buffs. If they don't, I will ask them why. Perhaps they were on a solo build earlier and forgot to change, or perhaps they're a new player and don't know what their powers do. Most of the time, there has simply been a breakdown in communication and this player has not taken "necessary" powers because of conceptual reasons or because they simply don't feel like using them. In this case, they will politely be asked to find another group. I do not hold their play-style decision against them, but it is not my group's responsibility to pander to them, either.
In extreme cases, there isn't a reasonable explanation, and they knew they were expected to use these powers and chose to join anyway, even though they had no intention of using them. This is rare and I've only seen this happen a few times. At this point, I frankly no longer care what they want as a player, as their $15 a month is not more important than anyone else's. They will be kicked from the team and provided with a reason why.
As a more practical example, I teamed with a controller recently that would run off on his own into entire spawns start pulling them indiscriminately. Not sleeping or locking them down: pulling them. It didn't matter if we were already at our limits fighting things; he would diligently repeat this behavior for almost every group we encountered and then run back with dangerously low health... on a timed task-force run with limited defeats. It quickly got to the point where he put everyone else in danger and caused them to stop having fun because they were too busy constantly cleaning up after him. Several of my teammates actually said things to this effect. Since we were relatively close to the end, we simply asked him to stop, toughed it out, and then made a note not to play with him again.
I feel that this is a reasonable, balanced approach to the situation and it has worked for me for years, both in this game and elsewhere.
I find it fascinating that the solution to "We keep needing to do your work for you" is "I'll kick you, that way we're literally doing your work for you."
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I dunno about you, but THAT is pretty fun.
It is a super hero/ comic book based game, there has to be some sort of peril or else its just "my mathmatical computations surpasses that of my enemies, but have you seen the costume creator?"
I agree that challenge is what makes the game interesting.
However, there is a difference between content being challenging and pointlessly annoying or frustrating. Using the same taskforce example from above, we were having a lot of fun... until it got to the point that everyone's job became cleaning up after that one problem individual. Suddenly, it wasn't fun for most of the people in that 8 man group. There were several complaints. People were clearly unhappy.
What one person finds fun may be frustrating for seven other people. That one person may pay their $15 a month and feel entitled to play the game any way they want to, but that does not mean they are entitled to do so at the expense of others.
I agree Kenji, but your example is about aplayers conduct. Not their power selection, as is the orignal issue here. Lets say a purple'd out Min/maxer is doing what you desrcibed, he still gets the boot.
I whole heartedly agree with you.
But booting because they dont have a power that you feel they shoudl from their set...
Bah.
Why doesnt superman just cut everyone in half with his heat vision Every Single Time. That woudl shut them up quicker than trying to reason, stand there and got shot, succumb to thier ultimate weapon that drains you of your power, when instead, he could have just cut the whole room in half, very quickly, making everyone job easier.
Sure, clean up would be horrid, but its easy.
I mean, bad playstyle, yeah, I get that.
Not having the power YOU think I should have...
Seriously?
Thats just like you said:
"What one person finds fun may be frustrating for seven other people. That one person may pay their $15 a month and feel entitled to play the game any way they want to, but that does not mean they are entitled to do so at the expense of others."
... now your $15 a month is interfering with my $15 dollars a month.
No?
I understand where you're coming from and agree that you should be able to decide how you want to play the game, but power choice preference and team performance are not always mutually exclusive. That is why I qualified my statement by providing a clear-cut example:
If I send a tell to a FF character saying "We're looking for party support and extra damage," I expect them to have and use basic powers like their shield buffs. If they don't, I will ask them why. Perhaps they were on a solo build earlier and forgot to change, or perhaps they're a new player and don't know what their powers do. Most of the time, there has simply been a breakdown in communication and this player has not taken "necessary" powers because of conceptual reasons or because they simply don't feel like using them. In this case, they will politely be asked to find another group. I do not hold their play-style decision against them, but it is not my group's responsibility to pander to them, either. |
Sometimes a warm body that isn't sitting at the door is all I want or need. In that case, you are welcome to bring whatever character you think is fun to play. However, if I ask if you can fill a specific roll and you're not capable of doing so, you're going to get passed over. It isn't a question of whether or not you're "good enough" to play with us, which is why I get annoyed when I see names like "build-nazi" or "elitist" get thrown around, it's a simple matter of you not having what we're looking for. It's no different from a scrapper asking to join a team and getting turned down because they're looking for a defender.
The problem is, in my limited experience with teaming, "what we're looking for" is a delusion on the part of the one with the star. I have been on teams of solid single ATs. Including a team of all stalkers. They seem to do just fine. Yes, buffing and healing and extra defense are useful, if they're available. But they *aren't needed.* Outside "Master Of" Task Force attempts, there really isn't much in this game that can't be overcome by throwing enough damage at it.
Yes, it *is* possible to build a nearly useless character. I've even teamed with a couple - the most common I've seen are Masterminds who take almost nothing from either set in favor of Pool powers. ("So... Hasten and Tough and Weave and Stamina and the entire Leadership pool... you can summon pets, right?") And "support" type characters who are so busy taking support powers that they can't actually hit anything. "Great. So, we've got 60% defense and 120% resistance to everything. I don't suppose anyone can actually *attack* the enemy?" Funny thing though, all the useless characters I've met have been "team" builds that centered on the idea that someone else would be doing all the damage. But I guess they were pulling their own weight, right?
The problem is, in my limited experience with teaming, "what we're looking for" is a delusion on the part of the one with the star. I have been on teams of solid single ATs. Including a team of all stalkers. They seem to do just fine. Yes, buffing and healing and extra defense are useful, if they're available. But they *aren't needed.* Outside "Master Of" Task Force attempts, there really isn't much in this game that can't be overcome by throwing enough damage at it.
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It's all a question of context. What does your group want to do? My friends and I are "conceptualists." We do not play a build or specific team combination because they're the most efficient, we play them because they interest us. That having been said, we don't particularly like to die repeatedly and I think it's fair to say that's true for most people. As such, we try to make sure the basic essentials of team play are covered, unless we are going out of our way to challenge ourselves by placing arbitrary limitations on our team such as the "all one AT" scenario you described above.
Your line of thinking is a two-way street. You may think it "delusional" for us to want at least one "support" AT capable of buffing, healing or debuffing, for example, but if we know what kind of challenges we want to go up against and are looking for a certain AT or playstyle to round out our groups strengths, who are you to assume that we are incorrect in knowing what we want? If that is what's fun to us, then we are no more delusional than you are for choosing to roll a fire tanker with no fire sword attacks because they don't fit your character concept.
Yes, it *is* possible to build a nearly useless character. I've even teamed with a couple - the most common I've seen are Masterminds who take almost nothing from either set in favor of Pool powers. ("So... Hasten and Tough and Weave and Stamina and the entire Leadership pool... you can summon pets, right?") And "support" type characters who are so busy taking support powers that they can't actually hit anything. "Great. So, we've got 60% defense and 120% resistance to everything. I don't suppose anyone can actually *attack* the enemy?" Funny thing though, all the useless characters I've met have been "team" builds that centered on the idea that someone else would be doing all the damage. But I guess they were pulling their own weight, right?
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[Edit:]
stick to not posting if you are gonna make stupid arguments |
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
I have a few points I'd like to make that aren't really addressed to any posters in particular. More of a comprehensive explanation of where I'm coming from.
1. This is not a competitive game. Your team only needs to be good enough to complete the task. You aren't playing against another team of players, where power decisions could become crucial to success. There isn't another team that could finish before you and steal your reward. Your team only needs to be better than Imperious, or Lord Recluse, or whatever, and that doesn't take much. One widow on a team without maneuvers isn't going to be the reason Dra'Gon stomps you.
2. This is just a game. We're here to have fun. Min/maxers like myself have fun by turning the game into a number crunching one where we pull the most potential out of our characters. Not everyone has fun this way. Some people look at available powers and say "That looks cool" or "I want to be able to fly and run fast" or "That power doesn't benefit me, why should I take it" or anything else that results in a sub-optimal build. Some people are daunted by the market and for whatever reason will not touch IOs at all. They cannot pull off the same builds that we can. Choices like this are not going to cripple the team. These people are entitled to their fun the way they want to have it.
3. People can learn. Let's say a player with a sub-optimal build joins a team. Let me propose two scenarios. In one, the player is immediately kicked and told that it was because he didn't build the way the leader liked, which would result in sub-optimal performance. In the second, the player is allowed to stay with the team and sees how the other players perform, and is told that IOs and proper power choices allow this kind of performance.
One of these scenarios is likely to encourage that player to build better and to explore IOs. One of these scenarios will leave the player with a bad taste, a negative connotation of min/maxers, a feeling of exclusion and, in the most extreme, perhaps even lead to a player quitting the game.
4. A Rule Without Exception. The reason I am so adamant about my rule of "Any build, any budget, no exclusions" is because I want this rule to last. As soon as I compromise this rule, even just once, even for the most dire of builds, I have lost it. Every exception makes the next one easier to make, and it's not a road I'm willing to go down. I have not once regretted sticking to this rule. I have not once failed to complete a TF with a full team.
Maybe this only works because I can usually prevent teamwipe scenarios, being that I am a tank IO'd to hell and back. The most difficult challenges become a matter of when we win, never if.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
3. People can learn. Let's say a player with a sub-optimal build joins a team. Let me propose two scenarios. In one, the player is immediately kicked and told that it was because he didn't build the way the leader liked, which would result in sub-optimal performance. In the second, the player is allowed to stay with the team and sees how the other players perform, and is told that IOs and proper power choices allow this kind of performance.
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Long story short, turned out she had been playing for less than three months and had been powerleveled to 47. Upon learning that fact everyone on the team gave the standard advice of checking out ParagonWiki and downloading Mids while Justaris and I provided more AT specific advice. We even directed her to the New Players Coalition.
4. A Rule Without Exception. The reason I am so adamant about my rule of "Any build, any budget, no exclusions" is because I want this rule to last. As soon as I compromise this rule, even just once, even for the most dire of builds, I have lost it. Every exception makes the next one easier to make, and it's not a road I'm willing to go down. I have not once regretted sticking to this rule. I have not once failed to complete a TF with a full team.
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Maybe this only works because I can usually prevent teamwipe scenarios, being that I am a tank IO'd to hell and back. The most difficult challenges become a matter of when we win, never if.
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But considering the game is balanced around SOs shouldn't our argument be as well? There was a time not too long ago when it wasn't so uncommon to open a player's personal information window and not see a single set bonus. Let's not forget that for many that's still the case. At that baseline level of performance your teammates having specific powers make much more of an impact on a team's success than when some or all of that team's members have heavily augmented their ability to survive and win unassisted with IOs.
Wanna play a Peacebringer? Don't believe the hype. Check out my guide and get the real truth:
PEACEBRINGERS SUCK!!! (Now fully up to date for i21+ )
I merely refuted your classification of me.
I'm curious, how far does your leniency go?
Are you happy to have players join your team and door sit while you do all of the work? Because bringing a build that doesn't pull it's fair share of weight is akin to that in my eyes.