Why would anyone pick MA over DM?
Martial Arts can stun well.
Eagle's Claw does more damage in PvP than anything DM has to offer. And the stun is great in PvP, as well as in PvE to a lesser extent.
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
Do you want to kick things or punch things. Assuming of course you use the original animations for MA.
Secondly, do you want to experience impacted bowels, or do you want to experience impacted bowels and expel a skull of death when they release?
....or do you not want to have any bowel problems and get a Fist of Anihillation?
Yah, it's the only set with multiple AS animations
Theme- I prefer the looks and animations of MA over that of DM.
Words to the wise aren't necessary- it's the stupid ones that need them.
"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality
But is MA any good?
Or in which way, if any, MA is better than other sets?
But is MA any good?
Or in which way, if any, MA is better than other sets? |
From a pure numbers perspective DM is better in virtually every way including damage, damage type, utility, and secondary effects.
Which basically means martial arts needs some kind of PvE buff if there is literally no performance reason to take it over DM.
Which basically means martial arts needs some kind of PvE buff if there is literally no performance reason to take it over DM.
|
As magikwand has just said:
Theme- I prefer the looks and animations of MA over that of DM.
|
And some people may not find DM fun to play. For example (although not a stalker example) one of my fav powersets is Gravity Control but at times this is seen as the weakest control set.
For me - if it gets the job done and you enjoy playing it then thats reason enough
Which basically means martial arts needs some kind of PvE buff if there is literally no performance reason to take it over DM.
|
The situation was even worse when EM used to be faster. It did everything MA does except waaaaaay better. It still does, but the flow of the set is terrible now so I guess that balances things out a bit.
MA performs better in PvP than DM >.>
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
Which basically means martial arts needs some kind of PvE buff if there is literally no performance reason to take it over DM.
|
The devs care about performance being in some acceptable band. They look at things like how fast/slow people playing a set level, and how many people play a set. If they don't see an issue there, they're less likely to take action.
It's one thing to say that MA isn't as good as DM but another thing to say that MA sucks. I'm of the opinion that MA could very much use some love, but not that it sucks. I'd love for it to have higher DPS or better control/mitgation - particularly on Stalkers where it has no AoE at all. But I have an MA Stalker, and it's not like it plays badly. It just doesn't play as well as I'd like.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Is there a good gameplay argument favoring martial arts over dark melee? |
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Eagle's Claw has a higher base damage in PvP than Midnight Grasp.
In PvP, everyone gets roughly the same resists to all damage, so the whole negative damage is less resisted argument goes out the window.
MA can stun, dropping attack toggles.
Eagle's Claw has a chance to double Crit.
Crane Kick can KB those people that don't have KB prot, helping to ensure a kill.
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
for PVE: Scrapper MAs get Dragon's Tail. It could be argued to be better than the Foot Stomp from SS even with a smaller radius.
This is one thing that DM cannot duplicate.
It looks dead sexy on a long-legged female toon in high heels...
Mechanista 50 rad/rad Corruptor
Buster Braun 32 SS/Inv Brute
Mortua Manus 41 Bots/Dark MM
December Ashe 30 Ice/Fire Dominator
Umbra Sprite 32 Dark/Super Reflexes Stalker
Mister Large 30 Thugs/Bubbles MM
Dynamaxine 28 Electric/Stone Brute
Three-Alarm 19 Fire/Dark Corruptor
So I was looking at the stalker sets and I noticed that Dark Melee does more damage than martial arts, has a heal, is not more endurance intensive, does not have longer recharge, has a dark energy component which is rarely resisted, and it's secondary effect is more reliable and useful.
Is style and theme the ONLY reason to pick martial arts? Is there a good gameplay argument favoring martial arts over dark melee? |
I think the original post acknowledges that style and theme are often the reasons people pick powersets, but is asking if there are any game mechanic reasons why MA would work better. He's not saying anyone wouldn't enjoy MA for what it is.
Its pretty poor when one sets trumps another in all aspects, thus penalising some players for concept, isn't it?
I would say, the whole skull materializing out of your fist's is pretty darn cool looking. (talking about the AS of DM). The -to hit on DM is negligable in PvP >.>
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk
I think the original post acknowledges that style and theme are often the reasons people pick powersets, but is asking if there are any game mechanic reasons why MA would work better. He's not saying anyone wouldn't enjoy MA for what it is.
Its pretty poor when one sets trumps another in all aspects, thus penalising some players for concept, isn't it? |
Its pretty poor when one sets trumps another in all aspects, thus penalising some players for concept, isn't it?
|
The set might "trump the other in all aspect" but it's not by much. Even if DM beats MA by 5-10 DPS, most people won't notice. DM's mitigation might be 63% (random number) compared to the 61% (random number) of MA, but the difference is small and since they have different form of mitigation, they will both perform better in some cases.
Comparing CoX where all the costumes and items (IOs) don't affect your stats to the other game where everyone must look exactly the same if they want the best equipments, i'd say the penality for choosing a concept is very minimal in CoX.
"It's a scrapper. If he can't handle it, no one can." -BrandX
A thread about Martial Arts? *waits for Arcanaville*
I think stalkers should have kept Dragonstail.
So I was looking at the stalker sets and I noticed that Dark Melee does more damage than martial arts, has a heal, is not more endurance intensive, does not have longer recharge, has a dark energy component which is rarely resisted, and it's secondary effect is more reliable and useful.
Is style and theme the ONLY reason to pick martial arts? Is there a good gameplay argument favoring martial arts over dark melee?