A guide on how to play an empathy defender.


Adeon Hawkwood

 

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Originally Posted by Carnifax_NA View Post
Urrgh. Sorry but I hate this personally. I never call any buff aura, I just cast it and get as many people as I can in it in the midst of combat. Do it with Recovery/Regen blue-side and Mind Link redside. It's up, most of us are clustered near the fight anyway, I pop them.*
Same here. Most of the time, it's possible to find a moment in combat where the team is naturally grouped and fire off your RAs at that time. When I'm on a team that is steamrolling already, I find 'gathering' really kills the momentum.



Leader of Renaissance de la Veritas
Moderator of ChampioNexus
Amygdala's Guide to the Cathedral of Pain Trial

 

Posted

As I see it, Healing Aura, Regeneration Aura, and Recovery Aura are for the empath's own benefit. Anyone else happens to be within 25', fine, but not that important. So "stay close to me for heals" and "gather for RA" puts too much focus on the small stuff.


 

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Originally Posted by rsclark View Post
This is where I stopped reading. Wow.
No worries, it didn't get any better from there.


 

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Therefore, all of the secondary powers for the empathy defender are obsolete.
You say it yourself: an ounce of prevention is worth a pound of cure. A good defender will prevent attacks on team mates before they happen. Since the Empathy primary has nothing that directly affects enemies, the secondary powers must be used for this. That means a dedicated defender should choose secondary powers that have preventive potential.

For example, Empathy/Psychic Blast/Psionic Mastery is a good combination because of the control-oriented powers (Telekinetic Blast, Will Domination, Scramble Thoughts, Dominate and Mass Hypnosis). Using these powers will disable attackers and prevent them from attacking team mates.

Additionally, powers such as Psychic Scream and Mental Blast have significant -recharge secondary effects. Using them regularly will reduce the number of attacks enemies can launch against team mates.

A good empathy defender will use these powers to mitigate incoming damage after their primary duties (applying buffs as they recharge and healing any damage) are complete. In most instances there's just not enough to do if you're only applying buffs -- the recharge on buffs is such that you'll just be sitting around twiddling your thumbs the vast majority of the time.

The caveat, as always, is to use your attacks in such a way as to avoid drawing aggro on yourself. So you should be careful when using any AoEs. And try to use a mez attack on a target before a damaging attack if you're the only one attacking the target.

Would you rather have a team mate who sits around most of the time waiting for Fortitude and AB to recharge, or someone who's contributing to the battle while they're waiting for their buffs to recharge?

The other thing to acknowledge is that the rest of the team is not helpless, and they should be responsible for their own actions. If some blaster is constantly jumping the gun or a scrapper hares off to attack another spawn, you're not responsible for saving their skin every time they screw up. If you can save their bacon, great. If they get themselves killed, so be it.

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A good empathy defender will make sure all defenders, controllers, and blasters on the team have Clear Mind at all times.
Much of the time it is not necessary to use Clear Mind on team mates because you'll be fighting enemies that have no mez powers. Good defenders will know what enemies have mez powers and will protect allies against them. Good defenders will also watch the battle and see when an ally is mezzed, and can tell when enemies use powers that mez (such as the Freaks who use the PBAoE stun, or the Rikti Mesmerists). You should also be familiar with the various animations that play when characters are mezzed so that you can tell when someone needs CM.

One thing I try to do is make sure mezzers are locked down as soon as possible. That means using a hold or stun on Carnie Illusionists, Rikti Mentalists, and so on. If the mezzers are all mezzed, you don't need to worry about spamming Clear Mind. Fast-recharge single target stuns and holds are good for doing this. Remember that two quick applications of a stun or hold will mez most bosses. If you and a controller double-team bosses with your mezzes you can lock down most of them immediately.

It is a good idea to keep Clear Mind at all times on another character that has Clear Mind or a similar power, and that character should do the same for you. Also note that blasters can use up to three of their attack powers even if mezzed, so they don't need CM as much as controllers and defenders do.

Let other players know what you want them to say when they get mezzed. Most people say something like "zzz" when they need Clear Mind.

If you keep an eye on everyone's hit points and watch the general flow of the combat you can mix preventive secondary attacks with buffs and heals.

The worst thing a defender can be is inattentive. Boredom causes inattention. Sitting around just applying buffs and waiting for them to recharge is boring. Ergo, you should not neglect your other powers. Use them to defend your team mates.


 

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I personally like Illusion/empathy. Decoys are great for helping team you cast and forget basically. Group Invis is great for team, (just dont invis tank) he needs to be seen and be the meat shield. :P Controllers powerboost comes back faster than defenders Check out the numbers on powerboosted fortitiude it tingles. I have empath defender and troller, and I feel my troller contributes more to the team even though defenders empathy is a prim and has higher numbers. when team is buffed and team is rolling I get to help control the room and help the team rock. This is my opinin and I approve of it. Have fun good game all


 

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I have no problem with empaths using their blasts . . . AFTER all of their buffs have been handed out.

When I see the team buff bars and don't see any green, but see an empath blasting and healing, I cringe.

Buffs first, then attack, then heal if necessary. Buff again as soon as they are recharged.


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

Overlord of Dream Team and Nightmare Squad

 

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Originally Posted by Bacon View Post
Fortitude is probably the third most important power of an empath after the heals and Clear Mind.
Really? I consider Clear Mind just about the least important power in the set. Possibly tied with Absorb Pain.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

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Ow...it seems like bacon gets a little more bad rep everyday. I read the thread. Empathy is one of the oldest power sets, so it is pretty well understood. I bet if there are no substantial changes, it is hard to come up with new points to discuss about empathy.

The OP presented his own experience and point of view. I believe the issue is that the playstyle of empathy should vary a lot for different people, so what the OP experienced may not apply to others. For example, some teams need more healing or even spamming heals, while some teams needs nothing but to kill faster. A general rule on how to use fortitude may not be appropriate for all situations. For example, scrappers and tankers are typical recipients of the buff. However, if they already have soft-capped defense, then it is probably better off giving the buff to somebody else.

I would say a person who plays empathy well needs to know the game well: how other power sets works, and the tricks of the mobs. Then the player reacts correspondingly to adapt to the situation. I don't know if bacon joined the game recently or not. If yes, it is unfortunate that the first few posts in the forum is about empathy.


 

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In four posts Bacon is infamous around these parts.

So much for our so called great community. Welcome to the forums Bacon or atleast the defender section.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

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It's not our fault he didn't read before posting.


 

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my guide:

1: put yourself on 'follow'
2: rock the aura
3: go AFK until you hear the mission complete
4: PROFIT!



=P


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Nethergoat View Post
my guide:

1: put yourself on 'follow'
2: rock the aura
3: go AFK until you hear the mission complete
4: PROFIT!



=P

Someone actually tried this with my tanker yesterday. They put their DP blaster on follow and auto'd what appeared to be their weakest DP attack, and left. Needless to say I was not pleased as soon as I noticed, and it didn't take long (one fight) on a duo to notice that the level 32 DP was only using one attack. Not to mention the whole doesn't-respond-in-chat-anymore thing.

This is a good way to find yourself sitting outside a mish door.

Pro tip: When you do come back and find yourself sitting outside the mish door, DO NOT play dumb about why it happened. Welcome to ignoresville, dumba**.


 

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Me on my traps / dark defender (named ... Trappity), about to log out.

I get a tell, "are you a healer?"

"are you a waste of space scrapper?"

That was pretty much it.

Not sure if it's even relevant to this thread.

But it was, perhaps, more relevant than my previous post.


 

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Originally Posted by gameboy1234 View Post
This is a good way to find yourself sitting outside a mish door.
He got lucky. With me, he'd be *faceplanted* outside the mission door.