Why doesn't Red get: Physical Perfection?


Bill Z Bubba

 

Posted

The Tanks & Scrappers get Physical Perfection.

Yet Brutes/Stalkers do not, this sorta silly.

Willpower Tank/Scrapper could if they wanted have 3 Sets of Stam(1 quick recovery), 3 sets of health(1 fast healing). I could see Mako getting this added to his patron, but no luck so far.

I wont go say, cuz Dev's favor Blueside..blah blah blah. But as someone who 90% time plays redside(I just like over there). I do find that bit lame & rather curious if perhaps a dev see's this, why we don't have it or if/when we may get it?

JJ


I delete more 50s, then you'll ever have.
http://www.pandora.com/people/jjdemon

 

Posted

Why don't Scrappers nor Tankers get Darkest Night?


 

Posted

Where will you give it to them? Add a sixth power to an Patron Pool? Do you plan to add a sixth power to all the other Patron Pools? You realize that you'll also have to add a sixth power to all the Hero Epic Pools as well, otherwise "the devs hate blueside".

In short, Physical Perfection was created specifically to pad out all Epic Pools to five powers. So you'll have to create a new Power to pad them all out to six powers. Obviously both sides will need to have that new power, so now you need to pad them all to seven powers. And of course the new powers you create will have to be put on both sides, so now they're all padded out to eight. And nine. And ten. And eleven...


 

Posted

I assume that the new APP for brutes will have Physical Perfection. You'll have to go blueside to get it, of course, but better than nothing, yea?


Be well, people of CoH.

 

Posted

Can't believe nobody has pointed out the obvious answer yet.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by DarkGob View Post
Can't believe nobody has pointed out the obvious answer yet.

Dev's hate Villains.





 

Posted

The same reason blue side doesn't get pets in their epics? IDK but I would sure love a pet on some of my scrappers or blasters or tankers.


 

Posted

Quote:
Originally Posted by JJDrakken View Post
I'll trade you Gloom or Darkest night for Physical Perfection
Heresy! Madness! Dogs and cats lying down together!


 

Posted

Gloom does my main no good. It's use, because of the redraw penalty, (c'mon BAB, HURRY!!!! GR is almost here!) reduces claws' DPS.

I do remember a day when I had dark blast in my build. After ED/GDN, before the scaling resists were put into SR. Had to go the all range, high defense build. Was a sad time.

Anyhoo, darkest night on top of SR would be amazing.


Be well, people of CoH.

 

Posted

Refer to the actual BABs quote on my sig


 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Gloom does my main no good. It's use, because of the redraw penalty, (c'mon BAB, HURRY!!!! GR is almost here!) reduces claws' DPS.

I do remember a day when I had dark blast in my build. After ED/GDN, before the scaling resists were put into SR. Had to go the all range, high defense build. Was a sad time.

Anyhoo, darkest night on top of SR would be amazing.
My brute is a Super Strength/Super Reflexes which is softcapped and has Darkest Night on top of that. I can say it's very nice. They already find it hard enough to hit me, and now their damage is reduced when they do manage it... plus, they find it harder to hit teammates too as well as doing less damage.


Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller

 

Posted

Quote:
Originally Posted by Ideon View Post
My brute is a Super Strength/Super Reflexes which is softcapped and has Darkest Night on top of that. I can say it's very nice. They already find it hard enough to hit me, and now their damage is reduced when they do manage it... plus, they find it harder to hit teammates too as well as doing less damage.
I'll still trade it...

I never use it. My WP Brute no need, my Ninjitsu Stalker, no need, my EA Stalker no need, my whatever its going be upcoming brute... no need.

JJ


I delete more 50s, then you'll ever have.
http://www.pandora.com/people/jjdemon

 

Posted

Yet you need Physical Perfection?


 

Posted

Yes. It can be slotted with all sorts of Procs from Regen Tissue to Numina's to Performance Shifter

More Endo/Health Regen is Far better then Gloom, Darkest Night, or useless pet.

YES YOU CAN HAVE THE USELESS PETS. My Brute doesnt want it, my Stalker sure as hell doesnt want them.

You Tankers & Scrappers can be Pokeman players & have em!

They are good for Corrupters or Doms, really should of been given to Masterminds.

JJ


I delete more 50s, then you'll ever have.
http://www.pandora.com/people/jjdemon

 

Posted

I have yet to see any math showing PP, even fully slotted with IOs, to be more of a benefit to one's mitigation than DN. Doesn't mean that the math isn't out there, but I have yet to see it.

Tack on that gloom is almost brokenly good, from a min-max standpoint, choosing any PP other than SoulMastery appears to be a bad move.

Two power picks... better ST DPS and 21% damage debuff to foes? Yea... nice.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by JJDrakken View Post
The Tanks & Scrappers get Physical Perfection.

Yet Brutes/Stalkers do not, this sorta silly.

Willpower Tank/Scrapper could if they wanted have 3 Sets of Stam(1 quick recovery), 3 sets of health(1 fast healing). I could see Mako getting this added to his patron, but no luck so far.

I wont go say, cuz Dev's favor Blueside..blah blah blah. But as someone who 90% time plays redside(I just like over there). I do find that bit lame & rather curious if perhaps a dev see's this, why we don't have it or if/when we may get it?

JJ
There is a definite trend that villains don't gain +End or +Rec powers. Force of Nature, Born in Battle and Marshal accolades are obtusely difficult to get compared to their heroic counterparts.

Power Sink & Conserve Power are available to Corruptors in Mu Mastery, but only to Corruptors. Dominators can also get Power Sink, but with Domination it's unnecessary.


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

Posted

Quote:
Originally Posted by Derangedpolygot View Post
There is a definite trend that villains don't gain +End or +Rec powers. Force of Nature, Born in Battle and Marshal accolades are obtusely difficult to get compared to their heroic counterparts.
I really wouldn't classify being force to do a 7 TFs, and killing 333 of 4 mob types easy, red side got it made when it came to accolades especially after they lower the more grindy ones.

Plus stalkers got hibernate, and shadow meld think a lot of scappers would trade for does lol, brutes could use some love but DA is awesome enough to distract me.


@Intro lolPvP

 

Posted

Quote:
Originally Posted by _Nanu_ View Post
I really wouldn't classify being force to do a 7 TFs, and killing 333 of 4 mob types easy, red side got it made when it came to accolades especially after they lower the more grindy ones.
7 tfs?

I'm talking about The Atlas Medallion(+5 Max End) not Taskforce Commander(+5% Max Health). Marshall(also +5 Max End) requires completing the 'End game' LRSF which fails more often than succeeds, and can only be done 45+ instead of the mid-level Croatoan Geas of the Kind Ones.

Yes, Geas of the Kinds ones is rough, but still easier to get than Force of Nature(can't flashback to Mayhem missions). The badges required have no guarantee of spawning in Mayhems(Arsons for Firebug are particularly bad), while you can always find the croatoan mobs you need.

The 'easy to get' hero accolades are the hardest to get redside, and the 'hard to get' blueside are easier redside. It just so happens that makes the +End and recovery ones appear on the hard end of Redside, and very frustrating with little to no recovery help in the Patron Pools.


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

Posted

Quote:
Originally Posted by Derangedpolygot View Post
7 tfs?

I'm talking about The Atlas Medallion(+5 Max End) not Taskforce Commander(+5% Max Health). Marshall(also +5 Max End) requires completing the 'End game' LRSF which fails more often than succeeds, and can only be done 45+ instead of the mid-level Croatoan Geas of the Kind Ones.

Yes, Geas of the Kinds ones is rough, but still easier to get than Force of Nature(can't flashback to Mayhem missions). The badges required have no guarantee of spawning in Mayhems(Arsons for Firebug are particularly bad), while you can always find the croatoan mobs you need.

The 'easy to get' hero accolades are the hardest to get redside, and the 'hard to get' blueside are easier redside. It just so happens that makes the +End and recovery ones appear on the hard end of Redside, and very frustrating with little to no recovery help in the Patron Pools.
Speaks the Truth, Nanu is mistaken

JJ


I delete more 50s, then you'll ever have.
http://www.pandora.com/people/jjdemon

 

Posted

Quote:
Originally Posted by Derangedpolygot View Post
7 tfs?

I'm talking about The Atlas Medallion(+5 Max End) not Taskforce Commander(+5% Max Health). Marshall(also +5 Max End) requires completing the 'End game' LRSF which fails more often than succeeds, and can only be done 45+ instead of the mid-level Croatoan Geas of the Kind Ones.

Yes, Geas of the Kinds ones is rough, but still easier to get than Force of Nature(can't flashback to Mayhem missions). The badges required have no guarantee of spawning in Mayhems(Arsons for Firebug are particularly bad), while you can always find the croatoan mobs you need.

The 'easy to get' hero accolades are the hardest to get redside, and the 'hard to get' blueside are easier redside. It just so happens that makes the +End and recovery ones appear on the hard end of Redside, and very frustrating with little to no recovery help in the Patron Pools.
Quote:
Originally Posted by JJDrakken View Post
Speaks the Truth, Nanu is mistaken

JJ

You don't need to finish the entire LRSF.

You only need to complete the 3rd mission - Defeat Future Freedom Phalanx.

There's only 4 AVs, and it's really not that hard.

http://wiki.cohtitan.com/wiki/Lord_Recluse_Strike_Force

http://wiki.cohtitan.com/wiki/Annihilator_Badge



I agree on Force of Nature, it's a huge annoying grind-fest that I want nothing to do with.


 

Posted

Quote:
Originally Posted by Derangedpolygot View Post
Marshall(also +5 Max End) requires completing the 'End game' LRSF which fails more often than succeeds, and can only be done 45+ instead of the mid-level Croatoan Geas of the Kind Ones.
I have Marshall on a brute that has only run one LRSF, and it failed. Yes, the 45+ requirement sucks, but it does NOT require completion of the TF.

Quote:
Yes, Geas of the Kinds ones is rough, but still easier to get than Force of Nature(can't flashback to Mayhem missions).
Force of Nature is tedious, but does not require "Flashback to mayhem missions" (perhaps you're thinking of Invader, which is +HP - something you dismissed earlier in your post) - everything in it can be earned by grinding level 50 Mayhem missions - or any other level for that matter. You could turn XP off at level 5 and run Atlas Park mayhems until you had it, if you wanted to.

Quote:
The badges required have no guarantee of spawning in Mayhems(Arsons for Firebug are particularly bad), while you can always find the croatoan mobs you need.
All side missions save one show up in the 35+ Mayhems, and all of them show up in the 45+ mayhems. The boss for the arson in Peregrine Island spawns a block away from the entrance, while the door is right across the road. Ghosts in Croatoa, like Vampyri in Striga, are a pain in the butt to farm, unless you have the appropriate mission, or the Halloween event is in effect.

Quote:
The 'easy to get' hero accolades are the hardest to get redside, and the 'hard to get' blueside are easier redside. It just so happens that makes the +End and recovery ones appear on the hard end of Redside, and very frustrating with little to no recovery help in the Patron Pools.
This part is 100% true. Recovery is a bit trickier to get redside. But it's not that bad. Smart slotting - even with just SOs - can alleviate most end problems, rendering things like Physical Perfection unnecessary, unless you're trying to run an obscene number of pool toggles.

EDIT: Dammit, Deus, stop typing faster than me!


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post

EDIT: Dammit, Deus, stop typing faster than me!


 

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Quote:
Originally Posted by Jade_Dragon View Post
In short, Physical Perfection was created specifically to pad out all Epic Pools to five powers. So you'll have to create a new Power to pad them all out to six powers. Obviously both sides will need to have that new power, so now you need to pad them all to seven powers. And of course the new powers you create will have to be put on both sides, so now they're all padded out to eight. And nine. And ten. And eleven...
Or... they could create a new Patron. That would be 25-30ish new powers... wait... I don't think that's better.