Just me Griping about MM AI
I swear the pets have gotten a lot stupider over the years, somehow. I took a long, half-year or so break from the game and only got back a month or two ago, and my robots are running into melee a lot more frequently than when I last played, often ignoring my commands entirely unless I set them to All Passive - GoTo or Defensive or Stay just don't work at all, they don't even bother turning around and will run off half the map away to chase that one flying Longbow, aggroing everything in their path no matter what I command them to do. At least back in the day they'd listen to my commands...
Protector Bots don't even have Brawl, damn it, why do they want to run into melee?
I don't think the pets have got stupider, I think we're just learning what to look for more.
My consolation is: at least the enemy AI is just as dumb. By learning from my pets I can get idea how to confuse or take advantage of enemy AI. What goes around comes around, I guess.
I took a long, half-year or so break from the game and only got back a month or two ago, and my robots are running into melee a lot more frequently than when I last played,
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Arc #40529 : The Furies of the Earth
Known bug, supposed to be fixed on Test.
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The great thing is if its even half decent they probably won't get any complaints because anything is better then what is going on now.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Known bug, supposed to be fixed on Test.
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If you set pets to passive and then tell them to stay, they will. Nothing else makes them stay for any length of time.
And yes, pets are horribly disobedient. I'm constantly setting my bots to passive just so I can get them to come next to me for Twilight Grasp's heal. It's very annoying. I REALLY wish pets listened to "goto" even when in aggressive.
Heres an idea how about when you put them into "stay" mode they change into an object that should remove there abilty to move or an even simpler way to implement it would be to make "stay" simply Mez/Hold the pet.
I think that would make many people happy.
I would hate that!, I would prefer an immob once in heal range
I would definately be down for battle formations.
Set it up how you want them, then every time you tell them to go to that battle formation, they do it and dont break the formation. Doesnt have to be that intricate either. They could give us maybe 4 base options, ex. a diamond, straight line, square, or star.
Ah life would be much easier and aoe's wouldnt be as sudden death as it can be sometimes.
Though if they actually got pet AI down pat, it would probly follow with the nerf bat.
They fixed wanting to Melee?! Ouch... I loved it. My knights have a ranged attack and for years preferred that one... while their headsplitting broadsword does so much more damage!
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They fixed wanting to Melee?! Ouch... I loved it. My knights have a ranged attack and for years preferred that one... while their headsplitting broadsword does so much more damage!
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But I'd also like my Bots/Storm to be playable again, and right now it just doesn't work.
-Morgan.
I would just love if my pets would just STAY and NOT MOVE when I use the command Stay. Sadly they don't. The best I was able to do is when the spawn was pretty much killed by the Alpha Strike. Only then when there are only a few stragglers left do the pets for the most part stay since the targets are less to pick from.
As you can imagine having a Robot FF MM with force bubble on it is advantageous to have the pets stay near me inside the bubble. But sadly these things just run around like mad.
I have tried every option to try to get them to stay in one place to fight without moving. I was able to use All attack and then click all stay with some okay success, but again it is only when the mobs are few.
It just would be really decent of them if they could fine tune the pet commands / AI a bit more. Have Stay really mean STAY.
I almost do not see a reason for aggressive mode. By now everyone has figured out body guard mode is the way to go. They attack as commanded, you can direct units or individual pets to attack who you want and still be in Bodyguard mode. Aggressive is maybe for the guy who is afk in a zone full of green mobs and is looking to get some easy kills, if that is even possible or useful.
Again just me ranting and I feel a bit better that I got this off my chest. Sometimes you need to do those things.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives