Electric Control


Adelie

 

Posted

hum.. i was not having the impression to tell secrets, more my feeling about the set. but you made me doubt ^^'

just in case i erased it -_-

sorry


 

Posted

Quote:
Originally Posted by Nny_the_mad View Post
hum.. i was not having the impression to tell secrets, more my feeling about the set. but you made me doubt ^^'

just in case i erased it -_-

sorry
Good call, but no worries; the NDA was lifted.

http://boards.cityofheroes.com/showthread.php?t=232903


 

Posted

Here's the basic info on the set you were looking for (excerpted from Peacemoon's post on the controller forum):

1) Electric Fence - Single target immobalize, Moderate DoT. Also grants knockback protection, endurance drain, chance for -recovery.

2) Tesla Cage - Single target hold, Moderate damage. Also does endurance drain, chance for -recovery.

3) Chain Fences - Area effect immobalize, Minor damage. Also does endurance drain, chance or -recovery. Does not grant knockback protection.

4) Jolting Chain - Chaining knockdown power, Minor damage. Also does endurance drain, chance for -recovery. The chain jumps from target to target quickly. Fast recharge.

5) Conductive Aura - Self +Recovery, +Regen buff per nearby enemy. Foe -Endurance(about 12.5 endurance per 2 seconds). No endurance cost. Max of 8 targets.

6) Static Field - Location AoE effect, pulses a sleep every few seconds. If the sleep breaks targets get a slow debuff. 40s recharge.

7) Paralytic Blast - Standard Aoe Hold, endurance drain, chance for -recovery. 4 minute recharge.

8) Synaptic Overload - Chain confuse power. Causes no aggro. 20 second duration, 60 second recharge. The confuse jumps slowly from one enemy to another with a 1-2s delay.

9) Generate Gremlins - Summons 2 Large Electric Fiends. They have 3 powers, a pulsing PBAE aura that deals minor damage, jolting chains and also a charged brawl.

From the Beta boards it seemed several controller types were a bit concerned with the set's shortcomings. From a dominator perspective, I think the set can pair nicely with the assault sets and provide some good fun. Discuss!


Please buff Ice Control.

 

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Quote:
Originally Posted by Lifewind View Post
Anyone have any idea what lvl the pets will spawn at when you are at lvl 50.. sorrry i should have said that first. Since SA purple pet proc doesnt work on Fire imps because they are lvl 49, i was wondering if a lvl 50 toon would spwan a lvl 50 pet or lvl 49.
As theres more than one, I'd assume its like Fire Imps and they spawn -1 to you.


 

Posted

Hopefully they fixed the chaining powers just petering out due to missing or stopping because the mob it was going to jump to was more than a few feet away.

I also stopped using the pets after a while. I couldn't justify the damage of their aura making Static Field act like it wasn't even there.

On the plus side, Static Field is a lot easier to use than Wormhole.


 

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Is the slow debuff from breaking sleep not very potent then?


 

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Originally Posted by Warkupo View Post
Is the slow debuff from breaking sleep not very potent then?
I think it's like 30%, don't quote me on it tho.


 

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Originally Posted by MajikMan View Post
As theres more than one, I'd assume its like Fire Imps and they spawn -1 to you.
2 from what I noticed. Not 3 like fire imps

They also cast a AoE, Jolting Chain, and 1 melee attack.

thats there attack chain.



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Fight my brute

 

Posted

Quote:
Originally Posted by Chrome_Family View Post
2 from what I noticed. Not 3 like fire imps

They also cast a AoE, Jolting Chain, and 1 melee attack.

thats there attack chain.
Gremlins might be the worst pet in game...that would depend on what constitutes a "pet"...any fight they start you will have to finish and if they split up and go one on one thats two fights you will have to finish As a dom we designed to do damage & control just dont plan on your controls doing damage either so plan accordingly!


 

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Quote:
Originally Posted by Exodus_V View Post
Gremlins might be the worst pet in game...that would depend on what constitutes a "pet"...any fight they start you will have to finish and if they split up and go one on one thats two fights you will have to finish As a dom we designed to do damage & control just dont plan on your controls doing damage either so plan accordingly!
Not to mention they multiply if they get wet and heaven forbid if you feed them after midnight!


 

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Originally Posted by Diggis View Post
Not to mention they multiply if they get wet and heaven forbid if you feed them after midnight!
Now that would make these pets soooo much better


 

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I'm still not loving Electric control. Maybe with a team of them, it could be something. Otherwise, meh.


 

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Quote:
Originally Posted by Exodus_V View Post
Gremlins might be the worst pet in game...that would depend on what constitutes a "pet"...any fight they start you will have to finish and if they split up and go one on one thats two fights you will have to finish As a dom we designed to do damage & control just dont plan on your controls doing damage either so plan accordingly!
They're worse that the Arsonist. In test, one or both would die after their first fight.


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

Posted

Did anyone try out Electric/Earth? Seems like a solo artist could do good things with that. Open with the sleep and confuse, run in with the end drain aura, and smack them down one at a time. If they happen to wake up, they'll helplessly swat at one another.

Although I imagine Mud Pots and the Gremlins would mess up the carefully controlled nature of that scenario.



 

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Quote:
Originally Posted by Gearsinger View Post
Did anyone try out Electric/Earth? Seems like a solo artist could do good things with that. Open with the sleep and confuse, run in with the end drain aura, and smack them down one at a time. If they happen to wake up, they'll helplessly swat at one another.

Although I imagine Mud Pots and the Gremlins would mess up the carefully controlled nature of that scenario.
I've been trying to decide for a while what I'm gonna pair /earth with. Electric just might do it for me.


 

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Quote:
Originally Posted by MunkiLord View Post
I've been trying to decide for a while what I'm gonna pair /earth with. Electric just might do it for me.
I was thinking of doing Elec/Earth as well. It might not be able to utilize the sleep as well as some other sets, but the melee knockdowns and such should help to mitigate damage to a certain extent. Tremor mixed with Jolting Chain and eventually Fissure should keep enemies on their backs for most of the fight anyways.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

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Quote:
Originally Posted by Aett_Thorn View Post
I was thinking of doing Elec/Earth as well. It might not be able to utilize the sleep as well as some other sets, but the melee knockdowns and such should help to mitigate damage to a certain extent. Tremor mixed with Jolting Chain and eventually Fissure should keep enemies on their backs for most of the fight anyways.
Enemies that get knocked down inside Static Field are usually back asleep by the time they get up, so I don't think you'll have problems there.


 

Posted

Static Field and Synaptic Overload use secondary, invisible, pets to function as they do. Unfortunately these secondary pets do not inherit your Domination. This neuters the set significantly for us since we can't mez bosses with these two powers. And an unmezzed boss, as we all know, goes right for the mezzer and stomps his bloody face in.

This set is passable with Earth or maybe Energy assault since they provide control in unto themselves. I would not recommend this set with any other secondary since you will die a frustrating amount of times until this bug is addressed.


"The bird of Hermes is my name. Eating my wings to make me tame." -The Ripley Scroll

Check out my Deviant Art: http://darkauthor81.deviantart.com/

 

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Quote:
Originally Posted by Mid_Boss View Post
Static Field and Synaptic Overload use secondary, invisible, pets to function as they do. Unfortunately these secondary pets do not inherit your Domination. This neuters the set significantly for us since we can't mez bosses with these two powers. And an unmezzed boss, as we all know, goes right for the mezzer and stomps his bloody face in.
Domination boosts the very first target of Synaptic Overload, but not the subsequent ones, so if you target the boss first with Domination up you'll be ok.

If you can get the boss to stay in the Static Field for a little while, it will put him to sleep. I had a lvl 53 Citadel AV sleeping like a baby. Hitting a boss with Jolting Chain is a good start to making it stay put in the field.

That said, draining bosses with Conductive Aura is really the way to go for handling them with Domination down.


 

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Quote:
Originally Posted by Liliaceae View Post
Domination boosts the very first target of Synaptic Overload, but not the subsequent ones, so if you target the boss first with Domination up you'll be ok.

If you can get the boss to stay in the Static Field for a little while, it will put him to sleep. I had a lvl 53 Citadel AV sleeping like a baby. Hitting a boss with Jolting Chain is a good start to making it stay put in the field.

That said, draining bosses with Conductive Aura is really the way to go for handling them with Domination down.
Mu mastery has Power Sink which will go a loooong way to draining bosses.

It's not a new bug either. Carrior Creepers, a secondarily spawned pet, had a similar problem which kept Proc from working on them and it was fixed. Chain Induction was bugged so that secondary hits weren't getting the Brute fury damage mod. Also fixed. So this is not a "functioning as intended" and should be fixed. When? Who knows. Probably not before release.


"The bird of Hermes is my name. Eating my wings to make me tame." -The Ripley Scroll

Check out my Deviant Art: http://darkauthor81.deviantart.com/

 

Posted

Quote:
Originally Posted by Mid_Boss View Post
It's not a new bug either. Carrior Creepers, a secondarily spawned pet, had a similar problem which kept Proc from working on them and it was fixed. Chain Induction was bugged so that secondary hits weren't getting the Brute fury damage mod. Also fixed. So this is not a "functioning as intended" and should be fixed. When? Who knows. Probably not before release.
Domination has never passed through to pet powers, specifically Volcanic Gasses' hold and Carrion Creepers immobilize effects. Of course, I would prefer if it did, but I'm not holding my breath. Synaptic Overload is the one power that really needs it.


 

Posted

Quote:
Originally Posted by Liliaceae View Post
Domination boosts the very first target of Synaptic Overload, but not the subsequent ones, so if you target the boss first with Domination up you'll be ok.

If you can get the boss to stay in the Static Field for a little while, it will put him to sleep. I had a lvl 53 Citadel AV sleeping like a baby. Hitting a boss with Jolting Chain is a good start to making it stay put in the field.

That said, draining bosses with Conductive Aura is really the way to go for handling them with Domination down.
Wait, what? Really? Domination doesn't work with Chained Powers properly?

Really? And it's going live like that?

Well that's not very good

I'd expect it as par for the course for the Sleep patch, but this really needs to be resolved for the Chained powers.

Edit : So do the Chained bolts have a chance to do Overpower for both Controllers and Domis? Traditionally Domis have gotten a direct copy of Controller powers based on Pseudo-powers so if the Controller version does I'd expect the Domi version does too. Maybe an easier fix would be to increase that chance for Overpower to take place (so the Mez can Crit for both Domis and Controllers). Say up it to 33% or something as oppose to the usual 20.


 

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Quote:
Originally Posted by Carnifax_NA View Post
So do the Chained bolts have a chance to do Overpower for both Controllers and Domis?
Controller? what's that?

They don't have Overpower for Dominators, although World of Confusion does.


 

Posted

Well it's a fixable issue. They fixed it with carrion creepers not triggering procs. So having them inherit domination shouldn't be much different.

Speaking of Carrion Creepers! Put Explosive Strike's chance for smashing damage proc on them. Doubles their damage output. Fun times.


"The bird of Hermes is my name. Eating my wings to make me tame." -The Ripley Scroll

Check out my Deviant Art: http://darkauthor81.deviantart.com/