Boss and Recipes....


Another_Fan

 

Posted

Forgetting about xp and inf* (also forget about the larger inspirations they can drop)....is there any advantage to fighting bosses? Is there a special recipe pool that only bosses can drop?


Proud member of the Cole-a-lition.
Fighting to make every reality, a better reality.

 

Posted

Quote:
Originally Posted by StarGeek View Post
Bosses also have the chance of dropping a Random Rare Recipe, formerly known as Pool C.
To the OP, if you don't catch the value of that it also means, "Currently known as a random merit roll".


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
To the OP, if you don't catch the value of that it also means, "Currently known as a random merit roll".
Hmmm...I had been thinking about turning bosses off (multiple arachnos bosses hurt...)

So much for THAT idea. Thanks for the info guys.


Proud member of the Cole-a-lition.
Fighting to make every reality, a better reality.

 

Posted

Bosses are not currently worth the Inf/XP they give for the time they take to kill.

They have something like double the HP, more resistance and more powers to kill you with than Lts. They do not however grant double the Inf/XP of Lts. This is what I have noticed in leveling and farming. The bosses just aren't worth the trouble.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Quote:
Originally Posted by _Pine_ View Post
Bosses are not currently worth the Inf/XP they give for the time they take to kill.

They have something like double the HP, more resistance and more powers to kill you with than Lts. They do not however grant double the Inf/XP of Lts. This is what I have noticed in leveling and farming. The bosses just aren't worth the trouble.
For the record, Boss level enemies are worth 3 times the XP of a LT.

http://wiki.cohtitan.com/wiki/Experience


 

Posted

Quote:
Originally Posted by Decorum View Post
Fun is its own reward!

Damned numbers crunchers...
Agreed. We're supposedly playing these games for the fun of it.


 

Posted

Quote:
Originally Posted by Panzerwaffen View Post
For the record, Boss level enemies are worth 3 times the XP of a LT.

http://wiki.cohtitan.com/wiki/Experience

They also have three times the hitpoints making them impossible to remove quickly. In general they are a bad bargain. Op was wrong about the numbers but absolutely correct in the conclusion


 

Posted

Quote:
Originally Posted by Larcen3 View Post
Forgetting about xp and inf* (also forget about the larger inspirations they can drop)....is there any advantage to fighting bosses? Is there a special recipe pool that only bosses can drop?
They also have a somewhat higher percentage chance of dropping recipes in general.


 

Posted

Quote:
Originally Posted by Another_Fan View Post
They also have three times the hitpoints making them impossible to remove quickly. In general they are a bad bargain. Op was wrong about the numbers but absolutely correct in the conclusion
Quote:
Originally Posted by _Pine_ View Post
Bosses are not currently worth the Inf/XP they give for the time they take to kill.

They have something like double the HP, more resistance and more powers to kill you with than Lts. They do not however grant double the Inf/XP of Lts. This is what I have noticed in leveling and farming. The bosses just aren't worth the trouble.
Depends on level. At 50 yes. At level 1 they have only ~35% more hp and yet give the full exp. I love to take advantage of this and the new exemplaring exp with my very low damage characters, such as defenders and tanks. specifically a level 1 boss has 108 HP and a level 1 lieut has 73.

They also give over 100 prestige per kill even at level 1. Just sayin.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

In the end, it all comes down to how fast you are able to take things out. If you are extremely slow at taking out bosses like my defenders are, then bosses are not really worth it. But my fire/shield and my fire/kin can fly through them pretty easily (at same level...when increasing a lot higher than that it is much slower).

So I love to have bosses on because it increases recipe drops and gives that ability to get the TF recipe drops (random merit roll/Pool C). I have gotten quite a few of these over time. Can never complain about getting a LoTG +7.5% recharge from just running a normal mission.


Arc 52555: Tower of Darkness
Arc 139668: Bob's Crazy Car Dealership

 

Posted

What about the effect of the relative level of a boss? If he (or she, I guess) is 1 or 2 levels higher than you, does that affect the chance for getting a rare recipe drop as opposed to if the boss is your level or slightly lower?


 

Posted

Quote:
Originally Posted by Quantumizer View Post
What about the effect of the relative level of a boss? If he (or she, I guess) is 1 or 2 levels higher than you, does that affect the chance for getting a rare recipe drop as opposed to if the boss is your level or slightly lower?
Relative level has no effect on the chance to drop a recipe, except that grey enemies won't. In other words, you get more recipes/hour fighting blue enemies than purple ones, because you have the same chance per kill, but more kills per hour.


@Roderick

 

Posted

Quote:
Originally Posted by Another_Fan View Post
They also have three times the hitpoints making them impossible to remove quickly. In general they are a bad bargain. Op was wrong about the numbers but absolutely correct in the conclusion
Quote:
Originally Posted by GavinRuneblade View Post
Depends on level. At 50 yes.
2.997 times the HP of a lieutenant at lv50, exactly 3 times the XP of a lieutenant. Barring the boss having higher resistance to your damage type than the lieutenant (which isn't a given, especially if we're talking about the 'No Bosses' option which will downgrade a boss into a lieutenant with the same powers as the boss), the boss is actually slightly better XP/time. (Of course, individual critters may have XP modifiers or powers modifying their HP.)


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
2.997 times the HP of a lieutenant at lv50, exactly 3 times the XP of a lieutenant. Barring the boss having higher resistance to your damage type than the lieutenant (which isn't a given, especially if we're talking about the 'No Bosses' option which will downgrade a boss into a lieutenant with the same powers as the boss), the boss is actually slightly better XP/time. (Of course, individual critters may have XP modifiers or powers modifying their HP.)
I lost the thread, but Arcannaville has stated that both per point of damage and per point of endurance a +2 boss is the most efficient source of experience. The thread seemed to back it up and is where I learned the joys of fighting super-low-level bosses with my low-damage characters.

The thread was trying to determine if endurance cased a functional limit in exp gain or if anyone was able to gain exp faster than Arcanna predicted based on her understanding of end.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Yeah, now that you bring it up, I recall reading Arcana's prediction, but I never kept up with it.


http://www.fimfiction.net/story/36641/My-Little-Exalt